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@Mert_MK said:
116 Chinese Firecrackers.
https://us.v-cdn.net/6030815/uploads/077/HZI0QIM0S3BN.jpg
i did have a good amount of Winter Party Starters too but that's when i P3'd my Kate so RIP.
unrelated with the OP but your outfit is really nice
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u can tell someone has a good sense of balance when they think changing the rarity of something would make it fair LOL
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@2Khours said:
https://forum.deadbydaylight.com/en/discussion/comment/703279#Comment_703279
yea i was literally next to it, hearing it when the camera was literally turning around as we spawned, literally
dude that's literally dumb. they need to literally fix totem spawns asap.
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like, literally?
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N, and I cannot stress this enough, O
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maybe u like constant high ping lobbies or not being able find one at all. idk
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nothing. everyone would just die first hook instead of dcing and won't even have the risk of being banned
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I'll have u know I'm very wholesome
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whenever I don't feel like trying and want an undeserved win
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it's always been that bad lol
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wow. none of these changes look good
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@Redd said:
https://forum.deadbydaylight.com/en/discussion/comment/698519#Comment_698519
If you want to play against less of them than ask the devs to make other killers better. Otherwise be thankful billy at least isn’t the only killer people play lol.
I mean, i do, but the suggestion I made wasn't serious.
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@SaltySwag said:
https://forum.deadbydaylight.com/en/discussion/comment/698500#Comment_698500
Oh gee is like no one wants to play against four dillholes using voice chat to cheat, and share information to get an unfair advantage.
Imagine that.
voice chat is cheating btw. LOL
and I don't wanna face nurses and spirits. can I get a symbol so I know what killer I'm about to face so I can dodge too?
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so even more people will dodge? no thanks
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@HatCreature said:
If the sound of a window being blocked getting reduced is completely ruining your game experience then you have more problems than Bamboozle.
An actual problem is having an infinite that the Devs haven't fixed and not having Bamboozle. A real problem is having a Survivor use an infinite and HEAR you use Bamboozle and then abandon the loop because they know you're not an idiot.
did I say it was? it's just annoying how an already bs perk isnt giving the sound indicator it's supposed to.
and how is that second scenario a problem? you closed the window so u can continue botting, don't expect the survivor to do the same
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/698359#Comment_698359
Let's assume your looping him at a jungle gym. You happen to miss said sound and didnt see the visuals at first. You should be able to notice it prior to running at the window and be able to drop the pallet, abandon the loop, or back to a second window.
As I vault I know the direction I'm going so I flick my camera back to watch there actions. I would suggest starting to do that.
obviously I do that. once they vault I'm on the move, so I cant keep my eyes on the window as im turning corners.
I shouldn't get that info so late in the loop, I should know after he vaults if he has bamboozle. I don't because the sounds arent working it seems
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/695559#Comment_695559
In all Honesty Bamboozle, Spirit Fury + Enduring Combo, and Hex: No One Escapes Death are all bad perks that shouldn't exist in the current state yet I see a ton of terrible to mediocre killers use them. Whys that?
Back on topic though.
If your worried about the sound of the vault being blocked you have 2 choices. Pay attention and turn your camera around or turn up your headset and pay attention. Either of these will help you in multiple fronts.
I think it's bugged right now, even within 8 meters I don't hear it, and it's not always as easy as turning my camera around to look at the window. what if I'm running to the left or right and don't have LoS on it?
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@KormitLeFrag said:
Ye, shame you cant just loop endlessly around shack isnt it.
Thats called karma for being a prick.
do u think shack is an infinite? omg
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address exhaustion addons first, thanks
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@PolarBear said:
https://forum.deadbydaylight.com/en/discussion/comment/697308#Comment_697308
This.
You always used to go down unless you had self care or someone healed you. The only reason BT got buffed was Legion. It wasn't even a justified buff.
no it was pretty justified. following someone until they trip isn't interactive or fun
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nope. it's free bp
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this is a pretty bad change. those who dc to derank will now instead throw matches and die instantly. you lose the same amount of pips and u don't risk being banned. win-win
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/693091#Comment_693091
The main usage of Bamboozle is to help shut down the safe window loops, that do not have any counter to them.
instead of this band aid perk being added, those problematic windows should've been addressed. it hurts all the other fair windows that shouldn't be able to blocked like that. it's the same thing with the last vault change. it happened because god windows were being fast vaulted from both sides, so instead of fixing those windows they changed vaults, hurting every other fair window in the process.
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/694684#Comment_694684
Yeah how dare a perk have a positive effect on the game for the person running it!
I can say the same bs for old mettle and release ds, but i won't because I'm not unreasonable. there's such thing as too much of a positive. it's a poorly designed perk for people who arent good enough to run basic structures
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@ChezAndQuakers said:
https://forum.deadbydaylight.com/en/discussion/comment/693091#Comment_693091
No, it stopped infinites and people that ran them
it stopped more than infinites. windows that u could actually work around as a killer are shut down because of it
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@NullSp3c said:
The buff doesn't do anything in most of the cases. The problem is that the sounds are bugged and you can't hear anything behind you ex:killer breaking pallets, bamboozle, generators, grunts, breathing, EVERYTHING.
yeah this has to be it. several times last night i was in the same short wall jungle gym as the killer and didnt hear bamboozle go off
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@DocOctober said:
https://forum.deadbydaylight.com/en/discussion/comment/694412#Comment_694412
In what possible way would that be overboard?
already has good chase potential and better than most map control. his portals are whats weak, not his shred
edit: weak as in u should be able to replace them, not wait for them to be destroyed to place new ones
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overboard change
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imma press X to doubt
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@Tzeentchling9 said:
https://forum.deadbydaylight.com/en/discussion/comment/693091#Comment_693091
So Survivors might have to adapt to a changing situation instead of mindlessly running the most optimal routes? The horror!
sorry but theres nothing optimal about an L T wall lol. the only time they get mindless is when the killer insists on running around the outside parts of both walls
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@KrazyKat1011123 said:
https://forum.deadbydaylight.com/en/discussion/comment/693093#Comment_693093
well looks like you got...bamboozled. quit complaining not much killers run that perk
no
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/693051#Comment_693051
It makes an 8 meter sound.
Down from 16 meters.
I know. still didn't need a buff. still questioning why i couldn't hear it right outside of shack
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@Tzeentchling9 said:
Good. Maybe it'll actually do what it's name suggests, instead of being a joke like the killer it belongs too.
it allowed u to bot at any structure with a window instead of learning how to run it. it did more than enough.
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@Mr_K said:
Time to turn off the music and pay attention to the game.
it made no sound. none.
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/691432#Comment_691432
Haha, implying survivor is challenging, or stressful.
literally neither side is stressful. why do people say this. do they forget dbd is a game?
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delete exhaustion addons more like it
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/690587#Comment_690587
Nice opinion, 11/10 very constructive.
uh oh
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ok
>meta changes
"the meta needs to be changed"
ok
>meta changes
"the meta needs to be changed"
ok
>meta changes
"the meta needs to be changed"
ok
>meta changes
"the meta needs to be changed"
ok
>meta changes
"the meta needs to be changed"
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as long as I'm not red I'm fine with whatever
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:/
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@Tzeentchling9 said:
https://forum.deadbydaylight.com/en/discussion/comment/686013#Comment_686013
If you got too greedy for one more loop or didn't react quick enough to a mind game, yes it does.
u ever think people only go for that extra loop because they know have dead hard up? they dont think "oh I messed up" when the killer doesn't respect or is closer than they thought, they were prepared for that to happen.
the mindgame part though, dead hard does correct that mistake.
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I'm so confused. he says it corrects mistakes but then says it's useless 80% of the time once the killer knows you have it. do u actually understand the correct way to use it or are u upset because u keep swinging at dead hards in open fields?
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no I think shack should stay the same.
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I really really REALLY hope not
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/678902#Comment_678902
Oh boy.
Spirit got lots of counterplay, please stop pretending she doesn't. Ok another way. Get some proof that she got no counterplay and we can discuss.
sorry but there's nothing to discuss. if iron will isn't evolved, the spirit has the upper hand every chase regardless of the survivor's skill. and all u need is basic game sense and a headset to achieve that dominance
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@avilmask said:
https://forum.deadbydaylight.com/en/discussion/comment/683190#Comment_683190
say I vaulted a window a killer didn't expect me to. he now has to play that window again
Yeaaah, that "again" part always gets to me. But I got your point, I have agree, mindgames that allow you to prolong loops are also mindgames. It's just there is not a lot of window loops where killers can mindgame survivors.
Sorry, just that I as a killer can't see a survivor sitting under my belly when I also look under my belly doesn't feel fair to me. But I didn't quite blame anyone here.
I'm pretty sure every basic structure with a window is mindgamable. the only ones that aren't are windows like ironworks and structures that are connected really closely
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@avilmask said:
https://forum.deadbydaylight.com/en/discussion/comment/683138#Comment_683138
>imagine being only able to loop every window once, it removes a lot of potential to mindgame
Only double use of a window that can be considered a mindgame is when you make slow vault right after fast vault when killer tries to get around. Getting to the window after killer already vaulted... uuuh... It's when you abuse poor FOV of a killer?
Doing a loop isn't a mindgame though. So what I imagine actually seems pleasant.
say I vaulted a window a killer didn't expect me to. he now has to play that window again if I stay near it. unless he has bamboozle, then that's it, no more mindgame potential because no more window.
also, classic "everything a survivor does is abuse" bit. I love it (although I had no idea what u even meant by that).
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basekit moris is defenitely in my top 5 for worst ideas
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don't blame me if u get d striked
