XDgamer018
XDgamer018
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- XDgamer018
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@Gastongard said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4004739#Comment_4004739
yeah im not saying the opposite, there is no middle ground for bhvr, either they go to one extreme or to the other, never the sweet spot.
their name is perfect for it tho "behaviour"… yup they for sure create interesting behaviours…
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@Coffeecrashing said:
Fragrant tuft of hair is such a low rarity, that killers can easily bring it to any game. Do people think the new Myers dash (which is still really clunky to use), will perform better than just having a really good normal lunge on exposed survivors?
the dash is simply too short with the amounts of slowdown it gives… its like saying you have to charge up sprint burst before after you press the button…
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@Gastongard said:
man, this game is so deppresing from the survivor side, having a lot of people dcing in matches lately, now we get this patch with so many nerf no one asked, and useless buffs for omega meh perks, and a ghoul 2.0 with so little counterplay from the surv side.
m1 killers arent much better with the amount of pallets maps got now. (ig BHVR invested in home depot…)
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@Rudjohns said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3870492#Comment_3870492
Every map has god pallets, its not exclusive to RPD
Most of the pallets and vaults are weak
Break pallets and the map is a deadzone
Indoor maps are killer sided by default
Gen spread is atrocious
The only reason RPD can be considered "survivor sided" is if:
-The team is a SWF (but SWF is already strong in any map)
-The survivors are smart and complete the right gens first (lobby, any gen towards the center) and leave the corner gens for last
-They luckily brought strong perks for the map, such as Balance Landing, Reassurance, Stake Out, Kindred + Open Handed etcso lerys is killer sided? got it…
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@Rickprado said:
Lets pray they reconsidered the idea of making Frank Stone a trapper skin and made CoFS into a whole chapter.
it really deserves it. Sure the game sold bad but at the same time we got houndmaster…. and since BHVR owns TCoFS it would be an original chapter…
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I REALLY hope they went back on it we need the champion as its own killer not a stupid skin for trapper of all killers... (if anything spirit wouod be a better fit)
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@Straker said:
The Myers changes are great. The slaughtering strike was altered and is like a coup lunge now. Controller players can relax because can confirm they fixed it and it feels good. They buffed the pursuer mode so all his actions like vaulting, lunge, and pallet breaking are 20% faster. The evil incarnate activation is faster and smoother too.
Nothing about him feels like Oni or Blight.
I personnaly dislike the duration nerf especially since it still has a startup slowdown
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why is scratched mirror an iridecent??? this makes no sense i would rather have the iri be reworked into it breaking the pallet and still charging through and keeping scratched mirror very rare tier. Please revert this change…
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Ig its a good perk with resi when using invocations (like weaving spider)
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@DeBecker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4004056#Comment_4004056
how can you weaponize having no collision and being unable to do anything to stay immune? i am curious.
Basically it still counted the survivor as having a hitbox. Meaning they can go inside the killers model to force an m1 onto them (because they didnt remove m1 collision from the collision removal for some reason... they can also still drop pallets etc
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@DeBecker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4003908#Comment_4003908
Survivors didnt turn anything into a weapon. Stop telling obvious lies. Get some arguments, but wait, you dont have any to begin with.
So someone gaining complete immunity till another survivor is hooked isnt able to be "weaponized"? Or gens are completely blocked wich auto loses you the game. Worst of all you didnt even need to tunnel for this its oh whoops ig i killed the sable that was on death hook after she ran into me ig im punished now...
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@bleep275 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4003933#Comment_4003933
I never noticed it or had issues with it. And im a ghostface main that runs perks specifically for jumpscares.
Yamaoka is simply too big for slow m1 killers like ghostface
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There are a few chapters i want
#1: Art the clown
#2: Jurassic park/world
#3: TCOFS (AS A CHAPTER NOT A SKIN FOR TRAPPER BHVR)
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@bleep275 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4002858#Comment_4002858
Map offerings are completely useless and that is an understatement. idk why they nerfed em so hard when there was an offering that canceled map offerings.
Because being forced to counter lop sided maps was dumb (imo) good example would be a yamaoka offering when playing as ghostface
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@ReverseVelocity said:
As long as you keep running away from the guard, it's practically impossible for them to catch up to you. They follow your path basically directly, so as long as you don't double back you should be fine.
Once the horn sounds, you can run into the flag, it'll get rid of the Guard and give you a boost of speed and endurance for a short time. You should also see the aura of the flag iirc.
However, keep in mind that there are multiple factors that can influence the time it takes for the horn to sound:
- Being chased by the Jailer will cause the Horn to sound after 10 seconds, instead of 5 (by default).
- The length of the path drawn can increase the time it takes by up to 2x. So if the Knight is far away, the flag takes longer to materialise.
- The Sharpened Mount addon increases this time by a further 15% if it is equipped.
So the time can vary wildly. If the Knight draws a short path and uses either Carnifex or Assassin, then the flag will appear after 5 seconds. If the Knight draws a very long path with the Jailer, then it'll take 20 seconds.
However, like I said, as long as you keep running away, the Guards cannot catch you by themselves. You either have to accidentally run back into them, or the Knight can chase you in tandem in order to try and force a hit.
If you're being solo chased by a Guard, running around a wall in the same direction for a while until the Horn sounds, and then making your way to the flag is the tactic to use.
the only one you have to be "carefull" with is the assassin since hes the fastes so your best tactic there would be a T&L tile since the guard ai does NOT like windows
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4003017#Comment_4003017
Well they already are using them with shaders, so I guess I have to be okay with it.
Comparing discord to cheating is wild though. Games are built with with the knowledge of discord in mind. If discord suddenly disappeared, the game would likely die, and KRs would go through the roof.
i myself use shaders for brightness and saturation of the red/orange colors simply so i can spot scratch marks more easily due to my bad eyesight. For some of us simple gamma changes isnt enough without shaders toba landing and coldwind is borderline unplayable
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4002975#Comment_4002975
It’s Endgame collapse. All bets are off. Anything goes. Her birds in my opinion should absolutely work.
no no survivors should always be garuanteed a chance but the killers not allowed a last minute kill in egc!
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@Shinkiro said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4002850#Comment_4002850
For all the moaning about how the game should be super casual and non competitive people sure do seem obsessive over their escape rates and hidden MMR when the brackets are so wide it doesnt even matter for 99% of people anyway.
I'll go down and die for someone that contributed well for the team if they're on death hook, and trade so they escape, even more so if they practically carried the rest of the team with me. I play to win and even i don't really care about my escape rate all that much. Chases are the only fun part of survivor, chase me, tunnel me (i will waste your time gladly) i dont care, its way more fun than boring m1 simulator.
Survivor is just way more chill than killer tbh.
It's harder to do the same kind of stuff as killer (unless you've basically already won) because it can severely impact the game for you due to the time crunch nature of being the one vs the four and the nature of being at a huge disadvantage at the start and survivor objectives being way more time efficient than the killers (if survivors last more than 5s in chase). Its much easier being "nice" as survivor as there are others to pick up the slack in the match. You basically have to go into a game expecting to go against good survivors because if you don't you'll lose by the time to realise how efficient they are.
Plus it just makes a really boring game as killer tbh when you actively have to avoid playing your objective.
And as a player of both sides (currently highest playtime on survivor on dbd stats), my general observation is survivors do alot more to cause the stuff that gets moaned about more than the killers do honestly. Im sure some people on here won't like that.
im also yet to see mercy from survivors while ive given hatch multitude of times.
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@SoGo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4002851#Comment_4002851
I mean his uniqueness and charm was butchered.
Idc that he is stronger, I bought Michael Myers, not a discount Oni.
how so? the only thing that "changed" was that he now got a toggle wich is more thematic and a lunge that can break pallet wich to me symbolizes his unstoppable feeling.
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myers didnt get butchered tho? like 90% of it is a straight up buff.
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yeah map rotation seems abit wack the maps above and sometimes a nostromo or a coldwind map. i havent seen rpd in a few days
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@THE_Crazy_Hyena said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4002337#Comment_4002337
Exactly this. I have had this average over the past 30 days:
https://us.v-cdn.net/6030815/uploads/EKCVYLNQ8AY8/last-30-days-survivor-stats.png
But still, there has been a few matches I have outright yeeted myself out of because they were not fun to play out.
Like that Oni match, if you remember, where I could not catch a break at all.
And of course, the excessive tunneling, and proxycamping is not fun at all to go against.
But when we get chill killers, it is like a night and day difference, and we are all having a ton of fun. If we can meme together, even for a bit, that is a bonus.killer isnt much better (atleast in my lobbies. EU) its just exhaustion perk x with vigil with windows ds/otr and resi or hope. Meanwhile im here playing myers having to hold W for 30 seconds bc of map design and lack of mobility. Its not fun anymore exhaustion perks need looked at imo. I personnaly dont want to tunnel or proxy but sometimes im forced to do so due to perks that i cannot counter bc im not ghoul/nurse/blight.
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@ReverseVelocity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4002544#Comment_4002544
It doesn't have to go over the loop to be good anti-loop.
See: Blight and Spirit.
yes but those 2 have mobility in the traditional sense. demo does not. It has just has 1 dash that if missed incurs a massive penalty especially when htting a wall
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@ReverseVelocity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4002537#Comment_4002537
Shred is good anti-loop, though.
not really it doesnt go over the loop so it isnt the same type of anti loop wich imo shoudnt warrent destroyable teleports
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@ReverseVelocity said:
I honestly think all it needs is an option to dig straight through the ground, leaving a portal there if one's available.
The whole having to place and then tunnel through to teleport is kind of clunky, I think they should be able to be combined into one action if there's not a portal nearby.
I don't think the portals should be indestructable. Xeno has the flame turrets and Springtrap has the camera reveal system as a downside. Demo has no such thing.
Shred is fine. Just that one QOL improvement will make portals far more worth it, which is what it needs.
yeah but demo doesnt have anti loop like they do and since it gives a map wide sound que it woundt be too bad if the portal spawns were tied to generators aswel.
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4002529#Comment_4002529
I havent heard about this one but few days back I got bug with jailor he was running while bieng stuch at shack window and other time was I believe shack corner, first I thought he had his animation buged like nemi zombies had on rpd drops or hills but survivor he was suppose to be chasing was chilling on another loop, and second time I found him on gen, so if this is the drunk jailor?
basically jailer spots someone but the speed bugs out and he veryyyy slowlyyyy floats towards the original point of spotting before starting a hunt
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4002478#Comment_4002478
They basicaly nerfed or almost removed his doubletap potencial and only guard who can be used in close quoters is jailor because he wont dissapear as fast as assasin or carnifex. He would be solid if his guards ai would work but in my experience his guards are most time less usefull than nemesis zombies which arent even nemesis main power compare to knight, even survivor bots are smarter and more cunning than knights guards.
yes but might i introduce: Drunk jailer
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@Anti051 said:
There can't be any further anti-killer alterations or roadblock-style endurance features until a solution is found to aid the M1 killer issue.
meanwhile theyre all suprised as to why they only see wesker/blight/nurse/ghoul…
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@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4002497#Comment_4002497
That's not what it means, because the "draw" of a 2k is the least common option.
Most games are either a 4k or 0k, with 4k being the most common.
60% kill rate means you're close to "winning" twice as often as you lose as killer. If you 4k, 4k, 0k, you have killed 8 of 12 survivors, which is 66%. Some killers average almost 70% kill rates.
I've not seen a PVP game that intentionally makes it where killer can win more than twice as often as the survivors they face, by design, and call it "balance".
where is the proof of these statistics? (from bhvr themselves) and "normal" pvp games arent made asym by nature killer HAS to be the power roll otherwise its kkfos/f13th all over again
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mostly because oh i dont know therre might be 4 survivors and a single killer??? keep in my 60% KILLrate means abt 2k/3k every other match. Wich means you should tie as much as you win
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@Choaron said:
No offense but Knight is a more than decent killer already.
no he isnt he sucks if the survivors know how to exploit the AI you HAVE to babysit the guards wich is not doable anymore due to the massive nerfs he got with his "rework" (gutting)
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@CompetitifDBD said:
Fazbears is commonly considered a very balanced map, regardless of its lack of homage to the games
Dead Sands just has stupid gen spawns, you can get a nasty 3-4 gen bottom side
Fallen Refuge is lazy and too small. No one knew this was even going to be a map or not, but personally I'd like it gone
i personnaly HATE the fnaf map.. why? simple it spawns wayyyy to many tiles for the survivors to work with and have overal quite safe gens
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@KerJuice said:
Just go over there and slug their annoying ass. Stand over them and don’t let anyone pick them up. Let the other 3 escape.
Sometimes we have to police ourselves and correct bad behavior in the community.no no the moment they realize that your going to them they wil rat away…
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I would love for them to take the metal = satanism to the extreme where its a demon masking as a "human" (totally not inspired by kpop demonhunters)
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@NekoTorvic said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4002454#Comment_4002454
Mage hand has an item that counters it and survivors can counter it by making a read. This is a situation that is 100% in the control of the survivor, and the devs even tried to fix it but didn't a while ago. And also lifting up a pallet means it can potentially be used again. Mage Hand is not at all like scamper, not in practice, not in cost, not in counter.
no no little timmy has to 100% be able to counter the killers power at all times (for people who havent realized this is sarcasm)
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@SkeletonDance said:
Looks like Myers rework is coming to live…
looks like theyre listening wich is great to see.
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@CLHL said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4002164#Comment_4002164
Not really, just ask yourself who has fun with the tools currently available for to survivors. SWF will have the time of their lives, that's for sure, but the average survivor will end up on the ground before they can aim their bazookas.
The game certainly lacks interactivity, but it is this lack that gives most players even a chance... which is rather sad. The objectives themselves encourage this behavior, and the lack of any tutorial for what is actually useful in a match only exacerbates the problem.
killer aint much better either especially m1 killers.
right now its just pre run sprintburst into pre drop and wasting 30 seconds of simply holding w bc of map design and lack of mobility… woohoo i love walking… -
@PetTheDoggo said:
I personally like Unknown and Springtrap maps…
Walking dead map is just a mistake that should not have happened and someone screwed it.
i personnaly dislike the greenville realm as awhole simply bc of the amount of pallets everywhere making basically every m1 killer useless since you cant mindgame them since they arent tall enough)
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@dgbug said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4002045#Comment_4002045
So it's a "lunge" when it: Breaks pallets, is counted as a special attack, is explicitly part of the power, isn't tied to an m1, has a faster base movement speed than most lunges, and it INSTADOWNS?
Sure, Jan.
Also, when does Michael Myers use a dash in the OG Halloween movie LMAO
when did michael myers have to loop around a rock in the movies? or when was myers bothered by flashlights?
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I have a very simple standpoint on hexes they either win you the match or get cleansed in the first few minutes
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if we had to scap it id keep 2 things
#1 stance toggle
#2 letting the lunge/dash break pallets -
@Emeal said:
You mean fix the Twins, Nobody wants to play against a Killer that puts Survivors on the floor for minutes.
Best Twins can hope for is a rework soon, we literally cant stop changing the game for the better because of two to three Killers.
idk man a third twins rework might incur a killswitch of the games code at this point
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@THE_Crazy_Hyena said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001122#Comment_4001122
Ahem.. What do you think some killer players do as soon as the final gen pops?
The amount of times I have seen, or ended up in situations like this:
https://us.v-cdn.net/6030815/uploads/9FE2MJX4PP7A/facecamper.jpg
Now, this example is from the anniversary event, where I played with @HeroLives, but the point still stands. Killers will absolutely facecamp you.
thats endgame… there are no rules there its gtfo or try and secure a kill at all costs… if anti face camp was still active the killer might aswel be removed from the match after the 5th gen is completed…
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@Wezqu said:
Another "Remove 'insert the thing that annoys me here'" thread. Like its hard to give suggestions of how to change the things to work better but removing stuff is just idiotic when only reason is because it annoys the person making the thread.
ig we really should just turn dbd into dead by bots huh. Since people clearly dont want to have any troubles with a pvp game…
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@Shroompy said:
The whole idea that they had going on is not really an issue, its just the extended lunge is just.. lazy.
Personally what Id do is keep the insta down on Evil Incarnate mode, and have a small dash that is instead him moving forward with his arm out to grab a Survivor. If it connects then the Survivor is grabbed similar to Springtrap, and if they are on death hook it immediately transitions to a mori
In the end its still a dash but its A LOT more thematic
would you be able to move with this "grab" or would it work like shred? (since one dash/grab would be terrible bc of round loops)
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001211#Comment_4001211
That's true, I actually forgot about the pallet-break part. That does add something to him, though it is a little generic. I wouldn't mind if that part of the rework were scrapped but the rest were preserved.
i actually like the pallet breaking part as it gives him more of an oh ######### moment since he isnt "stunned" by it and just slowly walks through wich feels very thematic. If remove things id personnaly remove some of his clunkyness with the animations etc.
If we need scrap it there are a few things they should keep:
#1: stance toggle. Simply put this is AMAZING
#2 lunge breaking the pallet. This just feels good during a chase instead of having to mash space to break it like current myers now you can choose to either work around it or just bruteforce through it and keep going.
(also a thing i personnaly REALLY want is a halloween kills myers outfit) -
@jesterkind said:
I think it's unfair to consider new Myers dashslop when it's just an extension of the extended-lunge ability he's always had.
That being said, I don't really see what Slaughtering Strike adds other than changing his lunge from a basic attack to a special attack for perks. The rest of the rework is really quite good and just needs a few number tweaks to feel less sluggish, so I'd hope that if the devs do react to the negative reactions to Slaughtering Strike they don't ditch the rest of the rework.
i guess it can be seen as a better zoning lunge? Since it can break pallets etc?
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@Emeal said:
I would like it, but he seems to be like Ghostface and Myers, they stalk to gain the power to Kill.
Except the Terrifier is "silly" as he stalks before he kills.He is definitely one of the most expressive and funny slashers in a long time, such a Killer in dead by daylight would be a visual symphony to behold. I honestly want to see it, just for the spectacle, even tho Im not a fan of the films.
he doesnt really "stalk" moreso messes with his victims if anything. Playing with its prey so to speak. Trying to find the best suited way to kill them. Unless he cant be bothered and just goes for the most bonkers route
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@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3998381#Comment_3998381
That's not close. The last gens tend to go much slower because the killer has much less patrolspace.
If the survivors play it incorrectly then yes. Otherwise they can have some outside gens and 2 that are closer so the killer has to move around the whole map or risk that gen being done.
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so this is fine but the killer abandoning during egc is too unfair????