bigbeefynacho
bigbeefynacho
About
- Username
- bigbeefynacho
- Joined
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Comments
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It's just a freakin charm. LOL at everyone going crazy over it. I'm lmao at the chat in fog whisperers' streams. They're so mad when they don't get it. SMH
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Yet I'm still getting 4ks with her. Praise be to the potato gods. 😊👍
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Yet I'm still getting 4ks lol. All praise be to the potato gods.
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Yup it's horrible. This may be my last day playing this trash game full of inept devs until they fix this problem. SMH
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1390032#Comment_1390032
Actually they DID communicate. do you expect them to come out every day or MORE saying "we're working on this we are in position A, B, C"??? no they wouldn't do it, it wastes your time. they acknowledged the issue (communication 1), they acknowledged that they have found it and working the issue (communication 2) (1 and 2 may be in the same post) and We have a plan to fix this (communication 3), Plan has been rolled out and it is fixed at this time (communication 4)..... I'd say they've been communicating quite well.... oh wait, we have position A, B and C already! D is when it rolls out! sounds like they did communicate.
An update every day until they fixed a problem would not have been much to ask. I don't expect hourly updates. But they use to add updates to the top of this forum. They communicated ineffectively. Period.
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@LeftPreston said:
https://forum.deadbydaylight.com/en/discussion/comment/1390011#Comment_1390011
*Qaulity Assurance* y’all should be happy that the game isn’t like black ops 4 when it launched.
also we don’t know if they laid off quality assurance people. For all we know there could be 1 poor sole who’s doing a pretty good job so far
Q&A imo begins and ends with the devs.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1390011#Comment_1390011
It will be fixed on Tuesday and the event is extended until the 14th (instead of the 7th). So in fact, you have one week more to get Cakes and Event Items.
So chill your nuggets.
The devs did not communicate effectively with their community. That we are receiving notification three days later is egregious and unprofessional on their part. And this is a public forum, where I will speak my mind as I see fit whether you feel my nuggers are chill or not. ;)
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@Almo said:
Even the smallest fix requires QA for all the platforms to clear the build for resubmission. It's more work to make a fix like this than you might think. :)
Enough already. Just stop with the excuses and fix it already. Why wasn't there q&a BEFORE it went live?
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1389088#Comment_1389088
I mean, at this point, being nice does nothing when speaking to BHVR.
They literally find a way to break everything, somehow.
This
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@peanits is a community manager who responds frequently. He also streams on twitch. :D
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@FellowKillerMain said:
They will prolly do the blood hunt after the rift closes to keep people active until the following rift is released.
Wishful thinking.
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Lol bugs, bugs, bugs. Gotta love these devs. Meanwhile, I wait in a lobby for 5 to 10 minutes. SMH
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I'm at tier 68. :)
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If you don't add to your repertoire the chase and unhooking survivors, you won't achieve the emblem points necessary to rank up as fast as others; however, as someone mentioned, ranks are subjective. Just enjoy the gane.
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I have a number of smurf accounts in my ps4 so I can practice looping killers. It helps me to understand better the mistakes I make on my primary account where I usually hover along purple/red ranks as survivor.
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EDIT: It worked with Hatch. Perhaps I wasn't actually on deathhook the first time I tried? Anyway, you can comp!ete the challenge escaping through hatch.
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100% Scooby snacks
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@Liruliniel said:
Well killer was a jerk for blocking you in. He could of just slugged you and called it good, but that room is not a guaranteed spawn. I was playing yesterday and it was open.
Second if you know that room is like that than you shouldn't of jumped into it either.
Like you just said, it spawns both ways. In a panic not everyone can see what's just around the corner. The fact us, that room should never be sealed off that way. There should always be a window and a door.
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@Dead_by_Gadfly said:
"Killer sided room" 🙄
Meaning you f'ed up and instead of dealing with it you dc'd, which just reaffirms that it should exist.
So that should exist, whereas killer map buildings should be nerfed to shut down loops for survivors. seems awfully unfair to me. And I'm not hanging out in a game where a killer is clearly griefing me. If he had downed me and hooked me, Id have finished the game.
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@chase131119 said:
Don't worry, you'll have people telling you that the killer did nothing wrong and it's your fault that you went into the room and that you shouldn't complain about it since you will die to EGC.
Yeh, I anticipate those facetious remarks. LOL
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I've actually adjusted the way I play killer. I used to be so sweaty that I got so frustrated and switched to playing survivor on!y. Now I p!ay for bps and the challenge of the chase. Setting aside the 4k and focusing on just having fun has made playing killer again a viable option.
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That I finished it! Thanks for all the feedback!!
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@Azgard12 said:
Thanks for asking this question. I've had more difficulty completing this one than expected (working on gens with others, generally). One game I nearly got three full gens and it didn't happen, but I'm hopeful that I'll finish it soon. Any tips?
It seems everytime I try to complete it, the killer is chasing me the entire trial. 😋
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Thanks Peanits for the quick response. I'll keep at it. 😁
BTW watched some of your life stream last night. Good stuff!!
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@Steah said:
If DS is suppose to be an anti tunneling perk, then multiple decisive strikes should not be active at the same time
Ok fine. Then NOED, once active, should affect only one survivor. After that occurs then the Hex totem should cleanse itself.
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Set of perks for a killer called The Freakshow:
Whack-A-Troll -- Each time you hook a survivor, you have a 15% chance to teleport another random survivor to within 15/10/5 meters of the hook. This perk has a 60 second cool down and cannot be used once the End Game Collapse has been activated.
Wham Bam! -- Step right up to the feat of strength! Hitting any survivor twice activates the perk. Once activated, the killer's hammer does AoE damage. Any survivor within 5/8/12 meters of the killer when they slam their hammer down is hit and any injured survivors will be put in the dying state.
I could only think of two perkss. Feel free to add another.
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@Peanits said:
For survivor, pallet doctor. Windows of Opportunity, Any Means Necessary, Open Handed. Fourth perk can be whatever you like, but Kindred works nicely with Open handed. See a downed pallet? Run over there and pick it up.
For killer, Wraith with Play With Your Food and Nemesis or Furtive Chase. Easiest PWYF stacks you'll ever get. You'll be zooming.
Yeh...the Kindred, OH combo is really nice, especially if you're solo.
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@Drummerman74 said:
Empathy, Dark Sense, Alert, & Left Behind....
( sometimes I switch Left Behind for Adrenaline).
I call it the 'I see you' build.
I love to run LB. Sometimes those solo matches can be awfully rough.
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@UnbeatableAsh said:
https://forum.deadbydaylight.com/en/discussion/comment/1246675#Comment_1246675
That's not out yet. It's still rank-based. No matter what it's based on, it is still jank as hell. It may be this was one of their 'secret random tests', but it is still awful.
I didn't think it was our yet either. I posed a question about mmr for the upcoming q&a. Perhaps b behaviour will touch on it then.
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Happened to me too but after I powered a gate as survivor. Just stood there vibrating. Couldn't move.
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This happened to me as well. Yesterday, I was in a game where I powered a gate. I turned to run for the exit and just vibrated. Couldn't move at all and ended up dying to the entity. Thought it was a new bug. Thanks for posting this.
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@Mikeadatrix said:
https://forum.deadbydaylight.com/en/discussion/comment/1128577#Comment_1128577
No, you're wrong, it would be the best thing to happen to this game since queue times would be practically nonexistent.
Not to mention my son and I could play together. Looking forward to it.
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I rage at myself when I make dumb looping mistakes, knowing Ive made the same mistake a billion times before and told myself "that'll never happen again."
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It really doesn't matter to me anymore. Ive all but quit playing altogether due to the long survivor queue lines. I love the game and nothing against the community managers here at the forums, but I won't start consistently playing or purchasing anything until matchmaking is addressed.
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@thesuicidefox said:
Spine Chill and loop. He is 105% movement speed and can't get bloodlust. You can run from him forever.
SM Myers is easy to beat.
You can also hear his breathing and footsteps upon his approach. Just gotta pay attention.
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You know the devs plan to implement batch matchmaking which will render the rank system obsolete. Your performance from match to match will determine the player with whom you are matched. They explained that the rank system will be available for personal goals and bragging rights. Am I the only person who read the dev development thread?
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I can get 2 to 3 a game usually solo (depending on the skill level of the survivors I'm playing with). Run spine chill and kindred to give you intel on the killer's location. Essentially you will need to be the gen jockey and forgo saves unless they are absolutely necessary.
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For the challenge, bring left behind. If you're the last survivor and the killer closes the hatch, wait until he moves away to patrol gates. Locate the red aura of the hatch and...voila!
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I don't know. Aesthetically, I really love the new map and I haven't seen enough when watching streamers play the ptb to say that breakable walls are op.
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My questiin is why don't we already know? I find it curious that they are waiting until the last minutes to spring him/her on us. I'm actually quite excited for this ptb.
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You don't need a build. Just facecamp. It's fun to read the toxic messages from tbagging survivors.
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Do what I do. Face camp with bubba and lol at all the toxic messages. I often get "I just reported you for camping." It's a great deal of fun.
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Just run a camping bubba like me and lol at the toxic messages. It's a lot more fun. Trust me.
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I just read my current book while I'm in long queues. I actually feel somewhat productive. :)
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Actual confirmation from @Peanits. 11am patch today.
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I like the idea of adding charms on a necklace. In their current state, they just look dull and boring.
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/1016506#Comment_1016506
It was said by a dev in a live stream chat on a fog whisperer stream. There is no written source yet.
Ah ok. Hopefully it will launch today. Thanks for the info.
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Where is the confirmation for today's patch launch time?
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@Fibijean said:
According to the cinematic trailer, which was sent to the Fog Whisperers to livestream in advance of the release. I just watched it on Paulie Esther's channel, so here's my evidence for the titular claim: https://www.youtube.com/watch?v=3kxlZT9tJIM
Also, for those of you who did watch the trailer... thoughts?
EDIT: It has apparently just been confirmed that the patch will arrive at 11AM ET today, also on Paulie's stream.
That was a link to Paulie Esther's stream. In it, he mentioned he was unsure whether the mid chapter patch was actually landing today. Where did you get the confirmation for today's patch? Just curious.
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No dates have been announced. So........who knows.