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aGoodOldRub

aGoodOldRub

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  • @Ghostwithaface said:

    https://forum.deadbydaylight.com/en/discussion/comment/1341442#Comment_1341442

    Well if someone is really going out of their way to tunnel you. You would most likely be in a chase. So you could rework it to make it like what otz brought up in one of his recent steams. Make it last 5 minutes if you are being in a chase. Yet it turns off, if you do a gen, enter a locker, ect. It still remains active, while you are healing up.

    https://forum.deadbydaylight.com/en/discussion/comment/1341427#Comment_1341427

    Yeah lockers, you can't really slug the player there. You are force to eat it. Not only that, but there is this case here. Where two megs looked alike [wearing the same outfit and all that], Otz pick up the wrong one and it lead to getting ds. So just slug and keep track of the survivors who got unhooked recently, can be a bit of a issue. When you have two survivors down on the ground, who are not only the same survivor, in this case meg but are also wearing the same outfit. Making it impossible to tell them apart when both of them are knock down to the ground.

    https://www.youtube.com/watch?v=gIiPXOzKx0w

    @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1341442#Comment_1341442

    Why not just have the best of both worlds? A perk that punishes killers for being ######### while not punishing killers who are just trying to legitimately do their jobs?

    If I get unhooked and immediately work on a generator for 30 seconds, get downed, then DS them, did the killer really deserve that? Did the killer actually tunnel me, or was he just trying to get me off the generator?

    Of course the killer could slug and literally pressure no where else for 30 seconds to wait out the timer, but y'know, unbreakable exists. So either they're risking me being left there for 30 seconds for me to just pick myself up anyways and still have DS for later, or they're standing right over me for those 30 seconds, leaving the other 3 survivors to work on generators as they please and probably lose as a result.

    I'd much prefer it if DS deactivated if survivors touch a gen, a totem, or attempted an unhook. That would get rid of almost all of the abuse cases of DS. At the same time, maybe they could look at improving the anti tunneling aspect to it, because it feels really weird to have to intentionally lose a chase when I'm actually legitimately getting tunneled to use it. And if the killer hesitates to pick me up for a few seconds, often times I don't get to use it at all when I would need it most.

    We are not talking about that though are we ? We all know there is way better decisive strike ideas but if you read we are talking about 3 seconds vs 5 seconds. Please don't change the subject to a whole different topic.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1341442#Comment_1341442

    Maybe I want it reverted to 3 seconds because it was buffed to 5 seconds due to Enduring in the first place. You know, I want some fairness in how survivors and killers get treated.

    • DS was buffed because of Enduring. This was explicitly stated by the devs, the reason being that the 3-second stun was too short if the killer was using Enduring.
    • Enduring was later nerfed. According to the devs, this was because it was difficult to balance perk-related stuns when they had to take into account Enduring every time. However, DS stayed the same. Tell me how that's fair or even logical.

    The devs say they don't have favorites, but ######### like this erodes players' trust in that statement. At least the ones who are interested in fairness, that is...

    So you are saying even though quality of the game is way better this way you don't care and want the game to be less fun just for the sake of so called fairness which has nothing to do with the overall quality of the game in this case but only for your own ideology. Yeah no that is not how it works you sound very biased against devs and seem like taking a side on some kind of war.

  • Btw I don't think any person in their right mind would like it to be reverted to 3 seconds. I don't see why you would want that unless you tunnel and camp. We all know sometimes we get hit by decisive just for making good and fast plays or survivors messing up but which is better making tunnelers and campers stronger and more annoying for the sake of some instances where you can't pick up people because of fast downs or the way it is now. It is the lesser evil. Or you can come up with a better solution I bet devs would notice.

  • @johnmwarner said:

    https://forum.deadbydaylight.com/en/discussion/comment/1341298#Comment_1341298

    Read the notes, 2.6.3 was also when enduring started impacting DS so there is correlation

    Only if you read my other comment you would know I already realize it...

  • It would only be used if broken time was something like 1.5mins MAYBE because only useful against super altruistic swf, 30 seconds is damn trash as it doesn't make a single difference if you start chasing the broken guy and also doesn't make a difference if you keep chasing the original guy u were chasing as probably broken guy will lose the broken and heal before you finish your chase hook and go back to find him.

  • Hotfix 2.6.3

    BALANCE:

    • Changed the Decisive Strike stun time to 5 seconds, with the Survivor being free to move after 1 second.
    • The Enduring perk now affects Decisive Strike's stun.
    • With feedback from the PTB and Live, we have changed the Decisive Strike stun time to 5 seconds, with the Survivor being free to move after 1 second. This should allow for the survivor to have ~ 4 seconds at a base to try and escape the killer after the stun is successful. When Enduring is used, the stun will be reduced to ~2.8 seconds. Of those 2.8 seconds the survivor will get a head start of ~ 2.28 seconds which makes escaping possible but much harder.

    Patch 3.0.0

    Killer perk changes:

    • Enduring: Updated Enduring to a flat reduction in pallet stun duration of 40/45/50% rather than an increase to stun recovery speed of 55/65/75%. Enduring will now only affect pallet stuns.


  • No, decisive strike was changed with Version 2.6.3 to 5 seconds and to be activated after being unhooked on 2.6 enduring was changed with version 3.0 so no CORRELATION also copy pasting stuff from wiki makes my text like this and I am too lazy to change it so.


  • Rank doesn't show skill so it doesn't matter. Higher rank literally shows that this guy doesn't play the as much as others. People make fun of me being rank 5 while I am sitting here with 1400hours and them 200hours and I just say I been playing dbd before you were born because I know anyone who brings ranks up is a newbie then they say I been playing before your father was born then I tell them how many hours I have so they stfu and move on lmao.

  • You are right, I only check dbd discussions for dev/mod answers now because literally every single post or comment is bunch of same people always complaining about the same stuff, right or wrong, and let's be honest most of them are wrong or complaining about subjective stuff. As you said just few hundreds of babies crying, lets make it 1000 which is very small considering how many people play this game.

  • @Blindninja said:

    https://forum.deadbydaylight.com/en/discussion/comment/1319186#Comment_1319186

    This is all well and good but are u saying u always know when someone is hacking? They never can slip it past you is what yall are saying?

    There is definitely people using cheats very carefully and you will always suspect them if you realize in the first place but since there is always a luck factor and not enough evidence they will slip nothing we can do about. Hope that anti cheat gets updated with the cheats they are using so they get auto banned and have to pay more money for cheats and the game like idiots.

  • @Blindninja said:

    https://forum.deadbydaylight.com/en/discussion/comment/1319186#Comment_1319186

    This is all well and good but are u saying u always know when someone is hacking? They never can slip it past you is what yall are saying?

    There is definitely people using cheats very carefully and you will always suspect them if you realize in the first place but since there is always a luck factor and not enough evidence they will slip nothing we can do about. Hope that anti cheat gets updated with the cheats they are using so they get auto banned and have to pay more money for cheats and the game like idiots.

  • Tbh I play solo and sometimes I get people who are also smart so we play just like swf using some braincells and killers say nice swf lol even though we were all solo.

    Problem is when you are chasing if the other 3 survivors decide to just hold m1 there is nothing stopping them from ez 3 man escape. Game designed for people who played 4 years ago was scared of the single heartbeat and didn't know #########.

    Game has to evolve with people, they need to find a way to make games last longer that is all nobody wants to wait 10 mins in que to play a 6 minutes game

  • @Ghoste said:

    https://forum.deadbydaylight.com/en/discussion/comment/1319091#Comment_1319091

    Except unlike Freddy, when he's leaving a trail he has severely limited movement, so it's easy enough to run around the loop, break LoS, and leave the loop while he's still busy leaving a trail or trying to use his ranged attack. His counterplay is like Nurse where you want to always make distance between you and him instead of looping.

    I don't have to play the PTB to know Survivors don't take it seriously or play well. PH's weaknesses will be much more apparent when actual good Survivor teams face him and people aren't just running through the trails without a second thought.

    Also, drop the snark. This is a friendly discussion.

    "so it's easy enough to run around the loop, break LoS, and leave the loop while he's still busy leaving a trail"

    this is nonsense how are you gonna get to the next loop if he can instantly cancel his move which is literally 110% to 115% you clearly haven't played or watched someone good at PH otherwise as others said you would see how zero sense what you are saying is, now you can either deny everything and be delusional or maybe reconsider your opinion nothing else to say here tbh many people tried to correct u dude.

  • Probably the way to torment people is trench loops and they either take the torment or run away and probably get hit for it.

    Of course you also trench some strategic places where survivors likely to run through if nothing they will have to slow crouch and waste a little time and maybe the survivor you find will have to run through it.

  • I get your logic but giving free leaves will just increase the disconnect alot consider how many people play this game. 1 person affect 4 more people and those 4 more people will also dc on their matches at some point it is a chain reaction. It is like mitosis 1 cell turns into 2, 2 into 4, 4 into 8,16,32 and goes nuts.

    Also 5 minutes is basically nothing. If truly you are talking once a week or a month why are you complaining about 5 mins a month time.

    I assume you gonna answer something like "but why do I have to wait 5 mins for some douche" it is because there are more players other than you and that dc waive will ruin way more games way more often than saving you 5 mins a month. It is the lesser evil :)

  • If you record it and report them https://support.deadbydaylight.com/hc/en-us they will get banned. You just seem to be unlucky or play around the time and region where so many toxic dicks play I never face these kind of people lol.

  • 0.2ms is not slow bro it is literally bloodlust or play with your food stack very easy to tell if you are not new to the game and it depends person to person when you stop being a "new player" some people just play 500 hours and still have no clue about anything just like people going to school and learning nothing.

    Wall hacks can be in the game but they won't make it obvious to tell but some are just very stupid they just directly come to you for no reason or open your locker coming from other end of the map so I got many wallhacking killers banned with video clips.

    I also faced speed hacking survivors they get behind an object and disappear with no scratch marks but there was times they messed up and I caught them speed hacking away and got them banned.

  • If we get this to devs problem will be solved.

    https://www.youtube.com/watch?v=OLGl9RYHpz8

    Stop the genrush, killer lifes matter

  • Keys just let you win the game when you lost the game and gonna die soon.

    Moris even worst but atleast you know it is gonna happen instead trying your best then boom ez 2 man escape instead 4 kill.

  • He can't cage you if you dont run over spikes just be smart jesus. He can only spike short distances. Played over 10 games and never had problem avoiding spikes.

  • Lol. It is extremely easy to dodge and extremely hard to use if anything it stays the same or gets some cooldown reduction etc. definitely not a nerf. I will be honest you seem like a new survivor who doesn't understand how things works like my friend saying ALL KILLERS OP NERF where good teams literally always escape lol.

  • No, items do not magically disappear anymore they will stay but have no charges which gets replenished if you escape and bring it back into a game.

  • @Keezo said:

    Are you talking about when they let go of the generator and it get blocked? then yes, they get the notification as to clarify why the gen was blocked, giving new & experienced players the same information


    Ah Ok your comment just made me remember so yeah that notification shows up even when the perk is not activated so it is a bug it is supposed to show when the gen gets blocked but right now it lets you know it will get blocked if u let go because it shows up before the perk blocks the gen.

  • Windows of opportunity is actually so good. You don't have to go to a tile to find out someone already used the pallet and go down. I use it all the time.

  • Paulie theories is fun to hear but there are many theories that wasnt true so just wait and see dont be disappointed if what he says wasnt remotely close to the new chapter just like last chapter supposedly being pin head.

  • 2nd objective to prolong games since all needs to be done having longer than 5-7 minute games make it like 12-15 minute games.

    Also map balancing so killers don't have to chase 1 survivor for a century because of 1-2 broken loops.

  • Everytime a new chapter releases killer que becomes longer because everybody is trying to play it and in result survivor que goes down. It is how it's been since the beginning of the game and even devs said it on a stream. See how bias and lack of understanding leads you to stoopid conversations.

  • Just alt tab and watch youtube 😂

  • I only leave if there is only me and a guy on the hook it is obvious someone is gonna die and I don't see why I have to sacrifice myself for some random dude. I only try to save if there is more than 2 people in the game alive and it is not a face camping leather face because we all know what happens a whole team tries to save from a leatherface, 4 people on the ground in 2 seconds :D

  • There is many things on the survivor side they stayed in game for a long time and made us question why does this still exist (brand new part repairing a full gen instantly or able to mori even if a person is not hooked) so it might get changed just like many things that got changed. We know keys and moris will be changed at some point because they are stupid and not fun.

    But only trolling meme lords use insidious so I am sure it is last of their worries and they will spend their efforts on more serious issues. I am happy toolboxes getting changed even though they are still gonna make games go faster.

  • You can drop or change items like before. No it is not useless it increase the repair speed alot considering some situations that 5 seconds might result in you going down gen not poping or you repairing it and people getting adrenalin etc. personally it would be better for the health for matches if they completely deleted the toolboxes considering how fast matches go. I don't wanna wait 5 mins in que to have 5 mins match.

  • It is a new killer called the ghost it can kill you invisible only way to counter him is to crouch whole game or he can see your aura.

  • @ZoneDymo said:

    it sitll does?

    I just realized my music volume is 0 lol.

  • @ForestWillows said:

    https://forum.deadbydaylight.com/en/discussion/comment/1092764#Comment_1092764

    Here's a great question, if he's so new, that he doesn't even know what dead hard is, why is he playing against a crew of people that are obviously much more advanced?

    Body blocking, flashlights and other survivor BS, is learned in the higher ranks, why did our new player end up playing these people?

    And perhaps you just explain to him what had happened and give some encouragement to keep trying, and ensure them that not all matches are going to go that way.

    Or are you so much of a survivor main you couldn't wait to bash a new killer player.

    Remember without the new killers, you survivors will not have people to abuse.

    Most new players watch youtube and they already know how to bodyblock and use flashlights and some people learn fast example someone with 200 might know as much as someone with 1000 hours and some people learn nothing at 500 hours and play like 20 hour.

    I like how you just assume me as "survivor main" just because I was being straight and honest.

    You can see how much of a survivor or killer main I am from some achievements yourself

    119 of 143 (83%) achievements earned:


  • @killde said:

    https://forum.deadbydaylight.com/en/discussion/comment/1092227#Comment_1092227

    Survivors can literally sit under a hook to prevent you from hooking others.

    Blocking killers is not a bug or abuse, lmao. Just use your weapon maybe ? It is clear you are new and instead using some brain power and learning you decided to complain just to make a fool out of yourself.

  • I love it when people dc knowing they getting punished for it and if they kill themselves on the hook then give em a little love tap while they are going up to heaven lol. It makes them more saltier I guess.

  • Yeah it is like someone complaining about cops giving him tickets for having a dangerous car that could cause a crash anytime but he wants to drive because there is chance he won't. Excuse my bad example lol.

  • @Mo4ntus said:

    if you have the portals near but hidden also an easy way to get a little closer is monitor I think if you try replacing sloppy or save the best with discordance itll help with the information game because you have corrupt it should give you time to start placing portals and it’ll push survivors together which should activate discordance

    Yeah, but my problem was they were able to see me all the time like they had object because I am huge and white and there is literally no line of sight blockers so I can never sneak even if my terror radius was 0 so monitor don't help here.

    I tried using portals to sneak and what happens is as soon as u enter a portal you scream so all survivor start sprinting away.

    I even asked survivor how they knew I was coming they just say "I start running when I hear the scream since it is a map wide scream" so portal don't do anything too. And because map was so open I also knew where they were all the time I just couldn't touch them ...


    So problem is maps how big they are and line of sight. Billy, nurse, spirit are the only killers who can beat it with their speed/map control. Even if you were ghostface they will see you pretty easily and they do.


    I appreciate your answer though. I just face really smart survivors most of the time they make it very very hard to get more than 1 kills on most maps unless I play like typical billy,nurse,spirit even though I despise facing and playing spirit ;3

  • @Mo4ntus said:

    https://forum.deadbydaylight.com/en/discussion/129364/some-maps-and-killers-do-devs-acknowledge-this

    needs more details what perks did you have also what’s your experience on demo

    How can perks and my playstyle make it so survivors can't see me on blood lodge and don't start running before they even hear my terror radius ? I used sloppy,savebest,bbq,corrupt and I know how to play killer I got over 1300 hours

    I think you don't understand the issue here it has nothing to do with perks or playstyle it has to do with maps.

  • @[Deleted User] said:

    The "being stuck being healed" bug has existed for almost a year now, and it still remains unfixed. The match goes on indefinitely until either the stuck survivor or killer DCs.

    I still randomly get disconnected (sometimes with a couple of other people -- both survivor and killer) just randomly from a match for no reason.

    Being stuck loading into a match indefinitely still exists two years later.

    Sometimes the game can still crash with throwing up a bug report for seemingly no reason. Last time I looked at my bug splat error message that happened when loading into a game, it was because of a tree, apparently.

    Sometimes the game just freezes for 5 seconds which automatically disconnects you and this happens because the optimization is bad.

    I got stuck once trying to pick up a survivor as a killer for an entire 90 seconds until they eventually they DCed, because they saw that I was stuck.

    Twice I've had a survivor who was unable to bleedout despite being on the ground, and I couldn't pick them up. They couldn't move at all or attempt to recover. All they could do was move their head as they turned the camera. Both DCed from those matches.

    Survivors getting stuck inside lockers still happens which can cause someone to DC because they're stuck there for the rest of the match.

    I could keep going on. This game has so many bugs and they said they were going to fix them before they do the next DC test (they said that they were going to fix problems before the first test too) and it still hasn't happened. Literally the exact same problems that were reported last time are happening this time again. Like what did they fix? The basement bug (after a second attempt) and killers not getting stuck inside generators anymore? There was a hell of a lot more problems than that.

    I will be honest I have over 1300 hours let alone happen to me I hadn't seen it happen to someone like ever never. I can only relate to infinite loading screens which was fixed like 10000 billion years ago for me. Seems like it is one of those bugs that happens to only small percentage of people.

  • I play killer actually I hated when people disconnected from my matches as it was robbing my satisfaction to hook them and nod at them. I feel waaaay more satisfied knowing they get their asses banned.

  • Is disconnect penalty coming back ? No more rage quits pleeeeaaase :(

  • Maybe find something else to do with your life instead playing 1 single game the whole day dude it helps.

  • LOL camping exit gates ? super epic mega face palm. Next up camping gens.

  • Hopefully new mmr system will actually seperate these useless survivors from the ones who is actually doing something towards their team.

  • He is fun to play but weak imo lol.

  • I think if someone was gay it would be dwight

  • I think most people are biased against devs. Yes killer is unfun to play and game is veteran survivor sided but lets be objective here.


    A perk getting disabled can't be compared to bugs that happens "sometimes" and isn't as game breaking.

    I play against spirits they find me from my walking footsteps not running or injured so I don't see the problem if it happens once in a while. Spirit still dominates survivors.

    Hag still works that bug is annoying as ######### but it isn't fixed because it is not as simple as changing some codes in the game unlike that decisive bug. It is dedicated server based and we all know the pain with the servers, they are trying, they even tried a new mechanic where it was supposed to fix that weird getting hit 2 meters away from windows etc. last ptb remember ?

    Ghostface reveal is actually a bad thing against survivors since revealing him is broken not something killer not being able to hide or anything.


    I am sure if a killer perk was to be disabled for some reason or their power being broken and not working they would fix it in few days as well.

  • Veteran killers dont play killer anymore and new killers play few games and give up. I am a veteran killer and played my p3 nurse it is definitely a weaker because how long it takes to get your 2 blinks back. Just way easier to lose survivors and miss because having only 1 blink in chases. Not fun to play anymore imo.

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