Yords
Yords
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- Yords
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Comments
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@BattleCast said:
It actually is very useful. Any less time spent kicking a pallet or vaulting a window can mean the difference between getting a hit and not getting a hit.
Yes, but will it though? There are better, more impactful perks. I think that even PWYF is better to close the distance on survivors.
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Please learn to apply pressure to survivors. It becomes easier to deal with over time.
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Even if they don't fully buff clown, anything is better than what he has now.
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@Hoodied said:
I have 2 different ones
- Playing Old doc for content, was on a swamp map and dropped from the port and saw a hand appear while dropping...Yui's hand...next to some barrels. I just stared at her for a good 30 seconds before going up their and hitting her
- I used dead hard and hit a tree dead on
1) This is my greatest fear as killer lol
2) Try binding DH to middle mouse button so you can still move around better and use DH more effectively and accurately.
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@TheClownIsKing said:
Trying to hide from a Legion using FF.
This one is actually quite common, especially during rank reset.
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@freddymybae said:
COMING BACK TO DEAD BY DAYLIGHT
My condolences
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@Ihatelife said:
Supporting BHVR by buying the skins.
lol
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Who hurt you?
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No, you are not in the wrong here. That guy will be in for a surprise when he gets to higher ranks.
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@seki23 said:
imo not only that but should have the possibility to comeback if u lost conection.
Yeah that would be cool, but we should think about this just in case people can abuse this. Like a toxic SWF pulling their plug on purpose to join back later. I am not sure how this could be abused, but we should definitely make sure it can't be. But yeah, this seems convenient.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1745643#Comment_1745643
I agree. Totally. But the infrastructure of mobile just happens to make unintentional DCs way more common there than on PC or consoles. That was their reasoning to not have bots as high priority for those versions when asked in a Q&A I think.
Ok well that makes sense, but I still think that they should do something on PC other than DC penalties. DC penalties are good, but there needs to be something else to further reduce the impact of a DC.
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@DetailedDetriment said:
The biggest issue with making a yellow mori base-kit would be killers slugging the survivor that was a pain in their ass all game, and then chasing everyone else out to BM the last surv with the mori.
I see what you mean, but this should only work if you actually sacrificed everyone else so you don't get a cheap kill. I edited this in the discussion above.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1743999#Comment_1743999
I guess they are used in case of DCs and not to fill normal lobby’s. Since DCs are way more likely on mobile, it’s a good call to have them implemented there.
DC's happen all the time on PC though as well lol, DBD should definitely have them for Disconnecting players for sure. As well as a sign showing everyone who is a bot.
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Love going against him and playing as him
Super fun to play and viable at high ranks.
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@Mooks said:
They stated a while ago they have no plans bringing the bots to the non-mobile Version. But there have been some code leaks suggesting otherwise.
so.. maybe some day but I wouldn’t count on it for the next chapters, maybe they will talk about it in the 5th year anniversary stream
Good to know
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@GoshJosh said:
Huh? "Impressed"? You're not playing the same version of DbD mobile as I am.
They are frightened to death the moment they get heartbeat (to the point they will let hooked teammates go second stage); fail almost every skill check they get; and simply meander around not sure what they should really prioritize.
I'll take my chances alone not having my location revealed and actions set back.
What I mean by that is they are better than the average inexperienced survivor. Never have I seen them underperforming constantly btw. And wouldn't you agree that it would be much better than a teammate who DC's and leaves you for dead? Especially at the start, if someone rage quits then the whole game is ruined for both sides. Even a badly controlled AI could do better than a rank 21 dwight.
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@Emeal said:
What is the point anyway? When you got the chance to use it the game is already over.
Exactly, so why not murder the last survivor with your own hands just because? It is not like it will affect gameplay. Maybe get a BP boost for killing everyone.
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Feetus (victor) Yeetus (throwing victor) deletus (kicking victor)
The FYD
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Well I don't mean to be rude, but this is definitely not what he needs lol his snares would be even more OP with this. I feel like a few changes to his base kit are necessary. Even so, his power is fine right now. There are other killers that should be looked at as of this moment.
Pre throw pallets when you are about to fall asleep or are asleep if he is using snares.
Always wake up whenever you can, sucks sometimes but is the ultimate counter to him because doing this robs him of his chasing potential.
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I don't understand why Freddy is complained about since he is pretty counter able; people seem to despise deathslinger more than anyone.
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Yes, at least revert the weird movement changes. That would be great.
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Sometime today :)
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Demo, pig, legion
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Deathslinger to play against
He is fun to play as tho
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Man, ever since they changed his movement, I have not been able to land the easiest chainsaws. It is so clunky and weird. Even OhTofu stopped playing him all the time because of it.
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lol
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any killer with 5 stacks of devour hope
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They can only upset you as much as you let them.
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I am not sure about this one, it looks like it just ran out of time.
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Just remember to use the first blink to close the distance, and the second to secure a hit.
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Pyramid head, his terror radius music is awesome. Same for his lobby music, I love the feeling you get when you listen to it.
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@DankestOfSouls said:
Pretty sure I remembered Mathieu (sorry for potentially misspelling) in one of the livestreams saying there next original killer is one of the coolest he's seen in a long time to and this is looking to be original so we could be in for something fun here!
good to know
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Agreed, along with kindred you have all the information you need.
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@Mooks said:
We don’t know what ‚big‘ in this context would mean though!
i mean, lore wise I wouldn’t expect something bigger than Descend Beyond (Blight and Felix got plenty lore with Entity etc)
so maybe it does mean 2 survivors, new survivor item (I hope).. don’t know what else ‚big‘ could mean here?
Who knows honestly? I just hope it will include some balance changes.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1734821#Comment_1734821
Yeah they did (OP stated this too)
it was definitely a Fog whisperer though, so nothing set to stone.
K thx, noted
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@AChaoticKiller said:
because it is not needed as a base kit feature, yes the perk is nice but it isn't needed at all for solo players.
this is coming from a solo player at high rank you just need good teammates
As a constant rank one player on both sides, I frequently play with babies who can't last more than 30 secs in a chase. Kindred is a must have in solo queue. Also, I too believe that kindred should not be base-kit.
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Just don't get downed :)
But seriously, if you are getting tunneled to death go ahead and use pallets more freely if you must. Do whatever you can to make sure everyone else escapes without the fear of wasting pallets.
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@StibbityStabbity said:
I think the idea is that the person intentionally puts themselves into second hook stage just to spite their team mate for trying to get them off the hook. In a way, it's toxic, because that team mate just braved getting to the person on the hook, dropping a gen or whatever else to try and help them get some extra play time out of the match, just for the hooked person to say "Nah dude, screw your attempt, I'm going to set myself for dead-on-hook".
Imagine going out of your way to get a kid strawberry ice cream at a party because they REALLY wanted some, and you run all over looking for it. You find, bring it back, and the kid throws it on the ground. You'd be a bit upset. That's what other players are feeling right now.
Apparently this came from some kind of meme or something, I dunno, but I can understand the frustration of it. I wouldn't personally dwell too much on it, but I can certainly understand the cause for upset.
I can see what you mean, but very few people do this and end up going into second stage because of it. That is the thing I try to avoid.
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The breakable walls are a bit unnecessary in certain spots. Love the new graphics tho.
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With or without their powers? If so, legion, spirit, and hag would be taken down easily.
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@Phaeris said:
FIngers crossed to buff my Clown!
He is actually next up for a rework.
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@ALostPuppy said:
Just a reminder to be very careful about getting excited about a new chapter. We don't know what bugs are gonna be released with it yet so it's probably best to go in with almost no expectations. It's fine that you're excited for it but you should also try and keep yourself from being too disappointed if it doesn't turn out that well.
lol I am well aware and prepared for it.
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The changed undying looks interesting, could become part of a really strong slugging build or make you get more value out of your slugs in general.
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@heavendog said:
Idk how tf people get to rank 1 dude. I've gotten to purple once, and I'd say I'm decent at the game
I know what you mean because I used to be there, it just takes consistency (not really skill right now). Just play well getting at least 1 1/2 gens done, decent chases, and at least one unhook as much as you can to get to rank one.
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@Star99er said:
A lot of people are thinking it’s either the Witch from Left 4 Dead or the Wendigo from Until Dawn. New killer sounds and looks like it could be the Witch.
I don't think so, apparently some dev said "It's going to be the biggest original chapter" meaning no licensed characters.
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you aren't the only one who is surprised by this, use the map marker during rank reset and all the newbies will be so struck with awe lol
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@Jawd96z said:
There can be 2 survivors. You’re hooked, you get unhooked and then the other guy goes down and dies when hooked. Killer finds you:
with suggested change - you die. No chance to survive.
Currently - Possibly survive with unbreakable / soul guard Combo on. Maybe you have DS too and you get picked up, a chance to escape.
with the suggested change it removes ANY counterplay at the end of the game.
You would be dead regardless of the mori though. No sane killer would pick you up if you were the last one with DS still active, the killer would just wait out the DS and if you use unbreakable with soul guard that may work. However, the odds of this happening are very slim. Also, the only real counter play would be to somehow safely find the hatch if the killer is chasing you, hitting a DS skillcheck or using unbreakable is not counter play.
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@Malum_Midnight said:
I might need a refresher: PGTW? I don’t hear that acronym too often
Pop goes the weasel
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@Mew said:
https://forum.deadbydaylight.com/en/discussion/comment/1732735#Comment_1732735
i was being chased everytime i fell off something
Make sure you read the whole description, if nothing works go ahead and submit a bug report.
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Pretty sure you have to be in a chase for this one to work.