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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/731600#Comment_731600
You fast vault and keep running, if she even has enough time to get there, you'll be long gone.
sees scratch marks. knows you've kept running. goes around. gets a hit.
what else?
edit: keep in mind you wouldn't need to be fast vaulting if u werent in chase, so she is close enough and has more than enough time to go around any regular window
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/731551#Comment_731551
She isn't going to use her phase JUST to go around a window. She will more than likely use it before you fault.
well, yeah. if u slow vault she'll be there before you're through, or she'll just brush up near it and use sound to see what side you're on. the entire time, mind u, as a survivor you'll have no idea what she's doing
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/731505#Comment_731505
Well first off ofcourse every tactic/strat in pvp isnt 100 reliable if that were the case pvp would be boring AF....
But here are some things that you can try while in chase.
manipulating- getting gud at manipulating in general for this game puts players on a whole other level of play and when going against a spirit you can do more... the drop of a pallet while shes phasing muffles your sound, so dropping pallets early and running away is always an option , most times she'll come out of phase and will be forced to chase at 110% for the duration of the cooldown, running to pallets and going through them but then next time dropping them early is a good way to stay unpredictable (which is essential when going against her)... running near pallets to make her thing you're going to it but really running to another loop is a good tactics, faking windows and going through them are both good tactics especially at ultra safe windows...
Most likely you're right, you'll comment back with the "spirit just needs headphones" remark which has been proven false vai players who have played her...
well at least you arent wrong on that last part. nothing to manipulate when she can very easily pinpoint where you're at via sound lol. that pallet bit was great too, muffle my sounds for .5 seconds. u have to be memeing
I don't get how spirit players don't understand u literally cant be unpredictable when you're always making noise, there's nothing to predict. she has reliable ways to find out where u are mid phase
oh btw I used to play spirit. not much anymore because I dont feel like I'm actually winning chases but I've put time into her enough before voicing my complaints, so I can be sure it isnt just me being a biased survivor main :/
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/731473#Comment_731473
That is false. Windows cripple her power, she cannot fault while phasing.
she doesn't need to. no window that isn't unfair takes 10 seconds to go around.
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@AkiTheKitten said:
https://forum.deadbydaylight.com/en/discussion/comment/731515#Comment_731515
Spine Chill? It tells you when she's coming. Not everything is as easy as loop and run, you gotta run perks that aren't meta sometimes. Spine chill is great at countering pretty much any other killer so I don't understand why you refuse to use it and refuse to counter her. Plus PB doesn't make Spirit op anyways
back to perks huh? this conversation is over.
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/731496#Comment_731496
By that logic, 5 blink Nurse is perfectly fine and it shouldn't be getting changed. It has a counter, after all. Just change your play style.
https://forum.deadbydaylight.com/en/discussion/comment/731479#Comment_731479
No, I'm in a bad position because I don't have the telepathic powers to guess out of the 17 killers in the game, I'd be up against Spirit and don't routinely run Iron Will or Spine Chill.
Imagine if for example Hag traps couldn't be disabled with a flash light and even crouching always set them off UNLESS you ran Urban Evasion. Imagine how fun that would be. Imagine if the answer to counter Hag's power was just "Well, always run Urban Evasion, then!"
That's what it feels like against Spirit. "Just Run Iron Will!" "Just run Spine Chill!" It's ridiculous and unrealistic. What's even the point of having perks if I have to dedicate 2 of my 4 perks to just be able to caressingly soft counter a single killer on the off chance I run into them so I don't just shrug and die?
I agree that certain perks should help combat some killer powers somewhat. They shouldn't be THE answer to deal with them, though. If the only realistic answer to consciously counter play a specific killer is to run a perk, then the killer is broken and needs to be fixed to allow more counter play in some fashion.
sairek explained it perfectly here
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@Mc_Harty said:
https://forum.deadbydaylight.com/en/discussion/comment/731506#Comment_731506
I think he said there's counter play to spirit because some killers in a forum said so.
that's a big yikes
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@AkiTheKitten said:
https://forum.deadbydaylight.com/en/discussion/comment/731505#Comment_731505
Prayer Beads Spirit never do chases, so just use stealth if you really don't want to change your perk builds. You can't really loop a Spirit anyways so you shouldn't try
how do I stealth from something that gives no indicator that it's approaching. just hide 24/7? yeah that'll win games
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@Aikanaro said:
https://forum.deadbydaylight.com/en/discussion/comment/731473#Comment_731473
What you mean? when you talk with killer mains there is always an ideal situation to counter everything...
sorry I'm not sure about what you're saying
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/731459#Comment_731459
Yeah but the addon then doesnt cancel the chase if you change up your playstyle or do what is neccessary to better your chances of survival...
Just saying that "this addon has no counter" and then not trying different things to possibly find something that could work isnt helping yourself.
ok tell me what I can do in a chase then and I'll just tell u why it wont work or isn't reliable
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@AkiTheKitten said:
https://forum.deadbydaylight.com/en/discussion/comment/731464#Comment_731464
You can scratchmark juke or use windows too, also don't use unsafe pallets to try to get away
she can hear and feel u, and windows won't help unless it's like an ironworks window lol. also you don't always have the luxury of choosing what pallet u can run to
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@AkiTheKitten said:
https://forum.deadbydaylight.com/en/discussion/comment/731459#Comment_731459
If you gen tap with Spine Chill, you have more time to react and get away so that you're never even caught. Hope that helps
perks shouldn't be the only form of counterplay to a killer.
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@AkiTheKitten said:
https://forum.deadbydaylight.com/en/discussion/comment/731451#Comment_731451
Well it would be more rare thus seen less. It isn't that bad either as Spine Chill and gen tapping can completely negate PB
in what way does gen tapping negate prayer beads. that literally makes 0 sense. it's a free hit regardless
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1-3 are perks
4th one she can hear and feel u
5th she can hear u, better be a god window
6th if standing still she knows what you're doing now, she phases onto you because you're not getting any distance. won't actually be phasing until she knows what you're doing. oh yeah, she can hear u too
7th yes. avoid chases against her because they're so one-sided it's ridiculous
8th is still a free hit. nice counter LOL
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@Rivyn said:
And in my opinion, I think far too many survivor players just can't cope with a strong, independent killer like Spirit. They'd prefer docile Trappers.
actually I don't like trapper either. I can never see his traps!
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cool. still wouldn't be fun
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catch me selling my soul to get enough money to buy the clothes
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"Intentionally deranking: Yes, it is bannable (WITH A HUGE ASTERISK, READ ON). If your are intentionally dying in your games to lower your rank, you are hurting the other people in the game by ruining their experience and making it tougher on them. Though these days it's much easier to do something and still derank, so you could still do something to help the team and derank in the end if you really want.
Basically, just don't throw the game, that's all. Be considerate of the other people in the lobby who aren't trying to derank. If you're commited to deranking, at least do some generators or something first. Don't just make a beeline to the killer and die as soon as possible because you're making it into a 3v1 and that's not fair to everyone else."
-Peanits 2018
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I think it's a do at your own risk kind of thing, but I've had my files edited since august of last year, and I still havent been banned
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/721208#Comment_721208
You mean like the Marilyn Monroe "oh no the wind is blowing my dress up" pose? I'd accept that nerf.
oh.
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husk does some pose while she's phasing
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/717067#Comment_717067
2 people go for the save... 1 takes a hit the second saves.... EZ..
it's pretty hard to coordinate that when you're playing solo
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@shadowman0105 said:
https://forum.deadbydaylight.com/en/discussion/comment/717067#Comment_717067
The part where I said to not unhook in front of him is because of that very reason sorry that you don’t like my feedback
so just let them die on hook because he's camping? thanks for the advice!
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@shadowman0105 said:
I don’t see the problem here just wake up and don’t unhook right in front of the killer
>instantly asleep when hit
>freddy is camping
good tips
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yeah, I started running iron will because of it. even then they all have stridor so it doesnt even matter lol. they really aren't fans of counter play
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yeah. that's a really bad idea
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and im sick of people complaining about ds because they cant track their hooks.
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@OMagic_ManO said:
https://forum.deadbydaylight.com/en/discussion/comment/712034#Comment_712034
You know how Thanatophobia and Dying Light works together? One you don't gotta work for and one you do? Making sure both can work together but not be overpowered? Same thing here, you can stack it with Botany for speed heals but you gotta work for it.
that sounds very much not worth the 2 perk slots. it also being up to the killer if u get stacks or not doesnt help
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why would I pick this over botany? i dont have to do anything extra for faster healing, I can use it with med kits, and my med kit will last longer.
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yeah lemme get uhhhhhh 2 window jungle gym wit uhhhhh extra pallet
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yup, really hating this matchmaking change lol
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@MemberBerry said:
https://forum.deadbydaylight.com/en/discussion/comment/710431#Comment_710431
Well you say mori's are game changing, and need to be removed, but mori's are all people cry about, compared to how broken keys and toolboxes are.
plenty of people "cry" about those too. I'd imagine u see it on discussions focused on those items. you know, not this one
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@MemberBerry said:
https://forum.deadbydaylight.com/en/discussion/comment/710357#Comment_710357
- It only does that to 1 survivor
- And keys and toolboxes are fine?
1. 1 survivor dead is huge for the killer
2. did I say they were?
3. I thought we were talking about moris?
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I disagree. an offering shouldn't be as game changing as removing 2 hook states from any survivor
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@[Deleted User] said:
Everything in this game always encouraged deranking since there is literally NO benefits of being at higher ranks.
fair enough. there really shouldn't be any negatives either, but here we are
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make moris balanced!
also r u really complaining about being gen rushed when u have a mori? lol
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/709712#Comment_709712
Same difference
maybe for the inconsiderate derankers. I'd dc at the end of games so no one loses out. guess i wont now
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@Mr_K said:
Derankers have to DC twice as much.
or just run object and no mither and die asap to derank and ruin games.
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@Peanits said:
I, for one, would love to have a rad skateboarding killer.
Or I guess one that uses fire. Maybe pours out gas wherever they want, then lights it to block certain areas. Running through gas would burn you and eventually down you if you don't stay out of it for a while. Could maybe have the gas be limited and have an ability to siphon more from generators, regressing them in the process.
Just something I think would be neat. Totally not a real thing.
#########.
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@Avocet said:
@artist I would try that. Especially since the change is tied to the Low settings. Unfortunately I can't be much help as I run the game at ultra settings and didn't get the blurriness issue.
Here's another thread about this with some advice: https://forum.deadbydaylight.com/en/discussion/90101/txaa-now-forced#latest
Edit:
Here's a possible temporary solution: https://forum.deadbydaylight.com/en/discussion/comment/709318/#Comment_709318
it worked! thanks again :)
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@Avocet said:
@artist I would try that. Especially since the change is tied to the Low settings. Unfortunately I can't be much help as I run the game at ultra settings and didn't get the blurriness issue.
Here's another thread about this with some advice: https://forum.deadbydaylight.com/en/discussion/90101/txaa-now-forced#latest
Edit:
Here's a possible temporary solution: https://forum.deadbydaylight.com/en/discussion/comment/709318/#Comment_709318
thanks, I'll look into these
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@Avocet said:
Based on feedback from other people might be this?
"Enabled Temporal Anti-Aliasing in Low settings. This will reduce most artifacts along object edges, and improve the hair's visual quality. "
https://forum.deadbydaylight.com/en/discussion/comment/706883/#Comment_706883
so I might just have to slowly improve the graphics of my game until it's not too blurry anymore?
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/708940#Comment_708940
I don't know if you mean that as a joke, but yes, this is the logical consequence.
no I'm serious. I wouldn't want to face multiple toolboxes either
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@CrispyChestnuts said:
https://forum.deadbydaylight.com/en/discussion/comment/707941#Comment_707941
Maybe they should give killers more secret offerings, or not show the killers offering?
I'd hate that. something as powerful as a mori deserves to be known it's potentially being used
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/707941#Comment_707941
Facing 3 toolboxes is boring as well. 🤷
ok. then bring a mori. bs vs bs lol
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there would be a huge decrease in dcs during loading screens if moris weren't so boring to face
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agitation, iron grasp, mad grit, monstrous shrine and just camp basement. even more fun and even better!!!!
in what way would territorial be fair? cleansing a hex would mean the killer knows where you're at for the next 7 seconds, you're exposed, and u can't hear the killer coming. #########
spirit having no collision while phase walking should be base. still plenty of ways to determine where a survivor is
and the syringe being a trade places kind of thing isn't too bad. but I'd rather see moris get balanced first, as that's one of the few addons to help against them
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@Snapshot said:
https://forum.deadbydaylight.com/en/discussion/comment/705795#Comment_705795
- You can use Spine chill
- You can use OoO
- You can gentap when killer is not chasing someone
- On Rotten Fields map you can see the corn moving, on other maps the grass
That's the problem. Survivors just think they should be able to work on gens non-stop if killer is not near. They should start to play tactical and not gen-rush because that's what this specific Addon punishes excellently.
yeah running object against a competent spirit always turns out well lmao.
also gen tapping and hoping for a farm map to watch for corn movement arent counters to prayer beads. they'll both still result in the spirit getting a free hit because of a cheap add-on
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people often ask others to play party streamers with them during bp events, so I save them for situations like those
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it's nice. sometimes it bugs out and wont let us leave the party or find game so we have to restart dbd. other than that it's great. it's nice being able to spend bp while in queue too
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bad idea