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Wewantjason

Wewantjason

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Wewantjason
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  • You do t understand how anything works


    thana does not give max value once a survivor is dead now


    the moment legion or plague get a kill thana maxes at eight percent


    even that is only if everyone is injured


    Plague can maybe keep the injured if people don’t cleanse. Legion cannot. Legion counts on people wasting time healing while he goes from player to player, so it won’t even max in him


    thana is going to be ok at best on these guys and nothing else, and garbage in every other killer in the game


    it’s literally useless.


    if the killer is in a match where all four survivors are constantly injured that game is over anyway and they won’t need this new thana.


    thana is useless now.

  • Both the MoM and thana nerfs are the ai for DUMBEST nerfs I’ve seen on any game in my entire life


    MoM sucked before anyway. Now it’s literally only usable if you are doing so much stupid ######### anyone who triggers MoM probably threw the whole match


    people will dc the moment They realize a teammate is trying to use it now


    thana was op annnnnnd now it’s dog doodle. I’d rather run literally any other killer perk. Unless it’s on plague it’s useless,. There is NO point in having a perk only ONE killer can use


    so you took nearly all of our gen slow down PLUS thana now. Idc I’m just going to tunnel out the first person I see from now on to make up for thana point blank.

  • This rework is trash. Literally useless on anyone but plague. Why can’t anything ever be balanced?

    you don’t want Camping and tunneling every game? Idk what you people expect. Just keep taking the slow down perks from killers then cry about having to tunnel someone out to slow the game down yeah that makes sense


    good job survivors. You whined and cried and now thana is gone. If you don’t think that’s not going to make the tunneling and camping worse you’re stupid. What are we going to do with this trash perk now? Gens are going to go fast again which means MORE tunneling.


    Atleast it’s not being nerfed as bad mettle of man. Single dumbest nerf I’ve seen in any game ever. Yeah let’s have a survivor force multiple protection hits, they can’t heal themselves because it’s a conspicuous action, so they need ANOTHER survivor to not do gens and heal them one for hit once twice for hit two, AND they themselves can’t contribute to the game to keep it active


    MoM is basically the worst survior perk in the game now. It actually only works if the team is throwing . What kind of stupid idea is this garbage?


    thana is going right back to being used on only two killers. I have to take it off dredge blight spirit and go right back to the same meta build I had before with pop. Great job.


    every game is already back to ds and dead hard, just being used differentiu


    every game will be right back to pop, pain res,


    like this entire patch is just slowly going to revert to the old meta. This is stupid. It’s just becoming the old meta with off the record and more longer gen times

  • Dredge is my new main.


    sadako is in the game.

  • Great. So now it’s just useless. Two injures or theee being average means 4-6 percent decrease that’s useless. Once again killers finally get a little bit of love and survivors ruin it


    so if the survivors all protested by rage quoting and dying On hook when do killers start protesting and not playing ?

  • Facts are: killers never started dcing every single match or trying to ruin The entire game in some entitled whining protest. But survivors are doing that right now. That’s what the patch says


    i 4k probably 90% of my games now and did as well pre patch. I only lose to VERY good swfs on comms, and even then they have to work for it


    but the amount of teabagging clicking and “gg ex” these toxic players love to engage in doing made learning killer the single worst gaming experience of my life. Playing killer in this game (atleast prior to these buffs) was a pay your dues role point blank.


    i had to learn to play better. Period. Against rude disrespectful scumbags pretty much all the time. Twabagging after they e already won, sore winners every game


    last night I 4ked two games in a row. Both swfs that wanted to send me salt after


    one had the audacity to call me a tunneler when I hooked every player 1-2 times before the first death happened with one gen left. Didn’t even know what the word meant. I played so well and really impressed someone watching me play, and couldn’t even get a single jerk to just say good game.


    When I play survivor and the killer impresses me I always do. Hell I got hatch against a spirit (I do also play survivor and I ONLY solo q survivor before any of you ask if I play that side) and I messaged them to say they earned a 4k and I got lucky. We’ve been chatting a few days now. And I made a friend who I beat her whole team as legion on ormond. But 99% of these players who are protesting are toxic in game because they are toxic AS people. Period.


    next game three Leon’s in the same stupid outfit running meganheals so I had to get triple the hits as usual. 4k @ 3 gens left. Tried bullying in game of course. I really want to stop being tilted and angry and “us vs then” so I tried to say “gg you guys played well it was impressive” and I get hit with “we weren’t even trying besides I didn’t ask you, was I taking a survey?”


    the survivors in this game point blank just want a bully simulator. They do not care about the game and are willing to destroy it and burn it to the ground just to get their bully simulator back


    I am SICK of WINNING and still being angry and tilted anyway. At least when I used to lose a lot as a new player I could remind myself I needed to improve


    this patch doesn’t say anything new about survivors. They are the same they’ve always been but now instead of ruining the match they are ruining the entire game


    would they like it if pre patch when they had a 5-15 minute queue time the killer just went afk all game or dced ? Nooooooo don’t be toxic to US we wanted to be toxic to YOU. And I know they didn’t because I’ve done it before. If I load in and four people are clicking and being jerks, I park my killer in a corner facing a wall to stop the flashlights and I open another game or a book. They aren’t playing to play the game they are playing to win, and chasing them and letting them goad is their win. The escape isn’t their win, tilting the killer is their definition of a win. So I don’t give it to them.


    i WANT them to keep dcing and getting reported for dying in hook. Let them do it and get banned and those of us who actually enjoy what is an otherwise amazing game can go back to enjoying it.



    tl;dr long rant, but op I’m sorry survivors haven’t been this way, are this way, and will continue to be this way. I spent the last six minutes this pretending there isn’t an us vs them mentality, trying to say gg and good luck gamers, complimenting people that win against me, doesn’t matter.


    their goal is to ruin the game period. And they are succeeding

    mi really wish it wasn’t this way. I love both sides of this game. But every single game I loaded into as survivor yesterday one of my teammates decided to taunt the killer, never did a gen, got tunneled out after GOADING the killer into doing it, then we had to sweat being a player down.


    i finally just stopped caring recently and am just going for hatch and gate. Ow. Wut my but on gens and let the team figure it out. That spirit I got hatch against? Two players were on hook while I did the last gen and one sandbagged me in the match and got me on death hook when they hadn’t been hooked yet. So I left BITH of their toxic swf squad in hook and played for hatch. And I escaped. And that’s just the game now.


    went for a save a million times this week just to have the player miss their skill checks on purpose while in running to them if not sandbag need after the unhook


    so Idc if killers are camping and tunneling, the patch says a lot about survivors indeed. It says they deserve every single thing that killers or non toxic teammates do to them now.

  • I don't want them back. The ones that quit because they cant get their way are probably just toxic players anyway.

  • Tunneling as killer is a viable strategy point blank. Its risk and reward because you can lose all your gens doing it. You are baiting the team to be altruistic. Period

    Gen rushing isn't even a thing. Survivors ONLY objective to escape is do gens. period.

    Either side complaining about either thing is absolutely entitled and does not understand how the other side works. period.

    I love this game and play and win both sides. People need to learn the new meta. Point blank. It took me a good chunk of games and all my builds on every character I play is different from pre patch and my win rates have actually sky rocketed on both sides

    frankly the only time i lose now is as survivor when teammates throw or dc.

    This game definitely has an us vs them mentality

  • facts. I had a pig facecamp me today

    I didn't quit. I did what I have ALWAYS done and stayed on hook as long as possible. but a michaela never touched a gen

    by the time i died and pig found her second hook, david popped the fifth gen. but all that time michaela waste - and i mean she literally never touched a gen- the pig found him and boom noed.

    this killer had 1 kill plus 1 additional hook on the other michaela player with five gens done.

    If the other player had just been on gens pig would have had a 1k

    i loaded into SEVERAL solo q games today and we SMASHED gens.

    every game ive played as killer OR survivor, the moment everyone does their ONE AND ONLY OBJECTIVE we have won

    people are losing because they 1) can't loop 2.) have no map awareness and dont pay attention to the killer, the hud, the perks being run, or anything else, 3) never touch a gen

    point blank. I've past 100 matches in the last three days and its always survivors quitting or hiding all game or feeding that costs the matches.

    The camping and tunneling from what I've seen has been deescalating already. I got camped Once today and played around 20+ games already. ONCE. And i haven't seen the killers do it to a single teammate.

    I'm actually enjoying solo q so much that I'm usually a killer main and have ONLY done survivor today.

    The patch is fine. Maybe one or two more second chance perks would be nice to calm the entitled players down, but this is the best state I've ever seen the game to be blunt. Literally made me move as a killer main to survivor again for the first time in a long time.

    I actually feel challenged, like the killer is a real worthy opponent, and the good teams I occasionally get we are able to pull off some cheeky maneuvers.

  • The devs 100% DID address things in the ptb. Plenty of us do like the update, the complainers are not speaking for all of us. I love the update. maybe a LITTLE windback, a little, if any.

    I'm still escaping just fine, and still get bully squads as killer. I still also get tunneled and also get MANY 4ks as killer.


    everyone complaining expects to have a 100% win rate and its entitled and childish.

  • @Laluzi said:

    https://forum.deadbydaylight.com/en/discussion/comment/3104086#Comment_3104086

    Well, that's another reason I say the game lacks a lot of horror elements. The map design used to focus on low visibility, darkness, and fog, with hiding having a stronger emphasis than looping. Now the floodlights are always on, you can see straight across the map in several instances, and your escape points are literally painted out in yellow carpet. The only darkness we get is weird buggy pitch-darkness that only exists on certain platforms (or Dredge, who's definitely one of the best killers when it comes to an actual horror experience.) Whether that's a deliberate change in game direction or an adaption to a paradigm that emerged despite their intentions, I can't say.

    thats a big part of why i love dredge frankly

  • @Alcuin said:

    https://forum.deadbydaylight.com/en/discussion/338286/a-survivor-mains-take-on-the-recent-patch

    Run Surveillance with Pain Resonance. You get the information and the buffed regression. Pop's still good. BBQ wasn't gutted. BBQ's is the closest thing a killer has to a 2v1 in football or a fast break in basketball; you have a survivor hooked, a survivor going for the unhook, and a survivor on gens to chase. BBQ allows the momentum to shift in the killer's favor. I'm telling you things you already know, though. You're not a survivor main. You're a killer main that needs to have the center of attention, constantly. It's killing the game.

    You aren't even paying attention to the OP and need to calm down. BBQ being gutted- OP directly stated that he was reffering to making killer hook EVERYONE, because the BP bonus was removed. And op is right prior to this patch as killer i would want my four stacks for points. Now i dont even RUN bbq. its still a great perk but without the BP im trying other perks, and i also have no incentive to spread my hooks around. Everything the OP said is true. Even OTZ has pointed out a lot of that. Currently killers have regression perks that do not encourage them to patrol.

    Yes there are perks that CAN let them see gens. But they are not as good as the prior ones. You are just a salty survivor main angry that another survivor main called you out. Calm down and be honest with yourself for ten seconds.

    Not to mention you didn't even counter all the points. All you said was "run an EXTRA perk to make pain resonance as good as it used to be." That is a decent combo sure. But first of all telling OP to add another perk to fix the nerf on one is asinine. Secondly you didn't address a single other point he made. You immediately resorted to insulting OP even though they made a tactful and well constructed argument. You shouldn't even be in this discussion with your attitude or lack of comprehension skills.


    100% all of the nerfed killer perks encouraged the killer to patrol and chase different people. 100% killer still has strong regression. But EVERY survivor main on this forum is complaining about how camping bubba can use the current perks to block gens without leaving, now here someone is elaborating on that and you insult them.


    tl;dr good job op. Ignore this guy.

  • @Gorik said:

    I'm bored of hearing people blame killers for bad Solo que experiences.

    Other then STBFL, the only thing that screws me over is team mates, every single time.

    The MMR is clearly not working or there are massive issues with Survivor not being played.

    But since the update the only thing that has gotten me killed is teams mates.

    And I don't mean they don't unhook.

    I'm talking 5 gens against a Wraith and EVERYONE goes down trying to take hits when I am on first hook kind of bad.

    Dwights that block the only way we can run away from the Killer who is basically holding our hand in distance, because he can't move his camera and understand he is blocking everyone from moving because he wants heals.

    Yet a 4 man escape against a face camping Bubba with team mates that know how to play, it says it all really doesn't it.

    Also yes Thana is on every Legion no fricken duh!

    I have 2k hours as killer and after the update I got all perks, that means I finally for the first time got Thana on Legion, so stop complaining about it ffs, now that everyone actually has the perks they want on their killers your going to see it a lot more, like Infectious on Oni to name another.

    99% all of my solo q games i lose because of teammates

    I played against a pig today. Pig facecamped me. Four gens popped while I was being camped.

    the michaela DID NOT TOUCH A GEN THE ENTIRE TIME. The second michaela did ONE gen. david did FOUR gens.


    David pops the last gen after im dead, but gets downed by no ed one moment later. Pig ends up with a 4k. Killer camped me and i was laughing cuz it was funny. Until I realized the team that could have had a 3k didn't. michaela was crouched behind my hook the whole time waiting for a save that clearly wasn't coming. she could have popped another gen.

    that poor david cranked out gens and knew the name of the game. he didn't deserve to die but thanks to his his bad teammates the 3 escape became a 4k.

    i did my part and didn't die on hook. I let the first hook timer run down then hit all my skills checks. If the first michaela did a SINGLE gen, or if the second helped david by doing a second one, pig would have gotten one kill.

    but nope i sat there on hook watching ONE teammate do gens, while one crouched behind my hook and the other ran around the map doing who knows what. i know at some point the two michaelas screwed the pooch and had to trade hooks for a moment, but if the first one hadn't stupidly been by my hook (pig knew she was there the ENTIRE time, she wasn't hidden well) it wouldn't have happened. And idk why she was crouching there for three entire hook states if she wasn't going to try to trade hooks.

    pig? good game. you expected the survivors to play badly and you got a 4k without sweating. Frankly I respect it.

    David, sorry man. you worked hard and got oofed.

    to both of those michaelas, just go play another game. probably complaining about camping but YOU lost because YOU didn't do gens. I bought you the time you needed to escape instead of quitting. Which makes me even angrier I wasted MY time just for you to throw.

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/3104029#Comment_3104029

    They are not in a bad place. Of course they are better now, but they were no where near being bad.

    not being in a good place isn't the exact same as being in a bad one. I point out they had a low pick rate and have a high one now. they were average at best before and played more now. It was very clear that I was pointing out the killer pool was one way and is another way now, I gave an entire elaborate point on meta shifts in games that change over time


    is no one on this forum able to actually process a point that is being made? I am growing weary of people taking once sentence from my often elaborate multi paragraph posts with reasoning and focusing on it.

    Discuss what I said about the meta shifting and them being played less before and more now. If it PLEASES you sir ill edit


    edit: Legion and plague were not high pick rate killers before. I understand they are every where now. Every time a meta changes SOMETHING will be played a lot. This is why dead hard was removed, the devs wanted a meta change. It was inevitable the killers would also change. Legion was played some and plague not much, I enjoy seeing them played more


    is that clear enough for you since you clearly didn't understand the original comment?


    also im not going to lie: im not seeing either one every game. slightly more than before sure but not every game. You people are just bad at playing them. Anything you can't easily beat you call "boring". If every single player dced everytime they didn't like the killer the game would die today.

    I hate nea and ace. I don't know the last time i saw an ace or nea that wasn't toxic. Would they like for me to quit or dc because I get bored with them teabagging all game?

  • @hailxsatanxeveryxday said:

    https://forum.deadbydaylight.com/en/discussion/comment/3103159#Comment_3103159

    Really? You can't adapt to mechanics that are "busted"? DH was busted, and killers had to learn to play around it for years. CoH is still busted.

    Worst part is, nothing about the new update is "busted". I think most survivors just have to adapt to the fact that they lost their crutch perk more than anything. 50 seconds of extra gen time doesn't compare to the 2-3 minutes per match you and your teammates could potentially extend chases with DH. That's really what this is about.

    I don't get why so many people are crying about solo queue. I play solo when I play survivor, and I don't have many problems. Sure, you occasionally get matched with people who are selfish or stupid or whatever, and survivors are strong enough that sometimes you can win anyway. You play as best you can, maybe get the hatch, take the bloodpoints, do better next game.

    I certainly don't disconnect if someone dies at 4 gens, even though I know we're probably all already dead, because I don't feel like I'm entitled to win the game every match.

    And it's really not that bad unless you have the mentality that you should be able to win every single game. I guess a lot of survivors do have that entitled sort of mentality, because they haven't had to make peace with the potential for loss the way a lot of killers have. Haven't survivor streamers been able to do almost 400 escapes in a row on solo?

    Maybe - like killers have had to do long before this update, and still have to do now, whatever you may think - you just need to accept the fact that every game can't be a win, and rise to meet challenges you may not expect.

    Gonna call you tim the tool man taylor cuz you hit the nail on the head (im showing my age with that reference i know)

    Killers get a whole FIFTY seconds extra. Meanwhile ONE dead hard could extend a chase an entire 2-3 minutes. And survivors always had 2-4 in my lobbies. My swf buddy would literally loop killers upwards of five gens, just letting the exhaustion reset in chase, and he would heal in chase. 50 seconds vs 2-20 minutes depending on how many DH and how good the team was, no not even CLOSE to even. Yes i learned to bait it out, but ONE mistake against dead hard would cost the match. I do agree it was over nerfed but it is NOT fair to compare that perk to a measly 50 seconds.

    I play solo q. I rarely lose because the killer plays unfairly, or even because they out play me. I lose because i run to a dead zone and get caught, I path badly, or teammates just simply refuse to help with gens. point blank. oh and recently of course people dcing/dying on hook.


    I don't dc for ANY reason because a) i want my points and b) survivors get mad when killers dc and they were winning. but you think the killer should have his match ruined when they are playing well and winning? of course.

    And once again youre right. You are NOT suppose to win every game. Escape some die some. Period. DBD is not a traditional game where you level up and advance and finish the story and watch the end credits. Its more like a sport style game. Its a MATCH and you may win or lose your match. You look at your overall record and keep improving.

    I know i just repeated all your points and agreed, but we seriously need more of us calling people out for their entitlement and flimsy arguments. Were some parts of the patch overboard? Sure. why not. but how are the devs going to find those problems and fine tune them when all of the game play data/numbers are being skewed by quitters? all these people "protesting" are really just making their own problems ten times worse and extending the time for the devs to fix anything, while the rest of us enjoy our games.

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/3103808#Comment_3103808

    It does when killers have an additional 50 seconds added to the survivor's objective time.

    It does when everyone and their mother want to stack multiple passive slow down effects.

    It does when killers still Camp and Tunnel even AFTER a buff.

    I played Plague and I never ever ran Thana, because I knew how boring it was when I played against it. Maybe you should put yourself in their shoes and go play against it back to back and see how you like it. It becomes a boring match and there is nothing wrong with saying that. Boring is boring.

    thats 12.5 seconds per survivor. if you do even ONE dull totem then thats already two survivors worth of of wasted objective time, and i see dull totems broken every day. I dont want to hear anything about 12.5 seconds per person as much time gets waste clicking, teabagging, and on dumb stuff like totems and chests.

    The killer shouldn't have slowdown perks. Are the survivors going to give up their good perks? seriously the entitlement. survivors can have brand new parts but killers can't have slow down.

    if they camp and tunnel before and after the buff then the buff isn't really the problem is it?

    Ive played a ton of both. everyone is playing them, thats half the complaints atm. I was bored playing the same old killers before. I'm happy now. I never saw legion or plague before because they weren't in a good place. Now they are

    that is a meta shift. I was sick of spirit. I was sick of nemesis. I was sick of trickster

    pre patch atleast HALF my games were trickster and i got sick of him. Now half my games are legion and plague. And guess what- eventually the meta will change again


    the number of gamers on here who do not understand the meta shifts and changes is astounding. I never got to see plague before, now shes every where. Next patch maybe it'll by myers or ghostface. who knows.

  • Holy ham batman thats my other thing. It is pretty rare to see EVERY player injured unless its against plague. Point blank she is the only killer that maxes thana stacks.

    Legion CAN max it. But you CAN heal against him. I don't advise healing against him as a rule, until three-four people are injured or if youre death hook. Same rule that MOST smart survivors had pre patch. But of course theyve forgotten it because of the minor buff. thana has the same counter play it always has and everyone is just quitting instead of dealing with it the SAME way we always have. Thana has barely impacted my survivor games, and I still only run it on a handful of killers/builds because all too often i run it on the wrong killer and gens still pop. best believe im not running it on nemesis. i gotta whip you THREE times to get thana going? no thank you after a heal undoes all that work

    but lo and behold i saw a nemesis a day or two ago running thana and a survivor dced and i was talking to the killer and they told me the dc player messaged them to blame thana. On a killer who takes three hits if you loop pallets/vaults.

  • I get mad at survivors for griefing a lot and would like some game play footage for this.

    IF you really just kept looping him- thats a baby killer who needs to improve. Point blank. I play blight. I hit some rushes and miss others. He is a high skill cap killer. He is hard to play. I hate to admit it as a killer main, but I see so many players pick up blight/nurse/spirit because they are the "top tier killers" and get stomped then they rage quit. Happened several times today (also against one artist and trapper, which was really weird.)

    If you guys were teabagging him or clicking, then that was toxic and why the message was sent.

    if you really were all just looping and thats it, he needs to grow up


    One possibility: he was just farming a challenge, hence the "i wasn't even hooking anyone". Yes it would have been nice to farm with him. But I say as killer all the time- its not my job to be nice and let you do challenges OR escape. But it goes the other way to as survivor. It isn't the survivors job to hand you any kind of win. Its to escape. If he had a challenge and was depending on survivors just handing it to him, thats on him

    Trust, if you honestly weren't abusing the game or mocking the killer, his report will fall on deaf ears.

  • @Mister_xD said:

    It's a game of hide and seek that is being balanced around a game of tag.

    well. youre not *wrong*

  • @Mat_Sella said:

    https://forum.deadbydaylight.com/en/discussion/comment/3103855#Comment_3103855

    you say that, but knowing when it doesnt activate tells you exactly when you're safe to continue what you're doing. It's equally useful when it wouldve activated, than knowing that it didnt in those same situations.

    I literally said this multiple times but no one cares to actually read the threads and take in opposing view points. Knowing that the killer has zero aura perks or addons not only tells you that you can do anything you want all game without being found, it helps learn the killers build.

    If you know the killer perks/addons well enough you can easily eliminate atleast half of the strats they have avialable and deduce the build from there and play around it. If I run distortion and figure out the killer has no aura perks, that 100% impacts my game play and how i interact with the team. point blank. had a leon earlier kept leaving our gen to get in a locker every time someone was downed. I know he assumed there was bbq. i kept doing the come here motion and teabagging to get him back on the gen and he wouldn't do it. We were on the last gen and this was still happening and because of the time wasted in the locker the gen didn't pop.

    Distortion is busted and people just dont understand some of the more advances nuances of knowing the map/builds being run or how to infer information. they need information directly fed into them.


    I've popped SO MANY gens recently just because I knew they didn't know I was on it, and I've saved myself SO many times from seeing the token proc and figuring out which aura perk they had based on what made it proc. Then once out of tokens i knew which aura perk they had (locker time for bbq, move away if someone gets unhooked cuz of floods of rage, dont lock lockers if dredge has his locker add on. etc.)

  • @Tactrix said:

    This game is suppose to be about misery. Miserable game code + miserable devs = Miserable community.

    I have no problem with the devs. Also I am pretty happy with the game code, its an indie studio and theyve made a huge game

    show me what game youve made that is as big as this one

  • @BBQnDemogorgon said:

    https://forum.deadbydaylight.com/en/discussion/comment/3103849#Comment_3103849

    Even with the 10 seconds the buff is nothing.

    22% of 80 would be 18 seconds with all 4 injured.

    22% of 90 current thana is 20

    Old thana was 20% of 80 16 seconds.

    Everyone is complaining about Thana going up by 4 seconds with everyone injured.

    Thana is not the issue whatsoever.

    You are expecting the people who are complaining to do math sir.

  • @Alcuin said:

    https://forum.deadbydaylight.com/en/discussion/comment/3103873#Comment_3103873

    After an update where nothing was done to camping and tunneling. And the gens take longer. Stacked slowdown is still META. It's a convergence of unfun things. Solo survivors give up because of this.

    disagree. I play solo and am seeing my matches through to the end. Others are as well. Only part of the community is behaving this way. Perhaps if people stopped giving up every match and stopped feeding and griefing the slowdown wouldn't be as bad. I admit this patch was a bit overkill, but the reaction is making a mountain out of a mole hill. Its not like the devs aren't monitoring everything, they will make changes. This patch was in response to killers having low win rates, the next one will probably rubber band back the other way.

    Complaints and asking for issues to be addressed- perfectly fine. Throwing games and everyone ruining it just makes everything 10 times worse while also making it HARDER for the devs to pin point the exact issues, because at the end of the day the issues are never exactly what is most popular to complain about and they need to see actual numbers and game data to fix things, and all this dcing/dying on hook is going to make that harder, which will make this patch last MUCH longer than it would otherwise.

  • @PapiFelixPSN said:

    https://forum.deadbydaylight.com/en/discussion/338268/what-does-everyone-actually-think-the-theme-point-of-this-game-is

    I define dbd as a game meant to be fun. Therefore, I prioritize fun over balance, but want to balance as much as possible as well.

    DbD isn't a horror game. People need to stop saying that. It isn't a horror game, and it was never one. It has horror characters, that is it, there is no correlation, stop saying survivors should be scared.

    agree to disagree friend

  • I'm not saying I expect people to be scared irl, just immerisvely with the decisions they make and how the game is meant to be balanced. I am not saying a silly cosmetic matters, I'm saying that the survivors should feel intimidated by the killer player and play accordingly to win, and that is not what seemed to be the case prior to this patch, and it does seem to be the case now.

  • He literally has only two parts to his kit, stealth and mark for instadown, and both parts are countered by *checks note*..... looking at him.

    Myers is weak. And myers is just a better ghost face.

  • You literally think a game where a ghosts, the literal nemesis or michael myers, and monstrous eldritch creatures of all sorts placed there by an evil elder god who feeds on fear and death, should be at an inherent disadvantage two four generic humans who do not speak the same languages armed with flashlights? I appreciate your engagement but I 100% am sure that is not what the devs want you to feel.

  • @Gorik said:

    https://forum.deadbydaylight.com/en/discussion/comment/3103818#Comment_3103818

    Speaking of perks, though, why is everyone using Thana!?!? I have seen it on Drs and trappers, im like ugh wouldn't pop be better... proper little Meta sniffers or something? i still love BBQ, it was always about the Aura, BP was just a bonus for me.

    Thana has always been decent. Better on some killers than others but never bad.

    The reason is thana was buffed. It slows down gens a lot. Gen speeds went up, which is an indirect buff to thana, so it was basically double buffed really. It forces players to choose: do i heal my injured state and be healthy and counter thana but also wasting time i could be on gens, or stay injured and do the gen slowly.

    Most survivors do not grasp this concept: dbd is a TIME MANAGEMENT game. Every second not spent on a gen is throwing. Period. Healing is time you could be on a gen, totems are time you could be on a gen, hiding is time you could be on a gen, taunting the killer is time you could be on a gen, and chests are time you could be on a gen.

    healing is the ONLY exception here to "throwing" but even then, so many survivors are so scared of being injured even if the obessions claws are bouncing and you know the killer is chasing someone on the opposite end of the map. Being injured when the killer isn't around is fine. Do the gens! heal after! if the killer comes back just run or hide or something.

    Thana is a great perk but frankly if people just stay on their gens and dont heal until forced, it doesn't do much. The strength in thana is PARTIALLY gen slow down. The REAL strength is making survivors heal because *THAT IS STILL A FORM OF GEN SLOWDOWN* since they aren't on gens, and the killer just comes back, injures you again anyway, and boom you are right back to square one

    The concept of thana is basically a mini-legion that can be placed on any killer. Does the survivor heal or do gens.

    But considering how many survivors open admit to "gens are boring" and dont do them in the first place, its just obscenely powerful atm. Not because its actually strong but because of the psychology of the players reaction to it.

  • @Sludge said:

    https://forum.deadbydaylight.com/en/discussion/comment/3103808#Comment_3103808

    Survivors have been crying about BBQ for years bro they don't understand the game at all, it doesn't matter if Legions play style promotes spreading hits. They'd rather be be camped and tunnelled then mend.

    I haven't been found by bbq a single time since I started running distortion. In fact I haven't been found AT ALL unless I ran into the killer. I just run distortion and sit on gens and take the chase once I'm found/i realize its my turn to take chase


    By the way, if you play survivor and don't understand you have to intentionally take the aggro sometimes, YOURE a part of the tunneling/camping problem. Of COURSE someone is going to get tunneled out if you HIDE all game and the killer can only find the same one or two people over and over. three people hooked already and one death hooked, and the potato wants to hide because the terror radius is near by.

  • @Gorik said:

    https://forum.deadbydaylight.com/en/discussion/comment/3103808#Comment_3103808

    I just played a match where I went on second hook whilst the other 3 people, none of whom had been damaged or even hooked, stood around me to scared to move because they where on the edge of the killers terror radius. I went stage 2.

    After Not being tunneled, the Killer finally found me again and yeah with a Slinger I didn't last to long....

    But to my not so surprised aura reading eyes, all 3 of them where self caring in different corners of the map as I died.... But hey Killer tunneled, Death Slinger OP, nerf killer, buff Selfcare to 200% and built im insta heal or I quit, is likely what they will say.

    And the iceing on the cake, is they would likely complain Gens take to long, funny how long gens take when you self care against SLOPPY BUTCHER!!!!

    I wish I could give you more upvotes. Ive died TWICE today because of teammates healing instead of unhooking. Worse than that they weren't JUST selfish they were dumb. They still ran to the hook even though the hud SHOWS how close you are to dying, and got found and injured again anyway. I understand new players. But if I watch you loop well and you have perks from four different survivors and a specialty skin, you should know better at this point.

  • Im a legion main. I just lost to a legion

    I REALLY want to press a point

    Prepatch legion and Plague BOTH ran thana and no one cared.

    Prepatch legion and plague- the rule was DONT heal and DONT cleanse

    every single game since the patch "oh no its thana" really? you think that small buff changed things THAT much?!?! Both AS legion and against them I see survivors sitting there butts on totems and chests. just now i ran past TWO open chests, and after i died watch a steve do a totem. I dont CARE about how much longer it makes gen takes when half the players aren't even DOING the generators in the first place

    More importantly, EVERY match I see people healing. EVERY match I see them cleansing. Go ahead and heal against legion. youre just going to get injured again, have to MEND again, then heal again if youre playing that way. There is a time to heal sure, but people are suddenly healing EVERY time, and cleansing EVERY time. It's infuriating hearing people complain about this when for no real reason everyone just stopped playing correctly.

    Not to mention everyone ALSO complaining about the camping and tunneling, and legion is the WORST KILLER IN THE GAME FOR CAMPING AND TUNNELING. Literally if legion tunnels you their ENTIRE KIT becomes disabled, and you are just playing against another survivor who has a knife. point blank.

    Killers cannot win for losing in this game when it comes to complaints. seriously. "we hate campers and tunnellers but we ALSO hate the ONE killer who cannot do that thing because that killer is slightly more annoying than usual". That is the entire argument.

  • @PapiFelixPSN said:

    https://forum.deadbydaylight.com/en/discussion/comment/3103576#Comment_3103576

    Yeah basically. That's why I don't go on it anymore.

    Not to be an "Us vs Then" type of person, but I feel like good killer mains on average are a bit more chill, as they've played the weaker role for a long time. That's why there's such a difference in subreddits.

    i play about 60/40 maybe 70/30. If we are on the same platform survivors send me toxic salt EVERY match. period. no matter what happens SOMEONE sends salt. Even if the rest of the team says gg or thought I was impressive, i have never in YEARS of this game not had salt after a match if atleast 3-4 were on the same platform. Back when I played with crossplay off it was literally every single game.

    I have NEVER had a killer say anything but GG, or compliment a friend of mine that quit for breaking their ankles.

    The killers 100% are more chill.

  • Otz is on the money here. Something id like to add

    every killer ignores atleast one game play mechanic. that is the point of killer powers.

    ghostfast, myers, both ignore survivors hearing a terror radius and both ignore survivors having two health states

    death slinger hitting his shot for an injure ignores pallets, vaults, and even some cheeky hole in the walls

    huntress and trickster ignore distnace gaps and having to chase

    So he is correct on the her ignoring gameplay mechanics but before everyone hops on that boat, again, every killer does.

    as he points out she can't see at tall walls where as normal killer just chase you around them. ive lost plenty of nurses just looping where she can't see me.


    all that being said, his suggestions are all great

    i also suggest buffing her base movement speed and giving her blink a longer cooldown. higher risk/reward ratio for the blink but atleast she can TRY to chase people.

  • I am having a ton of fun....when no one quits

    frankly i love the patch and perk changes to the meta.

    point blank killers are not ruining my survivor games. other survivors are.

  • @Sheridan_LT said:

    https://forum.deadbydaylight.com/en/discussion/comment/3101565#Comment_3101565

    If you main Survivor and just started playing Nurse, as we can see by your first game where your Thana isn't even past level 1 and you only have one perk slot, you will get the lowest MMR possible. The only real reason your strategy is working so well is because EVEN by the time your MMR catches up to you, you have learned the basics of the most overpowered Killer in the game that's literally the best at tunneling and camping. Your results would be about the same with Insidious Bubba hiding behind a tree in MacMillan. I have tried facecamping MANY, MANY times as Sadako who can literally go undetectable to great failure. Survivors just do the gens and leave, in a lot of my bad games where I get a 0K I'm not even able to defend the last guy on hook most of the time. Not even because I have to, I just wanted to REALLY SEE if facecamping is as easy as people say.

    I discard your experiment completely until you try to replicate this same experiment as Sadako. The same exact experiment, use the same exact strategy as the most basic M1 Killer in the game. Even Myers technically has an advantage when it comes to being an M1 Killer, even Trapper. Sadako has nothing.

    Replicate this 10 games in a row as Sadako and maybe I will be convinced. No NOED and Blood Warden but everything else goes.

    Hell op needs to replicate it with every killer. after everyone started running their mouth i did with a TON at the start of the patch and failed. I left those out of my 14 page project i did on tracking toxic players/kill rates/ quitters i did on here so far


    try camping with ANY killer who doesn't have an insta down or teleport. Try it with doctor. go ahead and camp with doctor and see how your little experiment goes. Yes camping and tunneling is an issue but literally only a small percent of killers can pull it off against even decent survivors, and ONLY nurse, spirit, blight, bubba, pyramid head can do it against very good ones. im so sick of hearing this camping nonsense.


    I wanted to prove a point a little while ago and camped as legion and got my butt WHOOPED. Ive gotten so many 4ks with legion since his little rework they did months back playing normally i lost count. camping with him? pfffff what am i gonna do feral two people? oh nooooo two ferals now i have to stun mysefl lmao get out of here with all of that nonsense op.


    your experiment just

  • I have to say I have seen more cheaters since the patch than ive ever seen before.

    i main bubba.

    i was playing zarina against an absolutely CRACKED bubba. he did not camp. He didn't NEED to. this man was hitting moon walking chainsaws around haybales and tap dancing on our toolboxes I'm not joking. man was probably a top 1% killer who got stuck in my mid range mmr because of a long queue time. i was EXCITED to play this guy. and we were doing ok!!!! i dont know how but we did two gens at four hooks against this absolute CHAD.


    then feng turns on her cheats and starts teleporting around the map and insta healing herself off the ground. bubba finally downs me and picks me up. she makes is so he can't hook me, drop me, i can't wiggle free myself, and he can't swing his hammer. she starts bming him, teabagging and pointing etc.


    another match, same day, also a feng, sets it so that anyone trapper picks up gets a flashlight save animation. i was first one he got (i ran straight into a trap in a doorway. right in the open. epic beginning level missplay on my part. i said "well thats on me i messed up. i know this is a good trap spot and its not even hidden." then he drops me cuz of her cheat.

    then also then starts running into traps and insta healing herself. somehow makes her self go on a hook (no hook there, just floating in the air on a non existent hook) and to top it all off, i had a glyph challenge i complete and didn't get credit after the match.


    the bubba dced, the trapper gave up and farmed points while we did gens. guess he didn't want a dc penalty.


    if i had a nickel for every hacking feng i saw that night, id have two nickels. which isn't much but its weird it happened twice.


    I'm still pissed about that bubba game. Seeing a god tier bubba wreck a team without camping like hes a nurse is just hilarious. i really wanted to see how well i could outplay them as a bubba main. Really sympathize with that guy. Everyone COMPLAINING about camping bubbas. well survivor mains what about him? he was playing fair AND mastered his killer to play that way, just to run into a hacking survivor. smdh.

  • Ill admit Ill camp the moment survivors start being toxic. Since the recent mmr and rank/grade rework its "WELCOME TO DEAD BY DAYLIGHT, WHERE MMR IS HIDDEN AND GRADES DON'T MATTER".


    As a rule i dont camp or tunneler generally speaking. All of you complaining about it right now- sure it is a problem- but almost all of you complaining about it are really just stuck in a low mmr point blank. Unless your killer that is tunneling/camping is at OTZ level of killer, that strategy isn't going to work unless you feed it.

    1.) yes gens are taking longer. But i ALWAYS as both killer and survivor find them doing totems, crouching in corners, i run past chests people opened, TWO totems is nearly the same amount of time added to the gen time. gens take 50 seconds longer now. totems are what, i think 20 seconds? I never ran pentimento before this patch, because i dont run hexes, and i stupidly assumed since I didn't waste time on dull totems as survivor, that pentimento would never work. after all if i dont have hexes for survivors to break how would i get to run pentimento? Lo and behold all my killer mains out there running it finally convinced me. its cracked. i still dont run hexes. i got FOUR stacks in my last match with it just off of broken dull totems. seriously thats an entire gen lmao.

    2.) i just play for fun. i dont care if i win. ill go for the 4k cuz thats my goal but i dont feel the need to sweat for it. but if survivors want to bm an teabag and be toxic, then yes ill be petty, be toxic back and camp and tunnel them. they want to abuse the killer but can't take their own medicine and thats always been a problem and everyone knows it. every killer knows it and i doubt many if any will disagree with me, and every single survivor knows it and if they disagree they are lying to themselves. I'm not saying all survivors, but a lot.

    3.) i will 100% admit im camping and tunneling more now. But again i only do it because of people being toxic. and frankly i dont blame the other killers for doing it regardless of the toxicity. six years this game has been out and people like Demi and Ayrun and Jrm and noob3 - mind you I do admit they are amazing players- uploading videos "HAHA I HOLED THE KILLER. HAHA LETS HEADON BULLY HIM. HAHA LOOK WE BLINDED THE KILLER 76 TIMES". the number of players i have since the patch being toxic to me is waaaaay higher than before, and in THOSE games specifically I match their energy. And sadly the majority of players are not jrm, ayrun, demi, etc. (note sometimes i get these guys mixed up because i watch more killer main videos, so if one of them is not toxic and i got confused my appologies.) but the point stands

    toxic survivors have been bullying killers for years. and now killers are paying them back ten fold. period. end of discussion. survivors are getting camped and tunneled and cant teabag and macro flashlight clicks anymore and they cant stand being on the other side of it, so frankly i do NOT mind. im playing more solo q than ever and loving the challenge.


    everyone can complain about the meta all they want. perk changes, gen times, all of it. but at the end of the day people like the OP are the problem

    One side acts like trash so the other acts like trash

    i keep having a bad game here and there and carry the energy over in to the next one, and have had to issue a few appologies recently because of it.


    You guys read the dredges lore? this community is the dredges lore and the game is the dredge. Too many angry toxic people fueling each other. Love that cheeky dev description "a monster formed by the thoughts of a once vibrant community"

  • @dictep said:

    https://forum.deadbydaylight.com/en/discussion/338244/distortion-is-cracked-when-its-used

    Totally useless. The killer can’t see you, but he would see any other surv, and this is a team game and you can’t escape alone

    did you not read any of the examples any of us have given? knowing you can do a gen without being seen means a siginificantly lower chance of the killer patrolling that gen. more gens popping means the quicker the team escapes. having one person do gens safely is a HUGE benefit. not to mention being able to determine most if not all of the killers build is cracked. my guy seriously did you just comment without reading the whole thread?

  • @StarMoral said:

    https://forum.deadbydaylight.com/en/discussion/comment/3103452#Comment_3103452

    I've seen a few of those, specifically on a Legion with BBQ and Stylish sunglasses. But because the meter goes up when you're in their TR, you can kinda treat it like a Spine Chill. Needless to say I never got caught XD

    i forgot to mention that but yeah, anytime it starts going up and i dont hear the terror radius too loudly yet i know killer is going to be close asap. really is a mini spine chill (very mini but it is.)

  • Once again you aren't paying attention to what i said


    you told me not to rant about liking the patch

    i said you complained about the patch and i responded

    you then bring up your original post again despite us having moved on to another topic.

    I am done here. good bye.

  • @PapiFelixPSN said:

    https://forum.deadbydaylight.com/en/discussion/comment/3103554#Comment_3103554

    Yup. Called it. I don't go on the Subreddit anymore, but I'm glad that you found that. Proves my point 😂

    I really hope the devs see those posts/comments, as they do NOT deserve to be rewarded for ruining games. I also hope the devs at least look at longer DC penalties, leading up to a permaban, for players that do this ######### every game.

    that subreddit is 99% survivor mains bullying killers outside of games and moderators banning any killer who remotely criticizes a survivor player.


    meanwhile over on the killer subreddit half the people are memeing and the killers talk about both their killer AND survivor games.

  • @lemonsway said:

    https://forum.deadbydaylight.com/en/discussion/comment/3103532#Comment_3103532

    Nurse is by fas better now than she was before the update. Slower gens means you're given more time to miss blinks or hits, you get even more time if you have Thana for example, whcih comes with her, so it's free real estate. giving her more time to do anything is only going to make her stronger and easier to use.

    I'm not discrediting camping as 100% valid option. I'm just saying the extreme cases of it need to be adressed.

    Why would you play Bubba and not Camp? It's just so much easier than doing everything else. And this update made it even easier because this update gives killers more time to do their stuff. which was a good change, however BHVR did not account for the extreme cases where giving a killer more time is not a good decision.

    I've posted this in another discussion and i'll mention it again.

    We got to manny changes in a row, and we didn't test any of them individually, we tested all of them at once so we have no way to know if all of them were necessary or not.

    We went from Old vs Old directly to New VS New. Maybe killers wouldn't need improved action speeds against New DH, maybe Gens wouldn't need to be 90 seconds when killers got so manny action speed changes.

    Point is we never tested changes in isolation to see if they were correct or not, we lumped everything together and now we're in a chaos of changes, the only difference right now is killers are probably the most opressive they've ever been, or at the very least the most opressive they've been since i can remember.

    nurse is better because all killers are better. only bad nurse players got an indirect buff here. High tier nurse players were hitting most every hit every game anyway. Im not mad that the games most difficult killer got a little easier. I am not. Gens got 10 more seconds each. thats fifty seconds. do you know how many 20 second increments my teams waste on totems? How many waste time on chests? Frankly i do NOT care about the gens taking longer, because half the potatoes i play with never touch a generator anyway so thats a moot point. Not a single person has addressed that gen speed is irrelevant if you're team isn't doing gens. not to mention how many of my killer games i win because MULTIPLE survivors want to taunt me all match and leave 1 or 2 teammates to do all five gens. (see my 14 page post for the amount of survivors i had who just wanted to showboat and never touched a single gen when i was killer)


    100% agree extreme hard tunnelers and hard campers are an issue more than before. no denying that.

    i dont camp as bubba unless forced or people BM and are toxic. frankly he is an underated killer. he has an instadown AND shreds pallets. How many killer can say they have a permanent built in insta down, that hits multiple survivors (i love when i use no terror radius perks and find them healing. as you said its free real estae.) AND ignores pallets? only CRACKED survivors can use pallets against bubba. he is VERY fun to play without camping. thats why you should play him without camping. plus i get some fantastic messages in my inbox when i 4k without camping. people are just blown away at how he can be played when optimal. thats why i don't want him nerfed.


    Oh boy. You are on the money here, i thought i was the only one saying this. I love this patch personally......but this was like 20 patches all at once. As happy as I am with these changes the devs seriously can't ever do this again. i bet dollars to doughnuts if this had been done incrementally no one would have even cared or noticed. imagine if every patch for the first twenty big real serious updates hit all at once. game never would have even lasted six years.


    yes killers are the most oppressive they have ever been. the devs directly said that was the goal. Considering its a survival horror game i am happy with that. I'm happy to be oppressive in the LITERAL SERIAL KILLER/ MONSTER role, and im happy i have to play strategic, smart, stealthy to survivor in the SURVIVOR role. They literally call the roles survivor and killer, and i think people have loss sight of what those words MEAN after playing a video game for so long.

  • @kizuati said:

    https://forum.deadbydaylight.com/en/discussion/comment/3103551#Comment_3103551

    my man stop going on rants you're not making the slightest bit of sense

    You are allowed to complain about thinking the patch ruined the game, but I cannot say that I love the patch and think people are over reacting? This is a public forum, you engaged marik1987 to tell him you don't like the patch, and I responded because I am in the thread and it's a public forum. . Did you not want anyone to respond to you hating the patch? If so then why say it to begin with. Did you just want to vent to about hating the patch and no one respond? What did you actually expect saying that then? really ? You're just mad people are happy with the patch and telling you to calm down over it. the game isn't "much" worse.


    You're mad he pointed out its useless teammates and i pointed out its useless teammates quitting. I'm not ranting. This is a public discussion forum for a game, and it is being discussed. Rants are laden with expletives and insults. Discussions have points and counter points, which is all I am doing.


    This mindset that you can complain and say the game is worse, but I cannot explain why I think its better, to facilitate a different viewpoint and hold a discussion, is the same behavior as the people who keep loading in and quitting.

  • frankly youre right, and my games where the survivors dont QUIT and use those same perks (except for ds, that needs reversing) are the exact same as before, i feel a slight buff and they can run the same builds. i had a dwight dead hard me FOUR times in one game the other day. its harder for survivors to use now, but its also HARDER FOR KILLERS TO BAIT.


    people actually think most killers players have .5 second timing? HA. Thats funny.

    cant dead hard for distance is a crock of butter. because they deadhard, get endurance and get to the pallet or tile anyway. dead hard doesn't stop things like torment/traps etc anymore, but it was not nearly the nerf everyone says. i still run it just fine frankly.

    that being said, none of the other survivor perks you mentioned are problematic. survivors need some second chance perks, period. adrenaline only works in end game and still isn't an auto win. ive killed people when its proced. unbreakable only works ONCE per game ,and only if the killer allows it to work. also fine.


    corrupt being nerfed only hurts campers. corrupt is fine atm. it is 2 minutes. if you find a survivor and chase them and still have time to do it a second time in two minutes, youre cracked at the game. generally speaking the average killer gets their first down and corurpt is nearly deactivated at that point anyway, or maybe half gone. not really a huge loss here.

  • I have at this point had a teammate or survivor i was playing against dc against- and i am not exggerating i dont CARE if anyone believes me- EVERY single killer in the game.

    Ive seen dcs or quitters/throwers against trapper, nurse, blight, artist, nemesis, you name it ive seen it happen. so idc what anyone says about nurse or blight. The people who are dcing are doing it no matter what. point blank. match is winnable? quit. match is hard? quit. match is a loss? forget about hatch existing because its time to- you guessed it- quit.

  • @PapiFelixPSN said:

    https://forum.deadbydaylight.com/en/discussion/338241/i-understand-dcing-against-nurse-and-blight-but

    Nurse and Blight are not broken, and DCing is never ok unless there's someone actually hacking.

    The issue with the game is the fact that a lot survivor mains think that if they drive up kill rates by throwing, the patch will be reverted. That won't happen any time soon, so unfortunately, solo queue is trash until these survivors get the memo.

    I'd recommend playing SWF if you can, solo is too painful right now

    The best part is ive seen them admit on here and on reddit that they are intentionally dying to reverse the patch. Do they think the devs are stupid? they can see what number of people die first hook, what number self unhook to die, and what number dc. sure the tantrum might bring some small changes but the devs are literally computer programmers and game designers. they are NOT stupid, and they KNOW what is happening. The subtly passive aggressiveness in that last dev announcement made me chuckle.


    great job everyone who keeps quitting for not only ruining the game with your asinine plan, but soooooo intelligent to keep announcing it and making it obvious.

  • @kizuati said:

    https://forum.deadbydaylight.com/en/discussion/comment/3103539#Comment_3103539

    i'm literally the OP why are you referring to me in third person. you also should note that i literally cut out the player's name. it was a generalized point. no single player was "dragged on the forum". calm the hell down

    I haven't been on a forum in years and am readjusting to keeping track of who people are in the thread. That is why. I feel thats a reasonable mistake. Have a good night.

  • @kizuati said:

    https://forum.deadbydaylight.com/en/discussion/comment/3103523#Comment_3103523

    what? circle of healing is still an incredibly powerful perk,which is now an INCREDIBLE combo with the new botany.

    you also completely missed the point of this post which it referenced at the end regarding the new self-care nerf being horrible for new players. but sure, get mad

    for you. i love this patch. I am having the most fun ive ever had on BOTH sides. The only thing im sick of are surivors quiting. point blank. they ruin my killer games AND my survivor games, while im having a blast. Those of you who hate this patch so much do NOT speak for the entire community

    the devs shook up a meta that has been stale for years, boosted the kill rates and made it harder to bully killers, and I actually feel intimidated as survivor for the first time since i first bought the game. and im still escaping

    if youre not escaping your matches thats on you. not the devs, not the patch.

  • @ThiccBudhha said:

    https://forum.deadbydaylight.com/en/discussion/comment/3103530#Comment_3103530

    They can just revert gen speeds next update. No Biggie Smalls. That is not really a reason to kill switch Bubba. As if we even needed the extra time, lol. I am surprised survivors are pretending it makes a difference. Especially now with everyone giving up on hook.

    facts. I don't have to camp as bubba even if i wanted to. 70% of my games or so one of more players kill themselves first hook or dc anyway so whats it matter lmao

  • As the person above said if you had a hex thats why.


    are you on pc or console? i rarely get cheaters on console.


    if she was cheating, she likely wouldn't have done that. the majority of dbd cheaters are MUCH more blatant. its possible she cheated but i doubt it


    also you may be wrong about the boon. rpd is HUGE. she may have simply crawled to where the boon was, and you never saw it. ive had matches where people got up hundreds up times then i found the boon like 10-15 minutes into the game because they had it in an area i would never think to patrol (no gens)

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