Zephinism
Zephinism
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- Username
- Zephinism
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Comments
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This isn't new on pit it's to make up for the map having like 6-7 pallets. Middle can have 3 strong tiles.
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Personally I wasn't too hyped for AoT skins, I only saw s1 and thought it was a bit too predictable. However, I'm glad that they're in the game now. This opens the door to more potential anime style skins.
Hopefully we see some Monster, Akira, Love Hina, Hellsing, Beserk, etc. in the future!
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close second on the snooze meter behind Legion
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@FeelsBadMan said:
Played 2 killer games so far (GF) and experimenting some with builds rn. First game I ran Eruption, Call of Brian (kek), Brutal and Lethal. 2nd one I used Brutal, Enduring, BBQ and Lethal.
First game got a 3k and 1 guy escaped through the gate. They did all 5 gens.
2nd game. 4k at 3 gens. "Tunneled" one guy cause he kept running into me? Like idk what he was even trying to do. One guy DC'd on death hook.
I'll never understand DCing on death hook. Which build did you prefer running?
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Sent. Didn't quote incase you wanted to delete.
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DBD forums DMs are disabled apparently however if you'd like we could play together. Dont have to voicechat or anything.
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@KerJuice said:
Wow how did that trapper manage to destroy you guys? He’s not a true basement trapper. I imagine he just got one down there and snowballed the rest of the team efficiently & quickly?
Exactly correct. The two fengs were memeing around and one got basement hooked. Rest followed and I just went down to die.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3070733#Comment_3070733
Nurse, Blight, Legion. These 3 mostly since the update.
Ah yeah that's rough none of those killers are particularly fun to face, maybe blight at a stretch... If you're from Europe we could play together sometime it might give you more variety.
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@Marigoria said:
I've only won one so far everything else everyone gives up at 4/5 gens and I am dead :).
Just now had a meg with just 100 hours in my lobby too.
What sort of killers are you facing? I think I'm quite lucky in that I'm facing a wide array of killers at the moment. Not seen any legions or nurses yet thankfully.
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After 5 games in solo survivor I've earnt 600K bp. Feels pretty good I'm not gonna lie. Games can be rough though.
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All 5 games played back to back in solo. 100% bonus BP to survivor (I started with <1000 bp). After 5 games Im at 600k bp and 3 escapes out of 5 games. Huntress & Clown tried to camp and failed miserably.
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Tapp, Quentin and Yoichi are my P3s.
Have most perks on nearly every killer so I didn't want to prestige them.
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Oldschool Runescape & Dofus probably.
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Not gonna quit but Im gonna play way less. Ive been grinding a lot of survivor these past few days and every 3rd or 4th match is a Legion with Thana. After the update this will be even more tedious to face.
Why is this perk being changed at all? Didn't they want to avoid the forever Freddie scenario?
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same thing happened. fortunately was the last box since killer was camping survivors 1 by 1 all gens were done
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Every time I run a meme build killers take it like I'm insulting their mother and camp and tunnel me harder than usual lol.
this was me memeing around before hawkins went away.
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When they were suggesting the battlepass / tome it was initially heavily criticised so BHVR did it anyway.
When the first $15 legendary skins came out which locked you out of customising other parts of the character, they were heavily criticised so BHVR did it anyway. When players found bugs to mix and match outfits, BHVR applied multiple fixes to try and combat this.
DLCs are sometimes purchasable with blue shards so that's nice, saves a fiver here and there however they haven't given out a free character in 5 years.
I honestly expect another form of monetisation to hit in the future, probably to link progress between consoles and PC since they'll be "losing revenue" for the players who have to buy the game over again when they switch from console to PC or vice versa.
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@DemonDaddy said:
Solo is alive and well. If a survivor wants consistent and reliable counters to camping or tunneling, get better at chase and grab some friends. There's nothing wrong with a killer making it difficult.
Every survivor gets 1 hook based on individual skill. You want the additional 2 hooks then teammates have to provide them.
"Solo is alive and well." next line you say "get better at chase and grab some friends."
Are you that unaware?
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It's a meta shakeup that's all, we'll have to see where things lay. However as it stands for basic mechanics it is a buff to killers with the longer gen repair time, faster pallet break, 2.5% instant gen regression per kick & shorter cooldown to basic attack vs 5 second base borrowed time for survivors.
As someone who plays a lot with Jeff, the IW nerf is gonna suck but I'm sure I can adapt.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3052884#Comment_3052884
Yeah - Agree.
Tried to do it as Survivor....
1st Iri didn't even register (bug) and it took a few games to get a second.
Switched to Legion after and did it 2 games in a row :)
you weren't kidding. I played another survivor game with gold in evader, switched to Legion and first game
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on EU west (or London region) queues for survivor are <30 seconds even at like 9PM. used to be 5 minutes a few weeks ago. Somethings changed for sure.
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Nah it's often a waste of time. Conversely I will jump into a locker and waste killer time if I've just been unhooked whether I have DS or not. I have been a few games over the event where the killer will stand outside the locker for 30+ seconds respecting the DS I dont even have while the other survivors do gens (or more often than not walk around aimlessly)
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I don't think there are too many pallets. I think there are some pallets which chain in with other tiles and windows too well, and I think that pallet distribution can be abysmal at times. I'm sure you've seen those games on suffocation pit where the shackside only spawns the shack pallet, leaving you with the 5 windows in middle (and 1 other pallet if you're lucky) while spawning 12 pallets on rock loops and low trash loops at the pit itself.
Shelter Woods is another one where you'll be lucky to spawn more than 2 TL walls and 8 pallets.
The maps with the dumbest pallet to loop chain are Badham, Garden & Sanctum imo. The Game gives you lots of pallets to work around but most of them don't chain amazingly well into loops, I actually think Lérys goes under the radar for that (pallet to disgusting window to pallet to window, on and on).
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/3041513#Comment_3041513
That’s a good question actually. Idk
i think it would be normal but still have the slow bless speed cause Even though it’s a hex it’s technically shown as a dull. Here’s how I think it should work.
you go up to a dull totem(which is hex ruin) you begin blessing the bar is normal as if you were doing a totem. But it will still be 24 seconds. If he had hex undying or retribution then it would reveal if you were near the hex
I'm not entirely convinced on the idea of making something take longer than normal without a HUD indicator (typical red bar). Perhaps meet halfway and display the flames of the hex totem 5 seconds into cleansing or blessing a totem?
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To get the perk on all other characters immediately post-update
Yellow perks of that character for all other characters requires you to have 70-119 Perk points.
Green perks of that character for all other characters requires you to have 120-169 Perks points.
Purple perks of that character for all other characters requires you to have 170-219 Perks points.
Each perk your character owns is worth points based on the rarity of the perk.
Yellow perk = 1 point. Green = 2 points. Purple = 3 points.
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One easy thing to change would be to give non-obsession survivors some sort of lighter grey claws which move while being chased. Can even use the same animation as for the obsession. It'd help a lot.
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/3041441#Comment_3041441
Actually to add to that it should either be this.
- hex totems appear as dulls until there effect is revealed.
- make it so blindness status effect hides the fire from hex totem so they can’t tell if it’s a hex or just a dull
Hypothetical example here:
Match starts, totem next to gen. I begin to bless the dull looking totem which is actually Hex Devour Hope or Lullaby with shadowstep. Will the bar be red (as is for hexes currently?) or normal speed?
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Thanks I'll make a note of it.
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Hag (& Trapper) get 2 minutes to set up before game starts.
Hag traps despawn if placed 16 metres next to a hooked survivor.
Ability to remotely remove Hag traps by staring at them and pressing a key (instant remove).
Waterlogged shoe add-on rework, +100% faster trap setting speed
Disfigured Ear, deafened status effect applied to all survivors within TR of the Hag for 10 seconds.
Granma's Heart, +Trap no longer dispellable with Flashlight
Willow Wreath, reveal aura for 8 seconds (up from 5)
Pussy Willow Catkins, reveal aura for 5 seconds (up from 3)
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I've had two of my friends start playing this event and I'm trying my best to help them but it's a sort of hell. We get Pinheads with Lethal, franklins who rush box immediately, we got a super sweaty nurse with distressing & starstruck, and so many spirits.
When I play solo I get pretty chill games with the occasional 3rd or 4th game being a blight playing for the survival of his family.
One of my friends who started just two days ago got facecamped on his first 2 games lol.
Wonky MMR + event = lots of fun.
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@InvadeGames said:
iron grasp negates struggles and when wiggling hitting the skillchecks gives more of a wiggle effect. missing them or not doing them at all does nothing to very little
Doesn't seem to matter if they have iron grasp or not. I can count on 1 hand how many killers my wiggling has visually affected. Perhaps the struggling with my wiggling isnt shown to me, but is shown to the killer?
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These are all a pain/chore to do as well imo.
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@Carth said:
https://forum.deadbydaylight.com/en/discussion/comment/2988394#Comment_2988394
In a swf vs an m1 killer with at least 3 survivors alive at EGC just 1 BT is easily enough to save + get to the gates. Between body blocking + exhaustion perks you are unlikely to down anyone. 2 is a bit riskier but basically if you manage to force the killer to either hit the BT survivor in 13 seconds or bodyblock enough to create a delta to where DH + the distance gained by the bodyblock gets you to the gates you escape. The killer will only be able to target at most 1 person at this time so the other n surviivors can easily get in the way, if the killer ttries to shift his focus even on the largest maps you will not have enough time to M1 a survivor and hit them twice assuming everyone is holding w to the nearest 99'd gate.
In this scenario you should go for a gab on the unhooker instead
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New survivor looks awful, with terrible perks.
New killer has some fun skins, with OK perks.
New map is pretty terrible. Main building has few windows and once pallets are gone entire chunks are deadzones. Some bushes can be ran into, some can't. No way to easily tell.
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I'm generally pretty happy with the Rift cosmetics for my killers. Clown, Doctor, Trapper, Billy, Plague all use Rift cosmetics. Huntress uses Lunar Festival outfit too.
There's only 5 killers I've bought cosmetics for. Legion (Silent Hill Joey Green Bunny), Sadako (Green outfit), Myers (Hospital Gown), Hag (The Birch) and Demogorgon as I bought everything half price before he was removed from the store.
Survivor side I have every cosmetic for Jeff, Tapp, Steve, Nancy, Cheryl, Yoichi, Bill (rift), Ash, Leon and Jill.
Generally it's easier to get a cosmetic for a non-licenced male survivor.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2956101#Comment_2956101
Sorry, they didn't actually summer, that was for something else. They just say in the coming months.
They said this summer.
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@PerfectlyPink said:
Did yun jin Lee get a mask?
Ace, Elodie, Dwight, Jane, Mikaela and Yui on survivor side.
Artist, Deathslinger, Huntress, Spirit, Trapper, Trickster on killer side.
Almost every original DLC is represented with the exception of Darkness Among Us, Curtain Call, Spark of Madness and The Last Breath.
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Do these threads ever generate constructive feedback or are they just used as echo chambers to complain?
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@dictep said:
Agreed, if you only can use gen regression perks once per gen
That would be brutal. Gen tap to deactivate Ruin lol
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Allow killers 2 minutes pre-game to place Totems & Traps.
Double Bloodpoints for completing each maps special generator (add one for earlier maps where they don't exist).
Survivor addon workover + map buff.
Perks displayed on Lobby to other survivors
Coldwind and Dead Dawg Saloon to be in Dusk/Nighttime
Customisable Menu Music & Backgrounds to match previous DLCs.
Latency caps when looking for matchmaking (50/100/150 ms)
Remove overheat from Hillbilly.
Quick ingame actions to indicate being chased, saving, working on a generator so that survivors know what each is doing. Mask this with blindness debuff.
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nah it's gonna be this guy
credit - https://www.reddit.com/r/deadbydaylight/comments/f3ft90/new_killer_leak/
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Sure jumping into a locker can deactivate DS... if slugging a survivor pauses the DS timer. 😉
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I play with Sprint Burst and do OK
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Thanks, I'll restart now.
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Unless Im playing Hag I find it sucks. Long hallways with nothing. Rooms with unsafe pallets or windows which require a wall break. The doors are so easy to patrol on most killers.
Also I seem to get Midwich 30% of the time when I play survivor and Im so sick of seeing it.
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Definitely support this after having my green medkit stolen by another player while against a Pinhead just a couple of games ago.
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Just played against her. One person dced, another killed themselves on hook. She is so boring to play against
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Im working on adepts too atm (Hillbilly). What I'm doing is playing other killers for a bit like Trapper and getting absolute sweat squads which help me drop my MMR. Put a killer with enduring and lightborn/franklins on and just M1 a few games so you get some bloodpoints.
Also play before 6PM local time so that MMR isnt thrown out the window to give a 4 man SWF a game.
If you're on PC I recommend dbd-stats to track stuff as you might need to use your ability a bit too before you move on to other killers.
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I'm at well over 1K hours and only times I fear the killer are when I get the exposed status affect against Ghostie or with Haunted Grounds midchase. Counting down those last seconds hoping the killer doesn't get a hit in can be exhilarating. T1 Myers/Shackle Hag are also 'scary' but in a different way and I don't think people fear them more than find their heartrate jumps.
Other killers aren't to be feared once you've played against them a couple of times imo and I don't think that's necessarily a bad thing.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2730047#Comment_2730047
You just assume why they are doing it...
One is equiping a free skin and playing a videogame and one is doing some action to piss off other player.
Main point is that it's both about feelings. So I don't really get why treat it differently. Well, I am from Czech republic, we don't give a ######### about racism. We have a lot of racist jokes tho...
So what they removed black mask? If I want to be racist, I am going to be racist, not saying I am. It will just get replaced with something else. Let's say that meaning will get used by paid skin, will you remove it too? Guess what, it will be replaced by other skin.
We can switch it and play Pretty Lady Bubba while focusing only female characters, hey let's make it sexist thing...
This is just pointless change about someone's feeling. If someone wants to be toxic, they will be toxic. It is what it is.















