Zachcjjj
Zachcjjj
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- Zachcjjj
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Comments
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/356494/gen-perks-on-both-sides-should-be-overhauled
No, i dont think more chase oriented would be more fun. I actually like the hide-and-seek playstyle the game was meant to be played in the beginning, which is mostly gone anyway. Removing the rest of it in favor for more chases just make the game more linear and boring.
except getting rid of gen perks doesnt change the remaining sliver of hide and seek like at all in fact hiding around gens and not being seen to then complete them after evading the killer would become stronger if there is no gen slowdown or gen speed up perks
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@Veinslay said:
You might as well stop right there at fix map sizes. Have you seen the new maps they churn out? You think this has any hope of EVER happening?
i mean obviously i agree i dont believe maps will ever be fixed but its a hypothetical conversation
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@Steakdabait said:
That was be a pretty massive killer nerf since most survivor repair speed stuff is pretty bad imo. I would rather perk categories or a perk point system
no that even more anti fun then being able to run 4 slowdown or 4 second chance perks because it takes away choice which is never fun especially in a game that has so many unique perks that make cool builds if you start putting things into categories or having a perk point system you start getting situations where entirely healthy and balanced perks start getting ######### for no reason
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@RaSavage42 said:
Which perks are "healthy"?
idk maybe something like hyperfocus buy itself, definitely resilience seeing it has a good trade off to reward ratio, surge definitely is pretty healthy
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@Adaez said:
Is it the latest one or would you revert some changes to older versions if you could?
snowman event
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3259900#Comment_3259900
It's hooks destroying themselves which causes the problem, not the maps. Literally everything else is the maps' fault. But not this.
bro what are you talking about if its eyrie and there is one hook in the entire corner of a map or midwich with like 3 hooks on the whole bottom or top floor then thats a map problem not a problem with hooks despawning just like getting hard 3 gen'd in the dead dawg gallows isnt a gen problem its a map problem
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@Ghasty said:
I've been using a 240hz monitor since I game and never had problems in any game. But in dbd, I only have 120fps max. And it does not feel smooth. Please any help!
the game is hard locked to 120fps
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3259212#Comment_3259212
Thats just asking killers to bleed survivors out. Which is kinda boring for both sides.
in no way is that asking killers to bleed survivors
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3259212#Comment_3259212
What kind of comparison is that? And if the survivor's death causes the 1 hook in an area to be broken, and the others go down there on purpose so you can't hook them? "Killer's fault" or not, which is extremely faulty logic, the killer just has to accept that they can no longer progress their objective under those conditions?
thats a map problem not a hook problem
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yes it creates deadzones just like breaking pallets does for survivors, hooks are resources and resources should be depleted throughout the game
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@AcelynnBen said:
https://forum.deadbydaylight.com/en/discussion/comment/3256110#Comment_3256110
please stop it....the charts mean nothing in this game
and im gonna use the same thing
26% killrate on nurse...she needs buffs right?
sadako has a high killer rate does that mean she's broken?
nurse had like a 51% wr or something in the new charts where tf is 26% from, 2016?
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@MrHashtagYT said:
I don't really know because on one hand the killer side some killers have really strong powers, addons and perks that just make the survivors DC but one the other hand survivors just bring strong perks to the game, flashlights, toolboxes, med kits etc.
In pubs (with players at a decent lvl) its balanced solely around who brings stronger things but if everyone brings the same lvl things then its balanced around who is better. In comp it depends on the rules/ killer but alot of the time its actually pretty killer sided if its a high tier killer
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@sizzlingmario4 said:
They’re bugged for male survivors.
ok thankyou i thought i was going crazy for a second
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p20 something billy
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sometimes if its just me and someone and the other guy is getting chased ill leave asap for them to get hatch same with if it me and my mate in a duo at gate with someone chased and were both on death hook or something. me personally if i know someone isnt gonna save it makes me more annoyed that they stay when i could get hatch
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@Laurie268 said:
Camaraderie? What did they add?
a little icon when you go near someone hook that has it
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tbh stealth has always been extremely strong thats why hiding has always been the strat against nurse
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billy my beloved :(
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what you do in the match doesnt matter its only if you escape/ get kills (which is sad) but hats how it is
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id recommend trying some customs with some mates itll make you better in real games but otherwise dont worry about winning just practice even with 3200 hours i still just practice alot of games and get better at specific killer powers
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/3042188#Comment_3042188
Good. Maybe the game will finally die and we'll all migrate to VHS or Evil Dead :P
bit odd praying so hard on the games downfall tbh
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@tippy2k2 said:
Honestly, it wouldn't shock me if there was some DBD Fatigue from the players, especially that first week when you see the BP levels drop back down to normal levels and you realize just how little you get every game.
I have no idea if that's the issue but I know my amount of playing significantly dropped once the event was done with.
maybe but even during the event it has been long queues for whatever reason
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@Wondertainment said:
The PTB is going on. There is always a dip in Killers available for the regular game when the regulars are trying the new stuff out.
yeah but i play crossplay on and most people go back to live after like 1 day anyways
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@Objectively_speaking said:
Might just be you my queues are 1 to 5 minutes on average.
depends what region your in tho in oce and i think there is just a lower population in general then something like eu or na
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@MrDardon said:
Maybe that's their way of making Billy viable? Matching him only against newbies.
billy is so much better against decent players atleast they actually loop for you to curve
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@Shaped said:
Maybe you played billy at different time of day?
Or maybe win even more and see if you get better survs.
But matchmaking can be weird sometimes yeah.
im not exaggerating when i say ive played like 300 games maybe 15 of them were against people that didnt play like ai literal bots
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3011422#Comment_3011422
Go to the character info page (F1 on PC, I believe PS4 it's right on the D-Pad and it'd be the same with Xbox, I cannot make out the picture you've provided) and not the actual perk itself. The last I heard, no perks were listed there. I would check myself but it's 1am and I don't feel like booting my pc back up for something I can check tomorrow morning.
you are right no perks are shown for character info on stranger things characters anymore
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@Chadku said:
Remove overheat mechanic, roar and remove the extra second bump penalty
do not ever remove the roar AAARRGGGHHH 4L
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am a billy main and i get basically only positive feedback for curving especially, if anyone ever cries its usually about how they felt i played mean more then the actual curves
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pwyf, hangmans, agi, shadowborn, grim embrace
MoM, OoO, pebble
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anyone that has more then 5 hours playing as nurse can tell you she is the most sleeper 4k every game and that is without addons or even slowdown let alone if you slap on 4 meta perks and range addons or something insanely dumb like that
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@Clockwork_Enigma said:
It makes legitimately no sense. Overzealous is a perk that just released and hasn't even done enough numbers to justify a change, yet you're also not changing Prove Thyself in any capacity despite it clearly showing it's a problem for the game.
Why? Why would you do this?
they're obviously buffing it just like they said not every perk on there is getting nerfed
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sum like that
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@MilManson said:
Because games are meant to be fun, this isn't a big competitive game it's meant to be horror.
Key word being HORROR.
it doesn't have to be competitive it depends on how your mindset is and unfortunately the game isnt scary after 10 hours
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@Veinslay said:
The obvious answer is that most "good" (i use that term loosely because let's face it most survivors are just hard carried by dead hard and iron will) survivors are also complete jerks and #########. It happens constantly that dude dead hards to a pallet that he shouldnt' have been able to make and is then pointing at you and teabagging. or the guys where their team got 1 gen done and dude is noise spamming at the hatch so you can watch him leave. or he's clicking his flashlight non stop then you mindgame him and you're about to down him but nope he gets to E to the pallet. it's a joke. Blows my mind that people can have an ego and taunt while they're playing the actual baby side of the game
i wouldnt take it to serious man people taunt in every game its just how it is sometimes its funny to have a bit of fun and taunt especially if it means the killer commits to you
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@Sepex said:
I'll gladly pass on my lobbies to you brother.
if it means im not 4king with 12 hooks at 4 or 5 gens every game then i will gladly take it
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@Slowpeach said:
Yeah this game is simply not suited to being competitive at all. The map and perk design (on both sides) and how much rng is involved mean it's pointless to take it seriously. You are just leading yourself to frustration. So honestly as a killer at least being matched up with a bunch of tryhards with 3 or 4 of them running the same bored tired perks? You may as well just stand still with most killers/builds for how effective you are.
So you have two choices. Run the boring builds/killers yourself to compete or hope you get matched against weaker opposition so you can actually play the game. There's a lot of ways a killer can 'tone' down the difficulty on the fly if they so choose if they are obviously stronger then the opponent (e.g not use your power) so at least you can salvage some enjoyment. If you are getting crushed though, you are powerless in that game because you didn't equip the 'I want to win' build/killer.
I myself run goofy builds all the time and mostly only kill if achievements/rituals/archives require it in the hopes it keeps my MMR down. It doesn't really work honestly, I'll still come across squads of 3-4 DH/Borrowed time/unbreakable/decisive strike etc. who then proceed to just taunt me all game if I make any attempt to chase them, especially if the map is in their favour. So I've learned the 'stand still defense'. It makes them go away and we all get on with our lives.
but the thing is you dont need to 4k so wouldnt you want more interesting/harder and engaging chases rather then 4king bots?
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@whammigobambam said:
Because the solution to slugging is perks and the news banner before the match didn't indicate that I should bring the perks.
no the solution to slugging is spread out which is what you should be doing 9 times out of 10 as surv anyways
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sure! if you want the game to speedrun dying
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idk its not that hard tbh so what if it takes a couple games to complete atleast its not the unhook people who unhooked you earlier challenge
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@ShinobuSK said:
Depends. Good players like me or good players like much more better than me?
uuhhhmmm both i guess either way you can have fun chases even if you dont win
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@DrDeepwound said:
same here, i start to feel bad downing people who are obviously new.
I know this may sound odd, but I have more fun getting a 2k in a swf match against a good team vs a 4k win with two DCs.
I prefer aggressive swf matches where they play crazy to the same ol spine chill shift w scared survivors.
Gimme 2 flashys and Bubba gonna have some fun, it is almost boring when no one is gonna try to flashlight you. I always play like its a swf when picking up survs, look around, double back.... and sometimes im like, "where are they?" hiding in a corner.... man come get some.
ofc ofc vsing bots is fun sometimes to hit clips or something but vsing them every match is soooo boring
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@TAG said:
Probably because the cracks in the game's balance show up pretty prominently when good players become involved. Factor in the likely wide gap in player skill, and I could see that adding up to an unpleasant time for the weaker player(s).
thats a good point the problem i have with people who complain about vsing people that are god and not having easy wins is that they can never admit that maybe they themselves just arent that good and get rolled by mediocre teams
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@DoritoHead said:
It’s not that I don’t like going against good players. It’s that people at high MMR will use map offerings, predrop and hold W, and use the same 4 perks because those are the safest strategies to not die.
they are always just boosted players that are still easy to kill but i agree that its boring to vs those people
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@Pulsar said:
Because I enjoy being able to not sweat.
Even if I win, I don't have fun because of how stressed I was during the match.
but its not compulsory to win meaning its not compulsory to win just go for chase its the funnest part of the game anyway
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@Nos37 said:
Remove half the pallets from The Game. Make it strong for survivors, not the free win it is now
they shouldnt just straight up get rid of the pallets they should change them for windows so that there is actual skill that goes into looping
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nah up the ante and slippery meat is goated
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oni dredge huntress plague
elodie ace yui
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new map is cool tbh apart from the hitboxes for certain killers
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@Chadku said:
https://forum.deadbydaylight.com/en/discussion/comment/2991777#Comment_2991777
Go to settings and change the look left & right to Q & E. (You can still look with mouse)
By using a button you get a consistent curve.
q e flicks are terrible compared to mouse