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bm33

bm33

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  • I believe it was originally leaked that this rift was supposed to also include Adam and Clown but they decided not to include them. I think partly so they could put the Blight challenges in and partly so they could cut bunch of challenges so rift would take longer to complete.

  • Kate with Zarina close second. Their voices annoy me the least and killers tend to ignore me if I'm playing as one of them.

  • @chieften333 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1758597#Comment_1758597

    "Don't worry guys it's coming! When, you ask?

    S O O N"

    They've passed it on to the team and are looking into it. In the mean time you should buy a PC/Next Gen.

  • Some Doctors will just drag out a game way longer than it should go on. They won't kill anyone to end it and will keep them from finishing last gen.

    I don't like that tier3 madness pretty much gives Doctor deerstalker with unlimited range so it's like he has 5th perk slot and he's more likely to slug until just before bleed out wasting 4 minutes of a survivors time.

  • @chieften333 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1758568#Comment_1758568

    Or one remade except with an all female cast. Those are usually the worst.

    Most remakes that happen that change the cast to be a specific demographic tend to be terrible. Vice Versa or Like Father Like Son - just didn't work as well as the original Freaky Friday.

  • New movies should have better dialogue/writing because they should be learning from their predecessors mistakes. It amazes me when it's a remake with worse writing/dialogue than the original. 😂

  • @AChaoticKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/1758429#Comment_1758429

    i'm just talking from a neutral perspective, i can understand why that's upsetting but that was their decision.

    it's not that they are forgetting about us it's just them trying not to have a bad impression on the new generation of console. They already got you and me and everyone else under their thumb so why kinder to us more.

    don't get me wrong i understand that it is unfair to you but i also understand why they did that. it's also not like we can't say they won't do that for previous generation platforms in the future if there is a major issue.

    I understand why they compensated next gen, compensating them isn't the problem. The problem is that attitude they have towards previous gen - they're "under thumb" so why bother?

    It's not about it being unfair it's that it's another example added to the list of them not caring about previous gens. If they won't do something as simple as giving previous gen some extra BP after the game was unplayable for an extended period of time (including during event and rift) why would they put effort into any sort of optimization?

  • @AChaoticKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/1758394#Comment_1758394

    i mean there have been a ton of things like that in the past so i'm unsure as to what you are specifically talking about.

    the rewards and such like daily logins for the recent events are fairly new so if it's before that then i don't know what to tell you.

    as a company it is a better choice to compensate players from a new area in the game so they stick around. can't really blame them for doing this as it's a good move to keep players from there around.

    I said it was the event in my first comment. The beginning of this year's Halloween event into start of the current rift PS4 was unplayable for weeks and they offered 0 compensation to PS4 players to make up for the lost play time for both the event and rift. New Xbox players are given a 600k BP bonus for the current issues they had.

    Any platform that is made unplayable should receive compensation. It's messed up they jumped on giving next gen that has a smaller player base compensation and not previous gen with the larger base. Not compensating something as simple as BP to previous gen just adds to the list of examples of previous gen being a last thought for the devs.

  • @AChaoticKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/1758378#Comment_1758378

    dude the game was unplayable for a ton of those players on the new xbox, why would we get anything for not having any problems and no a crash a day isn't a major problem.

    When PS4 was unplayable they acknowledged it and had to put through a patch to fix, it wasn't just a crash a day.

  • Hopefully they do but I'm doubtful they will. PS4 was unplayable and took weeks to fix during an event - nothing was given to those players to compensate for the inconvenience, couldn't even enter the auric cell giveaway. New Xbox, that doesn't even have that big of a player base because limited amount available at launch, were given log in BP bonus to compensate. Just the fact they jump on giving log in bonus to next gen players but not previous I think is telling how much they care about previous gen.

  • There should be something that prevents the possibility of those that have played for long enough to have full load outs from playing against new players that are just learning the game. I know the new MMR is supposed to match based on skill but new players should get some extra protection against experienced players. Maybe something like if you have atleast made it to level 30 with any character then you should automatically be bumped from brown to yellow rank and not allowed to drop past it. The amount of times I've been matched with a rank 20 killer that has ebony mori and full purple load out with all random character teachables is pretty ridiculous. Or I get a random rank 20 survivor in my lobby with p3 outfit and meta load out. At my rank it doesn't matter to me BUT it's pretty screwed up they'd normally be matched with a new player.

  • As survivor I got the game map 5 times in a row one day without any map offerings being used. I switched to different game after the 5th time. I don't mind Hawkins, Midwich, or Lery's but I hate the Game.

  • Killers camp/tunnel on all platforms (and ranks) and have been since before crossplay. It's been a complaint by survivors since before crossplay. It's why DS/BT/Unbreakable are used so much by survivors on all platforms since before crossplay.

  • @BassTram said:

    I don't think slugging should be bannable but I do think the bleed out mechanic should be changed for these situations. Perhaps make the bleed out time shorter but have the bar reset every time a survivor exits the dying state. So this would still allow far enough time for perks like unbreakable and soul guard and of the killer tried to camp one person on the ground you would just have to pick them up real quick and it would reset their bleed out bar. At the same time if everyone was on the ground, you wouldn't have to wait several minutes just for the game to end.

    If bleed out timer reset every time they were out of dying state this would've gone in even longer with the killer carrying them to dead zone and re-downing them over and over.

  • @DeadBobDaylight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1758122#Comment_1758122

    Ideally, they'd start open and be able to be closed once. Essentially identical to pallets, just in walls.

    I think if both can open/close doors would open up more mind games for both. Killer could use them where they think it will help them. If killer closes off a room, like in Saloon, the survivor can open a way out.

  • I think make doors able to open/close by both survivor and killers. Killers can break a closed door to remove it from play.

  • With the buff to Knock Out they unfortunately encourage slugging until bleed out. Scenarios like yours are why they need to give survivors ability to speed up bleed out. 4 minutes of that is pretty ridiculous.

  • Probably farming for challenge.

  • Useless - Feel like they're just more clutter to a clutter filled bloodweb. Think they need to go through and remove alot of the useless addons and offerings they've put in that increase the grind.

  • I bought cosmetics because I wanted to support them. I stopped buying cosmetics because while I was putting money into supporting them I wasn't seeing it go towards improving the current console issues on top of the game bugs just increasing. One response for the current gen issues is to "buy next gen console" if I want a 4 year old game to run properly. If I need a next gen console then my money needs to be saved up for that new console, not go towards cosmetics in a game that won't improve performance on the system I currently play on.

    I bought the premium pass for rift 1 because they said it'd be easy peasy to get through without grinding. The grind sucked, I made it to tier 70 so earned back my money but I considered not buying rift 2. Rift 2 they cut the grind so I bought the premium after the first level of the tome and earned back my money without having to grind so much. Since rift 2 wasn't bad I immediately bought rift 3 and made it through to 70 again without a grind. Rift 4 I bought at the start since rift 2 and 3 didn't feel like a grind... But rift 4 was a grind similar to 1 and I regretted buying it, forced myself to grind to 70 to get my money back. Rift 5 I haven't bought and I'm glad I didn't with how much worse the grind has become.

  • @Nicholas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1754470#Comment_1754470

    The reason is immaterial to the discussion. This isn't about the merits on why people do or don't allow cross play or want it. I asked a very clear and concise question. The support section has a more ambiguous answer, hence why I came here to ascertain more details. I never said it was disallowed. However as I stated, cross-generation play is separate from cross play. Dead is the only game that is linking cross-generation play to cross play, and it is obvious why. They are very eager to get everyone on board with cross play and this is just another mechanism to achieve that goal. It's unnecessary, per Sony and that was the point of this topic. I didn't want this topic to become yet another about the merits of cross play. And then the icing on the cake, your trophy progress doesn't carry over. So if you were at 999 hatchet throws on PS4, you're back to zero on PS5. You would have to go back to PS4 to throw one more to get the trophy but you would still be at zero on PS5. So many bad decisions with this cross-generation process.

    The reason does matter because it's one that goes into the decision for how they code the two into the game. They consider PS4 and PS5 different platforms in their coding and crossplay currently is all or nothing, not pick/choose what platforms to play with. What Sony considers crossplay and what a game developer considers crossplay in their coding are two different things.

    When the switch from PS3 to PS4 happened many games didn't have trophies carry over, instead you had PS3 set and PS4 set - Diablo 3 is one I can think of off the top of my head. It's the same thing for PS4 to PS5. Maneater, Borderlands 3, and Assassin Creed Valhalla are 3 examples I can think of that don't have their trophies carry over - you'll have a PS4 set and a PS5 set.

  • I stopped buying cosmetics/dlc/rift because I wasn't seeing improvements to current gen consoles, just empty promises. 😂

  • @Nicholas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1754393#Comment_1754393

    Yes I understand that, but not everyone disable cross-play for that reason. I'm not going to get into why people do it, bc that will have the topic hijacked. As far as I know PlayStation doesn't allow cross-play to be mandatory for access to cross-generational play. At least according to the wording of the official statement about the feature.

    Yes, there are multiple reasons players have turned off crossplay, but console having a performance disadvantage to pc is one of them and was a big enough reason to be a specific question on recent crossplay survey. While it may not be your reason to turn off crossplay it is the reason for others and a reason to not consider PS4 and PS5 the same when crossplay is off.

    The Sony Q&A said that it's possible for play between PS4/PS5 and is up to the game devs to support play between PS4/PS5, does not say how the devs can/can't do it. DBD is allowing play between PS4 and PS5, it's just not in the way you want it.

    https://blog.playstation.com/2020/11/09/ps5-the-ultimate-faq/

    If I’m playing a PS4 game, can I play with my friend who is playing the PS5 version of that game, or vice-versa?

    It is possible to play together depending on the game, though support must be provided by the game’s developer.

  • I thought it was dumb at first too BUT someone pointed out that it's a good thing when PS5 performance is now like PC - no fps drops from specific triggers, overall runs smoother than current gens. PS4 players that turned off crossplay due to performance advantages PC players had would just have same issues against PS5 players if crossplay off included them.

  • I started matches where I am at edge of killers terror radius as I'm loading in. Sucks when it's a Doctor that immediately uses his power, don't even have a chance to get out of his radius.

  • @SunderMun said:

    https://forum.deadbydaylight.com/en/discussion/comment/1751935#Comment_1751935

    And yet Huntress feels fair, while Deathslinger doesn't.

    Simply because a skilled player can outplay a Huntress.

    I've never felt I've received an unfair hit from a Deathslinger. I don't mind going against a Deathslinger, only time he's ever really an issue is when camping.

    Huntress I feel like I get bs hits through walls pretty often, I'm getting outplayed by the ridiculous hit box not the other player.

  • Huntress can hit you from the other side of the map, outside both her terror radius and Lullaby. With iri head she can insta down you from across the map Deathslinger atleast has a limit for how far away he can be. Huntress hatchets have a ridiculous hit box, Deathslinger not so much.

  • I see people target Tapp for same reason they target Claudette - his dark outfits blend him in on dark maps extremely well.

  • As much as I'd like multiple game modes they have a hard enough time putting resources towards game health like bugs and performance issues for one mode.

  • They should have spine chill active for both at all times. Be hilarious when survivor thinks their spine chill is activated for the one not moving and not notice the one sneaking up behind them.

  • @Angelicus23 said:

    today I had 5 matches where one survivor was AFK, a minute passes and the match gets cancelled for the rest of the players

    A fog whisperer had a buddy share exploit to avoid DC penalties where that happens. I've seen increase since it was shared in videos.

  • PS4 - I turned it off after the first day. My waits for killer or survivor are only 1-2 minutes.

  • I try to, I'm usually downed before I can hit the button 😂

  • @Boosted_Dwight said:

    Amazing to hear that it runs well on PS5 but I can't help but feel annoyed about it.

    Do I seriously need to buy a 500 dollar system just to enjoy my favorite game on a decent frame rate? :/

    Buy a 2020 system to play a 2016 game properly. Can't help but laugh at how ridiculous that is. 😂

  • No, we already have too much cluttering bloodwebs. Use Windows of Opportunity instead.

  • Good teammate, I'll jump in where needed. Some matches I'm doing all the saves/heals while others I'm gen jockey because my teammates are trading hooks. I mostly play solo so I adjust my play based on what I see my teammates doing.

    Edit because autocorrect 😒

  • Don't care about my rank/kills and just focus on getting used to the killer.

  • I'll give people benefit of the doubt at first but if they keep trying to screw over the team (leading killer to others on gens, unsafe unhooks, etc.) I'll let them chill on the hook for atleast one hook state. As long as they're on the hook they can't keep hurting the team, granted most times they'll suicide after couple seconds anyway. If I had a Teammate that wasn't helping with rescues/gens and they get caught at the end I won't make an effort to save them - not grudge, I just don't see any point to lose out on 5k and pip on someone that based on rest of match wouldn't do same for me.

  • Because people continue to spend real money on sets.

  • I don't mind him. Only things I don't like are 1. He gets free deerstalker when he downs someone that has madness tier3. 2. He can just make the match go on for WAY too long (usually on game map) where survivors can't do anything to progress the match and he just won't end it sacrificing them.

  • @JPLongstreet said:

    https://forum.deadbydaylight.com/en/discussion/comment/1748266#Comment_1748266

    Imagine pushing back content coming out to ensure a smooth as possible release to other consoles?

    Interesting concept...

    Switch people were pissed but from what I've seen it was a good move. Haven't seen complaints about any issues going from current to next gen. People already moved on to harassing about when DLC will be released. 😂

  • @SnakeSound222 said:

    Ok now I’m confused again. Look at the second sentence of the last paragraph.

    https://us.v-cdn.net/6030815/uploads/1Z9LBOLW000J/1e989b85-eb89-4af9-8ba0-419d569cafe2.png

    It sounds like Sony themselves is saying that PS4 disc copies can be upgraded to the PS5 digital edition but I have to put in my disc every time I want to play. Did something change with Sony or am I reading this wrong?

    There's several ps4 games I've seen that are doing free upgrades with the ps4 disc. Maneater is one of them and they're from Tripwire which according to wiki only has 87 employees so I don't think it's a Sony thing. Could be that the game just came out in May but they pushed back switch release to focus on making the Next Gen transfers go as smoothly as possible.

  • Because 9/10 times survivors don't bother cleansing totems that are right next to them in the open and their end game altruism causes them to give the killer a 4k.


    I'm on console with crossplay off, NOED has been common on there since before crossplay was active and still is. It's used a ton in red/purple ranks too. NOED has been complained about by all platforms since before crossplay and by all ranks. Survivors on all platforms/ranks ignore totems and killers take advantage of it.

  • I used to make an effort to help my teammates if they got hit with NOED but after multiple times finding they ignored the dull totems that were next to the gens they completed (especially when I did 4/5 totems) I just leave. If they can't be bothered to take few seconds to cleanse a totem right next to them in the open I can't be bothered to risk saving them at end game.

  • When I play solo (I'm red/purple) I'll get thrown into random matches where it's all low ranks for few matches then get back to being matched in my ranks. Sometimes it feels like they're testing MMR randomly to see how it's doing. 😂

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/1744663#Comment_1744663

    I’m still setting up and waiting for the PS5 version to download (had humongous issues transferring all my PS4 save data because there’s a problem with my PS4’s rest mode).

    I saw something about downloads freezing and needing to factory reset to fix. That the same issue or something different?

  • @Bootlegmoth said:

    Honest question... Why do people hate deathslinger and not huntress?

    They're both ranged, slinger has infinite ammo but tbh it's not hard to reload as huntress. And a skilled huntress can down you from much further away while slinger has to reel you giving that (admittedly very small) extra chance to escape.

    I see a lot of slinger hate but not huntress, if someone could clarify why for me I'd appreciate it.

    I prefer a slinger to a Huntress any day.

  • I'm red/purple rank survivor, I have good days where I hit every overcharge skill checks and bad days where I miss every one. I have noticed from spectating that there are alot of survivors that just tap and runaway away from overcharge gens, they don't even try to hit the skill check.

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