XDgamer018
XDgamer018
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- XDgamer018
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so what should i do after 3 gens popped in my first chase bc i got pallet city (every map nowadays) as pig? should i just forfeit or lick their toes or some #########?
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all i want is for bhvr to buff her traps (aka her actual fun part imo since ambush is simpyl countered by running away from the loop). Some ideas:
make the RBT start of unhook instead of on gen completion (this actually makes them a "threat"
make the failed skillcheck addons basekit so missing one actually means something
maybe give her some more trap "variants" to spice things up like a shotgun collar or venus trapits also high time for her to get voice lines by Shawnee Smith (who has already shown interest in voicing the chacater)
also chase theme and maybe ven hello zepp for the RBT countdown (to add some spice to the RBTs outside of lethality)now for this to not be a straight up nerf something has to be done about the boxes and pig being able to crouch behind rbt survivors.
maybe instead of boxes survivors could get an alternative objective be it sabotaging a generator or breaking a pallet in wich a key might hide (for example survivors could interact with gens to break them down (only if they have progress) to wich through wich they can get the key for their respective trap. As for the pallets they would have to throw them down then stomp on them for 3-5 seconds and a key might fall out of them.
as for pig following these survivors to harras them maybe the rbt/trap countdown could pause or heavily slowdown if she comes to close or something (this is a tricky thing to change bc if you punish her for it the survivors could just rat near piggy herself)
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@ACosmicWhale said:
After reading everyone's frustrations, clearly there's a problem here and you devs have a lot of work to do. Oh by the way, when are you going to fix deathslinger's aim animation cause it's still bugged. How long has this bug been in the game? Apparently you fixed it though, but no it's still there, alongside all the other problems.
All this said, don't really care anymore.
Yeah slinger is in a sorry state
Animation bugged
Shots sometimes make the connect animation but then just break off
New maps having invis walls as high as skyscrapers
Invis walls inconsistency with for example guard railings
Botd having ALLOT more control over the chain then they should have
Chain breaking 2x as fast with nothing inbetween you and the survivor
Sights arent accurate to the actual shot (only default is)
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@spartan_spawn56 said:
I think Dexter would be a great idea to add to dbd.he is a mass murder after all and it will a lot attention.but what do you think let me know🤔🤔🤔
would rather see art the clown before him. What would dexters power even be? clean wrap? or detective doakes?
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if we were to get art he NEEDS a few things
#1 gory mori
#2 an emote wheel so we can get his expressions into dbd because without those he isnt art the clown. -
@Alicia_Tried6041 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4016424#Comment_4016424
Yeah because why use actual skill to catch and hook survivors right?
what so skillfull about pre running and pre dropping pallets?
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The casting of frank stone would have linda. Wich would fit that bill perfectly...
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@Alicia_Tried6041 said:
Yes we need decisive strike buffed and lets get the old dead hard back.
yeah no lets not add "press e to win chase" back into the game when every map is gideon now and m1 killers are borderline unplayable bc of it (oh and they boosted the WORST maps for some reason)
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no no they do something. Because they make moris ######### amazing
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why is every single survivor coming with sweat builds… To tell you the truth people want to win with the path of least resistance and these items/ways give that too them
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@kaneyboy said:
being slugged and humped by the killer needs to be a bannable offence, it can be triggering to someone who has been sexually abused and felt helpless.
usually "humping" is the killers way of tbagging since they cant crouch (unless its ghostface and pig)
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4014184#Comment_4014184
Just swf with styptic all night.
me lets play some skull merchant today. also me gets badham first match of the day… (luckily got friendly survivors) but i did decide to log off afterwards…
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@Shinkiro said:
I think it should just be reworked into something else entirely tbh so status effects are actually meaningful again, and so exhaustion actually matters. I think this type of effect is more suited to an item than a perk (comes at an opportunity cost of not bringing a medkit or toolbox). But if it must be a perk they should be separate ones for each status so they can be adjusted more fairly, blanket perk that works on every status is just stupid design. Especially one with literally no downsides, id expect vigil to have a hefty penalty for the power it has right now.
yup it basically removes ftte and hubris from the match…
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@ImWinston said:
no, here on the European servers the surv queue is instant (as always)
eu servers as killer are HELL around evening… so yeah makes sense xd
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@RequestANewUsername said:
Every other killer has a passive that causes afflictions. Dredge, wesker, plague, freddy krueger, pinhead, onryo and now krasue.
Why is the nemesis the outlier of the group? Can't you at least make the zombies more aware of infected survivor's whereabouts or something?
i think buffing zombies against infected survivors might be a good change another thing nemesis needs is that when a survivor gets infected by a zombie nemesis sill gains infection points
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@VibranToucan said:
Breaking a pallet mid chase with carnifex is so much faster than manually breaking it. Making it even more convenient AND allowing guards to continue chasing in the meantime would not be ok.
and why not? its not like there are 3 pallets in that same "area anyway"
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@Amanova said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4011369#Comment_4011369
Apparently you live in a magical world, accept the fact that his power can't be countered by new flicks and only baby Onis miss
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4011382#Comment_4011382
Yes it's too much he will have his power whole match
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4011444#Comment_4011444
Only baby Onis can't hit behind a rock
idk man sounds like a simple skill issue on your part. your best bet against onis are sudden changes like moving to the right to hide behind a door frame or simple things like that. And now that every map is gideon you can even pre drop every pallet to waste more time.
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@OnryosTapeRentals said:
Hopefully they forgot it, I hated that game.
I'm kidding. I'm assuming they heard the backlash of making him just a skin and have shelved it for now to do something else with him. Maybe they'll do a Chapter after all. They could've also just not been happy with the quality of the skin and postponed it to do some finishing touches. Someone on Twitter said they were apparently going to do that with a Claudette skin in the next Rift. So that's a possibility ig.
i hope they decided to turn it into a chapter. It would only make sense overal
#1 they already have most things needed for the chapter
#2 its an original chapter so they wont have to pay license fees.
#3 players can unlock it for free via shards -
i hope they either canceled it to make it a full blown chapter or just canned it. Frank stone desserves to be its own chapter with:
Killer: (frank stone/the champion)
survivor(s): (linda castle and sam green. With skins for the others: chris, jaime, bonnie, robert, young linda, young sam green, stan, maddie and maaaaybe even augustine.)
map(s): either the Cedar Hill steel mill or Gerant Manor
mori: Gut grab thing
Theme song: Monster in the house (boxed ape)
Main menu theme: My key My killer (boxed ape)
Power: A mix between wraith and spirit where a SINGLE survivor can use a super eight camera to "slow" frank stone down but this would come at a cost. The power could also include some screens where frank stone could "teleport" to
Main menu lobby: Either the boiler room in the steel mill or the entity scene at the end of the game.
Steam DLC item: The champion Doll/plushie -
@SpringMyTrap said:
oh no oni gets 3 more orbs per hook which amounts to 5 orbs or roughly 12.5% of the power overall, that's so much, oh no..
and look the "uncounterable" power is countered by hiding behind a rock
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@AdamZ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4011303#Comment_4011303
Bro what do u mean knight got buffed? He hasnt been buffed since his rework from 8.1.0.
yeah exactly the last "buffs" he got were quality of life wich… didnt do anything….
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4010772#Comment_4010772
Without counterplay? Can you not enter the room while someone is in there to get an instant grab?
yes but you never know when they are unless you do it by accident (or waste time by waiting in the doors) the without counterplay means the free usage of the doors when your in a chase
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deathslinger. Why? simple you might have a pallet but i have a gun
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@Drunkenmunky said:
When I've clearly won, I'll often let the last two survivors leave.
I have no interest in stomping. It's pointless. It serves no purpose.
I rarely play killer. And I don't use meta/oppressive builds.
I just want to have fun. The challenge is more interesting than stomping people.
I've noticed, it gives me the "abandon" option at 2 survivor last hook stage.
Seems kinda silly if I can kill them easily, but, have no intention to.
They aren't downed, they aren't even injured. Seems strange.
It's not farming.
I already won. No point in making it miserable. So they get 7k for escaping so what.
I get nothing from it.
Try hards are so boring.
As killer, if you can't get a 4k with garbage perks.
git gud.
It's really not that hard. Just takes practice like everything in life.
That being said, I don't run meta. It's boring.
What's the point if there is no challenge?
Games are only fun because of rules. If you just instantly win, there is no point in playing.
IMOalright goodluck on garden of joy or gideon as hag without "meta" gen regression…
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4010717#Comment_4010717
The major difference between the two is, that Springtrap has better mobility while Huntress has more lethality. A fair trade imo.
A sub par mobility and a mobility that can easily be used against you without counterplay
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they should just return the 10 xp per match so there is an actual reason to keep playing after the daily's etc outside of bps
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4009395#Comment_4009395
“Survivors fight back” items are massively unfun for killers. Why would a killer want to deal with that garbage, when they could just pick a killer that doesn’t have a “survivors fight back” item?
you tell me. While i agree that items that counter a killer suck to play against it might be the only way to get frank stone into the fog and if thats the way we gotta go then il happily forgo that downside
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/457760/what-about-that-frank-stone-guy
That doesn’t actually work, because of what BHVR did with Xeno.
The turrets are miserable for Xeno to deal with, and Xeno’s M2 isn’t allowed to be powerful, and is still unreliable because survivors can dodge it.
That means Xeno is balanced around the turrets not existing, but still needs to deal with the turrets, which is ridiculous.
xeno's turrets would be better as motion trackers then flame turrets as for frank stone the concept of a camera is fine but it should 1 have a downside and 2 maybe transform frank stone into his "final" form (and his spectral form would be the one you could use the cameras on)
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@ImWinston said:
- I mean, you're just a "head"... I think it's normal for a pallet to hit you really hard, you don't have your whole body to absorb the hit.🤣
with that logic knight should just instakill a survivor lmfao
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@Emeal said:
BHVR you faced some backlash when you announced the Frank Stone Skin, Any chance Frank Stone could still come as a Killer and not a simple Skin? I mean he is pretty cool especially with the whole "counterplay with hand held cameras", it has potential.
Reminds me of playing Wraith back in the day when he was countered with flashlights.
Im not so sure removing that counter play was a good idea, but then again I might just be in the minority on that.
But my take is, a Killer with a weakness allows them to be more powerful so they can fight that counter play.Either way, I think a lot of us think Frank Stone is cool enough to be made into a regular Killer.
its all about finding a spot in your busy schedule and trust me, I know how yours look in the near future.
I hope for the best and wish you luck.it would be such a waste to turn it into a trapper skin (spirit wouldve been a better pic) but he NEEDS to be a full blown chapter survivors and map. The source material is right there and better yet BHVR alr owns all of it…
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hear me out
Frank Stone/The Champion from the casting of frank stone.Why you ask? Simple they already have EVERYTHING
Lore
killer design
mori
map(s)
survivor(s)
chase theme
main menu theme
Power idea
skins for the survivorsbut no theyd rather waste it on a trapper skin…
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@Alicia_Tried6041 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4008970#Comment_4008970
Oni doesn't need slugging.
his whole power is built around slugging… if you slug 1 person and immidiatly pick them up then you are wasting your power
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@Alicia_Tried6041 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4008944#Comment_4008944
Each of those save you once and conviction is worthless as you just go back down anyways. Base kit unbreakable is the answer. Cannot wait for the change.
Alright then what about oni and twins? Should we just remove these 2? Since their power is made up of slugging
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@runningguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/457749/im-tired
so do gen gen gen gen gen gen gen gen gen gen… if killer is camping they are not stopping anyone doing gens
Nah thats too much thinking for soloq timmy
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i myself usually run: surge/nurses/mindbreaker/sloppy and i switch out nurses for lightborn with 2+ flashies
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If you need a game in the dbd universe i highly recommend The casting of frank stone.
Sure it has its issues and it sometimes runs like crap but its a fun few hours regardless. And it really makes the lore of the entity work
As for dbd itself i can recommend just picking a fun killer (to you) and throwing winning out the window. For example whenever i play slinger my #1 goal is to hit cool shots
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@vol4r said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4005708#Comment_4005708
Not really, they just give up, heal in front of killer to lose DS/OTR etc or they just stand still
exactly… had an orela heal a nea in my face and when i downed her for it she complained i was tunneling and camping (they were swarming the hook while injured…)
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also hope this doesnt mean bamboozle getting nerfed since its a staple on some of my mains (including myers)
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@Shaddoll_Serpent said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4005944#Comment_4005944
Not like I could just run Undying/Thrill, or some other slowdown to defend gens when it gets cleansed.
So someone using half of their perk slot to make a hex work is considered worth it when instead i can just bring oppression nowhere to hide...
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issue with soloQ is how do you buff it without buffing SWF in the process (same could be said for blight/nurse etc and i personnaly have 0 clue as to why those havent been nerfed yet in like 9 years now?) @brewingtea
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4005371#Comment_4005371
And now they are too small for everyone else. The better solution would have been to incorporate basekit mobility to all killers, which they were about to do with the coming hook rewards, so I don‘t see a reason for further shrinking.
that basekit haste sadly isnt enough for killer like trapper and hag to go on a hiking trip to the other side of azarovs resting place. I think a better idea would be to have a form of freddys gen tp? or split killers into catagories to wich the maps would "bend"
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@Blizer said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4005364#Comment_4005364
Oh im not saying that she takes no skill, but once you do you get things down… there is very little survivors can do against a good Krasue in her current state
but shoudnt we reward a person for learning a character?
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4005362#Comment_4005362
Agree. If you wonder which ones, one coldwind, the nurse map and maybe I forgot one.
those were too big for m1 killers without mobility and since they added more pallets to those its fine tbfr
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what killers should bhvr think of when creating fun killers that are strong enough to hold actually work but also fun to play as AND against? (killers like demo who are seen as fair SUCK to play since demo currently is very weak)
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@IlliterateGenocide said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4005303#Comment_4005303
thats the part i dont understand, if they make frank stoen it would make the fans happy, but also people who ddint play the game wouldn't care either and would still play him
exactly its a win win… you get a side game full of lore for people interested in the killer/chapter and others can just get the characters via shards for their perks. Id 100% rather have frank stone then houndmaster… (bc no offense but houndmaster looks more like a cartoon villain…)
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@SoGo said:
It is unfortunate that it will just be a skin, but as the game ended up underpreforming and forgotten in a week, BHVR decided it wouldn't be worth it to spend time adding their failed game into DbD.
shoudnt matter if they create a fun killer people wil play him regardless especially since they own tcofs…
And people saying he doesnt fit… might i introduce houndmaster… -
@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4005249#Comment_4005249
So, HUD isn't permanently showing gen progress, like hook states are. At best, the HUD reminds you that the objective is progressing and only while it's progressing. Exactly like actively putting someone on hook does.
So it was equivalent, now it's not.
I'm also not sure why my take is "it's game knowledge that anyone can do" is controversial, yet the majority seem to want "just make it available, I can't handle it otherwise" is seen as the reasonable take on this. I guarantee people can, 9 years of evidence on this one.
It's moot, really. I don't have strong feeling about it, I just think it's not necessary. Clearly the devs want to do this, so whatever. I just don't understand why remembering is that hard, and it's not that impactful either.
its more of a QoL for players to know who they should go for if they need to turn the game around OR they try to 12 hook… wich before was near impossible if the match was filled with 4 sables because now way in hell that a killer is going to remember what hookstate sable #2 was on when they have to keep in mind gen progress, second chance perks survivors have resources etc
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@AmpersandUnderscore said:
I've never seen this as necessary. Keeping track of 4 people, when you are required to not only be physically present for every hook, but actively invested in the chase (or even the events) leading up to that hook is truly not that hard.
If you're in the camp of "now I won't accidentally tunnel", then you're already not playing with a play style that will get complained about anyway.
I just don't see the necessity of adding information that is already available. There's a ton of information that players are expected to remember as part of gameplay.
For example, with the HUD, survivors can see gen progress while someone is working on it. Should they just add a permanent UI element that shows that information even when people aren't working on them? After all, why should people have to remember?
Why hide exit gates after a few seconds? Why not reveal pallets I've been within 8m of at any point?
If that sounds silly or even ridiculous to you, then why is the other ok? At what point is this something players should just keep track of?
if we remove the hookstate count being visible then we should also remove the basekit hud but people use the muh soloQ as an excuse for that now dont they? Id say just keep both and stop whining about killers getting a QoL once in awhile
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me watching almost everyone vote instant ban (including me for the funny)
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@Tiger7 said:
Just had first game with new Mike Myers killer (i was survivor) i have to say since they removed the symbol for insta down ability when he has it its truly unfair for us Deaf people as w/o the symbol i have zero way know its active . would greatly like Bhvr put it back on screen when he is in one shot down mode please (Micheal Myers no longer shows 1hit downs symbol . unfair to Deaf players as this was only way knew :( )
i mean bhvr doesnt really care about deaf people since killers still have no visual effect for survivor sounds (survivors have the heartbeat thing for terror radiuses) killer meanwhile is just good luck lmao

