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bm33

bm33

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  • @JustAMelon said:

    There is an incentive, it's called Inner Strength.

    And stopping NOED.

  • @JnnsMu said:

    Hatchets one-shot survivors that were at least X meters away from the Huntress when she threw them

    This. I've been hit by them when Huntress could've hit me with regular hit instead she's so close. Make it like the Deathslinger that has to hit someone 15 meters away to get an insta down. Reward for a good distance hit, not because they were body blocking survivor in corner and couldn't miss if they tried.

  • @beoriseyo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1246888#Comment_1246888

    I changed actions to X and ability to triangle (I barely play abilities) and it's already going so much better lol but the first time I tried to vault and forgot was... very awkward lol

    I had quite a few games that I would forget and it didn't end well for me. But after that short time it's so much better being able to heal someone, or myself, next to a pallet and not drop it.

  • @beoriseyo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1246861#Comment_1246861

    honestly your brain is bigger than mine. Didn't think of that lol thanks for the advice

    I didn't think of it either, my boyfriend told me to change the buttons around after I complained about it. ๐Ÿ˜‚ Fair warning, you may have some crappy first matches until you get used to it. I have action as circle and interaction as R1. I think before drop item was circle but I like using that better when vaulting/dropping pallets so I switched drop item to square.

  • That used to happen to me. I changed my action button to be different from my pick up items interaction button in the options menu.

  • Same issue on PS4. Yesterday when I first logged in the master challenges didn't show the pages. I completed 2 Kate master challenges and 1 Dwight master challenge but the lore didn't unlock. I restarted the game and the pages finally were showing on the master challenges but the 3 challenges I completed were still locked. I completed another Kate master challenge after restarting, that one unlocked but the 3 previous to the restart remain locked. Hoping the put through a patch because it stink to have the lore locked when I completed the challenges.

  • Yeah, what about it? I haven't had a problem with totems there.

  • If only one person can escape from hatch with a key then only one person should be able to be mori'd with an ebony mori.


    Keys - make all broken, have add ons be what you use to make it so you can open a hatch and for how long. If you want to keep addons use the Ace perk that let's you otherwise it's use it or lose it like a mori. This will also stop the frequency of keys being found in chests - you'd need a perk to find keys with addons.


    Moris - all kill one survivor. If you want to kill more than one equip Devour Hope or Rancor. Mori 4 survivors after 1 hook takes less time than 4 survivors escaping through a hatch with a key. Change Ebony to allow you to kill a healthy survivor, this will also give opportunity for some new Moris to watch. Keep the other two moris the same, can add one that allows you to kill survivor during EGC so there are 4 mori options.

  • @MPUK said:

    https://forum.deadbydaylight.com/en/discussion/comment/1240804#Comment_1240804

    What difference does it make? The obsession isn't anything special anyway.

    - Dying light they should actively avoid killing you.

    - Play with your food they should be letting you go.

    - Save the best for less hitting you ruins their stacks.

    - Nemesis and Furtive chase change the obsession a lot.

    I don't understand why it would matter who the obsession was? It isn't like old dying light where you would get tunnelled to #########.

    Obsession is still a target for most killers. Even when running the perks that should let the obsession live for a bit I still see them tunneled and killed first. Maybe the killers don't fully understand the point of the perks, or they just don't care. There's also archive challenges to hook obsession multiple times or kill them in multiple matches, these make the obsession a target.

    If you are putting on a perk that increases your chances you should start as the obsession, not the players that don't equip an obsession perks. If it switches throughout the match due to a perk that is different, but someone with no obsession perks should not be starting as the obsession when there are players running obsession perks. If the players running obsession perks are not starting as the obsession then there's absolutely 0 downside to those perks.

  • I like this idea. If all remaining survivors at struggle automatically die same should apply to slugging.

  • @PassarinoT said:

    https://forum.deadbydaylight.com/en/discussion/comment/1244262#Comment_1244262

    With totem placement getting more and more well hidden, it's not a surprise that NOED is becoming more viable. Even red ranks solo queue can't inform everybody well of where a totem is hidden. Maybe auras are too specifically revealing, though.

    Even the totems that are well hidden there are still only a handful of spawn points. Once you know it spawns in a certain spot you know to check there going forward, or atleast you should. Unless I'm lucky enough to run right into the killers arms at the beginning of the match (which I am awesome at doing fairly regularly) I can usually get all 5 totems on a map by the time the first gen pops or just after because of how few spawn points there are. Stinks for the Inner Strength people but atleast I don't have to worry about NOED. ๐Ÿ˜‚

  • @Meroko said:

    Truthfully it should just be a 4k that gives you the achievement. Survivors don't have to double pip to get theirs, they only have to escape. To me the equivalent for killer is a 4k

    I agree. If not just 4k maybe 4k with atleast bronze or silver emblem in each category. Also adjust survivor to be survive with bronze or silver emblem in each category because right now a survivor could just locker hop for whole match and grab the hatch at end to earn it.

  • As a solo survivor in red ranks they should leave NOED alone because it's not that hard to cleanse 5 totems. They spawn in only a handful of locations. If you aren't sure where totems spawn you can use Small Game or Detectives Hunch or a map. NOED rewards the killer for lazy survivors not taking 15 seconds to cleanse a totem. I can't count the number of times I'll pass by a lit generator during a chase and see a dull totem right next to it that my teammates ignored.

  • I play solo rank 4, I get paired in lobbies of yellow/brown all the time. It's not SWF, it's just the way matchmaking goes.

  • @Nuadreessa said:

    https://forum.deadbydaylight.com/en/discussion/comment/1243857#Comment_1243857

    I main Legion. So far, out of the whole thing, I'm missing 2 Kate, 2 Huntress, and 1 Legion

    That stinks. For me it's 2 Kate and 1 Dwight. I luckily restarted before starting any killer challenges.

  • @Nuadreessa said:

    https://forum.deadbydaylight.com/en/discussion/comment/1243793#Comment_1243793

    Hopefully they fix it soon because I don't like the fact that a lot of people are missing out on lore, myself included.

    I hope so. I main Kate so missing two pieces of her lore and not being able to unlock the cinematic is a wicked bummer for me.

  • @Cheers said:

    According to Peanits restarting your game should fix this.

    Restarting will show the pages and start unlocking lore but if you already completed lore challenges prior to the restart those ones stay locked. :(

  • I'm on ps4 as well. I completed 3 of the survivor master challenges that should have unlocked the memories but nothing happened. I restarted the game and when I did that the lore pages appeared on the challenges but the ones I completed still did not unlock the memories. After restarting the game I completed another master challenge, this time a memory did unlock but the previous ones still have not unlocked.

  • Memories not unlocking after master challenges is problem on PS4 as well. I did 2 Kate master challenges and 1 Dwight master challenge that didn't unlock the memories before restarting the game. Completed another Kate master challenge after and it only unlocked the 1 Kate memory from after restarting not the 2 Kate and 1 Dwight from before restarting. Hopefully a patch goes through to fix.

  • @FalseFroggs said:

    https://forum.deadbydaylight.com/en/discussion/comment/1243415#Comment_1243415

    I just completed another challenge and I got 1 page for that one, but I should have 2 because I completed one earlier (before restarting the game). Hopefully this will get fixed!

    I just completed another Kate one and finally unlocked a memory but the other ones I completed early still aren't showing. Hopefully they do fix because definitely a bummer.

  • Same thing on PS4. Earlier it wasn't showing the pages on the challenges. I've completed 2 Kate story pieces and 1 Dwight and none have unlocked in the collection. I've restarted the game and while the pages are now showing on the challenges they're still locked.

  • Tome 1 you don't receive any rift progress for since the Tome 1 rift is closed. Rift progress is only for the current tome challenges.

  • They're missing on PS4 as well.

  • Camping killers don't care about penalties, especially if camping is working for them. Instead of adding penalties give rewards to the survivor. Give the hooked survivor extra BP for the killer camping. It won't stop camping but atleast it will have the survivor earn something for staying on the hook. Maybe distraction points plus % of points for each generator completed while on the hook. It'd encourage survivors to not kill themselves while on the hook.

  • Killer has challenges to close the hatch. I can see alot more slugging to get that done now. Before killer could hang last two survivors and go find the hatch to close when first one runs out of time, now they'll slug to close the hatch before hanging that last survivor.

    As far as BP for survivor, it is pretty cruddy to take away 800 BP like that. The excuse of last survivor doesn't get it is lame, they should get it as last survivor bonus. People beg for double BP weekends, ofcourse they wouldn't be happy about BP opportunities being taken away.

  • I don't equip any obsession perks while the other three I get matched with will run DS and every time I start match as the obsession. I know it's just a chance but I think they need to increase the chance for those running obsession perks.

  • Instead of arguing which should be nerfed more why not adjust both the keys and moris? For keys make all keys broken and have it be add ons to use to open hatch. Unless you're using perk that let's you keep add ons or white ward you lose the addons if they aren't used and you can't just find a key in a chest to escape. Moris as offering make them as someone had suggested that you can use for one survivor rather than all 4, if you want to mori all 4 use Devour Hope. Both should be adjusted.

  • @PlantCollector said:

    I think your idea isn't bad, but i don't think a lot of players would like it. If you can only mori people on death hook, it's sometimes more efficient to just hook them because it takes less time than a mori animation. Im not a fan of mori's, but some people usually use them to get an advantage. The option to only mori people on death hook kinda makes it unnecessary to use them.

    I would change it this way:

    Ebony Mori = Grants the ability to kill one survivor who has been hooked by your hand.

    Ivory Mori = Grants the ability to kill one survivor by your hand, after you have hooked a total of 4 survivors.

    Cypress Mori = stays the same.

    3 Survivors can still escape if they play well and still have at least a chance to survive. This may not be fun for the survivor who's getting mori'd, but at least the rest of the team can still perform well. Also it would make perks like devour more unique, because you can't mori more than one person with a mori offering. (Just my Thoughts/opinion)

    I like this idea of moris only allowing you to kill one survivor rather than whole team. This would prevent a match ending too quickly and hopefully prevent people from quitting when they see the killer is bringing a mori. Like you said for more moris can use Devour Hope, or even Rancor. I think ontop of what you listed add in one that allows you to kill a healthy survivor like tombstone Mikey, this could also allow for a new mori animation for the killers too for some variety.

  • I don't have it on PS4. Saw people on Facebook say they don't have it on xbox.

  • I've had that, or I will be stuck in crouch and it won't let me stand to run.