WexlerWendigo
WexlerWendigo
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- WexlerWendigo
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Comments
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@GrimoireWeiss said:
If you're losing against someone with 10 hours in the game, the problem isn't the killer.
If you’re losing to old mettle of man, the problem isn’t the perk.
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That’s like saying ‘just stop the survivors doing gens’.
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2493512#Comment_2493512
Really? Maybe your region?
My killer was instant until the day Pinhead came out...dropped even more the following day with MMR.
As for OP there are sweaty asses on both sides. I play both roles used to be about 80/20 in favor of killer but now I am 60/40 killer and it's not because of MMR it's just I have no reason to play outside of rituals/challenges. Today I expect my killer role to go up as now I can build my rank for a reward (Something to play for). That being said I expect the sweat to pour now with rank rewards giving people an excuse to sweat harder.
Maybe, I play in Europe and most people here are probably NA. I hardly play killer these days because of the queue times. Like, today I got survivor lobbies in like 20 seconds.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2493329#Comment_2493329
I mean... there was just a new killer released. It´s to be expected that people would like to try him for a few weeks before going back to their preferred role.
It’s been like this since the RE update for me, takes like 5-10 mins for a killer lobby. Like 1 for survivor
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2493332#Comment_2493332
They have some nice skins, too. And loads of bloodpoints. Don't forget it!
They should replace the ugly charms with BP in the tome. Although, this tome did have some good ones. I like the pineapple charm and the Jake one (even though they whitewashed him).
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People who enjoy this have issues
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@Phasmamain said:
I’ve given up on the tome. It’s just a bunch of charms and recolours now
I just want the Jake cosmetics, I really like them all. Other than that, don’t really care. It’ll be the same for the next tome, with my other main getting the focus.
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What?
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No to MMR on both sides
but yes to rank changes
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@TunnelVision said:
Good luck with that. The less killers there are the longer you sit in a queue.
Enjoy!
Killer queue is much longer than survivor for me
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2489521#Comment_2489521
Probably because survivors know they'll get tunneled out if they bring a key. And we all know why the killer reacts that way.
So? If nobody’s using it, not really a huge issue compared to other problems in the game.
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@xnicolay said:
just play as killer and may be you understand why you should camp or tunnel.
I’m an ex killer main so I already have played that side, never stood still at a hook in a video game for fun.
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2489753#Comment_2489753
You can keep the gens on the same button just change vault/palletdrop to something else. I have it on r2 and it works well for me.
I don’t want to change vaulting… I want to change breaking the chains
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@ThiccBudhha said:
Your tier list would be... Interesting. But yeah, I didn't realize they were the same button because I only got to play against two Pinhead and the first game I was just testing out if I could solve the box without him teleporting. So only one game where I was actually being chased and he never landed the chains.
When I mean garbage I mean buggy, unfun to play against, etc.
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@Shaped said:
Ever took a look in options?
Yep, and the options are garbage. I don’t want a different button for gens, we need the option to customise specific actions in the game, not generalised nonsense.
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@Huge_Bush said:
I only had 2 campers since SBMMr came out and one was a Pinhead who was obviously new, struggled to get a down and ended up camping and another was just a lazy huntress. Every other match had decent killers who didn’t tunnel or camp unless it was endgame and all gens were done.
SBMMr made my matches much better than what they used to be.
I went from a killer that probably had less than 10 matches to a god nurse. It’s disgustingly bad matchmaking and highly inconsistent.
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So did I.
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You know that the data shows that keys are hardly ever used?
Old mori’s were extremely more common.
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Whenever they feel like they lost, varies from game to game.
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@KingFrost said:
For me, it's my teammates killing themselves on first hook to lower their MMR. Last game was a 2 man escape, but the first guy to get hooked killed himself on hook immediately. So how would that game have gone if he got saved?
Had the same too. My teammates will never take a hit for me.
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@ArchAbhor said:
https://forum.deadbydaylight.com/en/discussion/comment/2489271#Comment_2489271
I was trying to play chill games but instead got back to back sweaty as ######### teams. Thats the whole reason for this post. I wanted to not sweat and was ok with a few games dropping me down but the last eam i faced was the strongest of the 4. The game is fundamentally busted and the matchmaking is still flawed. Let killers see swfs
If you seriously think that’s a good idea then idk what to tell you
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@Aven_Fallen said:
Nope, not possible anymore.
That’s so tremendously stupid…
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Maybe stop sweating and be at lower MMR? Not hard.
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@SnakeSound222 said:
I can't believe they'd remove something that was just being used for unfair advantages and bullying Killers! Don't they know how important it is to bully Killers in this game?
Yet another person who has no idea what a reverse stun is
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@FellowKillerMain said:
https://forum.deadbydaylight.com/en/discussion/277808/why-did-they-remove-reverse-pallet-stuns
It doesn't make any sense for you to be invulnerable to being hit just because you're on the same side of the pallet. That is more broken than being hit due to latency.
Typical survivor, "things that are balanced are unfair."
clearly you don’t know what a reverse is
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@ABannedCat said:
With the new hit validation, pallet stuns are pretty much garunteed, if the survivor has a decent ping. So I am all for that change, to bring back some risk-reward gameplay.
This makes zero change to this, reverse pallet stuns are exclusively done as a meme, not an effective way to stun the killer.
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@Pukenplag said:
People complained about pallet caping being a guaranteed way to stun and pallet hitboxes so they removed reverse stuns.
Reverse pallet stuns have NOTHING to do with camping pallets
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@MrCalac123 said:
Imagine saying this when Rusty Shackles and Wraith's addons exist lmao
I’ve asked for wraith’s to be nerfed too lol
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@ThiccBudhha said:
Maybe one day, after we get higher tier horror icons out of the way. Like the Leprechaun. Then we can move to d tier icons. Ayy!
Candyman is not d tier!
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@Izo_Quartz said:
https://forum.deadbydaylight.com/en/discussion/comment/2475142#Comment_2475142
was that how it went? I thought it was something like, she didn't want to risk her career over a suspicion that might just be a misunderstanding or that she couldn't bring herself to believe something that would be too cruel to be true, and when she realized her suspicion was correct, she regreted not doing something sooner and resolved to take revenge.
She never regretted not doing anything, she was mad that trickster put her career at risk and wanted revenge on him.
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@Izo_Quartz said:
that's kinda strange. personaly to me, she didn't really come off as someone who would play with a selfish playstyle from what i've read about her lore. it just seems to me that she has the strongest will to survive out of all the survivors.
She ignores the deaths of innocents to protect her own career, she definitely comes across as selfish. Strong willed for sure though.
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@DBD78 said:
Complaining about Clown 😂 He's not even that good with the addon, pretty easy to dodge it also. And it's pretty rare with Clowns using this. Now everyone use it because of the hit exposed survivors challange.
Didn’t complain about clown at all, only one add on. Although complaining about him is fine because he’s one of the laziest killers ever made.
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@WalterBlack said:
What would you suggest they change it to? A lot of ultra rares feel useless or detrimental, so try and come up with something good.
Bottles now cause the ‘break’ action, regressing generators from afar and break pallets over x amount of seconds. This would increase the lack of map pressure he has, as he doesn’t need to walk up to a gen to pop it, and he can zone survivors who stay near a pallet, encouraging them to find an exit ASAP.
Pretty easy, considering I came up with this in 30 seconds and I’m not a video game dev. BHVR have no excuse.
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@Warcrafter4 said:
Clown sucks so badly that it can exist and not effect his kill rate in any significant way.
Think about that for a minute then tell me again why it should be removed.
lol being a bad killer doesn’t give an excuse for busted add ons (see pig’s that make it impossible to check every box), buff them and remove them, simple as
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@PoweroSymbols3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2472840#Comment_2472840
So u haven't played for days and your first thought out of nowhere was "oh...u know what? Pinky fingers are stupid" so sorry if we find that hard to believe
Some of us think 24/7, doesn’t really concern me whether some random on the internet believes me.
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@GannTM said:
I’m assuming you just got destroyed by pinky finger Clown and now you think it’s OP.
I haven’t played in days so that’s a pretty bad assumption on your behalf
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Thanks for not listening BHVR as always, they literally never take feedback into account.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2468211#Comment_2468211
Oh because losing in this game is always a matter of not enough skill, right?
In 95% of the games, absolutely
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Sounds like the ranking system working as intended to me
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God forbid a killer doesn’t give a free 4k anymore, the horror!
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Someone having a breakdown because they realised they shouldn’t be playing at red ranks.
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@FancyMrB said:
Not a dumb idea! The pitfall is as killers we want survivor's touching totems so gens don't pop off too quickly.
Alternatively what do you think of a perk that add 3-4 more totems in a trial? Keeps survivors more busy that way?
That, or kind of like your idea but instead of blocking totems it makes Hex totems look like dull totems for the first 120 sec of the match? ^^ A sneaky totem perk for killers!
If more totems were added, NOED would need changed.
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They help make nemesis the most boring killer in the game.
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@Adeloo said:
Would it block all totems or only Hex totems ?
All totems : you are forcing survivor into working on gens.
Hex totems : you are forcing survivor into working on gens
I don't think this would be productive to run, as you usually want survivors to spend the smallest amount of time on gen rather than forcing them to do it because they don't have their secondary objective available ^^
Not sure, think either would be fine. People work on gens anyway, there’s no reason to do secondary objectives unless ruin or devour is up.
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Because BHVR have refused to do anything to reduce the grind. More BP, daily login rewards, etc, easy solutions, but no, we have to wait years for simple fixes.
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SWF is the only reliable way.
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@Itslat3ncy said:
https://forum.deadbydaylight.com/en/discussion/comment/2459898#Comment_2459898
I havent seen anyone else complain about performance on next gen besides you so far. Again evidence and I'll believe you
Oh, there absolutely has been as pointed out. BHVR doesn’t need you to lick their boots, there’s already plenty of people doing that.
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@Itslat3ncy said:
https://forum.deadbydaylight.com/en/discussion/comment/2459843#Comment_2459843
I wouldn't call you one if you had evidence to support, and also I havent seen anyone else complain whilst on next gen. My friends even say that dbd runs perfectly.
Oh well if your friends say so, must be the same for 100% of players.
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@Itslat3ncy said:
https://forum.deadbydaylight.com/en/discussion/comment/2459695#Comment_2459695
Of course, If I dont have proof then I believe it's not true as theres a big movement to get the games performance up which I'm all for. But this could just be a lie to help further the movement
It’s my favourite past time to be called a liar on here! I had zero issues with lag until recently, and now Doctor skill checks cause massive frame drops.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2459477#Comment_2459477
Most of them are just Susie-Simps.
https://forum.deadbydaylight.com/en/discussion/comment/2459486#Comment_2459486
Whenever you ask someone why they like Legion, they say because they like to stab people multiple times. Like Legion goes brrrr.
Very weird.
I hardly ever see Susie tbh, always frank and Julie