bm33
bm33
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- bm33
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/1691609#Comment_1691609
same just got new pro and it was running the game fine till this update.
this just on console? or are pc users having drop frame?
I saw some comments that Xbox was fine. On McLean stream his known issues ticker say "Performance issues have been reported on PS4", would think it would say "consoles" if not just ps4.
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I get that HUD bug about two times a month on ps4, has been happening to me for over a year. I made a post about it in the bug section back in May after one of the times it happened and updated it a week or two later when it happened again. Have seen multiple posts in bug section since with others experiencing it. I think because it's considered a rare bug they don't bother looking into it.
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I started playing DBD during the Hallowed Blight event in 2018. I attempted escaped pretty much every match back then because I thought you were supposed to after doing the tutorial and it having you attempt escape. When I started I played 2/3swf and my teammates were also new to the game and thought the same thing. I feel bad for the randoms that got stuck with us, probably thought we were trying to suicide on hook when really we just didn't know any better. ๐
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The background music seems to be louder drowning out all the other sounds/killer music. Could barely hear the Freddy Dreamworld music over the sound of the background music.
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@OBX said:
https://forum.deadbydaylight.com/en/discussion/comment/1692329#Comment_1692329
I wouldnโt hold your breath sadly. I just hope console folks protest by not buying a single cosmetic as that seems to be the only thing bhvr puts any effort in to.
I've seen some Ghostface Blight today on ps4. Also some Legion + survivor but those could've been iridescent shards. Blight cosmetic killers are being very campy today, probably better than running around with all the stuttering.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1692270#Comment_1692270
It could still get reverted though.
i would get that head too if it stayed like that
Maybe they could do a recolored head with it being glasses instead of sunglasses. I prefer the sunglasses on the head I bought.
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PS4, I got them too. Will see if they take them away, hopefully not.
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@Stinde said:
I'm going to post my first match after the update to this thread too:
Ps4 pro. Tried another match too in disturbed ward and it was almost as bad.
This is how it is on ps4 original too.
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On PS4 original with crossplay off. Playing as survivor before this patch I could atleast know what would trigger frame drops. Now though it's just a constant stutter on top of those specific frame drops. Running or even just turning the camera angle too fast makes the stutter even worse. This bad for survivor I can't imagine how bad it is for killer.
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I'm on ps4 original, crossplay off. I just played 2 survivor matches, one against Freddy on Azarovs and the other against Deathslinger on Fractured Cowshed. Both loading in during the circling animation it was stuttering pretty bad, the stuttering didn't improve much during the matches either. Just trying to run felt wicked bad. Freddy match we all escaped but I think Freddy was having a rough time. Deathslinger match two teammates killed themselves on 2nd hook so he farmed with me and the remaining teammate. If it's crappy for survivors I can't imagine how bad it is for the killers. ๐ฌ
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@SMitchell8 said:
I always win with trapper on that map. A good map for him with narrow walkways and predictable pallets/loops. Good fun as a survivor too.
As someone that mains Trapper I love getting Haddonfield with him. So easy to catch people in traps on that map.
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I'm pretty sure it's Ghostface because in one of the surveys asking who you wanted archive lore for he was the only licensed option you could choose.
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Really wish they wouldn't tie the event to the rift. DBD should have an amazing Halloween event since it's a horror based game but more I read about it the worse it seems. Non-horror games have better Halloween events going on that give way more of an incentive to play than DBD.
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Just make the "thumbs up" option notify the player receiving it. Let's player know you had a good time and avoids the toxicity that chat can bring.
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@RockoRango said:
https://forum.deadbydaylight.com/en/discussion/comment/1684453#Comment_1684453
If you think ANY major event Dead by Daylight has EVER had is optional, you have issues.
- Usual gameplay is completely halted over people wanting to farm the living hell out of flowers. (Hallowed Blight)
- Usual gameplay is completely halted over people wanting to grab lanterns and camp the whole match. (Lunar Year)
- Usual gameplay is completely halted over people wanting to do optional objectives to get the sweet, sweet 2 skins. (Summer BBQ, Howling grounds). In FACT, you could use tokens to INCREASE the number of optional objectives (Pretty generators for points, pretty hooks for points), though this was a lesser offender.
- Usual gameplay is completely halter by people would find crowns and then camp in a random spot until they can get the hatch or walk out the door. I literally stopped playing after getting my crowns until it was over. (4th Anniversary)
The list goes on and on.
This. The Rift challenges make this issue year round too instead of only a few times a year with week/weekend events.
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/1685785#Comment_1685785
If it was an intended feature of the game, the Devs should balance the game around Survivors having comms. Why havenโt they done that yet?
Because any time suggestions are made for buff solo then buff killer the suggestions to buff solo to account for information you'd gain with comms killers flip out even though they'd get buffs to balance out. Killers and survivors mains are obnoxious when any buffs get mentioned for the opposite side.
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"If we let survivors know what killer they are facing, they will always quit." Based on your logic must mean using those killers is cheating.
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People taking break from playing after burn out from grinding to complete the rift. I noticed people I used to see only streaming DBD are even taking break right now between rifts and playing other games until the next rift starts.
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/1681838#Comment_1681838
and then the same people will go and mock and badmouth suggestions like map-based collections for all original characters (like, old west outfits based on glenvale, hospital staffs based on lery's and where the nurse worked etc), citing that that would be 'unrealistic'
Because Zarina's Princess Jasmine sweats and David King's 1990s Ron Perlman Beauty and the Beast Greek cosmetics are totally realistic. ๐
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/1681165#Comment_1681165
Not even dancing emotes, but i've seen it here and there that they call for cosmetics or killers or survivors that would... not really work (child survivors, for example... and just... no. or 'clothes destruction' look, people, they're not going to add anything from 'Don't (bleep) in the Woods' no matter how much you insist)
Ugh, yeah, the skin suggestions that are just more goofy than anything. Character suggestions like Scooby-Doo, not sure how that doesn't take away from atmosphere.
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Challenges encourage crappy gameplay on both sides making matches not as fun. That on top of the grind to complete a rift causing burn out just makes me dread the new one coming out. Wish there was a longer break between them.
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I am on ps4 with crossplay off, I see him about the same as I did before the rework. Usually atleast once during a play session, sometimes a handful of times because of players trying to get killer daily done.
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I'd say when it started majority probably was 30/40s because of the 80s slasher vibe attracting those fans, but as it grew in popularity with streamers the majority switched to high school - college age. On fb dbd groups can see the ages of people and majority do seem to be that high school - college age group. In those FB groups there's a decent amount of late 20s/early 30s players that are parents posting about letting their elementary school aged kids play on their red/purple rank account and get upset at the messages/end chat the kids receives after a match.
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@MeltingPenguins said:
I hate it when people say 'but a colorblind mode would ruin the atmosphere'... sorry, but what?
Same people that say colorblind mode would ruin atmosphere probably want dancing emotes added to the game. ๐
Colorblind settings should've come before the graphic update, or at the very least at the same time.
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@MedicSpirit7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1669937#Comment_1669937
Wow thank you that actually worked!!
No problem. Playstation logged everyone out today because of it. It was trending on Twitter earlier because people thought psn was down. ๐
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Check that you're logged into psn. Psn released new terms/conditions today you need to accept to log into network. If you go to enter playstation store it'll ask you to accept the new terms and you should be all set.
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Simple solution would be have 3 survivor dailies and 3 killer dailies.
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Clothing simulator is a great description. ๐
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PC players DC just as much as console. PC complained about it a ton before crossplay which is why a DC penalty was put in place before crossplay, it was an issue for ALL platforms. It just seems like other platforms do it more because the DC penalty was removed shortly after crossplay was enabled so they've become an issue again and you're now seeing other platforms more often than your own.
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Tie between useless survivor that does nothing but hide and survivor that is constantly trying to screw over the team. Many times the useless survivor when found will lead killer to teammates doing objectives so they can go back to hiding and being useless.
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@Jyn_Mojito said:
TY @hillbillyclaudmain69 and @bm33 for the information. I'd been reluctant to turn Crossplay off due to queue times, but I'm going to give it a try! I'm willing to try anything to keep the match from turning into a dumpster fire I can't slog through.
I've had crossplay off since after the first day. My waits for either side have only been minute or two. I think alot on ps4 turned off crossplay.
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I'm on ps4, crossplay off. I noticed rubberband increased a bunch when they increased the tick rate.
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I play in red/purple ranks, it varies for how often I am camped/tunneled. I'd say rift challenges definitely increase the tunneling, camping, and slugging. If I'm the obsession and there's a "kill the obsession" or "hook obsession" challenge my odds definitely increase to be tunneled/camped. I've noticed weekends I'm more likely to be camped/tunneled than during the week.
For red/purple ranks it's pretty shocking the amount of survivors that don't just gen rush to counter camping. I've been camped by plenty of rank 1/2 killers that end up with 3/4k because my teammates decide to hang out crouched by hook rather than work on gens. ๐คฆโโ๏ธ
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I'd rather Krampus as a killer than a cosmetic. Mori could be tossing survivor in a bag and slamming it on the ground.
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I think custom game mode should have more options. I think it'd be fun with friends to be able to have multiple killers. Or have there be extra gens, perks, etc. Only have one exit gate. Just whole bunch of options for friends to play with.
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They want people to feel a need to play swf. You feel a need to play with someone you're more likely to get a friend (or 3) to pick up the game - that friend will then buy DLC, cosmetics, rift.
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I've noticed weekends are the worst for solo q but during the week it's not so bad.
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@Sonzaishinai said:
After pushing against the killer for 10 seconds they should just lose collision
10 seconds is more then enough time for killer to charge chainsaw/ puke/shock the survivor they trapped but they can't keep them trapped forever
This. Should happen when survivor pushes against a killer or another survivor that is body blocking them.
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Show gens that are being repaired, regressing, and have not been started. Would give survivor idea, of what gen to work on. Have it reveal exit gates with their progression once gens are completed.
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I don't see it happening. Their decisions seem to be finding ways to get more money from players than ways to give them stuff for free. Tome 4 was made to take longer than tomes 2 or 3 so people wouldn't finish and buy the remaining tiers instead. The "free" track of the rift is so empty it just looks bad and they won't fill it with shards or even just some bloodpoints to look better. They're selling "legendary" cosmetics for $15 that really don't do anything special. They've started linking cosmetics so people have to buy a full cosmetic instead of single pieces. We did get some random cosmetics for free that were "exclusives" but most were because people were selling the codes for ridiculous amounts and BHVR wasn't getting that money.
This is not to say they have to give anything away for free, just their actions point towards more about making money than giving anything away for free.
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I feel like the individuality of the realms is going away with each graphic update which is a shame.
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I've had the game freeze or randomly boot me back to main menu just as it hits the offerings screen but before it shows what they are. I'm always amused when it turns out there was a mori or a killer running a miserable to go against load out. My teammate and I just say the game knew it'd be a bad match and decided to help us out by freezing/booting me. ๐
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I've done it to get killers attention if they're heading towards injured teammate that's on final hook.
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Accident most times. Rubberbanding where when I drop the pallet it looks like I'm on same side as killer but as I'm vaulting the killer is pulled to other side.
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I play in ps4.
As killer:
Entering Bloodlust.
When fog offerings are used.
On maps like Leryโs and Midwich.
When using Doctor.
When Myers tiers up.
Using certain cosmetics like Blight outfits.
When entering/exiting stealth as Ghostface.
As survivor:
When hit with Sloppy Butcher.
When exposed status goes into effect - NOED, Mikey tier 3, GF mark, Devour Hope, Haunted Grounds, etc.
When another killer/survivor perk status goes into effect and the little icon pops up by your perks - Thanatophobia, Dying Light, Prove Thy Self, etc.
If a survivor cleanses totem nearby - dull or lit.
If a survivor searches a chest nearby.
When a gen finishes.
When another survivor is hooked.
During skill check on gen if another survivor hops on.
If Hag trap is set off nearby.
The explosion from a lit totem being cleansed.
When entering Freddy's Dreamworld.
If Freddy hits someone into the Dreamworld nearby.
When the Blight uses his power nearby.
If another survivor screams from madness. - myself and teammate have had fps drop to kill us in hooks during struggle when this happens.
Not FPS drop but random stops in progress bar when doing an action. My animations and those around me are fine but for some reason the progress bar will hesitate for up to 5 seconds then jump ahead to where it should be. If interrupted before it jumps ahead for gens/healing the bar will be the 5 seconds behind still.
There's a bunch of examples on this post from others.
https://forum.deadbydaylight.com/en/discussion/187573/console-optimization/p1
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I think if a killer is leaving someone slugged for an extended period of time they should have the option to speed up the 4 minute bleed out timer. If you're camped on hook you can speed up the 2 minute timer by attempting escape and then giving up during struggle. Being slugged lasts twice as long with no option. Killers should not feel safe leaving someone on the ground to bleed out for 4 minutes. Bleed out also shouldn't count as kills on challenges because there definitely was an increase in slug until bleed out when "kill survivors by any means" popped up.
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I just want them to fix the optimization issues for current console and focus more on game health than tweaking random useless perks like slippery meat (which is still useless after changes). Feel like fixing optimization issues and bugs is one everyone wants but they won't spend time needed on those. The last survey they didn't even share on social media, only those who logged into game or forums saw it. Why not share survey on game health in all locations?
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@ZCerebrate said:
https://us.v-cdn.net/6030815/uploads/L3UC2HCER7LD/untitled2.jpg
The only thing I could find on the upcoming rift cosmetics - if you got some additional sneak peek at the upcoming rift then please share as I'm curious what you saw beyond this that set you off
https://us.v-cdn.net/6030815/uploads/VB4R78OU9FHM/untitled.jpg
The community contest winner Legion skin predicted for something like October 21st?
Is that Doctor Robotnik? ๐
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1658690#Comment_1658690
Any explanation? I even gave numbers to explain the opposite.
Want more detail?
- Tome 3 level 2 took 64 attempts, tome 4 level 2 took 44 attempts
- Tome 3 level 3 took me 67 attempts, Tome 4 level 3 took me 59 attempts
- Tome 4 level 4 took 58 attempts (dont have tome 3 level 4 anymore but I think a level 4 needing less attempts than a level 3 or 2 of a previous tome is example enough)
Also regarding the overall time it got better. Dont have the actual number anymore but for tome 3 I needed above 140 hours (under 150) and needed all challenges. In tome 4, 138 hours to tier 70 and 6 tiers still open is also noticeably better than that.
I can link you the screenshots as well, I did a lot on stats for that because everyone was complaining that the 2h/day is unrealistic, and for me it fits pretty exactly
Tome 4 was more grindy than tome 2 or 3 because you received way less fragments from challenges. Here's a post where someone did out the math for how many fragments you received from challenges in the tomes. While it took you more attempts to complete challenges in tome 3 than tome 4 you were getting a significant amount more fragments from completing those challenges that went towards the completing the rift. 57 fragments difference between tomes 3 and 4 is a big difference in number of games needed to play to make up the difference.
https://forum.deadbydaylight.com/en/discussion/185325/rift-progress-nerfed-again/p1
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@arcnkd said:
https://forum.deadbydaylight.com/en/discussion/comment/1657033#Comment_1657033
The only reason I see to avoid showing ID's is to avoid people being able to find your profile to look at you beforehand; or to find it and message you or try to add you, etc.
Some Killers target players they've played before. I've had back to back matches with same killer that I escaped in previous match so they tunnel/facecamp me in the next even though they didn't tunnel/camp in previous match and I did nothing toxic, just escaped.