WheresTheGate
WheresTheGate
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@Zozzy said:
I keep getting console survivors with trash tier ping.
I'm on console. Have no idea what ping I've been getting. Maybe the 2 are related somehow though.
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As a survivor main I hate slugging in general. It's the part of the game I find the most boring. If the majority of my matches involved slugging I would quit playing DBD because for me personally it just wouldn't be any fun. That's just my personal preference though.
In other words, it's not that it's necesarily bad. There's just a lot of people that find it to be incredibly boring. But it's a legitimate and effective tool. Whether I, or anyone else, likes it is a moot point.
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@KiwiCoattails said:
https://forum.deadbydaylight.com/en/discussion/comment/1978528#Comment_1978528
Now that I have more time to reply, I’ll go into depth. If a killer wants to bring a Mori every match, face camp and tunnel, that’s their choice. They’re literally just using things that are available to them in the game. Same goes for a survivor bringing a flashlight, toolbox, med-kit etc. So I fail to see how this is me saying and I quote ‘personal opinions aren’t the same as facts’ ? Like, where did you even get that from? I am genuinely baffled lol.
You might not personally like the way somebody is playing, but as long as they’re not using exploits and hacks, you just have to suck it up and deal with it. As they’re doing nothing wrong.
This is a game and people take it far too seriously. The fact people receive death threats, racial and homophobic abuse because of how they choose to play is beyond insane and some of you need a reality check and fast.
I was agreeing with you from the start. At least I think I was. I'm honestly baffled that isn't how it seems. I have read and reread what I said. I don't understand how it can be taken as anything other than agreeing with you. I even had someone else read it without any context first. After reading they looked at me and said "But you were agreeing with them." I guess it's just a misunderstanding. I'll attribute it to not making myself clear enough. Anyway, to further explain what I was trying to say.
There are many people on this forum that obviously think their opinions on how to play this game are the only valid ones and should be taken by everyone else as facts. By saying you don't tunnel and camp but don't complain about those that do you are obviously not one of those people. To me that says you are aware your personal opinions aren't the same as facts. It's something lost on way too many people on this forum.
I often see people on this forum saying BHVR should implement punishments for certain things based on their personal opinions. You said people should be able to play how they want as long as they aren't using hacks or exploits. That seems to be the opposite of saying people should be punished for doing things you personally don't like.
If I extrapolated too much from what you said I apologize. I truly think I was agreeing with you though. I meant what I said as a compliment. In other words it seems to me you are one of the few people on this forum that understand your personal preferences should not be taken as facts that dictate how everyone else plays DBD.
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@KiwiCoattails said:
I’m just gonna post a screenshot of the comment I left recently on Spook N Jukes channel as it’s relevant...
https://us.v-cdn.net/6030815/uploads/OPBTZLONXCHI/2a082c58-3aa2-4c8c-a12c-262ef1db5624.jpeg
Wait a minute. It sounds like you're saying personal opinions aren't the same things as facts, and correct me if I'm wrong here..... but I don't even think you're calling for people to be punished for doing things just because you personally don't like them. If more people in this forum understood that it might actually produce useful and constructive conversations sometimes.
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I thought the same thing. I become more bald every time I play a match against Freddy. I found out he's much more sinister than just making me more bald though. Those hairs aren't gone. He just made them grow in other places. Check your ears. That's one of the spots I keep finding the hairs he's moving.
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As a survivor main I rarely get messages from a killer. I frequently get messages from other survivors. Survivors are a salty bunch.
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There is a level of team play in this game that is extremely advantageous, but don't fall for the idea that this is a team game. It's not. In the end your survival and your escape as a survivor is up to you. The bottom line is if this was a true team game the only winning scenario would be for the whole team to escape.
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I'm glad the capability is there for one reason. Immersive survivors. A match with a couple of immersive survivors makes it almost impossible to knock out 5 gens against a decent killer. Immersives are playing with the goal of sabotaging every other survivor by getting them killed so they can make a run for the hatch. I'm not joining them because I get bored with sessions of hide and seek. The chances of knocking out 5 gens against even a basic killer with only a couple of survivors even attempting to do them are extremely small. The moment it becomes obvious I am in that situation I will very intentionally go find the killer, get hooked, and immediately die on that first hook. It's a waste of my time to even attempt to do anything in a match where a couple of survivors are just hiding.
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@swager21 said:
https://forum.deadbydaylight.com/en/discussion/comment/1959629#Comment_1959629
noed is a perk, not a strategy
NOED is indeed a perk. However, choosing whether or not to equip and utilize it as part of one's loadout is also part of one's strategy. In other words it's not an either/or proposition. Something being a perk does not preclude it from also being a strategy.
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As a survivor main that absolutely hates slugging I'm still gonna say either or both. They are both legitimate viable strategies.
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There are times I'm glad the option is there.
We all occasionally get stuck in matches as a survivor where you have a couple of other survivors that are doing nothing but hiding. In other words they specifically want every other survivor to die before them so they can either get the hatch or hope the gates are far enough apart that they can open one and walk out. In that situation I can:
1) Join them in playing immersive.
2) Continue to try to do gens.
3) I can go find the killer, have him down me and intentionally die on the first hook.
I'm not doing #1. I get bored out of my mind playing a 20 minute game of hide and seek hoping all the other survivors hide worse than I do.
Why even attempt #2? The chances of one or two survivors completing 5 gens and getting out the gate when a couple of survivors aren't helping at all is almost impossible against even a halfway competent killer.
That leaves #3. When you have immersive survivors on your team your chances of dying before them are exponentially greater. The survivor(s) actually trying to do gens make themselves way more visible. It's practically a guarantee. Let's be honest, immersive survivors are highly likely to be the last survivors left because they aren't taking any chances. In those situations I'm going with #3 and I don't feel the least bit bad about it. Both #1 and #2 are a complete waste of my time. Thankfully that type of match isn't the norm, but when it happens I'm really glad the option to die on that first hook exists so I can move on to a match with survivors that are actually trying to complete objectives.
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As a survivor main I have no desire whatsoever to farm. Bloodpoints don't matter to me. If I'm playing I want to play a competitive match. I really appreciate killers that send messages in the lobby. I will happily leave the lobby and allow you to find someone that wants to farm. However, if I suddenly get stuck in a farming match I am going to get out of it as quickly as possible. A killer may be able to force me into a match where they intend to farm, but I am under no obligation to participate.
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@Volfgang57 said:
They're probably recovering. If you're busy chasing someone else they'll recover instead of leaving that way someone else could potentially come and poke them to get them back up. Trying to crawl away usually just wastes recover time as it's usually pretty easy to find a downed survivor.
I was specifically talking about survivors that don't move even after recovering. It happens a lot.
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The classic DBD forum thread.
"I have an opinion so everyone that doesn't agree should just shut up."
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@_HN_ said:
https://forum.deadbydaylight.com/en/discussion/227267/ok-i-lied
Oh yeah, I cant wait for the survivor main to start playing killer and realize that... sh!t, it's pretty hard and survivors are dicks.
If a survivor main has played even a few matches solo they are well aware of just how many survivors are complete jerks.
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There are definitely times intentionally dying on the first hook is a crappy thing to do to the rest of the team. However, the argument that you are always under some obligation to stick around no matter what is flawed.
As a survivor I have one goal. That goal is to escape. If my team isn't working on objectives in an attempt to escape do they have an obligatioin to change how they play to accomodate my goal? Of course not. At the same time if they have no obligation to help me with my goal I have zero obligation to stick around to help them with their goal. If members of my team are intentionally throwing each other under the bus (sometimes it's obvious that's what's happening) do they feel an obligation to be a good team member? Obviously not. So why should I feel an obligation to stick around and be a good team member to them?
The bottom line is intentionally dying on the first hook is not against the rules regardless of the reason. So you can do it for any reason you want to do it. That doesn't mean there aren't times it's a jerk move. Neither does it mean it's always a bad thing.
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Options:
1) Turn off messages
2) Ignore them
3) Annoy them
I generally go with #2, but #3 is really fun. Reply with something not only totally unrelated to what the person said to you, but completely non-related to DBD. When I choose to respond to messages I say things like:
- Blue is my favorite color
- Are you hungry?
- Did you hear that?
- When is your birthday?
- I'm having pizza for supper
If they respond to that I continue to respond with nonsense. It really pisses people off and has the benefit if never having to say anything mean to anyone.
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I have used it a few times due to some of the rift challenges for survivors. Sometimes you have a whole lot of survivors in matches only trying to complete challenges instead of trying to escape. If I start noticing the majority of survivors aren't even attempting to escape it's likely I'll equip left behind for a few days so I at least have a chance to escape when others aren't trying to do so.
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I sometimes have a few minutes during my work to play a match of DBD too. As a survivor main I loathe killers that pull AFK crap. It's incredibly annoying to get that short break and instead of getting a match you get a gen simulator because the killer couldn't be bothered to actually participate. If there is no challenge it isn't fun and you've wasted the time of the other 4 players. I sincerely hope every person that plays against you when you AFK starts reporting you and you get banned for it.
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As a survivor main my utmost goal is always escape. In most matches though I have a secondary goal that has to do with bad survivors. My definition of bad survivor is any survivor that isn't beneficial to my goal. That generally falls into one of two categories. There are survivors that don't play with the objective to escape, and there are survivors that even if they are trying to escape lack the ability to deploy any sort of strategy to actually help with that goal.
That secondary goal is to outlast any survivor that isn't conducive to escaping. I will stay play for an escape myself, but if that doesn't happen I'm still pretty satisfied if I accomplish the second, plus it just gives me something to do in matches I know escape isn't likely.
That may sound harsh, but the way I look at it is this: If someone isn't playing with the intent of escaping they had no problem entering a match knowing they are basically sabotaging everyone that is trying to escape. If they can't be bothered to learn to play with at least a little strategy they are still sabotaging anyone that does. If someone has no problem coming into a match playing in a manner that sabotages me I have no problem at all making them just as expendable. It makes an otherwise frustrating match something I can enjoy.
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The only time I will suicide on hook is due to the actions of other survivors. Was in a match the other day with a survivor that was intentionally doing noise actions (fast vaults, throwing pallets, etc) near any survivor working a gen, and the killer would be nowhere close. They weren't in a chase. Of course this person brought the killer right to us. Killer downed someone. This person followed me and did the same thing when I started working another gen. I made sure I found the killer and was the next to get hooked. Yes, I did suicide on hook.
I don't suicide on hook unless something like that is happening, but when I'm in a match with a survivor that is sabotaging the team or something similar I'm glad I have the option.
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As a survivor main I often feel like other survivors are a bigger detriment to escaping than the killer.
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@CashelP14 said:
No I think killers are worse for having "no soul" on pc. They're usually the ones who slug all 4 survivors with 5 gens left lol
I noticed that as well. I play on PS4. I nearly quit playing DBD when crossplay started because I was having so many games where killers slugged from the start. I get it's a legit strategy, and I'm not even criticizing it. I just personally get zero enjoyment from that type of match. The only reason I'm still playing this game is because I was able to turn off crossplay. After turning off crossplay I rarely have a match where a killer uses slugging as their main strategy from the start of the match.
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I hate a 99% gate. I realize it doesn't take much time to finish opening it, but I've had several times where it was the difference between making it out or getting downed just a step or two from escaping. I probably piss people off, but if I'm standing next to someone opening a gate and they walk away at 99% I will immediately walk up and finish opening with them still standing there.
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I had a game recently where another survivor immediately threw a pallet at that start of the match. I gave them the benefit of the doubt and viewed it as unintentional. However, the same survivor then followed 2 of us and started fast vaulting through windows when we started working on a gen. They weren't being chased. I went and found the killer. They chased me for a bit. When I got hooked I made sure that was the end of the match for me. I wasn't hanging around in a match where another survivor was trying to sabotage the rest of the team.
Had another match where I was on the hook and the killer was camping. I could see the aura all 3 of the other survivors. 1 was standing on the other side of the map not moving. The other 2 were sneaking around near where I was hooked waiting for the killer to move so they could unhook me. It doesn't take 2 of them to get me when/if the killer walks away. I guess the bloodpoints for unhooking me made it a competition to see who could get to me first despite the fact that meant no one was completing a single second of an objective. If the killer is camping me and none of the 3 other survivors are even attempting to work on an objective I know the rest of my team is either stupid or their goal is not escape. Don't know which one it was in this case, nor do I care. When it's obvious they rest of my team either isn't trying to escape or lacks the intelligence to do so I'm gonna die on the first hook and move on to the next match.
I realize I can only speak for myself, but if I suicide on first hook it's because another survivor, or more than one of them, has already done the team dirty.
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I'm a survivor main, but I had a similar experience for a long time playing this game. After awhile I started setting goals for myself. They started small. Don't get me wrong. My ultimate goal is always to escape, but I started with things like learning to loop more effectively, learning map layouts, or whatever things I thought would help me in the long run. As time went by I started achieving the individual goals I started adding to them, or combining 2 or more in one match. Eventually I noticed I was getting better. For me though it was much easier to have smaller goals and gain the satisfaction of reaching them along the way. Take that for what it's worth. Might not work for everyone, but for me it helped to have smaller goals along the way.
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@FilthyLegionMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1922926#Comment_1922926
I wish you could choose to have endgame collapse switched on or off in customs just to have fun hatch standoffs.
While that was my most satisfying escape I would probably choose to play with EGC even if I had the option to disable it. That one instance was probably the only time a hatch standoff wasn't just annoying to me. I usually just sacrificed myself and moved on to the next match rather than spend a long time trying to get the hatch before EGC. The only reason I did differently in this particular match was because of the messages I was getting from the killer.
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I don't know about greatest, but I do have one I enjoyed more than others. This was before EGC was implemented. I was in a match where I was the last survivor. The killer was a huntress. All 5 gens were completed. Both exit gates and the hatch were all relatively close to each other. Killer could literally stand next to hatch and throw axes to hit me at either gate. I kept trying to run and tap the gates a little at a time. I was hoping eventually I would hit one of them enough times to open a gate. I figured forcing the killer to have to guard both the hatch and one gate gave me a chance.
The whole time this killer is sending me messages telling me I may as well give up because they will get me eventually. This went on for maybe 10 or 15 minutes. The more time that went by the more angry the messages became. Finally the killer was able to hit me with a couple of axes and take me down. They hung me right next to the hatch. After hooking me the killer took a few steps away and turned their back to me. My first hook escape attempt worked. I landed right next to the hatch. The killer wasn't able to react in time to stop my exit. While it definitely wasn't a skilled escape it was very likely my most satisfying one.
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I sometimes run dark sense, poised, and detectives hunch just for fun. I finish a gen, and immediately know killer location. I can run the opposite direction for 10 seconds without leaving scratch marks as well as know where every gen, totem, and chest is located in the direction I'm headed. I enjoy finishing a gen with the killer nearby and being able to run away with no scratch marks. More often than not I can hide from a safe distance and watch the killer search the area around where I was just located. If they don't see scratch marks they underestimate how far away I could have gotten.
There's actually been a few times that combo has bought me the time needed to open a gate because the killer assumed the lack of scratch marks around the gen I had just completed meant I was hiding somewhere close. Those few extra seconds where the killer searches that area around the gen are often all that's needed to safely open a gate and walk out.
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I occassionally like to run dark sense combined with poised. It's fun sometimes to be able to finish a generator, see the killers location, and then run in the opposite directions for 10 seconds without leaving a scratch mark. One match in particular I was the last survivor left and 2 gens needed to be finished. I came across one gen that was 90% done. Finished it and took off running. The killer was nearby. I found another generator across the map. I finished it and opened the door right next to it.
I got a long nasty message after the game from the killer. Apparently he thought I had been hiding in the area where I completed the 4th because he didn't see anyway I could have run away from the open area it was located without him either seeing me or being able to see my scratch marks. I got a long lecture on how unfair it was that I "tricked" him by using dark sense and poised to get away without leaving a trace.
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@SocialDistomancy said:
Technically you are right, it's often more meant to express the toxic use of something when it's phrased that way.
You make a good point. I guess it all depends on how you define what it means to abuse something within the game. My personal opinion is if you aren't breaking any rules it's impossible to be abusing anything. A different definition might lead to a different conclusion. Perhaps neither is necessarily wrong.
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@Healthore77992 said:
Slugging has a counterplay, DS on some things did not have a counterplay and was just stupidly op.
I agree with you on both counts. My personal disdain for slugging has nothing to do with whether or not it has counterplay. I just hate it. That's just a personal opinion though. Even as a survivor main I think the upcoming DS change was needed. At the same time I don't think using it within the rules of the game prior to the change was abusive.
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@MadLordJack said:
It's "abusing" if it is an unintended and unfair use of something. Usually when there is little to no effort or risk for an insanely high reward. For example, going for saves with DS/UB. No risk, massive reward.
A lot of people have the mindset of "if I can do it then it's fair." I don't understand it. It just seems like an excuse to play extremely dirty and take zero responsibility.
I think we may have differing opinions of what it is to abuse something in the game. I will readily admit I do think if something is allowable within the rules and parameters (even if it wasn't the intended use) set forth by BHVR then it's fair game. I may not like all of them. I may think some of them should be changed, and I may even think some are unfair. I just personally don't think using any perk or strategy in a manner that is not against the rules is abusing it.
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@Jamlpr said:
This has too much punctuation and logic for this forum. There must be somewhere else this will be actually appreciated and listened to.
I could go into a long rant on punctuation and grammar, but I'll only go on a mini rant. While I think the benefits of modern technology far outweigh that negatives I think one of the things that has suffered has been clear written communication. Lack of punctuation drives me crazy. It's almost impossible to keep up with all the acronyms and abbreviations people use in an effort to reduce keystrokes, especially when you consider an acronym might mean completely differnt things to one group of people than it does to another.
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Survivors that don't attempt to do objectives. I realize there's no rule that says survivors are required to do objectives, but my goal is always to escape. Escaping is hard when there are survivors not doing objectives.
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I play on PS4 as a survivor main. From the moment cross play was implemented almost every single match I played was a slugfest.
I understand why killers slug and I believe it to be a legit strategy. However, I personally do not have any fun at all in those kind of matches. I was ready to quit because I just wasn't enjoying the game anymore.
On a whim I decided to disable cross play. The difference was amazing. I rarely experience those kinds of matches anymore. I turn cross play back on for a couple matches occasionally just to see if things have changed. Inevitably every time I find it hasn't changed.
For me the ability to turn off cross play is the only reason I'm still playing DBD.
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That's understandable. I started this game fairly soon after it came out. I remember even at that time thinking there was a huge learning curve with all the different perks and killers. I can only imagine what it's like for someone starting now.
Even as a veteran player that's had the benefit of learning most of this stuff as it was released If BHVR announced tomorrow they were getting rid of half the perks and killers I wouldn't mind at all. I'm sure that sounds blasphemous to a lot of people though.
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@Jejune said:
It depends on how killer plays, if they are toxic; camping, tunneling etc. Then i will hide for 8 years on that map just so that you can enjoy that match as much as i did.
It also depends on the survivors, if i see that nobody did anything in the match i will most likely run up to you just so you will end my suffering.
Otherwise i might do a gen, get chased and finally die on the hook.
I can see that perspective. I don't have the patience to do that even if the killer was super toxic. Kinda wish I did though.
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@aEONoHM said:
https://forum.deadbydaylight.com/en/discussion/comment/1908609#Comment_1908609
Giving new players faulty advice is wrong. The only people who would take you seriously are newer players. Newer players face newer killers who most definitely do not act in accordance with your observation. "Hey survivor, don't struggle" as if that's not the overall point of the damn game. Your advice is at best marginally useful and at worst actively harmful.
I gave a suggestion based on my personal experience. Maybe my experience isn't the norm. If so then maybe my suggestion is a bad one. However, all I have to go on is my personal experience. From the only viewpoint I can see (the one that happens when I play) it seemed a good suggestion.
However, rather than merely express your experience differs you decided to call my perspective BS. Which is why I said what I said.
I digress at this point though. It's impossible to have an actual conversation with someone that believes their personal experiences/opinions/perspectives automatically invalidate those that don't match their own.
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@aEONoHM said:
https://forum.deadbydaylight.com/en/discussion/comment/1908587#Comment_1908587
Instead of providing substance you make a flippant comment. Cool.
What substance do you suggest I provide? There was nothing flippant about it. You called what I said BS as if I'm lying. I thought your comment was fairly flippant.
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@aEONoHM said:
"Second thing is I have a suggestion. If you are downed and the other survivor has been doing nothing but hiding don't wiggle when the killer picks you up. Many killers quickly realize you are giving them the opportunity to find the survivor that's doing nothing but hiding and they are very happy to do so."
This is bullshit advice. This may have been true once upon a time before consoles infected the player pool, but that's not the M.O. of a majority of killers. I actually end up in this situation a lot and I'm one of those folks that will either keep pushing a gen or just go find the killer to get one last chase in. Once downed I don't wiggle, but I've been hooked every time.
So your experience is different than mine. Cool. I suppose my experience, just like anyone elses is anecdotal. If it's not the norm then perhaps it is bullshit, but I can only go from what I see personally. And personally I've seen what I said fairly frequently.
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I've tried using DS multiple times just because I constantly see people saying how powerful it is. Yet every time I've ever used it all that happens is I get camped and/or tunneled immediately afterward.
I just call it the game over perk because using it is an almost guarantee to make the killer focus on me exclusively until I'm dead.
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I play stealth as a survivor. I don't do immersed, but I'm stealth and I'm good at it. You're making a lot of generalizations about stealth players though. Do I hide? When necessary, but I'm also likely going to knock out at least 2 generators by myself, heal other survivors, and unhook. I NEVER teabag.
I don't run borrowed time but the only time I unhook with the killer right there is if the survivor on the hook is about to die. Maybe the killer tunnels the person in that instance, but whatever time they spend running from the killer is time the killer could have been doing something else because that survivor would have been dead if I hadn't pulled them off.
Yes. It's a good method to get away from the killer and for me it's fun. Just because you don't enjoy playing that way doesn't mean others can't.
As for a mechanic that reveals stealthy players. That sounds ridiculous to me. If I have successfully eluded the killer all while knocking out gens and being a productive teammate why should I be punished for that?
If you're talking about immersive players that do nothing but hide I would agree that I don't like the way they play. But stealth players don't all do the things you claim and can actually be good to have as part of the team.
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@Mikeasaurus said:
Honestly despise players who do this. I've had too many matches where I'm down to 2 players, and I manage to find 1 whos actually trying to do a gen but the others nowhere in sight. Usually I'll just leave them to the gen and let them have hatch when it's appeared and hunt down the hider. Anyone that hides, usually in the hatch area, will get a nice facecamp to death because screw players like this. It's a game. Nobody likes losing sure, but letting someone else lose just so you get your free escape is a sad way to play. I've had it done to me far too many times as survivor, which I usually struggle on hook long enough so they get found.
Completely agree. I'll do everything in my power to help someone that's not screwing others over by playing selfishly. On the other hand I'll do everything I can to make sure a selfish player gets caught
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@TheClownIsKing said:
I’d be careful with this part of your post.
”Second thing is I have a suggestion. If you are downed and the other survivor has been doing nothing but hiding don't wiggle when the killer picks you up. Many killers quickly realize you are giving them the opportunity to find the survivor that's doing nothing but hiding and they are very happy to do so.“
The mods could interpret this as “helping the killer to grief another player”, which is against the game rules.
I think it isn’t healthy to demonise survivors that choose to go immersive in these circumstances. Trying to finish repairs is generally hopeless at this stage, as are saves, and the goal is to survive and escape after all, so hatch just becomes a logical sensible option.
If i’m the downed survivor in that scenario, and the killer is slugging for the 4k, I intentionally crawl as far away as possible from the hiding survivor to lead the killer away, because I already know that survivor is waiting for the hatch, and I don’t blame them. I can’t be saved, and there’s no use getting them killed too. If i’m hooked, i’ll just suicide to give that other survivor the greatest chance they can to jump in hatch before killer finds them, or hatch first.
I hadn't thought of the possibility of this being considered against the rules. I suppose it could be interpreted that way. I'd be interested to have a mod clarify if they read this.
I agree with you that going immersive in that situation is a legitimate strategy. I just happen to personally think it's extremely selfish and I have no respect for it. It creates one of 2 scenarios. 1) The immersed survivor make the other one feel like they have no choice but to immerse because they know they are almost guaranteed to be the one caught if they try to complete objectives, or 2) The immersed survivor is throwing the other one under the bus if they go ahead and attempt to do objectives
#1 can create a boring game of hide and seek for way too long.
#2 is straight up a completely selfish play.
As I said in my original post it may be a legal and legit strategy. That doesn't mean I have to respect it or that I'm not going to do everything I can to make sure it's a losing strategy for the person doing it. If they're willing to throw me under the bus with their strategy I have no problem at all returning the sentiment.
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@xEcoLog1cDuk3Xx said:
I personally don't mind stealth, just when it's done right.
I'm with you on that. I play stealth but not immersed. I'm still trying get objectives done and escape.
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@BeHasU said:
I feel this. When there's only one survivor left other than me and i'm being chased for like 2 minutes, the other survivor is just crouching in a corner or goes from locker to locker to don't get crows.
When i'm playing killer and i'm getting looped by a survivor and no gens popped for that duration, i down the survivor and i let him give me directions to where the last survivor is hiding and i will give him the hatch after that. He deserves it more than the one hiding
I love that. I don't mind if the killer kills me, but I particularly enjoy when that other survivor gets to see that not only did their selfish tactic not work for them, but the killer actually gave the other player the hatch due to their selfishness.
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@Clevite said:
Yeah, I always work on objectives until I am dead. Work on chases when I am spotted.
But, please killers, when you keep finding me doing gennys, hook me.
I don't want to lie on the ground while you search for the cowardly #########. Let me start a new match!
I completely understand where you are coming from with this. I suppose the killer has no way to know for sure that other survivor is hiding in a locker or a corner, but I hate laying there slugged while another survivor is doing that. I don't mind laying there buying them time if they are trying to finish that last gen or if they might even attempt to heal me. That's the one time if I had the option to message the killer during a match I would do so and tell them exactly where the other survivor is hiding.
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@Zeus said:
Might as well get some gen points, take a chase and improve emblem instead of hiding unproductively in a corner
I completely agree with you. My biggest issue with it is that it is intentionally throwing the other survivor under the bus. The only time I ever intentionally sabotage another survivor is if I see them doing it first. At that point I will go out of my way to throw them under the bus.
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I truly understand your frustration. For nearly 3 months after they implemented dedicated servers I experienced constant disconnections. DBD was the only thing giving me issues. I could stream 4k movies, do HD video calling that requires more upload and download speed than DBD. I could play any other online game and never once had an issue with any of those things.
It was infuriating. I could only play 3 or 4 matches per day because I was almost guaranteed to be kicked out of at least a couple of them. I would end up having to go several days in a row without playing at all just to avoid a permanent ban. Eventually I just stopped having the problem. I didn't change anything about my internet. So I guess I have to give props to BHVR for changing whatever needed to be changed to make the dedicated servers more reliable.
I will admit I was extremely angry during that time though. It was infuriating to not only not be able to play the game because of problems BHVR created, but was on the verge of being permanently banned for it on several occasions. In other words while I truly understand your frustration just know it could be way worse. The occasional unwarranted 5 minute penalty isn't too much to bear when you think about the time it saves you being involved in matches where 2 or 3 survivors DC for ridiculous reasons.