bm33
bm33
About
- Username
- bm33
- Joined
- Visits
- 13,155
- Last Active
Comments
-
They need to stop with limited use codes. Limited time would be fine, but limited use just breeds frustration and resentment. If they want people to watch streamers have the streamers give out something not exclusive like BP or Iridescent Shard codes that are good for everyone watching the stream and have them expire after a day.
-
@Chekita said:
That's not the worst thing if it's just one trap, but still annoying. The worst is traps not working anywhere in endgame collapse.
It's not a matter of what is worse, it's a bug that needs to be fixed.
-
Did a KYF so I could set all my traps as close as possible by one door. There was a hook by the door, could only trap kind of to the side of the hook.
-
This is closest you can put traps down near the doors, it's pretty ridiculous.
-
@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1790261#Comment_1790261
That was already posted on the first one, but I'll post it again here if you can manage to find out how many meters away from the switch it can be placed.
Not sure how many meters but this is the closest you can put traps to the exits. One of the walls by the door had a window vault facing the doors, on side closest to door couldn't put a trap down so could only trap one side of a vault.
*Edit to add KYF where I put all my traps by a door as close as possible and as close as I could to hook by door.
-
@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1790261#Comment_1790261
That was already posted on the first one, but I'll post it again here if you can manage to find out how many meters away from the switch it can be placed.
Next time I'm on Autohaven I'll take screen shots. Wasn't just the switch, was the door too.
-
@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1790222#Comment_1790222
So it can outright prevent him from getting his traps?
I just had this on Lery's. Can't pick up trap, can only reset it. It won't catch survivors and I'm assuming they can't disarm since mine was not disarmed.
-
New Autohaven map Trapper can't place traps by exit gate. It's actually pretty ridiculous distance away where he can finally put down a trap. Haven't seen if it's same on other maps yet but will report back when I find out.
-
Before the patch when the animation for waking someone up was bugged healthy survivors would make injured noises when another survivor would wake them up. After the patch not only do you get the clap/snap sounds when waking someone up they also still make crying/injured noises. Plenty of noise for Freddy to find you.
-
@BattleCast said:
IIRC Mclean said on stream that they use C++ for most things and only use blueprints for a few things, and that the majority of bugs aren't caused by blueprints. There was a clip of him saying this, but im too lazy to find it so if anyone else wants to post it be my guest.
Think this is the clip you're talking about.
-
@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/1789704#Comment_1789704
Yeah I saw that, at this point we need to what's going on within the dev team, this chapter unacceptable and this 'charm' is unacceptable, I just wanna know whats goin on, we deserve to know why they make these decisions, we as the players deserve this, its unacceptable.
I said it on the other post. Not only did they only pay attention to one piece of what made DwightCrow obnoxious but they also are ignoring people's complaints about the survivor wait times. There's complaints there's not enough killers playing so solution is killer only exclusive charm that will pull killers away from playing to go watch someone else play the game? Makes sense.
-
@Dabihwow said:
That whole Dwightcrow thing was an absolute ######### show, now they are repeating it? Wow they really don't listen at all.
Nope, they already moved to feedback and then completely deleted the other post about this charm. π
-
These are all no longer valid on console.
-
@TragicSolitude said:
Even the streamers didn't seem to be happy about the codes. They were having to ban people coming into their chat demanding codes be posted. It seemed like a pain in the ass for them and I doubt they got many new viewers who actually stuck around after acquiring the charm.
This. Also saw them have their swf buddies and mods be jerks to people that were there for the codes - not even demanding just asking if they were doing them because they didn't watch stream from beginning. π
-
@SnakeSound222 said:
What?! Did they not read the feedback and realize that 99% of the community hated it? Are they just straight up ignoring feedback if itβs about something they like?
Apparently they only saw the pc bias in the codes being the problem, not the rest of it that was obnoxious.
-
After this most recent patch healthy survivors are still making injured sounds while being woken up. Now there's snapping, clapping, and crying to help Freddy find the survivors.
-
The limited charms codes like this are so obnoxious.
-
@Alphasoul05 said:
Bro, the problem is their 3 month schedule and their lack of manpower to keep up with it. I can't imagine how overworked these devs are, like most are in the industry.
You already pay for
The game
DLCs
Individual characters
The rift if you choose
Cosmetics
The entire game is monetized and you want to give them more money? I don't think that's going to help.
BE is against OT/Crunch (McLean has talked about it in his streams), which is good to avoid overworking their employees. Problem is they apparently are also against pushing back release dates and will just put out unfinished products.
-
They already added $15 cosmetics as well as the rift to increase their income. They don't need even more money thrown at them, they need better resource management for the income they are already generating. Not listening to feedback from ptbs and pushing out broken products does not garner good faith that giving them more money would result in a better product. Their promises mean nothing when they've given so many empty ones over the years, like the promise of optimizing console 2 years ago.
-
Yesterday I was getting matched with the worst teammates. One match my teammates decided to try and hook trade in basement with tier 3 camping Myers. Another match I played 2swf, my teammate completed a gen and a half while I looped the killer before my first hook, it wasn't until my second hook and my teammate had saved me and completed 2 1/2 gens that the two randoms completed their only gen together - killer only chased them when I was on first hook and he ended those as soon as I was off. Most my matches my teammates were making unsafe unhooks and getting downed together. These were red/purple ranks playing like yellow/brown ranks.
-
I feel like it's a test to see what people are willing to pay for.
-
@Mandy said:
I don't believe that already started dailies were supposed to update no - it's starts with the newer dailies.
Thanks for the quick response. π
-
@Mandy said:
Was this an already started or present daily?
Hey Mandy, were already started dailies supposed to update or no? If they are not supposed to update I'll complete it but if they are I'll hold off.
-
@SnakeSound222 said:
If youβre on any platform except PS4, you should be able to look at your trophies/achievements list and itβll show you there.
I'm on ps4. π
-
I made a post about this too. I looped Victor yesterday for an entire gen worth of time and got nothing for it. If he can down survivors then survivors should get points for the time they are chased by him.
-
I played a ton of matches against the new killer yesterday. I saw the Twins more yesterday than I've seen the Blight the entire time he's been out. π One thing I have noticed with both Blight and Twins is it isn't back to back matches like it usually is when a new killer comes out.
-
I didn't. I have seen way more Twins just today than I have seen Blight since Blights release.
-
@Mandy said:
Was this an already started or present daily?
Already started. Will the already started ones not update?
-
@CLAUDETTEINABUSH said:
No. It doesn't count as a chase, which is stupid imo, but understandable since the chase music usually matches the sound of the terror radius, and the bab- I mean, Charlotte's brother, viktor, doesn't have a terror radius.
Hopefully they'll change that. It's pretty dumb to not have a chase count as a chase. If Victor can down survivors then survivors should get points for being in chase with him.
-
I created bug report after it happened to me.
-
@[Deleted User] said:
It's part of the Known Issues. While the Patch Notes says that "Victor can become stuck inside of Lockers when pouncing Survivors", it seems it's because he actually "latches" onto them while they're in the Locker.
In essence, he can hit you through Lockers at the moment.
Hopefully it is same as the known issue but when it happened he didn't get stuck in the locker, went on to chase a nearby survivor.
-
Why do I feel like the perkless teammates are going to lead killer to other teammates more often to survive.
-
I dunno, this patch definitely seems worthy of "labor of love" award.
-
Don't worry, they made sure to remove the cosmetics they didn't mean to give everyone. That was definitely way more important.
-
I get flashlights all the time and I hate it because I suck at using them. I usually just leave them in the chest if I find one.
-
@Ryan489x said:
https://forum.deadbydaylight.com/en/discussion/comment/1783463#Comment_1783463
The same stuff happens when players are in struggle. I've had it happen many times, they have plenty of time left and they let go just as I reach them for the save.
If they're on console FPS drop could have killed them or they screwed up tapping button for struggle.
-
I can't wait to see what new issues pop up or old issues worsen for previous gen consoles.
-
@NoOneKnowsNova said:
Depends on the time of day.
Early in the day there are more killers.
Mid day it's even.
Evening there are more survivors.
This.
Also, console killer is more likely to turn crossplay off while console survivors are more likely to leave it on. Optimize console to get rid of the FPS drops that plague console killers and you'll have more will to play with crossplay on. I have crossplay off as survivor, my queues during the day are instant because there is not a lack of killers with crossplay off.
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/209430/when-is-borrowed-time-getting-a-cooldown
Do only killer perks have cooldowns?
So Quick and Quiet, Sprint Burst, Adrenaline, Saboteur, Balanced Landing, Lithe, Alert, Dead Hard, Stake Out (by technicality), Dance With Me, Diversion (by technicality), Head On, Any Means Necessary, Red Herring, For the People (by technicality), Repressed Alliance (by technicality), Visionary, and Deception don't ring a bell? None of these perks have cooldowns?
News to me.
Edit: I forgot the universal perks like Small Game and Premonition.
I kinda wish you listed all the killer perks that have no cool down as well.
-
@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1782784#Comment_1782784
If there's no spaghetti code why does the game keep breaking in some way in every update?
Ask McLean while he streams for more info - he streams Sundays, Tuesdays, and Thursdays.
-
Yesterday, crossplay off NA, in the afternoon (about 230pm-430pm) my survivor queues were instant. Later at night when I played from 9pm-11pm my waits were 1-2 minutes to start and then started to slow down to no more than 5 minutes. It all depends on time you play, night always seems to be slow for survivor while day/early evening pretty fast. Killer usually opposite - slow during day but speeds up at night.
-
If it was labor of love they'd put more resources towards game health, like fixing the optimization issues and bugs, so that the way the game runs reflects their feelings towards it. Their responses to avoid putting any more time/effort towards game health doesn't seem like "love" to me.
-
This was Dev response to that video.
-
I'm just not in the mood to play killer and my survivor waits are not bad - I just played 5 matches in a row that I was in a lobby pretty much instantly and matched with people in my rank. Probably helps I have crossplay off and most console players turn crossplay off when they play killer. π
-
A streamer let his buddy talk about an exploit for disconnecting during loading that let's players get done stuff done for BP and avoid DC penalty. Since videos of them talking about the exploit popped up there has been an increase in disconnects that have match canceled after loading in. It's pretty obnoxious.
-
I mostly see Claudettes, Dwights, and Fengs be toxic/leading killer to teammates. Felix I tend to see get tunneled out of game by killer too quick to screw over teammates.
-
I toss it on anytime I have challenges to complete multiple gens in a match or do x amount of coop actions. It's also one of like 3 survivor perks that gives you additional BP.
-
Pretty sure it's for legal reasons. Would be nice if it'd remember the birthday instead of re-entering it every visit.
-
In a Q&A daily rituals were brought up and they acknowledged that they were more killer sided and would be looking into a fix. When they'll actually fix it who knows.
I would be happy with each side getting 3 dailies.
-
Turn off chat/messages and just play how you want.






















