XDgamer018
XDgamer018
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- XDgamer018
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I just wish it was les visible on gens with no progress bc at a distance it looks like it got progress...
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3995371#Comment_3995371
iirc, both God pallets upstairs are gone.
Thanks for the reply. Good to know!
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3995371#Comment_3995371
I wasnt in the Main Building, the game was rather short because the Killer crashed after a few minutes.
sounds about right XD
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3995297#Comment_3995297
The wording is misleading. How it is worded in the Patchnotes those maps got flat out buffed, but in reality, some got buffed and others got nerfed. They might feature more Pallets, but those are less safe now. From what I have read here is that Swamp got new structures. Disturbed Ward also got new structures, those are overall weaker than the Jungle Gyms and Longwalls it previously had.
I did not play on all Maps which got changes, but the ones I played on looked alright and the changes were good. Would have loved to play in Coldwind tho since those were the worst ones previously when it comes to Deadzones.
did they do anything about disturbed wards main building (notebly the god pallets and god window?)
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Doesnt help that the gens get blocked if you kill the same survivor you last hooked.
It doesnt even matter how long ago this was. And it doesnt even go away.
If you kill that person at 2 gens you auto lose bc you punished their mistake. This shoudnt make it to live
They can heal have a good chase with you anf you still get punished for it either make it go away if theyre fully healed or flat out remove it...
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if bhvr would add the casting of frank stone as chapter INSTEAD OF A SKIN then we would have multiple but no gotta make it a skin for trapper of all killers. (we couldve gotten 3 men 4 women) (sam, stan, jaime, linda, chris, maddie and augustine)
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@Dwight_Fairfield said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3994546#Comment_3994546
I really dislike those movies and what they did with the characters.
fair enough. i liked how brutal he was but my 100% fav is halloween kills
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@Dwight_Fairfield said:
I don't want any of the Rob Zombie stuff, but please give us the new Halloween trilogy ones.
why not if i might ask?
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@Adam_Francis_Main said:
Why cant we stalk in tier 2 myers?
Also, why is there an animation slowdown when getting t3. I hope i am mistaken but he feels slower for a few seconds one you hit T3. This literally gives survivors chances to get vaults/pallets.this is correct yes. and imo does need some tweaking (also when mori'ing a survivor the t3 timer should pause)
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@ThatRyanB said:
This is precisely the kind of situation we really want to see players exploring, poking at, and testing on the PTB. There's a ton of nuance when it comes to tunneling and slugging, especially when you factor into each Killer's unique quirks like you mentioned with Trapper and Sadako.
I really want to stress the "Test" part of Public Test Build here. We want to hear what feels good for you based on your in-game experiences, and we want to hear about what's feeling off. Just because a feature hits the PTB in a given state, doesn't mean changes (i.e. value adjustments) can't be made before it hits Live - that's the big ol' intent behind the PTB.
While there's a lot to digest on paper, I'm really excited to hear what folks think in practice. Speaking personally as someone who loves playing Killer, I hear the concerns we've been seeing from Killer players, but also want to ask folks to give this a chance, as you may be surprised by how natural it feels (but again, we're here to collect and share your feedback!).
wil we as killer get some form of notification visual change when these "deterents" are in effect? (for example the entity taking more control of the map and forcing the killers hand. Like it "hits" the killer with its tentacles(?) as another example)
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@THE_Crazy_Hyena said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3993961#Comment_3993961
Exactly. Maps definitely needs to be balanced properly, before you can draw conclusions about balancing killers/survivors.
One less factor to considersome maps as an example:
Survivor sided: badham, gideon, lerys (imo), disturbed ward, swamp (if using dark clothing), toba landing to name a few
Killer sided, midwich, forgotten ruins, haddonfield (they should just make the road less wide).
This shoudnt be a thing maps should be the playing field not the desiding factor of who wins that should be up the the survivors cohesion and the killers skill and strategic insight -
@THE_Crazy_Hyena said:
I can also make a counter-argument about Forgotten Ruins, being on the polar opposite side of the spectrum.
But yes, maps do need some tweaks. I might refer to the post I made, ranking the maps on general balance:https://forums.bhvr.com/dead-by-daylight/discussion/454418/map-balance-tier-list-time
tbh maps have too many variables atm a simple map can already be a loss for a side. This (imo) shoudnt even be a thing atp
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have we heard anything from universal when it comes to jurassic park/world in dbd?
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@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3993876#Comment_3993876
Ah, yes, survivors doing a gen, absolutely unfair.
ah yes, killers killing, absolutely unfair…
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@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3993869#Comment_3993869
Neither does tunnelling, so tit for tat.
Neither does genrushing...
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Survivor to me (especially in 2v8) is SUPER relaxing compared to killer. Why? Bc i havr to keep all the perks in the back of my mind from lithe to dead hard etc. Meanwhile survivor is just hold m1 on generator and then try and waste the killers time
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@sinkra said:
"Gen rush" doesn't exist, it's just a term made up by killers when survivors do their objective faster than the killer, which is the goal of the game.
Then tunning doesnt exist either but here we are
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@Gplays2000 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3991283#Comment_3991283
doesn't this also apply to the normal game mode tho?
Not really since the gens are slower and they need to do more in total (since they didnt double the gen count in 2v8) the maps are less big there are less pallets and you can bring perks ( and most important of all bp offerings)
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For me its simply too fast. A single m1 wiff can mean losing the match.
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@ratcoffee said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3989685#Comment_3989685
shouldn’t be the killers fault for hooking you so fast
one of the major changes of this update was to combat killers choosing to not hook people?
So what are we supposed to do against sabo saves and flashlight spam without lightborn (for example on coldwind realm)
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@ThatRyanB said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3989523#Comment_3989523
Yeah, in practice, it feels more like an extended lunge than a dash. I'm excited for folks to get their hands on it! And hey, if that's not to your taste, you can opt for the existing Myers T3 experience with the Fragrant Tuft of Hair add-on.
Wil the myers achievemnt be reworked (the mori all survivors one)
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@CompetitifDBD said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3988777#Comment_3988777
They actually patched that tech. Crazy work
They didnt tho stop spreading missinformation
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how about we start bringing back the rift xp per match stuff. So youre actually rewarded for playing outside of the challenges
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3988656#Comment_3988656
I'd still encourage you to!
If you want to work in the industry and have an opportunity at an internship at one of our studios then it would definitely be worth it.might look into it (the office is on the other side of the country tho… hopefully working from home is an option at BHVR)
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3937222#Comment_3937222
Just to clarify something - none of those studios work on DbD, they have their own projects. And whilst the offices here maybe large, not everyone is working on DbD there's a lot of other sectors and projects that people are working on.
We'd love maps for every chapter, unfortunately it's not always possible - dbd900bach is absolutely correct when they say that it's how much time it takes to develop a map, it's really involved, much more than I ever knew or realised until the last few years.
awww thats a shame i was thinking of applying for an internship in the netherlands office :(
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This isnt a bug probably as the guards react to loud notifs (basically if you vault a pallet unhook or do any action that creates a loud notification to the killer then if the guards ring is within that area you wil be automatically chased by that guard
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@Willish said:
I don't often play survivor, but recently I've been playing solo queue. I noticed on the smaller maps, it's really quite difficult to get anything done. Is there any counter to the madness?
Depending on the map. Windows are your best bet and dont forget the banner after the horn sound!
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@Dadeordye said:
Survivors being unable to Gen Rush makes this mode SO MUCH better.
Killers already can't tunnel, slug or camp like in 1v4, so survs being unable to gen rush make things even.
Guides are more fun now. In a lot of my matches in previous iterations of 2v8 the Guides were tunneled hard for the sole purpose of them not being allowed to use the unlockable ability.
Now 2v8 is a much chiller mode.😁
EDIT: every downvote is 100% for sure from survs who want a non-skill winhell even without the guide class 2v8 heavily favors survivors oh you didnt play nurse blight LOL lose 4 gens bozo bc pallets are every few meters and would you look at that 4 gens are done… doesnt help that all the sweatlords are in the normal 1v4 queue making that also a hell. I aint waiting 30 mins to get genrushed to hell and back. Play with a friend? Yeah most live overseas good one… IG 2v8 is the perfect time for me to take a break of dbd bc the matchmaker is just #########
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i so hope they make tcofs a full blown chapter instead of making the amazing design of the champion into a trapper skin (who have NOTHING in common)
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Id first love the scorched xeno from romulus lmao
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@Orionbash said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985849#Comment_3985849
Or they could just rotate the killers. Its fine if its just one iteration of 2v8 that has a lot of Wesker, especially if killers are on a rotation. But this is going to happen in every version of 2v8 from now on and its kind of boring.
but then killers will complain that they cant keep up with the game and just insta lose bc oh would you look at that the better ones are locked…
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If bhvr doesnt buff the weaker ones so that they can actually keep up with the 2v8 pace then you might see more of them but currently 3 killers are not worth the queue times these being
trapper
ghostface
deathslinger
why? simple they waste too much time for too little reward -
It would be perfect for the rbt countdown. But seeing as how even the OFFICIAL saw game coudnt get the license. So its very unlikely for BHVR to get it. But one can hope/dream
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@TheDavidKingMain said:
Why is it that the devs only have the “be cautious and wait” mentality when it comes to killers? Meanwhile the milisecond killer mains start crying about fog vials the devs have it gutted within a week
Nerf Ghoul, yesterday. This is ridiculous.
might be bc of it being a KILLER and not an ITEM just my 2 cents wich arent worth much
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idk if it just me but after playing springtrap quite abit he doesnt need to be 4.4ms. Sure the argument can be said that he has a ranged attack… Its more of a medium attack tbfr like a nemesis tentacle but with vertical range instead of fully horizontal
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It doesnt help that i myself play a killer (xeno) who's power can be removed very easily with very little counterplay if the opposing side knows how to use them properly (hrough windows or on hills as an example). Springtrap gets stealth for moving with his doors xeno doesnt. springtrap gets a good anti loop. I get a botched camera angle with a very mid anti loop (the windup nerf wasnt needed).
they either have to make the turrets unable to shoot through windows or from a higher elevation.
they should remove the beeping sound when xeno is in the tunnel (its supposed to be a stealth thing)
xeno should get undetectable for 15 seconds when coming out of a control station
revert the tail attack nerf.
maybe highten the camera a little bit.I know i might sound like a salty killer main here but why would i play xenomorph when i can just play nemesis and get a better anti loop + infection slowdown + 2 AI buddies that spread passive pressure.
one might say oh you have tunnels. Oh these tunnels that are completely useless on multiple floored maps? Oh these tunnels that on certain maps force me to walk allll the way around a building bc the devs didnt think of making a route through a building? these tunnels? -
My guess is jurassic world tbh. Why? Wel the dev team has said they rlly want it and it would fit content wise
Killer: indoraptor/velociraptor
Survivor1: owen grady/Alan grant
Survivor2: claire dearing/Ellie sattler
(I know i probably misspelled some of these but oh wel)
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@Memesis said:
Everyone pretending like cofs was pleasant. Or even playable. I swear everyone saying they love the game didn't pay full price for it.
i for one loved it i pre ordered the deluxe edition even. Sure it isnt groundbreaking but it doesnt need to be. Was it optimized? hell no but i for one could see past those bugs (better then dbd currently…) and enjoy the game for what it is. Even if tcofs wasnt recieved well that shoudnt be a reason to just dump everything it has in it and just scrap it all. (its a huge waste of concept time, design time, dev time etc if they do)
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@ShanoaLegendaryPlz said:
Xeno, id replace the turrets / tail gameplay for more of a stealth approach with facehuggers (so yea kinda like pig)
Id remove the tail attack (keep it for mori) rework the turrets into motion sensors and give him permanent undetectable. And when hooking a survivor you can give them a face hugger (on death hook) wich means if they die they wil spawn an ai xenomorph similar to nemsis zombies just more loud and faster.
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I main cenobite overal hes fine but chain shot is unrewarding and borderline useless on indoor maps
Impaling wire: fully basekit
New effect: chains now take 0.5 longer to break through the environment
Chains now no longer instantly break but instead give the same effect of slingers spear but are blue instead of red/orange (extra chains would still spawn when broken by this. It would just give pinhead a little more control when on maps like lerys or hawkins.)
When a survivor is hit by a chain shot over 12 meters or so pinhead gains 5-10% haste (bc currently you do yourself more harm by going for these shots)
When teleporting to the box if the survivor is INSIDE a structure it wil now give off this blue ish hue inbetween the bricks/wooden panels like it does in the movies/trailer
And last but certainly not least
Pinhead can no longer break his own chains by walking through them nor can other survivors.
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the only changes id make to legion
#1 you can choose the mixtape regardless of addons
#2 the mixtape plays while feral frenzy is active not just during chase
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Pinhead, Why? because i love hellraiser and his sfx/vfx are TOO GOOOD MAN.
I just wish he got some love bc he needs it…
(Impaling wire fully basekit) for example
Or make the chains not break instantly but instead give an effect similarly to deathslingers chain
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I would love some sabaton or ghost cosmetics
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@francesinhalover said:
Fair when killers bring pain rés + dead man overpowered switch every single game
So and rng perk that only has 4 times use on all diffrent survivors. + a gen block for a few seconds (wich you can simply counter by letting go of the gen before they get hooked. Is now op? Ig killers really cant be running anything but shattered hope anymore…
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All i want in dbd is the indoraptor tbh
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@Daniel_Silva04 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3972553#Comment_3972553
The guard only goes through the pallet if you drop right in front of him. If you drop the pallet having a safe distance, he will always go around, you can test by yourself.
That is what i said....
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@Daniel_Silva04 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3972533#Comment_3972533
This is a feature, not a bug. Otherwise, how you supposed to counter him when you are being chased by the guard and the Knight at the same time?
not really when you drop a pallet on a guard hes supposed to float through it. The "feature" only works when bumping against an already dropped pallet or window
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@YamamuraVideoRentals said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3972314#Comment_3972314
Completely apples to oranges. Syringes, you better down before they heal. You have plenty of time. Styptic, you count to five. BNP is extremely nerfed and not even worthy of a mention here honestly.
Franklins just delete your item. Typically between the time you receive your first hit, get hit again and go down, get hooked, and get rescued, all the charges on your item are completely dead. So it's really not fun, no fair at all.
excuse me but how am i as pig supposed to down a survivor on gideon in 16 seconds????
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@YamamuraVideoRentals said:
Nope. Franklins was just toxic how it was, and clown? If you want to talk about "dumbed down", it was literally just a simple formula of: throw yellow bottle when too far away to catch up in chase. throw purple bottle to get your free hit at a loop. Throw yellow bottle at your feat and camp hook with wall hacks. Rinse and repeat.
how is franklins toxic? and if it is then id dare say srynges/bnps/styptics etc are toxic aswel since we now have 0 counter to those
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can confirm and weirdly enough its only on indoor maps….