Zozzy
Zozzy
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- Zozzy
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Comments
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Stats with zero context.
Killer uses x addon and wins while using x addon more than brand new fresh player without the addon. Killer never ever uses other addons.. must mean x addon op and not the only decent thing available. urgh, me go bam bam with nerf hammer.
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They do listen, but only seem implement changes when they are forced thanks to massive q times. Then they turn around and nerf it later like they did to wraith. Dead hard has been complained about since its ptb reveal and they are only now just talking about changing it.. How can something as egregious as Dead hard be ignored for so long with so much evidence of its impact in games?
COH is game destroying and many people including survivors are in agreement that it is not healthy. But here we are... They did a fake nerf to shut people up and are keeping it in the game.
Many content creators and people have done hour long videos and essays on how to improve the health of the game. But they get ignored and in some cases the problems get doubled down on like map design. I dread any new map that comes out because whoever they have designing them does not understand the issues with this game and really loves breakable walls. When are we getting new loop designs?
Gens are too fast compared to the resources available for stalling.
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@AnchorTea said:
https://forum.deadbydaylight.com/en/discussion/303972/why-is-bhvr-never-listening-to-us
You say that they dont listen to us yet they literally asked the community on how Object of Obsession should be nerf.
When? They posted a leak of how they would change it and never deviated from that plan while also hiding the boosts it gave.
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@ChurchofPig said:
"This is about to be the most boring match on the planet"
99 out of 100 times I'm right
That's my reaction to hag players. Bubba is just pre drop and avoid the basement.
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Keep playing and you will eventually see the problem. Streamers playing killer don't have 4 minute games because they are bad, its because the game is balanced for survivors that don't do gens for some reason.
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They always have been greedy and feed into the only stat they use to balance the entire game. Kills.
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Meanwhile i chainsaw some console guy and get hit validated with blood all over my screen and a delayed stun from a pallet. Low ping sucks.
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@Brimp said:
Forgot to add the part where there shouldn't be random low hanging vines/branches that you can bump into.
Kind of sad they put them in on purpose. they also stop bubbas chainsaw.
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The stats said he was overperforming but they didn't know why (as said by Almo on stream) so they just nerfed every part of his kit a little to try hit the problem area.
I doubt you will see a change for a while thanks to the whole "FUN" over balanced philosophy they are doing now. Justy look at Deathslinger.
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You forgot the trail of smoke showing survivors your exact position while you run around the map.
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Deadhard has zero counter when used for distance and extends chases and fixes stuff ups way to easily.
NOED is giving the developers false kill stats to balance the game off (they literally only focus on this one number after nerfing pinhead) They are making all killer bland and weak to force the stupid 50% kills and escapes target.
COH has changed the game and destroyed any fun that was left.
These 3 perks need to just be straight up deleted.
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Hooks seem bugged. I have experienced what op is saying where i have been directly behind the survivor but hit the hooked survivor instead.
I have also had other weird interactions where i hit a survivor while unhooking and they run off, but the hooked survivor continues to go through the unhook animation. Another one is when i hit a survivor early and they still get the unhook instead of having to start the animation again.
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Good work OP, i never thought about it like this. Why strive to win when you get nothing for it but a harder game?
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@Kurri said:
I don't think the goal is to make the game THAT competitive, we can certainly take mechanics from other competitive games to improve Dead by Daylight, but apart of it's renown is that it is - by the end of the day - just a party game. That is fun to play, and fun to watch.
If they make the game feel more rewarding to play on both sides, encourage better behavior and sportsmanlike conduct. I am sure the game will start to grow just as it did before.
Any online game will be competitive when it a human against another human. If you don't want competition then go play offline single player games. By trying to remove the competitive element they are actually killing this game and giving no reason to improve or even play once you see everything it has to offer... like a single player offline game.
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Nice pic. Now show the gen count.
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Bubba is the peak of dbd balance according to the lead dev. The survivors were just not skilled enough to avoid him and did not make skilled plays.
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I have had some people wiggle early while using Boil over. The thing is i never dropped down from anything and can only assume that it counted as a drop when i got pushed into a tree or something by the wiggle
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@Snowbawlzzz said:
https://forum.deadbydaylight.com/en/discussion/comment/2823286#Comment_2823286
Use a Meat Plant offering with Windows of Opportunity equipped for a free 5-gen chase
You mean 2 gen chase seeing as 3 get done simultaneously and then one gets done in 47 seconds and another in 60 seconds when they move to it to help.
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I made one of these :D Blight, Blight, Blight and another Blight. He is ok in small doses, but when it is every second match it gets annoying.
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Killer nerfs and nurse being blocked. Survivors insist on moaning about mediocre killers and get them nerfed without realising they are making it miserable for themselves.
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Survivor gameplay is mostly about gen efficiency (holding m1) and game knowledge. You can be expert loopers, but if nobody wants to do generators you will lose. but if you have good gen management then you can be terrible at looping and just hold W away from where the gens are being done and still win.
Think about it. Even if the chase is 20 seconds each minus travel and hook time. That is 4 chases for 3 gens. You have another 8 chases to go with 2 gens left.
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60-70 the game starts to mess with the auto aim and shoves killers into corners and window frames when lunging. So for me at 20 ping i would dodge anything over 50 unless q times deter me.
Lately i have been getting 4 man swf groups where one guy will be 40ish ping and the rest above 200.. These games feel terrible and i just don't bother playing.
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Money + effort = won't be done. They won't even upgrade EAC to a higher tier.
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@GoodBoyKaru said:
Afking consistently is bannable but honestly play however is fun for you and if you're not having fun then take a break and try to find a different game.
Some teams are not worth playing against and t is better for your own health to tab out and watch youtube or touch grass while they clicky clicky around you and then eventually get bored and do gens.
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How?
Everything after huntress that has any kind of projectile is a huntress clone
Everything after Wraith is a wraith that cloaks is a wraith clone
Everything after billy that uses a saw or just goes fast is a billy clone
All that is left to be unique is flying or turning into a survivor.
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Forced 50% kill rate across all ranks no matter the players skill will never end well.
An MMR that doesn't work because of the low killer population and turns off completely when a 4 stack gets dodged and throws them to any available killer after.
An MMR that ignores skill and the outcome of a match. 3 can escape thanks to your efforts from body blocking healing and leading the killer on long chases. but none of that matters if you die and just promotes banging gens out and interacting with the killer and survivors as little as possible.
Circle Of Healing. Deleting entire playstyles and hurting all killers while boosting SWF to higher levels than ever before. There is a clear problem with this perk, but the developers refuse to delete it.
Dead Hard. Way to much utility with little to no counterplay for the killer. It is frustrating and boring.
All of the above is promoting boring gameplay for survivors where the killers just turn to camping and tunnelling more and more.
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https://www.youtube.com/watch?v=k4ILOANShZ0@disgust said:
auto dead hard? really?
of all the cheats you get with a hacked client that's the one you're the most concerned with?
with all the ways this game can be broken and turned upside down you think they should focus on fixing that specific issue?
or is it just you trying to make an excuse for everytime you got outplayed? because that's what i think this is
Subtle cheating hurts this game more than rage cheating.
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@danielmaster87 said:
They can't be bothered to play nice and go for many chases, since doing that often gives them worse results than just camping. Blame the survivor sided game for that, not the killer.
People got confused and through flapping your arms wildly meant come and get me.
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I get this but with hits instead. Hit them early but they get the survivor off anyway while running away. Either dedicated servers or they are using the cheat to speed up unhooks. Coconut rts showed it off in one of his vids.
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If ThEy Don'T FlY tHEn iT IsnT rEaL!!!!!!!!!
There are closet cheaters in this game you know... They don't want to be banned, so they just use subtle cheats to increase their chances like a 2% increase to speed or slightly faster gens and as the op mentioned, auto deadhard.
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@Leachy_Jr said:
Honestly it would be much better health wise but not balanced still.
The concept of giving everyone on the team the ability to heal by themselves for only 1 perk slot can't really be balanced. Hence why it probably needs a full rework.
This.
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@Config said:
Hug tech is actually a intended function:
mechanic: https://clips.twitch.tv/SaltyBeautifulFoxTriHard-d5EklvyTscZluOLe
Where McLean acknowledges sliding is an intentionally created mechanic: https://www.twitch.tv/mclean_yep/clip/SullenProductiveAlmondPastaThat-3gIl_qyQ2UAmaqun
Can't find the verbatim first quote given these were said nearly a year ago and I don't recall which VOD at which moment it was from, but I hope these suffice.
As a little bonus, where McLean explains the process of double flicking (flick, M1 to reset turn cap, flick again) is intended: https://www.twitch.tv/mclean_yep/clip/AmorphousFaithfulKleeTheTarFu-jPzbiLNS-Dku-899
Oh yes, i am so sure that scooching close to an object and looking down to remove collision was totally intended and discussed during his creation...
Back to reality, it is just buggy code that they cant be bothered to fix.
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What should be done and what will be done are very different. These devs take 3 months to change a 2 to a 1 on a perk so good luck getting this done over another nea cosmetic.
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@SmarulKusia said:
https://forum.deadbydaylight.com/en/discussion/comment/2816174#Comment_2816174
But then what is? my question wasnt ever what it wasnt
A game where you earn 30k bp and it is a toss up on who wins or loses with everyone on death hook and scrambling for the exit gate.
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Don't worry, you still have filters to make the killer beam unmissable.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2816197#Comment_2816197
I honestly feel like the map design is a bigger obstacle than whether or not friends are communicating. Hard to call it cheating when they throw the game out of altruism to save their wittle buddy from them time out. Poor baby survivors...
Like i said, It's boring and they turn you into a bot. I don't want to camp. I don't want to tunnel. I want to make plays and try to make survivors screw up while getting chases etc.
I would love the game to be balanced with no hook timer and a competent map designer that allows the killer time to go for chases and survivors to body block etc. Make the survivor rank a result of the group outcome to promote team play, instead of escape or die. make gens take longer or more of them so the killer has time to do anything.
There is no point suggesting anything to developers that take 3 months to change a 2 to a 3 on a perk and call it a day for another 3 months.
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I just want to leave as soon as i notice its a swf. It doesn't matter how hard bhvr push that it isn't cheating. Everyone knows it is. Chisel it on a damn stone tablet for all i care it doesn't change the fact that coms bypass a large chunk of mechanics and even killers in this game.
I was on autohaven chasing a survivor and saw an injured one in the distance going for the hook save. I waited for them to be out of sight and i was going to break off and get them just before they unhooked. By luck Tinkerer procced making it even better. They were behind 3 jungle gyms and i had no terror radius so there was no way to hear or see me approach. I arrive at the hook and nobody is there.. I walk to where i saw them last and they are off in the distance pointing and crouching.
The survivor i was chasing warned him over coms. Checked profiles at the end and they were all on each others lists.
Its boring to play against and it just turns you into a robot because nothing else you do matters when they can just call it out.
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@SmarulKusia said:
https://forum.deadbydaylight.com/en/discussion/comment/2814477#Comment_2814477
What is qualified as a win?
It certainly isn't getting 4 hooks and camping end game because there is nothing left to do.
It isn't protecting 3 gens for the entire game and then getting out attritioned because of a stupid boon.
It isn't Running around groaning storehouse small window loop 3 times and losing 3 gens because of it while every chase leads you there.
If they fixed maps and increased 2 man gen time to 60 seconds instead of 47, this game would be better..
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2814415#Comment_2814415
Took longer than I thought tbh
There was no mmr comparison so you are still looking
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Another one that wants a super bright killer beam............
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You need to think.
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Scourge should apply to all hooks. There are games where you can't even use your perk because the game put them in the far corners of the map away from everything. Even better when they are all on one side of the map and the survivors just never go near it for the entire game.
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@hiken said:
https://forum.deadbydaylight.com/en/discussion/comment/2814381#Comment_2814381
i agree with stretch but game without filters look ugly the game graphics are terrible with good filters youy can actually make it look good, without impacting FPS almost at all.
The "it looks good" argument for an insanely bright red killer stain.
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I only say this because i have been playing him just to land shots and it is rare to ever land a shot when they can see me.
I also never mentioned mmr. If that is what you are referencing. I doubt i am even that high since i spent a long time throwing games to have some fun.
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Solo is only an issue at lower ranks. If SWF wasn't so prevalent taking the majority of decent players or we had a larger player base with the required amount of killers needed for mmr to work then it wouldn't be so bad.
I played against a swf team today that didn't have anyone added but one guy from the EGS/windows (their own admittance) because they just wanted strong players not so much "friends" IT was a horrible match to with one COH boon and never ending body block rotations.
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@BlackRabies said:
CoH needs a rework, if it's made any weaker then there'll be almost no point in using it in solo games. May as well just use inner strength or selfish care.
Good. This perk shouldn't even exist. it is a disastrous mistake that the devs need to own and apologise for.
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@ad19970 said:
Nerfing the self heal time to 32 seconds though would wreck the perk. People already complain about others healing with self care constantly, imagine multiple people running off to a boon totem to heal for 32 seconds in some corner.
They will definitely need to nerf the perk to 50% bonus healing speed, and then we can see. Maybe it will still be too much, or maybe the boon mechanic needs to be looked at as well. I don't really know. I do personally believe it can be nerfed sufficiently by just decreasing the healing speed bonus though. At the very least if it was 33%, which would just be Botany Knowledge but for everyone, the perk wouldn't be problematic anymore. Though it would likely be too weak at that point.
I am positive that the often suggested idea to not be able to relight boon totems would also destroy those perks as well.
Why does bonus heal speed matter when the problem is the self healing aspect of it?
It needs to be self care speeds for the advantage it provides. Being able to heal yourself obliterates killer pressure and does not slow generators down.
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Some streamers survivors are questionable. Its like bhvr lower their mmr without them knowing because they are an advertisement and don't want to show what the game is like.
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@selflessnea said:
https://forum.deadbydaylight.com/en/discussion/comment/2812690#Comment_2812690
Lol they didn't buy an ultra wide just for dbd. Did they?
I have actually seen people argue this.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2813800#Comment_2813800
https://forum.deadbydaylight.com/en/discussion/comment/2813835#Comment_2813835
remember guys his m2 is too slow and you can't use it outside of animation lock. terrible anti-loop capabilities btw
https://www.youtube.com/watch?v=QX5j1JaM56w
here's 3 and a half minutes of just me using his power + getting very easy hits with it.
maybe youre just not as good as you think you are at him
All i see is 3.5 minutes of animation locks or confined spaces + terrible survivors that run into it instead of watching you. Every shot around a corner can easily be avoided. Especially when they have sight of you. The only other explanation for their ... stupidity? is your ping masks your shots and they get hit before they see it.