Zephinism
Zephinism
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@kingcarl2012 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3298763#Comment_3298763
I have managed to use the perk quite effectively on many occasions.
Pre change many a time I had killers break chase to come after me because they heard me cleansing their hex, with new calm spirit that almost never happens. The only time it really puts you at a disadvantage is if the totem is out in the open or if they are running Thrill increasing the time even more.
Ive also used it in my chest diver build many times to pull a key in the killers patrol area giving me a hatch escape when doors were too close together to pull off a door escape.
It's still niche but definitely usable and it doesnt slow down gens or heal so the penalty is pretty minor
I doubt you have used this perk 'quite effectively on many occasions' in the past 5 months. Given that nightlight puts it at 0.69% usage rate and that 4.6% of users seen using this perk were trying to Adept Jake Park in the process this perk gets barely any use.
You want us to believe that not only do you use this perk, but you've managed to get effective use out of it on 'many occasions'.
Do you perhaps have any screenshots or videos of you using this perk effectively in the past 5 months?
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I played Jeff from release of his DLC until 6.1.0.
I used to tab from the game each time he got hooked, and ran Iron Will on him no matter the build I was using.
Post 6.1.0 I've switched to Tapp (after experimenting with Quentin & Yoichi) because the loud noises are simply unbearable. I swear they said that they were going to revisit how loud each survivor was and equalise them, but I don't believe that they ever did.
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It's like this pretty much every solo queue game. Look at the 'meta' survivor perks, and then the killer. He set up a 3 gen, with portals and just whittled us down.
Unless you bring gen rush stuff and have a coordinated team (aka not a typical solo queue) you die.
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He has been out for 3 weeks.
This includes all the first week clueless adepting Knights.
Like the majority of characters these days he comes with 2 mediocre perks and 1 good perk. Let's see his winrate in 3 months.
Nightlight stats for Wesker,
Wesker first month - 12.7% pick rate, 54.41% Kill Rate.
Wesker second month - 8.59% pick rate, 56.23% Kill Rate.
Wesker third (and current) month - 6.27% pick rate, 55.34% Kill Rate.
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I don't think I'll ever stop complaining about this boring meta. Set up 3 gen, barely chase. make the game take forever. 3k guarenteed.
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You don't know what you're talking about Germia. Please play survivor.
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Same happened to me, camping clown tossing bottles deleted my off the record endurance effect.
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I know you're memeing here but the survivor who brought yellow Calm Spirit is something else.
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on PC I have to put it to 150% zoom to get rid of the left blank space beside the posts, nothing to do about the rightside though š
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Meanwhile in Solo Survivor queue.
Tunnel & camp when I bring meme perks š¢
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You have these things causing imbalance :
Matchmaking will look further and further to find 5 players for a match, even if their skills are not the same.
Players on the Survivor team can group up in 2/3/4 with different skill levels.
There are 40 maps with slight differences between them.
Some maps have 8 pallets, some have over 25.
There are 30 different Killers each with their own unique power which synergise with certain perks, and require survivors to approach each of them differently. Each killer also has 20 add-ons which alter their power in certain ways.
Survivors have items which allow them to see all the generators, allow them to finish generators faster, break hooks, heal themselves, blind the killer or cause the killer to drop a survivor.
There are 219 different perks which change the gameplay of both Killers and Survivors.
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FOMO cosmetics.
Paid DLC every 3 months
Paid base game.
Paid Rift.
All that's missing is a subscription fee to play.
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Better idea would be fix matchmaking so games aren't constantly lopsided.
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Aura reading perks by release date (only including seeing aura of opposite team, not teammates)
2016 - (K) Nurses Calling , (K) Deerstalker, (K) Bitter Murmur, (S) Kindred, (K/S) Object of Obsession
2017 - (S) Alert, (K) Territorial Imperative (lol), (K) Barbecue & Chilli, (K) Blood Warden
2018 - (K) Rancor, (S) Breakdown
2019 - (K) Mettle of Man, (K) Infectious Fright, (K) I'm All Ears, (K/S) Babysitter/Guardian, (K) Nemesis
2020 - (K) Hangman's Trick (added 2018, changed 2020), (K) Gearhead, (K) Hex: Retribution, (K) Hex: Undying, (K) Lightborn (added in 2016, changed in 2020)
2021 - (K) Lethal Pursuer, (K) Grim Embrace
2022 - (K) Scourge Hook: Floods of Rage, (K) Darkness Revealed, (S) Inner Focus, (K) Awakened Awareness, (S) Wiretap, (K) Nowhere to Hide, (S) Fogwise.
5 Aura Reading perks in 2016, 4 in 2017, 2 in 2018, 5 in 2019, 5 in 2020, 2 in 2021, 7 in 2022.
There are 24 perks which allow the Killer to see your aura (This was 8 when Distortion came out), and 8 perks which allow the Survivor to see the Killer (3 of which came out in the past 6 months).
This doesn't include all the add-ons Killers have, and the add-on on the Key for survivors. It has been a bit aura-read heavy this year, but not by too much.
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Just stop spending money on cosmetics fullstop. They dont care about anything but money.
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4 slowdowns and you couldnt even get 1 hook lol. Maybe switch to chase perks or work on your commitment issues.
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@NrrhArts said:
Do what Matthieu tells us to do. Play something else. Sounds stupid right but hear me out. I tried it, and dead by daylight isn't even remotely appealing to me anymore. It's so much more fun when you play anything else.
second this. expansion just dropped for WoW and I'm having more fun there than Ive had on DBD for a year.
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Let me say it this way: Killing should be an exception, something special, something to be proud about and NOT common - even if it's just the endgame collapse. So yes, escape rates should be always higher than killrates. And i think they're fine in SBMM since the latest, big balance update.
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Yeah it should be hidden. Evil Dead does this.
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@Terion said:
https://forum.deadbydaylight.com/en/discussion/comment/3279588#Comment_3279588
oh here we go again. If you just would read what i have stated to this pls, im done explaining myself over and over again
https://forum.deadbydaylight.com/en/discussion/comment/3279597#Comment_3279597
no it was "hurr durr if you dont follow the rulebook dont be surprised"
https://forum.deadbydaylight.com/en/discussion/comment/3279590#Comment_3279590
thank you! but it also doesnt even benefit the killer if it happens like that. There are 4k challenges, less bloodpoints gonna be earned because the matches will go to end even faster etc. And besides that it really doesnt feel rewarding stomping 2 entire survivors because half of their team dc'ed. I gave some people hatch but some also just pointed at the hook like it really doesnt matter, the round is ruined either way.
"I will not stop complaining about it unless the old penaltys are back."
This is what I read while my friend is unable to play most matches and has to restart her game pretty much every hour.
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If I see 3 gens pop early I lean back in my chair and outside the window at the pigs flying over a rainbow or something.
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trying to play with my friend today and 1 in 2 matches they cant even move. What the hell do you expect to do???
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@Rizzo said:
That does not look intentional at all.
I suggest using the bug report section for this kind of issues:
Hi Rizzo, I reported a fatshaming rock like this on the 16th of March 2022 (8 months ago, thread below)
@Zephinism said:
https://us.v-cdn.net/6030815/uploads/36U9X9K9VTW1/screenshot-229.png
https://us.v-cdn.net/6030815/uploads/BEBY0N2UAIKP/screenshot-230.png
https://us.v-cdn.net/6030815/uploads/82ZV9D4978GB/screenshot-231.png
Survivors can get through this gap. Killers can't.
The same rock spawn appears in Scottjunds compilation from the past couple of days.
https://www.youtube.com/watch?v=dOZmYn4ZXbwt=120
Do you know if this is now a priority for BHVR to fix?
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@Plsfix369 said:
I get half of my escapes through key and hatch that I get through plunderer's and chest; it doesn't bother killers and actually boosts SoloQ stats; it also allows me to do last-minute escapes; denying survivors access to key and hatch is just oppressing the SoloQs at this point.
Can you make a montage of this?
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/3266824#Comment_3266824
So when are the fixes coming that result in killers who aren't nurse spirit or blight being completely unplayable at a high level?
Top 5% mmr.
Completely unplayable. mhm.
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When I play Killer I usually play Hag or Billy so yes I'd miss her for sure. She can be fun to play against if the Hag player knows what you're upto but can't stop you messing with their web.
Camping hags are boring but all camping killers are.
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@FilthyLegionMain said:
https://forum.deadbydaylight.com/en/discussion/comment/3268039#Comment_3268039
Probably. There's longer queue times from what I've heard on Survivor.
8 votes and 15 comments so far on Reddithttps://www.reddit.com/r/EvilDeadTheGame/comments/yy0tv5/survivors_rn/
15 votes and 27 comments so far on RedditDoesn't seem matchmaking is working there at all
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tried playing it with a friend from dbd when it came out and just kept facing the same demon over and over again. He'd get early possession and harass somebody within like 5 mins of the game starting we'd have half the team dead and the other half trying to run their souls. Every other game was like this.
Has this changed any?
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@JustAnotherNewbie said:
https://forum.deadbydaylight.com/en/discussion/comment/3267640#Comment_3267640
Have you been playing since the start?
Since whenever Bill was added early 2017
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It's far less fun than it was. I found the sweetspot was around December 2019 (Oni release).
Deathslingers patch brought breakable walls which is a stupid mechanic as well as the start of the 'w meta'. Pyramidhead merely cemented this as we got back to back killers you couldnt loop properly plus I find Midwich is one of the worst maps ingame.
Then we got Blight with Undying to make games even more tedious, thankfully the perk was changed not too long after. Following Blight we got Twins which I still consider to be the worst killer update patch the game has ever released.
After Onis Patch in the end of 2019, here is what we got in 2020-2022
We got 7(?) killers who change the way we loop at pallets and encourage the boring w meta.
We got undying, eruption, breakable walls, boons, scourge hooks, DMS, losing addons after escaping, 4 terrible maps (Midwich, RPD, Eyrie and Garden), Daylight Dead Dawg Saloon & Coldwind, Stranger Things removed, Hillbilly needlessly gutted, Animations & character models changed, Pinhead NFTs, MMR and linked cosmetic sets.
Here are the changes I enjoy since the beginning of 2020 - Cross platform play, DS deactivation situations, keys & moris nerfed, unable to depip past rank + rank reset rewards, bloodweb cost changes, prestige changes, seasonal event tomes.
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If you want to compare her to other killers the ones that would be interesting to look at would be Trapper and Bubba as they're the only killers with 4 green add-ons instead of 5.
edit: nvm I was wrong on this one, forgot I used my add-ons on them. All killers have 5 green add-ons
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It's RNG.
Huntress has 5 green add-ons and 7-non map related green offerings. She also has 16 map offerings and a green ward offering.
Survivors have 6 green items, 10 green add-ons, 7-non map related green offerings and 16 map offerings + a green ward offering.
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@Aceislife said:
https://forum.deadbydaylight.com/en/discussion/comment/3266359#Comment_3266359
So you would rather go against players that are either way worse than you or way better than you?
yes they wanna stomp over terrible players.
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nah keep them. I can only stomach the game sending me to midwich so many times before I play one.
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Used the same format as you otherwise I'd have Pinhead and Twins about 25 rows down as 'Why do these killers exist?'.
edit: Deathslinger, Trickster, Huntress, Wesker & Nemesis all in 'Annoying' due to hitboxes being wild and the game enjoying matching me with people in South Africa or Siberia.
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Yeah solo survivor escape rate probably around 25% once you factor in D/C games always being a loss.
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Survivor: Tapp, Yoichi, Quentin (in that order).
I was a Jeff main for years (from his release) but with the Iron Will nerf I can't play him. If I'm playing memey I'll play James Sunderland.
Killer: Hag if I'm playing seriously, Hillbilly if I'm not.
All other characters will only be played for dailies or archive character specific challenges.
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I agree. I would like to resell useless addons and useless offerings. Even if I only get 50% of BP back.
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Nobody wants to play crappy matches. If its a killer with a horrible build designed to make life miserable I'll just kill myself on hook and go next.
If I get unhooked while trying to get to the next game I'll go let my dogs out and come back in 5 mins.
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@Babadook83 said:
https://forum.deadbydaylight.com/en/discussion/comment/3229554#Comment_3229554
killer mains, which are the majority here on the forum, can't adapt. they only whine and complain. until surivors are just hanging on the hook when the game starts.. then they "might" be happy.. might be
no way! they'd complain about the queue time if that happened.
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Get rid of pallets in any area with some 1-2 person gens. Set up a web, hook survivor inside the web. Trade hook states among Survivors as they enter web to save and get downed rescuing (often before they can rescue with stbfl).
Also when you set a trap the person who triggers it will look the way you did when you set the trap so at TL walls set traps towards the wall so survivors run into the wall instead of getting the vault they want. This can force them into a slow or med vault.
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Goes to show that BHVR are liars.
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Gens take longer, maps are brighter, maps are smaller.
Perks are added telling killers pretty much any info they want.
When Nurse was added there was Nurses Calling, Deerstalker & Bitter Murmur.
Now there is Awakened Awareness, Barbecue & Chilli, Blood Warden, Darkness Revealed, Gearhead, Hex Retribution, Hex Undying, I'm All Ears, Infectious Fright, Lethal Pursuer, Lightborn, Rancor, Scourge Hook Floods of Rage and Territorial Imperative (lol).
That's 14 additional ways for the Nurse to find you compared to when she was released.
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I dont stay to say gg if I die early. Why spectate people I dont know? It infuriates me more than I learn something new.
I couldn watch the killer farm with the last 2 survivors after hardcore tunneling, can watch the killer give the worst player the hatch etc. but I'd rather requeue.
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Game is not in a good state, playercount continues to rapidly decline. The double BP event of July didnt even register on the charts, the RE2 release hype lasted less than 2 weeks. The game is bleeding players, the matchmaking is awful. The bonus BP per role seems completely random. We still cant see our MMR and the map pool does not feel random as some maps seem to appear way more than others.
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Every time a new survivor comes out players will overhype 1 of the perks. But as we've seen most of the perks since Circle of Healing have been mediocre.
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I play a handful of games every other day atm.
Games are usually me and a decent survivor and 2 players who last about 10 seconds in a chase. Killer will generally 4K with 2 or 3 gens left. Sometimes its a killer with 1-2 perks so we get a 4 man escape instead.
Matchmaking seems completely non existant.
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DbD is a decent time passing game when in queue for WoW Classic. Game hasn't been 'fun' for a year at least.
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If you linked your account, no.
For anyone else who needs to link their accounts between platforms, please read this guide from BHVR.
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I love these killers who hard tunnel new players. Kills the interest in DBD then and there and stops them getting invested.





