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asparagus

asparagus

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asparagus
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  • This, this right here....

  • I hate the ones that dc but jeezus Christ the ones that bodyblock me are annoying af

  • What’s most unfair is if the gates are closed and killer has noed and he slugs everyone , plus if the noed totem is by the gates

  • @CornMoss said:

    When the killer kills all the other survivors in the match and closes the hatch it’s basically over for the survivor, some people say this is unfair and it should be easier to escape in that situation than how it is right now.

    No it isn’t unfair, at that point it means the killer has done its job of killing almost everyone which is difficult if the team was good. The killer also found the hatch as well before you, at that point I believe the killer deserves the final kill because you have nothing left and he beat you and your teammates.

    anyways thankyou for stopping by my Tedtalk

    woah woah woah... so it’s the killers job to hold the game hostage until all survivors are dead, especially when there are 2 left and gates are active and really close to each other, you think that isn’t unfair? Your such a fool, it is unfair cause the survivor(s) are trapped if killer camps them.You should be embarrassed🤨

  • @Mandy said:

    A reminder to people, to not discuss leaked or possible leaked content here!

    What will happen?

  • @CaptainSkel said:

    Bloodpoint gains are too low both in general for all roles.

    The bloodpoint bonus aspect of BBQ and Chili (Each time a Survivor is hooked for the first time, gain a 25 % stack-able bonus to all Bloodpoint gains up to a maximum of 50/75/100%) should be removed from the perk and made baseline for all killers, and survivors should gain a similar bonus for a different game action, such as unhooking other players.

    BBQ and Chili is a solid perk on its own without the BP gain, it's nothing amazing but it can be worth a perk slot on certain killers but the BP bonus effect makes it a near necessity for killers looking to level up a new character or reach prestige. The BP bonus being a part of a perk makes it so that players have to decide whether they want bloodpoints or try a new build. Strong gameplay is made of players making build decisions but this decision isn't interesting or fun. It can just lead to disappointing moments if you try a new build and come out of the match with 20k BP as opposed to the 40k you're used to receiving.

    Having this effect be baseline encourages killers to divide their time amongst the survivors and discourages tunneling and allows for greater perk diversity while leveling a new killer rather than feeling forced to use 3 perk builds and BBQ. It rewards playing well and teaches a killer to be more aware of the status of each survivor.

    The downsides to this change are minor but not nonexistent. This change would cause BBQ and Chili to see less use, sure. But I believe that at high levels the killers that use BBQ and Chili are using it for the information gained in the match rather than the BP gain.

    Those who purchased the Cannibal DLC just for BBQ & Chili may be frustrated that their BP bonus perk is no longer necessary for farming. I totally understand that. I think the Cannibal is a solid DLC character and all of his perks have some use, I too bought him just for the BP gains on BBQ. But I feel that this change improves the game's health and makes leveling up a new killer less daunting. It also allows you to practice a killer while you level them, instead of being forced to gain BP on a killer you already have BBQ unlocked, and then investing a bunch of points in the killer you're not playing.

    Thanks for reading! Let me know if you have any feedback or ideas on what the survivor version of the bonus effect could be.

    I’m not being rude or mean but I don’t think it’s a good change cause honestly that’s like the 1 most used killer perk and I don’t want that nerfed just like what happened to ruin, I to use it and I absolutely love it cause I can level up my killer or survivors faster which is the whole point of it as well but if it’s only just aura reading I would stop using it because it’s practically useless, and btw it’s called a nerf not a buff, a buff if where they make it stronger a nerf is where they make it weaker.

  • @toxicmegg said:

    https://forum.deadbydaylight.com/en/discussion/comment/1191028#Comment_1191028

    lol i find that hard to believe. i get ebony moris in every single blood web. they are not rare at all. then ivory moris tho.. i almost never see them

    Did I not just say everyone’s bw is different, guess not? It’s randomly generated so you don’t need to believe anything, guess you have no faith? But yeah even the devs have said it on a post saying it’s all randomly generated. You don’t need to believe me, but it’s what the devs have said, so?

  • @Steve0333 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1190272#Comment_1190272

    How is this bait? Do you play killer? Tell me how often you get ebony moris over ivory? Ebony moris are very common in blood webs because of what I just explained. The odds of killers getting an ebony are way higher than the odds of getting an ivory. And yet ebony moris are the "ultra rares."

    There are a couple ways of fixing this.

    1. Dont make green offerings and items repeatable in the same blood web. This will greatly increase then odds of getting more ivory and varieties of greens.

    2. Add more ultra rares. Since only one ultra rare shows up per blood web, adding new ones will greatly decrease odds on getting a particular one.

    But everytime a new map gets added to this game, odds of getting a particular green item keep going down. So getting ivorys or bps will become even rarer.

    Oh yes sweetie, I play killer. And honestly I never get ebony mori’s, in fact I barely get a mori of any kind. Also as the devs say the bw is all randomly generated so everyone’s different, so to me this is just bait. Nice try tho

  • @I_am_Negan said:

    I like to hang out in the purple ranks 😀

    For some reason I find purple ranks and green ranks fun cause it’s easy for both sides and it’s not a sweat fest and dealing with swf and try hard solos, red ranks.... it’s just all that.

  • @shane32 said:

    Why not just have one exit gate?

    Cause the killer can camp it making it so that way no one can escape, ever thought of that or no🙄

  • @xpertbandit said:

    There is nothing wrong with gen speed. 80 seconds is slow enough.

    Exactly which is why I don’t even understand wth these people are complaining about, I’m already sitting on a gen for long enough! And am not wanting to be working on one any longer than I already am!

  • @Speshul_Kitten said:

    Will you be playing this new game?

    How do you think this will affect DBD overall?

    I imagine survivor queue times will become worse than they already are, leading to even worse matchmaking to fill in the gaps for survivors to play.

    What are your thoughts??

    It actually looks cool I’d buy it.

  • You know I’ve always thought about a mall like a 1984 style mall and a high school that’s all indoor

  • @Uistreel said:

    Could we get a mix maybe? Like an outdoor map that has a main building that's half of the map size.

    Getting a mix would be interesting, like if your talking crotus pregnancy asylum mix yeah I can work with that, as survivor I love indoor or mix maps but as killers it’s stressful, but seeing a building that’s bigger then the ones on those maps would be difficult for killer can you have to go outside and inside (repeat) and not only that don’t forget about how many floors it could have, but as a survivor main it would be cool

  • @Reborn2020 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1186121#Comment_1186121

    There s no way someone thinks solo survivor is easy. At this point you just lying.

    To be honest sometimes it’s easy, especially coming from a solo survivor but in all honesty it is hard to cause there are some survivors or swf that just leave you on hook till you die which is the part I suffer with a lot but usually for me solo can be easy it can just depend on killer, map, and 100% survivors, cause all the ones I play with die. literally like when I’m doing a gen all of them are stupid and all 3 get downed. Which can be hard at sometimes cause all most potato survivors do is urban evade, explode gens or just die and kill them selves on hook, so I’m gonna say solo is kinda difficult and easy at the same time. But mainly for me it’s just killer and the map that enhances my gameplay cause if I’m with potato survivors I die easily

  • @oh_0k said:

    Survivor:

    When ever a gen is completed there is a 50% chance you will lose a health state

    Get 100% more blood points

    Killer:

    Walking on scratch marks while not in chase increase your movement by 5%

    Scratch marks point in the direction the survivor ran

    Good idea for survivor but it would be funny if gen rush happened then the survivor gets put into the dying state from teammates, another reason why teammates are the real KILLERS😂

  • @[Deleted User] said:

    yay! i love when old perks get a good treatment

    Same

  • @ChiTenshi said:

    Killer Perk - Excite

    Upon starting a chase, break into a sprint at 130% normal running speed for 1/2/3 seconds.

    Excite can only be triggered once every 60 seconds.

    Killers already have blood lust btw so this isn’t really necessary

  • @ChiTenshi said:

    Killer Perk - Excite

    Upon starting a chase, break into a sprint at 130% normal running speed for 1/2/3 seconds.

    Excite can only be triggered once every 60 seconds.

    Another op perk

  • @inferjus said:

    Killer perk

    Evening the chances

    Disable every survivor perk that appears in 25/50/75% of all games. For every disabled perk, gain a token. For every token, in the end-game chat make survivors' messages smaller by 3/4/5% and make your messages bigger by 8/9/10%.

    That’s to op

  • However it would be cool to have it as a chapter, I guess we will never know if it’s fake or could be a future chapter?

  • It’s an April Fools thing so don’t get your hopes up!

  • @danielmaster87 said:

    They're so fast to open, it's crazy! Like why even have them at all? A big problem is the hatch, because if someone opened it using a key or there's just one survivor left, closing it automatically powers the gates. That's just stupid. Even when there's one survivor left, if they have their hand on the handle as soon as the gates are powered, it's basically a 50/50 to get to them in time. If the gates aren't super close, or you just guess the wrong one to go to first, they escape for free. The gates probably take like 30 seconds, but it feels like 10. Remember Me should be the base time it takes to open the doors, and that way Remember Me would boost gate opening times even longer, that way it might actually see play above rank 18. Also, 99ing the gates is stupid. It's just like hitting a survivor off a gen and then they complete it half a second later because your cool down is too long. Make the survivors go through the full animation of pulling down the lever instead of .3 seconds of the animation and boom, the gate's open. With these changes, it will actually feel like the game isn't over the moment the last gen is done. Survivors will actually still be in danger if they beeline for the gates.

    it would be nice to have as a killer main saying it but I’m a survivor main as well and on both sides it can be difficult cause when I’m survivor and the gates are to close and I’m the last 1 alive and killer camps them, it’s unfair. But as killers I feel likes it’s unfair when there far apart cause then by the time I’ll get there the gates all ready opened, but to be honest and fair I don’t think the devs can fix this without making people still disappointed and not only that they will have to give all maps a rework and my god.. another LERY’S rework, it will just take to long especially cause they will be reworking every map in the game for the breakable walls and a new visual look possibly.

  • @DBD78 said:

    Very funny you fooled no one.

    Wasn’t trying to fool anyone but okay?

  • @[Deleted User] said:

    Check the date, mate.

    @[Deleted User] said:

    Check the date, mate.

    I knew what the date was, I was just seeing if anyone else knew

  • @Eyedice said:

    Toxicity is only an issue because the other party is an actual sentient being that doesn't appreciate those antics. People will be people, no matter how much you police them, so the only way to soothe toxicity/balance issues is to separate survivor and killer matches and have people play against bots. A killer bot will not care no matter how much you teabag them and a survivor bot won't call you out for using pink items.

    Bots would actually be a good idea, plus it would kinda be funny if somehow the survivors pissed off the bot 😂😂

  • @jamako said:

    @asparagus Yes, i can see the trouble, what do you think about a positive rating system?

    I’m not saying it’s really a bad idea but to be fair there is a lot of troubles between survivors and what they think of killers, negative or positive is fine to me but I think it’s a bad idea cause the killer/survivor would assume that 1 of them is toxic for how thy act, I mean I’d be all up for this but with the matchmaking? It just wouldn’t work to good cause the matchmaking isn’t fair on both sides, and yet even if the survivor or killer didn’t do anything 1 of them can abuse the system and give them a low rating even tho they were nice and fair.

  • @jamako said:

    E.g. teabagging after every window/pallet or tunneling/camping.

    I hate people ruining the game experience like that. Yea, just ignore it, but it still bothers me...

    Why not introduce a feedback system where players can rate other players. And if a certain player gets a too low rating too often they receive penalties like longer queue times and negative BP multipliers.

    Ofc people could just abuse it and just vote their opponents down because rage so it should be only counted 1 vote per SWF group and the penalty should only be set in action if a player predominantly gets bad ratings.

    I already posted a thread on this topic but with positive modifyers. Because I think the rating system that exists right now doesn't have any effect (or does it?) and it should.

    A low rating doesn’t seem like a good idea at all! what about a low rating for killers as well, nope of course you won’t agree cause you don’t think about survivors as well, don’t forget you can also be assumed as toxic for tunneling or slugging and camping, so if survivors are getting a rating system so should killers!

  • @BloodMoneyMerc said:

    Every killer hates flashlight saves, but honestly I don't mind them. Unless the save makes absolutely no sense. I've been noticing more & more recently that survivors are pulling off flashlight saves but are not even in front of me. A lot of the time I physically can't see the survivor because they're outside of my FOV. So how are they getting flashlight stuns from such odd angles?

    And yes I know the way to counter flashlight saves is to face a wall or bait the flashlighter to hit them. But I also noticed in some cases a flashlight saver can still hit you if you are facing the wall. They just need the tiniest bit of your area of affect to be peaking out & they can get the save. It's absolute BS that some of these types of saves are still allowed. A flashlight save should only count if I can actually see the flashlighter. Them pulling some miraculous save off to either side of me should not count.

    I just had a match where I downed this survivor in the shack & had my face basically against the wall. Somehow this other survivor pulled off a flashlight save off to my left, & they were way out of my cone of vision. I feel like that play alone screwed over the momentum I had built at the start of the match. And all because of a stupid save that hit somehow.

    Don’t forget there’s add one to make the flashlight stun from more farther, not only that but I think because the more farther you are with an add on it will work even on side angles

  • @inferjus said:

    I would like some ship that is docked and being able to walk on the ship, dock, but also through cabins and/or boiler room placed in the ship.

    The dock and ship is really similar to The Pale Rose.

  • I do sometimes but in general I hate it

  • I don’t like the Doctor or Spirit, cause for Doctor you can’t even hide or loop tbh, and for Spirit

  • As much as I love outdoor maps I absolutely love indoor maps more which is why I love Lery’s, Hawkins and The Game, they have so much detail and well I just think there fun in general

  • Well just deal with it, don’t lose your cool or don’t let them ruin your night/day for having them do that, if I have that happen to my I’d just dc

  • @HollowsGrief said:

    Why is this guy posting a video that was done back in January?

    Because the video had been posted around after the other mid-chapter update came out for Lery’s rework and the new archives, so they did the Q&A and they had mention those perks that are possibly getting a rework, it was 2 months ago but the stuff they had mention for perks ands what not was for future updates, that’s why this person mentioned it.

  • Don’t forget to explain more, but also if things are slow it could be your Xbox, damaged, old, whatever. Or wifi. But don’t make people speculate on this stuff so please explain more if your wanting help.

  • I only have face camping killers if I run them to long and gen rush happens or if I just stun them to much, that’s when they face camp but I never tend to see killers having 30k even with the extra bp, usually I see the survivors get more than the killer.

  • The new doctor is fine, plus I love his new terror radius music

  • How ever I wouldn’t mind Justin Bieber cause I’d love to kill him several tims🙂

  • Remove killers!? That’s the whole point of the game. To survive. Or to kill. Without it then dead by daylight isn’t dead by daylight really.

  • Even if they tunnel the person off hook just deal with it, I do believe the devs won’t ever remove ebony’s or and mori without removing keys

  • Hey don’t be disrespectful to the bird he’s nice he didn’t do anything to you!

  • ”keys are just an unfun unfair way of playing” yeah so are mori’s buddy learn that.

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