Yords
Yords
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- Yords
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I literally got wasted earlier when playing Wraith, only got 1 kill. They played very well against my cloak, and they weren't even a SWF. It really isn't that hard, at least against a Wraith running no addons.
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@POLBOY said:
https://forum.deadbydaylight.com/en/discussion/comment/2212255#Comment_2212255
I agree, but when a whole perk slot can be vanished from existence, it would be fair and balanced if that perk was significantly more impactfull and simply speaking ,,stronger" and other perks.
That is just a temporary solution though. The better thing to do would just be to rework totems.
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Well if they switch last second to using keys or all flashlights that lets you know that it is a SWF and a pretty lame thing to do once you have committed to using a killer like myers with no addons.
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We know no one has said that because it isn't.
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Nothing should be OP.
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that's quick maffs
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Well technically, the only real toxic thing is what you say in the endgame chat. Anything in game is just annoying or little things people can do to try and upset people, but it won't work against anyone who is good.
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@Aven_Fallen said:
Bug-wise, the "earlier" Chapters of the year were quite fine. It gets really messy when it comes to the end of the year, so I guess, the RE-Chapter will be quite bug-free or at least there will not be any major Bugs.
I really hope so, I don't want a repeat of the Binding of Kin.
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Play spirit
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Playing the game
how you wantgets you flamed by 11 year olds. -
Of course people will, players already hate every killer for their own reasons.
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@[Deleted User] said:
That's almost 1000 days of pure DBD. Considering the game has a bit less than 5 years of released (1825 days), that averages around 13 hours a day playing.
#########?
And yet the people who get upset at me tell me I have no life
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No, she is good because if you play her for an extended time you will see why.
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Not nearly as bad as everyone would like you to believe.
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He is still hella buggy what are you on about?
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And just where did you get this claim
Slugging is pressure. Map pressure is the ability for the killer to force survivors off of generators. Slugging a survivor prevents them from doing so and require another survivor to pick them up, it is most definitely pressure. And no, slugging all 4 survivors is not meta, it almost never happens.
Never said anything about tunneling relating to skill. And the killer only has to deal with is killing survivors, so why should tunneling be fixed?
You can't really punish only the few killers who do use these strategies to upset people because you would then punish the people who do it unintentionally. You can't punish them separately.
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@DwightFairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/2209500#Comment_2209500
I think baby survivors are going to throw every pallet down regardless of if they have the perk or not
And now they will be rewarded for doing so, creating some pretty unhealthy gameplay. It would be a perk more hated than self care.
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@RyRapsYT said:
I think it is fine atm.
It is literally garbage.
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2209500#Comment_2209500
It's an exhaustion perk. That can be applied to all the others.
The difference is that all the other exhaustion perks don't require survivors to drop a pallet.
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Yeah and have every baby survivor waste every pallet on the maps? No thank you.
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@Grandpa_Crack_Pipe said:
The best and only reliable counterplay to the Spirit is playing against a bad spirit.
If you aren't, God have mercy on your soul.
Even then you aren't countering her, she is just making mistakes.
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@Tactrix said:
https://forum.deadbydaylight.com/en/discussion/comment/2209274#Comment_2209274
And as I've said before something being valid doesn't mean it's a good tactic. Those "valid tactics" are toxic by design, as such they should be removed from the game, they don't make the game better for anyone, at best they work as a way to make the game a miserable experience. Because out of all of those tactics not a single one is designed to provide pressure, all they're designed to do is to prolong the game by making everyone spend much more time than they need to. And I'll address them all one by one to show you.
Slugging - literally designed for no other reason than to slow the progression of the game down, while you're slugged you can't do anything as a survivor but SLOWLY die. Short of someone saving you or a perk getting you up that is the singular purpose for it on the survivor side. For killers it's a tactic that simply lets them pick off survivors 1 by 1 until they can cheaply win the game. It's not fun at all, and by the way, as a killer if you lose a slugged survivor and you don't have a perk that picks up aura's you're going to spend an extra 3+ minutes in the game waiting for them to die.
Tunneling - yet another cheap tactic with no discernable design in mind other than to make the game a pure misery, who the hell wants to be tunneled off a hook to death? You can't seriously sit there and tell me "this is a valid tactic" because all it is, is a cheap ass way to get a kill. It requires 0 skill, you literally wait the 2 seconds it takes for a survivor to be unhooked then smack em again. Short of BT or DS that's a second and death hook. And for what? Was it fun for you? For the survivor? No, it's just a garbage way to play.
Camping - This one someone said correctly, if you camp someone most of the time you'll lose the game because they'll just gen rush you. But the fact of the matter is that this shouldn't even be in the game, because it's designed purely to waste time and make the experience suck. For the survivor it sucks for obvious reason but as a killer I can't remember EVER wanting to sit next to a hook because it was a "good idea" or a "valid tactics". It's a disgusting tactic that exists purely for people who want to play like #########. And for no other reason at all.
I find it hard to believe that the devs intentionally made these mechanics to be considered "toxic". I don't think you realize how much this would change the game, for the worse, as killers would literally be helpless in some situations. You would have even less killer players. On average, your usual match of DBD is about 10 minutes. Being slugged for 4 or camped for 2 takes less time than the actual match, so no it does not make everyone spend more time than they normally would in a match. They may not be designed to provide pressure, but they can most certainly provide it when used at the right times.
Slugging - I thought you just said that none of these were designed to provide pressure, having an immobilized and useless survivor crawling on the ground IS pressure. And the killer cannot just go about slugging all willy-nilly, if they are going to slug, they will slug only one survivor. And this is in favor of the survivors since the killer misses out on a hook state. And no, the killer can't just easily slug every survivor unless they are playing nurse with all of the good slugging perks.
Tunneling - Actually I can, I can tell you it is a valid tactic because it is. If it wasn't, then it would be bannable, but guess what? It isn't. You know what else doesn't take skill? Holding m1 on gens. Tunneling and "gen rushing" are just both sides working towards their only objective in the game. They should not be punished or reworked, at least not now, because they are part of the game and valid strategies. It may be a "garbage" way to play, but it is a valid tactic available.
Camping - It shouldn't be in the game, true, but all of these strategies are. Unless the game is reworked from the ground up however, you cannot get rid of these without creating huge consequences, more in favor of the survivors. And like I have said, camping, in fact none of these strategies, are only for upsetting people.
It sounds like you just want to shame people for using these tactics, while some do use them to upset people, there are a lot of times when killers doesn't use these strategies to intentionally upset people.
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- That would nerf all killers since you would always get little pressure out of hooking survivors. This would be especially bad for non-mobile killers.
- That would mostly reward survivors for not playing well, it would also nerf killers across the board.
- That would immediately get rid of several perks for both sides and there wouldn't really be a good enough reason to.
As said before, these are valid tactics and strategies that should not be punished. Just because it isn't fun doesn't mean it should be nerfed, especially when they are bad strategies most of the time to begin with, and they are not toxic most of the time.
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That would inadvertently nerf all hex perks except for haunted.
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I sort of disagree with not using ruin on pp head. He in my opinion works quite well with that and tinkerer. The number of times I have gotten POTD hits through walls while giving survivors no warning that I am coming is both hella satisfying and rewarding. If paired with ruin, that is a free gen that you have just protected from being finished for a long while.
My personal go to build for him is tinkerer, ruin, undying, and discordance. They have pretty good synergy and I personally enjoy it since it is still somewhat reliable even without the hex perks.
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@Sweet_Potato said:
I had a game against a wraith 5 minutes ago. This guy had 40 hours in dbd and was rank 1 killer already.
It shows pretty well how braindead easy playing wraith right now is. Literally the new Freddy.
I guarantee you that was just a smurf account.
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I mean I guess, it wouldn't really help because you still don't know where she is when phasing.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2207945#Comment_2207945
honestly 2 me ive never considered ds an anti tunneling perk, if a killer wants to tunnel ds will not stop them
Then to what length should an anti-tunnel perk do if not what it already accomplishes? If you buffed it, it would be old DS all over again. And tunneling is a strategy, and it's not even that good of a strategy most of the time either.
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Spirit, Freddy, and Legion in that order.
And while that happens buff trapper.
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@Pinklotus said:
What would be so wrong about controlling a toxic environment? Nothing. There's nothing wrong with controlling a toxic environment. There needs to be limits, and there really aren't any. DS and BT are timed, they do not help if you're being chased long enough.
Tunneling is not always toxic.
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DS still works against tunneling, and BT most certainly helps.
You cannot punish a killer for working towards their only objective, even though it can be scummy.
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Makes sense to wish death upon another human being (same as you) because of how they played in a video game.
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Your idea is to allow survivors to trap the Trapper? The buffs still don't seem good enough either.
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Since people seem to be crying about Wraith again.
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@TicTac said:
You can turn 90 degree without swinging and then 90 degree with the swing. So together its 180 degree.
ok thx
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I disagree, we need more balanced maps. Then we can start getting new ones.
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Dropping pallets when I think the killer is going to swing but they just... leave?
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I think that would still allow survivors to use it, I mean they can still just dead hard when you get close and even sit close to a window or pallet to use it.
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Yeah I had a similar situation with a live streamer who thought I was hacking as Oni because I got my power too fast, even though I hit two survivors at the start of the game and got the rest of the blood from one. I told him that I got my power fast (without addons) because I got two early hits from a meg and jake while getting extra orbs from meg, and when I told him "do you understand how his power works?" and he responded with "dude I own Oni" and then when I told him how the power works he was like "no it doesn't, (insult)". There was another person in chat too who was like "bruh i have been playing since release, you were cheating". I guess his vape was finally starting to affect him.
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2206737#Comment_2206737
You have absolutely no room to talk when SWF is dominating this ######### game and making killers look like a joke.
Corrupt? WE NEED THAT BECAUSE GEN SPEEDS ARE RIDICULOUS.
Ruin? WE NEED THAT BECAUSE GEN SPEEDS ARE RIDICULOUS.
Pop? WE NEED THAT BECAUSE GEN SPEEDS ARE RIDICULOUS + DEFAULT KICKING DOES LITERALLY NOTHING
Tinkerer? WE NEED THAT BECAUSE GEN SPEEDS ARE RIDICULOUS.
bbq? just hide in a ######### locker.
If you hate SWF so much, then why not play nurse or spirit?
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BT activates no matter what.
Adrenaline activates when all gens are done.
DS activates every time you are unhooked.
Dead hard activates when you are injured.
Those sound pretty consistent wouldn't you say?
Also, killers running ruin + undying will only have 2 perks for the rest of the game if they are cleansed. You can't really get rid of survivor perks that easily.
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If anyone needs a face rework, it is quentin the goblin.
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I would balance the maps and rework all killers to be at least A tier and with fun counterplay. Then I would balance perks if necessary.
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@thefallenloser said:
Can make our your name there, but the text is a bit too small there (why is their facecam on the main view?????????).
But yeah, this is a new type of either bug or hack, other people can have their names appear as something else, though I'm not privy to the methods used to attain this.
Makes sense, I mean people have had their profiles disguised as other people's before.
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@bjorksnas said:
Should have checked the steam profiles for name history since what might of happened is one of them knows how to see the steam accounts of all players in the lobby with steam wizardry and set their name to yours to call out the killers steam name in advance, why they do this is unknown or if this is an actual exploit or hack instead of just applied knowledge of using steam services
Darn, I didn't know. It is probably a hack and it is worrisome because it could be the one cheater I played against a few months ago.
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2205961#Comment_2205961
😂Why does it have to be so restrictive?
Because ####
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@CoalTower said:
It censored a ######### name. I'm done.
Yun ###
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@Pulsar said:
To quote an interaction I had yesterday.
"Gg :D"
"Trash tunneling ######### tryhard."
"Yeah, I tried to win. Didn't you?"
Gonna steal that comment lol
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@Rullisi said:
Spirit has more counter play than nurse
*Nurse has more counterplay than spirit
Mainly because spirit has no counterpay lol
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@[Deleted User] said:
calling someone a tryhard is just letting them know that you are frustratingly good.
or telling them that playing stridor regression spirit and slugging for the 4K when someone DC'ed at the start of the match is both senseless and skilless
If you are playing spirit you aren't really trying that hard lol