bjorksnas
bjorksnas
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Depends on the post / response / person
mostly out of curiosity though
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Id rather see the gap between solo survivors and swfs brought closer together then killers buffed to make a better end product then what we have now
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@Brimp said:
https://forum.deadbydaylight.com/en/discussion/comment/2968588#Comment_2968588
https://forum.deadbydaylight.com/en/discussion/comment/2968580#Comment_2968580
The speed addons dont affect the lunge, or at least shouldn't unless they bugged them. Cause I remember playing double speed 1.0 blight (short blight with the basic collision detection) and remember my lunge being super slow when lunging out of rush.
technically they do affect lunge because of how speeds in this game work but mathematically they would only affect it for ~0.176 of a second (rough math) its not that much especially considering it decreases that quickly even if it was a flat speed during that time likely with math and rounding its somewhere between a ~1/3 of a meter of extra lunge or possibly (0.43 meters) difference only at top speed with double speed addons and only really affects a lunge that would go the full distance which is the easiest to dodge at that point
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I think the speed addons are fine because they only reward consecutive rushes so only if the blight goes in with a plan and rushes well can they get value out of them on top of incentivizing using multiple rushes so there already is a longer power cooldown compared to no speed adddons on average and a skillgap required to use them effectively.
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Kirby villain's as killers in dbd now those are true horrors
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Idk why so many people think the perk has been nerfed to an effective pre buff state in this thread when its still 5% more wiggle effect and a bonus effect for 0-25% bonus wiggle from dropping off ledges its still more than it used to be so we should still recognize ops opinion on it.
But personally I don't think it needs to be nerfed atm
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2965116#Comment_2965116
Well, CoH is REWORKED into a entirely new effect
Boon: Circle of Recovery,
Upon placing boon circle of recovery decrease duration of your active negative status effects by 20 seconds, while within the boons range status effects recover 15/20/25% faster and altruistic healing speed is increased by 25%.
Alright heres a bunch of ideas thrown together in a perk probably more balanced than boon circle of healing either way.
And a second idea of something different
Read the bones:
While blessing a dull totem you can activate read the bones, it will finish blessing the totem but exhaust and blind you for 4/3.5/3x the remaining bless time, your boons range is increased by 4 meters. This effect cannot be activated while exhausted
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2965107#Comment_2965107
Yes but 2 very weak perks and 1 ok perk should not be nerfed because COH is op
fine ill meet halfway, no sphere change, coh is deleted so people don't have to deal with it anymore
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@IlliterateGenocide said:
I dont like the idea of nerfing boons in general. just rework COH
It affects like 2 maps and those spots are already problematic, rpd and midwich are a pain with boons since not only is the totem hard to reach but they affect 2-3 floors of the map with of space at once
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Every nitpick about this, randomly assigned killlers, banning killers, removal of camping and the perk that incentivizes you to go elsewhere with information after each hook (bbq) at the same time rather than one or the other. Killers lose all of their pressure after every hook, unhook, and most of their pressure from slugging. It just seems like a mode targeted to make a boring experience for killer with not too much hinderance on survivors and high chances of facing low tier killers for free bullying in a 3man swf.
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Honestly id be happy if the single window is gone, that one can be chained as an infinite pretty easily, the double windows are fine tho
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he speed is still nice but that extra bit of speed was enough to make him feel like more than a m1 killer, having to play the game frankly just isn't fun
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I mean instadowns are nice but nurse, spirit, blight are all just more constant and consistent even without perks / addons. Billy is heavy on window rng, when I play him and get lerys and when I play against him I get a spawn of shelter woods with 5 Pallet Gyms (single pallet no window tile) you wouldn't guess that having a single window on the map against billy gave him a huge advantage nurse, spirit, and blight all don't really mind windows way too much
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it would be nice to see either 3 challenges a day, 1 challenge for each side a day (and have up to 3 separate challenges for each side) or just double the points of challenges 1 game worth of points per day doesn't soften the grind that much
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could just not down them
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How about this instead, nurse has up to 2 blinks, can charge up a blink to blink up to 20 meters and can charge up a chain blink to blink up to 12 meters, and blinks recharge in 3 seconds, but you no longer need walls next to you to blink I think then it would be just fine
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They said there will be some sort of reward based on what you have, so yes if you got a character to 50 stopped leveling them to use all their offerings and addons you are "punished" (but not really since you earned that bp and spent it elsewhere so you already got the return on investment) but if you have a p1-p0 maxed character they will have a way to track how for along you should actually be. Also it shouldn't be out during the event I think they said late summer
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@Chilli_man2400 said:
That’s a great change. The perk should literally be a Anti Sabo perk. I disagree on the aura reading. 1 minute of infinite aura reading? That’s to much it should just be when they sabotage a hook there aura is revealed for 4/5/6 seconds
Hooks are only broken for 30 seconds now, or 45 if they have the addon I think 30-45 seconds is fine for single person aura reading on something they aren't guaranteed to do
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I don't see why this couldn't just be a basekit effect, tap the button to snuff the totem, hold the button to break the totem, then have this perk that also allows you to prebreak totems instead and see survivors in range when you snuff boons
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@scenekiller said:
All boons becoming absolutely useless instead of making CoH less frustrating?
why even introduce boons at all then?
Acting like boons don't have an effect because the TOTEM they are on can be permanently snuffed, you still have 4 totems AND the killer had to give up a perk slot for something that should have become basekit instead
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I also greatly disliked this decision, get people hyped for it to start at 1pm then start it with a half hour of waiting not very excited anymore back to being cynical I guess
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@Sumnox said:
Alright, be the most excited about a single perk nerf, instead of a proper health patch or worthy new content.
Some people in this forum, I swear lol
That single perk nerf would be one of the greatest health patches in dbd, id rather the perk just be made into a different perk all together
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The only way to fix hug tech is to overhaul collision or overhaul the collision for a 3rd time
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@Tiufal said:
Yeah, lets make some meaningless changes that dont fix anything that causes hook suicides. Sigh.
the best way to fix hook suicides is to count them as a dc, if people press the play button they should be actually playing the game
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I think point gains could use a bit of an overhaul on some killers
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2952009#Comment_2952009
God that looks fantastic, of course they can change it to be more see through, but I would love this . It would make the game scarier.
I only see it as a pain, eyrie of crows had a max fog effect that was pretty annoying and I don't want that and other fog effects to be consistently used I like seeing the game
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Its supposed to be like that same with rancor and likely coup de grace, closing the hatch doesn't automatically complete all of the gens in only starts endgame collapse, the difference being "the exit gates being powered" that is why perks like noed, hope, and adrenaline activate but fire up doesn't gain stacks, just due to the wording
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https://www.youtube.com/watch?v=wUWWu8AIWtY&ab_channel=TrU3Ta1ent@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2951920#Comment_2951920
I mean, not really. The old offerings never made it so you couldn't see through the fog.
I watched this and it did look pretty bad, thick white mist that can spawn inside tiles that is absolutely everywhere, old offerings literally made fog you couldn't see through its like corn blindness out there even at tiles
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Looks like a pain that just gives effectively more killers corn blindness
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I was in Zubatlels clown rework ptb video where a totem was trapped inside a hook on the reworked map (I was the clown)
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Freddy, his character is boring, and the dreamland is annoying to look at 24/7
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@YOURFRIEND said:
https://forum.deadbydaylight.com/en/discussion/comment/2949108#Comment_2949108
You're kidding me. I always just assumed the bounce automatically broke them. They're attacking like oni when that happens?
nope you gotta attack the pallet unless you have an addon
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@_AdamFrancis_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2942485#Comment_2942485
The Hatch was a mechanic intending for the survivor to be able to have an alternate means of escape, something that can rob that is unfair.
if the killer brings something to counter the alternative mechanic then you should have brought something to counter the counter (key)
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If its being removed that is a sad amount of character depth being removed from the game, especially when he still has bugs since release still remaining, like his "double fatigue" bug for using your power even if its recharged the game just sometimes says no, on top of all the collision that still doesn't work, doesn't exist, "works too well" and such.
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2943297#Comment_2943297
This would be a very simple and fair change. It should apply to solidarity as well.
Great now I gotta go fish up my solidarity change, good going (/s)
While I forget the exacts I had my solidarity idea was along some different lines,
Solidarity (added effects) Healing progress gained by solidarity cannot regress (from hemorrhage) and healing progress does not regress while healing another survivor
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Some people just get mad at the video game and take it out in the wrong ways.
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@SilentShepherd said:
Every single one. Huntresses, nurses, Trapper, Hag, all of them camping from 1st hook and then tunneling that hooked player if they can.
Every. Single. Game.
This is one aspect of DBD that needs attention. How a killer can create a downright toxic and horrible experience for a particular player in a match, by camping and tunneling. Intentionally ignoring everyone else, walking around them, to keep tunneling. Even if a teammate stands in front of the killer to try and help, the killer runs around the teammate to keep tunneling. Hooks, then camps again.
This sort of thing needs immediate attention to be fixed.
Did something happen in the past couple weeks I don't know about?
Well based on the fact that its happening in matches you are in it might be you progressing the state of the game too fast for the killers liking so they feel the need to do so to secure a win, granted some might do it before this but often if they don't have enough pressure when they would like thats one of the first strategies the fall back on
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Perk could use a change heres one I proposed somewhere else.
Resurgence (added effect) Healing progress can no longer regress while at or below 50%
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Every time you stab someone in feral frenzy the screen borders become a bit more intense, and I think on the last one they flash a bit
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@Tiufal said:
https://forum.deadbydaylight.com/en/discussion/comment/2939578#Comment_2939578
There is absolutely no similarity, but keep on imagining things to rant. Its obviously the only thing killer players on this forum can do.
you would appear to be pretty biased for what seems like a reasonable comparison
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She doesn't need it
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@Seraphor said:
At the risk of opening a can of worms... (because we all know how these threads like to attract the "less than helpful" posts)
We have 30 survivors. That's a pretty sizable roster, and covers a diverse selection of individuals, different ethnicities and religions, and now, sexualities too. Statistically, it would not be unusual for there to be 2-4 other non-heterosexual characters within that number.
So there's room for more LGBT+ representation, that wouldn't be out of place.
So who would you like it to be?
Existing characters, or new characters?
Gay? Bi? Is there scope for trans?
And why?
I think Yui Kimura would make a good option. Gay, bi or pan.
Kicked out of her home for flouting her mothers preferred gender stereotypes, joins up with an all-girl biker gang with a side mission of protecting women from stalkers and abusers. There's more than enough room in there for a romance with one of her biker pals. Sure it falls into a couple stereotypes, but sometimes stereotypes are true, and these aren't exactly negative ones, they're empowering ones.
Right away its unlikely, if they go with the plan of actually doing it correctly its unlikely to see any until either a new tome or chapter drops but its unlikely to be every time since that would also be seen as the wrong path to take but having some dotted along the way is probable.
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But for the other 10/27 are they just effectively free god windows added to every map how would they end up being used or balanced. And why use them over windows
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End the game quickly so we can just get it over with to hopefully move onto a game where someone doesn't ruin it
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I don't think the roster has any queenly material as survivor
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Imagine needing to put survivors into the dying state to activate your alternative kill couldn't be me.
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@t0007319 said:
https://forum.deadbydaylight.com/en/discussion/322181/for-those-calling-for-legion-nerfs
If they buffer survivors and then told the killer to stop making mistakes I don’t think it’d sit well, everyone has a good reason to complain and most likely if a lot of people are complaining then there must be an issue.
Ive seen countless survivors dc as soon as they see legion and complain, it gets old very fast but it’s probably due to bad killer rotation as well, constantly facing the same killer gets boring and I imagine most killers want to play as him.
I feel like some of the complaints are valid but it’s hard to tell this early on due to how many people are playing as him, it might just be exaggerated
Wouldn't be the equivalent, it would be like if they buffed one of the worst perks in the game to be somewhere in the middle of all perks (with no glaring flaws) and then it was complained that it should be nerfed. Legion is now just barely above where he was he isn't some top tier dominant killer he is just a middle ground slightly more than nothing killer. I don't think the complaints are valid reasons for change honestly.
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Well ig me and randoms are on oracle level because so far I haven't lost a solo queue match against legion in the new update. They are still mostly an m1 killer, if you don't heal they have almost no reason to go for power and they are just back to being a 115 killer who can be looped. Most maps are built to loop 115 killers and some are even built to loop most anti loop killers so its not really that hard
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..
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Ive seen it happen in my games but I don't know if its exactly a bug that takes hook stages or just the hook stage counter not updating when it should, had a dwight struggle into second stage and it didn't update the hook counter, so it might be some flags and information not being shared to the client by the server and not an actual bug that removes hook stages... or just 2 separate bugs.
