Yatol
Yatol
About
- Username
- Yatol
- Joined
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Comments
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I'm not against the idea but for some of the killers there needs to be a drawback (the faster ones and the one that can insta down)
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object is only broken in SWF, the funny thing is even Almo hates OoO.
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@SocialDistomancy said:
https://forum.deadbydaylight.com/en/discussion/comment/1900817#Comment_1900817
to quote Clerks 2 from a certain scene, "you can't taste racism". if I know they'll carry me I'll still play. beats dudes dancing around the killer and being only able to get 2 or 3 gens before it's hatch time or they run the killer to me then watch me get camped. Once I started playing only survivor I noticed I started complaining a lot more ironically.
Yea except its just edgelords who are going to grief. why would someone randomly say "N*gger" for no reason?
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The Legion bug made me a bordeline survivor main
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racism in lobby chat? dodge
asking me to hurry up? most likely a noob, dodge
3 keys? dodge
name implying they might throw? dodge
name implying they like to bully? dodge
asking everyone to do x in chat? dodge
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it doesn't have to be an option, if you have cosplays disabled console players should be able to play with each other like how Microsoft store and steam users match with each other.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1895341#Comment_1895341
Could you name survivor perks that have downsides or risks for their reward, please?
I'm gonna get off topic and say this game needs more of these perks, right now there's no Mither, Babysitter, OoO, autodidact for the people and Mettle of man.
Perks should have either been strong perks with significant downsides or weak perk with small effect but its too late for that.game needs more risky perks. -
With the current queu times can the game even handle it?
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@Saltjar34 said:
https://forum.deadbydaylight.com/en/discussion/221418/nightmare-nerf-idea
So a question : What idea do you have with Freddy's dream projection? It gives a lot of map pressure and with Tinkerer it's pretty broken. I have a suggestion, make it so he can only teleport to generators he kicked last. It makes Pop+Surveillance good but not as oppressive as current Tinkerer Freddy
For now I just gave the idea nerf that affect every Freddy kit but I don't disagree with the idea that his teleport could be more restricted.
@immortalls96 said:
I mean if you wanna kill the character go for it I guess
This nerf forces the killer to be more aggressive to make the most out of his passive.
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i only know Almo's twitch channel https://www.twitch.tv/almo2001
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why did this thread get necro'd the combo got nerfed
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@CountVampyr said:
This is a very old post. Do people still feel the same way? Because in my experience some killers have gotten so adept at using this perk that they can nail your position with pin point accuracy. Ergo, I do think some sort of counter perk is in order. What say you?
yes
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@hazzzard said:
Whoever designed DC penalty for Dead by Daylight didn't consider facts about the game.
- The game isn't optimized for console. Not everyone is able to afford NASA PC to run this game flawlessly. My friend and I had issue with the blue screen error on PlayStation. It resulted in us being banned from queuing.
- The game isn't balanced. Sometimes I don't feel like going against a killer with busted addons so I'm gonna DC. Same situation when I'm playing killer against SWF that communicates and they are negating my perks! Using stealth killers on open maps is pointless.
- For some reason sometimes when killer DCs I would get penalized for no reason. This doesn't happen that often but it's still affecting me.
- People are killing themselves on the first hook to avoid penalty. You stated DCing is harming remaining players but how is suicide on the hook isn't doing the same?
Conclusion: Your DC penalty shouldn't accumulate more than an hour. Getting people banned for 24 hours is ridiculous. Everyone DCs once in awhile but stacking banns is just wrong and you're harming matchmaking pool.
- understandable
- you take the loss, if you refuse to play the match you queued for that's on you
- if it happens to you it needs to be fixed.
- the problem is how the game going make the difference between someone trying their luck and screwing up the mashing and a suicide
conclusion: if you dc so much that you get 24 hours that's on you (you have to dc a lot to get there to begin with), and because of your second point you admitted not all your dc are legitimate.
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because of statistics, the problem with said statistics is that they might not take into account how easier than killer it is to get to red rank as survivors and the unbalance matchmaking. I faced a rank 2 myers when i was green rank (solo).
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i don't think the horor aspect is removed due to perks, i think its more playing in comms that remove the horror aspect. Same reason horor games are less scary when you watch someone else play.
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@Endorb said:
You don't lose the points if you drop rank, they said it'll give you points for the highest rank you got through the whole season [even if it's not your final rank]
so similar to rainbow 6 siege, thats pretty cool.
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The game shouldn't give you slap on the wrist for being a deadweight to your team. the game expect you to perform better as your rank goes up. The emblem system might be flawed but it gets at least this right.
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DS: deactivate when healing, repairing a gen or going in a locker. DS duration is paused if chased by the killer
Dead Hard: its fine the way it is, only op due to how the game is structured.
unbreakable: fine the way it is, its only op due to how DS works right now
Adrenaline : eeeeeh, its fine the way it is. Maybe you don't heal if you're hooked I guess.
Kindred: don't ######### touch it
Sprint burst: fine the way it is, its only OP due to the way exhaustion works
Killer perks i don't see what could be changed since they already changed Undying. Well if consider BBC a meta perk, maybe just have the perk show up when its active.
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nah a good fix would be you lose protection if you heal or repair gen. At that point i would be fine if DS would be longer.
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Pyramid head doesn't need undying he was just fine before blight release.
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@WishIcouldmain said:
I think it's current effect is fine. The only change I would like is a way to gain tokens back.
how about safe unhooking survivors? its limited, it encourage helping your team and by putting a safe unhook restriction you can't bindly unhook a surv
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no its not just you, it was grindy as #########, I couldn't even get halfway trough because playing the game was starting to become a chore. They said they will ad alternative way to earn progress.
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once they drop the MMR update it will be easier to use statistic for balance
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this is not the killer being op, this is the survivor greeding a gen. I get that nurse can be unfun to face but you can't just go full autopilot and then get upset that you got punished
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/1865951#Comment_1865951
It does that sometimes, if you create a thread from General it won't appear in the dropdown list and default to somewhere else. Bizarre
sometimes Mandy will put thread the mod staff feels fit in another section
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i have 0 problem with new clown, they said you can play like he was before and not use the tonic, while their example of bait antidote was bad because the surv would just drop the pallet and take the speed boost, baiting can work.
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technician then I stopped using it, but that was before they buffed.
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unless its adding an ingame voice chat (more toxicity yay) its impossible to close that gap. OoO can be a meme/suicide perk unless its put in some off meta build. But in SWF group its a strong perk that allows all survivor to know what you are doing because of communication.
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I dodge match if I think they are not going to be fun regardless of if I'm player or survivor. Your answer to "wouldn't you doge a lobby where?" is no except for others its yes. you don't need to learn to play against everyone, you never did you never will. The only people that need to learn to play against everyone are those who's goals require to play against everyone. the amount of justified reasons to dodge are not decided by you. If you want less killers to lobby dodge, play killer and don't lobby dodge.
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i wont lie the first time i head that scream, i tough it belonged to victor.
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Deja Vu
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did they fix the bug yet?
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they addressed this today
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it was just a joke
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@xEcoLog1cDuk3Xx said:
https://forum.deadbydaylight.com/en/discussion/comment/1859847#Comment_1859847
Tell me where I said "I'm biased toward killer" in my original post, I asked if anyone (Survivor mains) have a counter-argument to undoubtedly the strongest combo in the game which is DS+Unbreakable. Comparing Ruin+Undying with DS+Unbreakable (even though one combo is clearly stronger than the other) and then saying "Only bad killers need it" is not a valid statement to justify Undying's nerf.
Also, I like how you're arguing about RNG odds that are 50/50.
Next time if you're going to take my 2 posts out of context and bait me down a rabbit hole, at least provide evidence to back up your claim and not put words that I didn't say in my mouth.
Thanks (:
out of context? what? i said you are bias, i never specified killer (there are other types of bias). This proves you have a us vs them mentality, now i think you are a bias killer main
you said "Any Survivor mains on the forums want to insert a non-existing counter argument" implying you don't think survivors have any
what where this "only bad killers need it" comes from I said it ruined the experience of most survivors while the best SWF could deal with it. I never mentioned killer skill.
the RNG is not as simple as 50/50 some maps have nasty spawns for totems while other maps have garbo spawn for totems
evidence? of what? that you're smug? just need to point to your posts, even the one I'm replying to does
that you're bias? you assume that the perk got nerfed for a dumb reason and your us vs them mentality
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@xEcoLog1cDuk3Xx said:
https://forum.deadbydaylight.com/en/discussion/comment/1859479#Comment_1859479
Yes, I'm just a veteran player who played the game for 4+ years and is tired of 1 side getting special treatment over the other because of priorities. That's the issue.
Bro, what a joke of a response. We all know the reason why Undying is getting nerfed, it's for a dumb reason.
you don't even deny that you're bias and your response is just more smug
the reason because it got nerfed is because the RNG could create a ######### experience for most survivors while the top 1% of swf could deal with it just fine, the only dumb thing is the favoritism.
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@xEcoLog1cDuk3Xx said:
*Yawns* Any Survivor mains on the forums want to insert a non-existing counter argument on why Ruin+Undying was more OP than DS+Unbreakable?
glad to see the typical smug attitude of bias players is consistent with this community
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@Zeus said:
https://forum.deadbydaylight.com/en/discussion/comment/1858893#Comment_1858893
The first hex totem you break will always be undying.
i am actually 100% fine with this change, the old undying was pretty unfun to deal with
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what is the change?
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@xI_Fabi_Ix said:
https://forum.deadbydaylight.com/en/discussion/comment/1847476#Comment_1847476
If you hate grinding, stop playing or stop complaining about it. Cry to the devs, but don't ruin gameplay for any normal person.
ruin the gameplay? ruining the gameplay is the killer perma sluging you to death. You are doing the same thing you would be doing if the killer wasn't farming.
stop complaining? im not complaining im using the solution that's available to me.
cry to the dev? what will that accomplish?
stop playing? why dont you, you're the one thats complaining.
normal person? do you unironically think that killers who farm do it every game?( i almost never farm as killer, i did it a total of 5 times)
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The grind for this game is painful, if you hate farming, jsut do objective and leave
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the only thing Legion needs is to be fixed, i refuse to play them with the current bug.
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they already nerfed it
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we already have it, its "closing hatch"
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a guess a decent compromise would be limiting swf to duo or giving the killer bonus BP for playing an SWF , otherwise just a indication in lobby thats there's an swf but that would make lobby dodge more common.
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only the survivor who brought the key may escape, after the survivor uses the key the hatch close behind them, unless there is only one other survivor left. If not all the gens have been completed after someone uses a key, the doors power up.
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The Hag
flashlight to destroy her traps, and crouch to avoid triggering them,
Gunslinger
break line of sight as much as you can, bait the shots , early pallet drops.
PH
crouch to avoid triggering the curse, you can hear it when he plants his sword and you have a split second to dodge the long range slash
Stridor Spirit
remember that spirit cannot see you and cannot vault when using her power
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because of how chase work in the game, you can lose "chase" status and just spam the perk.
ya lol
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it would be too strong then.
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there's a very simple fix to DS
If you repair a gen, no DS
you get into a locker, no DS
you unhook, no ds
in exchange DS last longer or does not expire while in the killer terror radius
If some surv wont do gen, that's on the survivor not the perk.