Wewantjason
Wewantjason
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@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/3103525#Comment_3103525
This thread is me saying "new self-care ######### over new players". Maybe read it better.
I'm not disagreeing with that. I didn't disagree with it. I pointed out we all used it and even pre patch people would get mad about people "self caring in a corner". its a classic meme. self care has long been chided for what op said. Still has nothing to do with my point that this is a new player who doesn't know any better being dragged on the forum for using a bad perk while not knowing any better. I read fine thankyou.
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@lemonsway said:
Painful to say but BHVR, you need to killswitch Nurse and Bubba ASAP.
You went overboard on gen time changes and indirectly buffed Thana and Pentimento touching gen time.
Bubba can Camp 2 people with very low effort and still get the other 2 cause Gens take longer to do. If that 1 camped guy counts as a Thana stack then you're giving Bubba even more free gen pressure.
IF anyone tries a solo rescue they most likely will fail and just make Thana even stronger and slowdown everyone even more...
Cmon BHVR start fixing your OVERSIGHTS.
nurse is the same she has ever been. everyone needs to stop complaining about nurse.
.....the bubba thing is an issue. im a bubba main. i read the patch notes before the update and said this was going to happen. i did a gen block build (corrupt, deadlock, merciless, and no way out) pre patch. did maybe 20 games to test how it did, because i knew after the patch it was an insta win.
pre patch, 3-4 kills camping every game. it was horrible. boring easy wins. then after than i played bubba normally and my mmr was so high i got clowned on, which i knew would happen i just wanted to experiment with the build.
one good thing about camping bubbas, they always work their way into a place where they have to rage quit. it happened to me when i first started playing him. i still remember the first team that cucked me during an attempt to face camp and escaped, because it happened three games after and i realized i needed to actually learn how to play.
anyway that same build now? especially if you make sure first hook is near good three or four gen ? oh god. oh god you can almost not lose. i knew it would happen and i was so right.
but why nerf bubba? using a survivor as bait (camping) is 100% a part of the game. period. whether survivors like it or not. thats why altruism is a goal for that side of the game. and thats bubbas entire power is being able to multi hit. without that hes just michael without a stalk charge (which, can we please get a michael rework? he is literally bubba playing afk stalking half the game.)
there needs to be more endurance perks, and there needs to be a change to those perks. personally i think making it so the entity will not block more than one or two gens at a time is a good idea. before they nerfed corrupt id run that build and have 4-5 gens blocked at a time. but even now i can have two. and if i swap no way out for dead mans switch ive still had some games with 4-5 blocked.
and like ive said before to everyone who hates bubba. he has been in the game for how many years now? you have off the record, borrowed time, styptic agent, and frankly ive escaped camping bubbas. stop getting caught, make him tantrum, and as long as 1 gen pops before he stops camping so will the rest.
last note: i get its boring playing against camping bubba. but i also keep seeing "every killer is camping." ok. so why not kill switch the whole game then? ive seen ghostface camp. i had to camp as legion in one game (two hooks spawned literally next to each other. sorry not sorry im not giving that amazingly bad rng up and throw my good luck out the window). ive seen blights proxy camp because of their speed, hutnresses camping with cross map hatches, nurses and spirits blinking/phasing back to the hook while patrolling
literally every killer can camp. bubba is simply king.
tl/dr it is not AS bad as people are saying point blank. but yeah.....it really is an issue but the problem isn't bubba, its the perks bubbas are all running. even with the gen time increases (which killers frankly needed, gens are still flying in many of my games as long as survivors aren't totally incompetent), the gen blocking perks on him are what are buying him the time.
make it so no more than 1-2 gens can be blocked at a time and bubba will feel pretty much the same as he did before
and if bubbas camps people out with out the gen blocking perks, sorry not sorry those are bad players.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/3103439#Comment_3103439
I do not even have Mikaela, so... Self care is all I have. I stopped running it, though. I would rather just let people die on hook than spend a literal minute healing. I will take my chances injured, I guess.
These guys were pointing out that this player is michaela so it comes unlocked for her. So in OPs example, she has self care so your point isn't super applicable. but generally speaking? youre right. i imagine they get mad at anyone for not running the boon over self care but like you said *not everyone unlocks every single character.* i still don't have yun jin lee or quentin because i just didn't want them. this entire thread is a ######### post to disrespect a new player. i stand firmly on that hill.
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@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/3103439#Comment_3103439
who complained about boons getting nerfed? where? what
people have been complaining about boons being nerfed since circle of healing lost much of its power in a recent patch. i did not say it was nerfed in this patch. but i consistently hear people crying about it on reddit, on here, and with the random swfs i join every so often.
You did not acknowledge my primary point which was that this is clearly a new player. If you wish to debate this, i am not pointing out that that was my core primary point. The op here is just bullying a baby survivor player. You may ENTIRELY disregard what I said about people complaining about the boons nerf. I stand by the statement but it is barely tangentially related to my core argument.
do you honestly think new players have any clue which of those two perks are better? do you know what this michaelas experience running the boon was? maybe she had it get hit with shattered hope. I had a challenge to break totems recently and broke all five and TWO players had boons. i didn't know until four totems were already popped. game was a loss anyway so after killer snuffed the final one that had the boon on it yes i broke it for my challenge.
I do not acknowledge that the boon is better than self care in all situations, thought sure in most situations- even the majority- it is better. but not always and we do not know what situations this player experience
but again, my primary point, baby survivor with baby perks making baby decisions. this is no way to build a community or attract new players to the game, especially with so many people quitting the game currently.
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- Legions (and Plague) everywhere running 3-4 anti-gen / slowdown perks--
- Legion is one of my mains. prior to the patch survivors did not heal against me and often won because if you don't heal legions power is halfway useless. EVERY single match people are healing now. Thanat was BARELY buffed. I called bs here. Legion has always been POPULAR but also WEAK and got bullied. Us legion players got just ebough to finally play our main without bully squads, and now everyone is bullying us for him being "OP".
- Nurse and Blight still broken and still in high rotation-
- key word here. STILL broken. These two killers were strong before and strong now. this entire argument is completely irrelevant to the patch. I dont know why you even included this.
- Camp Bubba still a thing amazingly-
- once again see above. if you hated this before why are you quitting now? why even make this point separate from your previous one? bubba is an easy killer, accessible to low skill level newer players, easy to loop and put in a tantrum, and with all the new endurance effects just do an endurance and unhook so he can't camp. i main bubba. i camp maybe 1/3rd of the matches, and ive had cracked players endurance hit the saw and if that happens he hits the hook and tantrums. but thats not the point. the point im making here is if you hate blight, nurse, and bubba, nothing changed. irrelevant to the patch.
- Camping / Tunnelling at a seeming all time high due to nerfs to DS and DH and ineffective base kit BT. this one i cannot disagree with. on the one hand ds and dh were crutch perks. second chances. you only used them if you messed up and got downed. period. if you out loop the killer you don't need them. frankly i never ran them before the patch and i DO run dead hard occasionally now because it WAS unfair before. maybe put it back to one second now idk. literally countered trapper entirely out the game, as well as a few other killers. DS however was over nerfed. I'm a killer main and i no longer worry about it. I don't usually try to tunnel but if someone stupidly runs in front of me off hook thats their fault. but they used to do it intentionally to tank hits wish ds and wasted it. But now its not only unable to do that, its not useful it all. trash perk. AS A KILLER MAIN I AM SAYING DS IS TRASH. PLEASE FIX IT.
the devs said this patch was for two reasons. 1) boost killer win rates 2.) shake up the meta.
1) if killer win rates were low, then the changes were needed. period. its a horror survival game. for two years now i have not felt as a survivor that the killer was a threat. have you honestly never seen people tabag/click/cheeky head on bully squads? the fact that this is a game based around an unstoppable force hunting you and youre able to mock and meme, means the devs were in the right. i still get toxic survivors but they can't showboat anymore. they either die showing off, or dont show off and do gens. frankly everytime i lose as killer now, is a match where people do gens and don't harass me. and the games they do harass me i win instantly. maybe survivors just need to be less toxic and actually play the game
and i always here "gens are boring." fine. don't play survivor. gens are your one objective. literally. you have no other goal if you want to escape. you can taunt the killer and loop him all day. it doesn't get an escape. period. and now that they can't bully anymore they want to dc.
i had a squad absolutely CRUSH me last night. since the patch ive won probalby 80-90% of my games. and of my losses ive only had two 4escapes and one 1escape. (i think thats accurate). both 4 escapes survivors just stayed on gens, looped well, and didn't waste time harassing me. frankly i was happy after the losses because they games forced me to play better and i rewatched my vids to see where i needed to work on my play style.
i dont think they realized how HEAVILY survivors need second chance perks. i stand by my statement that at some point you need to just outplay the killer. if you went up against someone like OTZ for example- i doubt you are at his level because lets not be arrogant here, he is in the top one percent. its doubtful any of us are at his level- he would not care AT ALL about your second chance perks, unless you were at HIS level.
but that being said, average survivors are not going to play perfect every game. we need second chance perks-im a killer main but do play survivor, id say 60/40, maybe 70/30- and changing the meta is great. i was getting bored, but they took second chance perks away- but didn't replace them. instead of i think off the record and base kit borrowed time was it. and the base kit borrowed isn't going to stop killers form tunneling
that being said, you know what else wont stop killers from tunneling? regular borrowed time. or dead hard. or ds. at the end of the day survivors need to accept if a killer wants to tunnel you out- they are going to tunnel you out. second chance perks only work against killers that aren't hard tunneling and just so happened to go after you again as much as it sucks. but if they hard tunnel you could have been saved with borrowed time and base kit borrowed time, into classic ds and classic dead hard, and pop a styptic, the killer isn't magically stopped by any of the powers.
so stop blaming the update for removing those perks and causing tunneling. sometimes it just happens, eve had survivors get unhooked and jumps care me not even knowing they were near me and get hit again. that's their fault
but hard tunneling? sorry pal but ten perks like ds and dead hard isn't stopping that. so once again, not a good point. i dont think the majority of players actually understand what tunneling really is.
- Franklins seems to also be more popular since healing items are now more common- ive seen franklins in maybe 1% of my games. and frankly no matter how annoying it is, its a trash perk. why complain about it? oh no. the toolbox/med kit is gone. ok. big whoop. killer could have brought bbq, noed, im all ears, call of brine, over charge, theres a hundred other perks that absolutely demolish franklins. if i play survivor and see franklins my reaction is "thank god this killer is playing a perk down". lose my item then franklins is useless the rest of the match. hell yeah ill take that deal any day. not to mention its the easiest countered perk in the game. the moment i see it trigger on someone else/ my swf calls it out/ it happens to me, i just hide my item. seriously it does nothing if you just set it down.
i saw a killer hit a girl last night and i was running behind to get to a gen and ran over her medkit and realized he had franklins. i got to my gen and dropped my medkit in a corner. later in the match i just went back injured, picked it up and healed.
franklins is a LOW tier perk that only hurts low mmr players. im sorry but this point is beyond ridiculous. and one again has nothing to do with the patch. at all. your point was this patch ruined the game and franklins hasnt chnaged a bit and items are not strong unless youre in a swf cranking out brand new parts or insta healing anyway. maps are barely worth being a meme and keys were nerfed into the dirt last year. you are at best losing what? a medkit when teammates can heal you, or a tool box that does a small portion of one gen per match?
- Teammates giving up at record levels (including me) because of all the above. This is true and thats not the devs fault or the game. if they hate they current meta they can stop playing. im escaping i believe 60-70 percent of my solo q games. point blank. i dont want to hear anyone blame the patch for quitters. i dont quit. i dont dc. i dont die on hook. and guess what magically i escape. people dcing are just toxic players throwing temper tantrums. let them. go find hatch. stop saving them. no one is making them dc and no one is making them play
these people are choosing to log in and play knowing what the meta is then ruining it for everyone else. they can uninstall. they just need to uninstall the game. but some of us love this update
i love the killer buffs because i can play weaker killers now. you all complain about seeing blight and nurse every game. but now i can play any killer at all and dont need the busted ones. you hate the busted killers but used to bully the weaker ones. what do you actually want? do you want blight and nurse gone, only weak killers, but also able to escape 100% of the time?
you can be mad at this patch all you want but none of your arguments are even related to the patch except the quitters. and those people are the ones choosing to play and quit. behavior just needs to ban them.
I can NOT believe you have 9k hours and are mad at franklins of all things. if you really have 9k thats cool good on you. But you may as well be mad about thrill of the hunt or deer stalker. franklins- average perk at best and easily countered at worst.
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distortion is carrying me in solo q
not only does it keep me from being read by aura perks, now that it can recharge i have it 99% of every match. ive had ONE game where i ran out of tokens for large portions of the game. killer had so much aura reading distortion conked out lol
plus if youre smart you get soooo much info. i main killer so when i lose a token i almost always figure out the killers build and then play around it. totally cucked a dredge today.
depending on when a token is lost as follows
start of match: killer has lethal pursuer. not only am i safe and can go to a gen unhassled (literally almost always finish my first gen unbothered because of this) since the lethal buff it means 99% chance the killer has another aura perk or addon.
killer opens locker and i lose token, darkness revealed
killer hooks someone and i losea token that means bbq. if they don't have it i can safely not worry about being found after a hook. i had a teammate today who hid EVERY time someone got hooked (obviously to avoid bbq) and i kept waving and shaking my head no but he didn't understand.
survivor unhooked and i lose a token? i know they have floods of rage and also that hook is a scourge hook.
gen pops and i lose a token? bitter murmur.
gate opens and someone is hooked, oh boy they have blood warden.
i get a great skill check and lose a token? hello gearhead!
not to mention all the killer addons i figure out.
that dredge game (i main dredge, bubba, legion, doctor) i love his aura addons. he has one that triggers on third teleport and one that triggers if you lock lockers. i locked a locker by my gen. i didn't lose a token. i knew he didn't have the addon.
if you actually KNOW the game and aren't just casual, distortion is absolutely cracked now. getting the tokens back is so easy too. i routinely go down and up and have maybe 7 or 8 times if not more. i dont even count how many. i think it would be more fair if it started at 6 tokens and didn't regain them. but atm it is my favorite perk. so much information its ridiculous, low tier players really sleep on this one. the highest tier players though im sure- like otz and dowsey- probably don't need it. but id say the bottom 90% of players could dominate with this. def saving me in solo q.
as for *when its used*. honestly it is so rare i don't see aura perks im not taking it off for any reason
but also thats even information. if i never lose a token then i know the killer has no aura perks. that is HUGE information. i dont need to worry about aura add ons, i dont have to hide from the killer i just need to keep map awareness of where they are, i dont need to leave my gen because i think bbq or something else will proc
knowing the killer has no aura perks in and of itself is worth a perk slot to me on the rare occasion it happens.
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I love how everyone is complaining that boons got nerfed then complain michaela is running self care over the healing boon.
i love how the boon takes 20 seconds to place plus the time it takes to heal. its barely faster than self care and also can be taken away AND you have to stay there. maybe she had a lot of games where the killer was in the boon raidus and got tired of it?
lastly its yellow. the small game is green. and the tiny fraction of perk number four is also green. this tells me she is a new player. we were all new at some point. and 100% of the player base ran self care when they were new until they were told not to use it. period.
this post is just bullying what i assume is either a new player or someone who just doesn't like boons since the nerf happened.
im a killer main and i love boons. take them. take the boons. waste time placing them instead of doing gens, i put the boon out, and then they waste time on it again.
self care in a corner? yeah it also wastes time. but i can't take that away from you either.
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frankly i routinely loop a killer for 1-2 gens as long as im not in a dead zone (i often run into dead zones, my weak spot as a player and thats MY fault not the killers.)
i know a guy who routinely loops the killer for 3-5 gens.
killers can tunnel all they want. they will eventually get in an mmr where someone breaks their ankles. you will eventually derank to find killers you can loop.
point blank tunneling isn't countered by perks like dead hard or ds. those are second chance perks.
tunneling is countered by looping better than the killer chases.
this is why evader is an emblem on survivor side.
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I don't know what I expected from this besides wanting to see the math for myself. didn't originally intend to post it because I don't usually join forums.
at the end of the day this is an M rated game. the majority of players are adults, with jobs or lives. Atleast half the players I know are between 21-35.
We have limited free time and it is very infuriating to load into a game we enjoy, during that limited free time to relax and play a game, and have people ruin it over and over. everyone can complain about camping/tunneling all they want. it has NOT been my experience. period. and the times it HAS happened or that i HAVE done it myself, has been due to people quitting/dcing/trying to self unhook/ being toxic in general. Period. point blank.
the devs know what they are doing. frankly i wouldn't be surprised if they were just waiting to see if the toxic players quit and the dc/self unhook rates drop before they actually look at what changes need to be made. people doing that are toxic now and were probably toxic before
Its like matthew cote jokingly said in his one interview. if you don't like it go play CIV.