WalterBlack
WalterBlack
About
- Username
- WalterBlack
- Joined
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Comments
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@ElodieSimp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3460939#Comment_3460939
I feel it depends on the player and the map. I ran into a Sing that completely decimated our team and we did everything right with EMPs. He was just on it.
You're right; some you win, some you lose :)
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He still just isn't great, his power is still incredibly easy to completely nullify repeatedly
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@BarnesFlam said:
https://forum.deadbydaylight.com/en/discussion/comment/3289330#Comment_3289330
Gotta admit, it's kinda hard to find raw data.
Sorry for the late response, I'll have a look whenever possible.
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@BarnesFlam said:
https://forum.deadbydaylight.com/en/discussion/comment/3288219#Comment_3288219
On pages 55 & 56:
In “The Addictive Cost of Predatory Videogame Monetization,” game critic and former games journalist Jim Sterling says it’s easy to suggest that people who overspend on games should just be smarter with their money. But as they argue, a person can’t just switch off an addiction to gambling or shopping even if they know the behavior is harmful. They also say that addiction can be a symptom of or response to other problems with mental health.“The place where I once found distraction and salvation is now preying upon my addictive nature and impulse spending problems. It hurts, it really does,” the source told Sterling. “It’s this weird mentality of ‘It’s only here for a limited time, and if I don’t get it now I may never get it again and not complete my collection.’ Hitting that ‘buy now’ button, seeing the rewards pop up, the spinning of the dice or slot wheels ticking past the rare loot. The ‘just one more’ rationale. It completely overrules any common sense like: ‘You need this money to pay the rent, or your medical bills, or food."A link to Sterling's video:
Thanks for the insightful comment, I imagine it must have been a lot of work going through the thesis. The only thing I'm getting from this passage is that there are indeed people who fall prey to this sort of making-use-of-addiction marketing (by lack of a better term. I'm not a native speaker, sorry.) Do you perhaps have any data points to support this, besides this anecdote? Not trying to sound rude, I'm deeply sympathetic to those suffering from addiction, but would you happen to have something that we could more broadly use?
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@RainehDaze said:
"The gist of it is, is that I just don't understand how a lot of people on the forums feel such incredible mental anguish over an ultimately trivial item in a game."
Pretty simple: it's not really anguish over the in-game item, it's anger at BHVR for constantly moving towards a less player-friendly, more freemium-like model. This is the same company that once gave out a few items saying that they weren't happy with the idea of exclusives, and all rift cosmetics would eventually be in the shop...
And now the rift cosmetics still aren't, there were Prime exclusives, they're running limited time events, they're making previously unlimited skins limited, and employing the least palatable sales tactics to do so.
Just letting you know I've seen and responded to your comment, but it's waiting for approval.
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@BougieBlackChick said:
https://forum.deadbydaylight.com/en/discussion/comment/3288210#Comment_3288210
I personally have never cared for the belief that because something is much worse off somewhere else in the world that people can’t ever be unhappy or voice their displeasure with something that’s not as serious.
Thats a very slippery slope that no one would like if we begin to go down it. If people had to consider factors like world war, starvation and death every time they wanted to vent their frustrations, especially over gaming issues, no one would ever be allowed to say anything. May as well just shut down the forum then if that’s the prerequisite. Also keep in mind no one is asking you to empathize with it. I’m simply saying let’s not pretend we don’t understand where the frustration is coming from by ignoring the nuance of the discussion.
I understand the frustration with the general unhappiness about the whole situation, and I agree with you that the "it's always worse somewhere else" argument is #########, but, restating my first comment, I feel it's unreasonable of people to feel such anguish over something as simple as a limited-time cosmetic. All I ask is that you put things in perspective. I used to get very angry about these things too, but I try to view this in a broader frame of reference.
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@RainehDaze said:
"The gist of it is, is that I just don't understand how a lot of people on the forums feel such incredible mental anguish over an ultimately trivial item in a game."
Pretty simple: it's not really anguish over the in-game item, it's anger at BHVR for constantly moving towards a less player-friendly, more freemium-like model. This is the same company that once gave out a few items saying that they weren't happy with the idea of exclusives, and all rift cosmetics would eventually be in the shop...
And now the rift cosmetics still aren't, there were Prime exclusives, they're running limited time events, they're making previously unlimited skins limited, and employing the least palatable sales tactics to do so.
It would be nice if you clicked the "Quote" button the next time you're referring to a comment of mine, so I get notified and can respond to you. Has the anger now shifted from fear of missing out regarding limited-time cosmetics to BHVR taking part in consumer-unfriendly business practices? With that last part I am 100% in agreement with you, but I take issue with the fact so many are talking about how damaging not owning a limited-time cosmetic is to their mental health. I think that part is nonsense.
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@BarnesFlam said:
https://forum.deadbydaylight.com/en/discussion/comment/3288151#Comment_3288151
I would suggest this thesis. But I'm currently trying to find something more precise.
Having looked at the abstract and conclusion, I see the following points being made.
1) Cosmetics are, at times, used to gain a gameplay advantage (e.g. the example they give of the dancing emote.)
2) Cosmetics make the player feel immersed.
3) "Some cosmetics [...] [help] people fit into peer groups." (and can thus divide people into "haves" and "have-nots" (p.89))
I'm not exactly seeing any points about damage to mental health by missing out on limited skins, but if you could point me to a page where it's discussed I'd be happy to take a look. One can argue that, by having such a skins system, people might feel "excluded" (i.e. a "have-not") and therefore be upset, but this is not limited to limited-time cosmetics.
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@BarnesFlam said:
https://forum.deadbydaylight.com/en/discussion/comment/3288151#Comment_3288151
I would suggest this thesis. But I'm currently trying to find something more precise.
Thanks for linking. I'll have a look. Keep in mind I won't have time to read the entire thesis, as I have one to write myself, but I'll have a look at the abstract for sure.
@RainehDaze said:
https://forum.deadbydaylight.com/en/discussion/comment/3288151#Comment_3288151
Most FOMO studies focus on social media, at least the ones that I've found. Plenty of correlations between the strength of FOMO effects and things like negative self esteem, isolation, etc. (which are all comorbid with other mental issues), but if you're after a why of how FOMO exists, I haven't seen that.
I could link a study (if I can find it again) which relates impulse control etc. to excessive video game playing, and then the stuff on FOMO as a marketing tactic. But I haven't seen any direct studies (they've only really started investigating FOMO in scholarly circles in the last ten or so years and this is not my usual field of study, so finding things is rather slow and very specific studies like that either haven't been completed or are hard to find).
Seems like my last comment didn't post. Great.
The gist of it is, is that I just don't understand how a lot of people on the forums feel such incredible mental anguish over an ultimately trivial item in a game. Last I checked, people in Ukraine, Donetsk PDR and Yemen were still being shelled, yet people are acting like it's the end of the world and how the developers are damaging their mental health, so I'm having a very hard time sympathising.
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@BarnesFlam said:
https://forum.deadbydaylight.com/en/discussion/comment/3288151#Comment_3288151
I would suggest this thesis. But I'm currently trying to find something more precise.
Thank you, I'll have a look.
@RainehDaze said:
https://forum.deadbydaylight.com/en/discussion/comment/3288151#Comment_3288151
Most FOMO studies focus on social media, at least the ones that I've found. Plenty of correlations between the strength of FOMO effects and things like negative self esteem, isolation, etc. (which are all comorbid with other mental issues), but if you're after a why of how FOMO exists, I haven't seen that.
I could link a study (if I can find it again) which relates impulse control etc. to excessive video game playing, and then the stuff on FOMO as a marketing tactic. But I haven't seen any direct studies (they've only really started investigating FOMO in scholarly circles in the last ten or so years and this is not my usual field of study, so finding things is rather slow and very specific studies like that either haven't been completed or are hard to find).
One can imagine I find the concept of mental anguish due to losing out a skin hard to imagine. I (personally) don't feel like I'm missing out on anything by not having a certain skin. I might feel bummed out, sure, but nothing further than that. Is there any reason this feels so unbearable to a lot of people on the forums? Last I checked, people in Yemen, Ukraine and Donetsk PDR are still being shelled, so I'm just having a hard time sympathising with people who are so shellshocked by ultimately meaningless decision.
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@RainehDaze said:
https://forum.deadbydaylight.com/en/discussion/comment/3288042#Comment_3288042
Who are you to dictate that it's not warranted?
And it's been stated repeatedly, by multiple people, across like a dozen threads, that the way this sort of marketing exploits certain mental health is well studied and taught. Why, exactly, do you (and so many other people) keep dismissing this point? Do you automatically assume that anything you disagree with in a conversation has been fabricated?
Because holy #########, the regularity with which a few people jump to saying others are sounding narcissistic and entitled for explaining a well known phenomenon and how a marketing technique works and is taught is ridiculous. 'Common sense' is not a substitute for actual subject matter knowledge, which is what this keeps coming down to: "from my perspective this is minor and unimportant, so I'm going to ignore anything that involves knowledge I don't have".
If you could link some of these studies, that would be nice. I'd be interested. I understand that this situation is irritating to people, but I don't understand why people claim this is some sort of huge assault on their mental health. They're skins.
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@Adaez said:
https://forum.deadbydaylight.com/en/discussion/comment/3281820#Comment_3281820
That sucks,I thought they disabled it completely until they fix it.
A fix is very near as far as I'm aware, so just hold on a little longer.
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It's not disabled, but they've lowered the pickrate and have disabled the offering for the map.
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Where do you draw the line between abuse and synergy?
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Just got back home, I added you both :)
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Thanks for all the reactions guys! I'll add you on Steam / Discord as soon as I'm home :) спасибо вам всем
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@Dramzar_Myers said:
So I played 10 games +-. Maybe it's not enough to make some suggestions, but I don't care)
Knight is not weak, as lot of people say, He is just different. His power is perfect to corner survivors and making lose lose situations. For exemple: You got in chase and survivor got you in loop. You, standing in place to control survivors' exit route, place guard/ And there is a choice: survivor stays at loop and gets hit by you/guard/both, or he run out of loop and takes hit from you.
Yes, he don't have good map control (guards are not such good at this as Artist's Crows for exemple), but he nice at chases. And his look is badass so I like to play him)))
I'd like to write more, but I a little bit sleepy right now. Maybe later) See ya
You're right. He's not weak. He's garbage.
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It seems they are saying "Freddy loser" and the others are agreeing.
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@CoDismylife said:
https://forum.deadbydaylight.com/en/discussion/comment/3238600#Comment_3238600
I won't stream myself. Someone can stream as spectator
The fact that you're so adamant about not streaming yourself is highly suspicious in and of its own. Nevertheless, have fun in your tournament. May the biggest ego win.
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I think taking away the Killer's weapon for 60 seconds after someone gets unhooked is a pretty good idea. Just go break pallets or something.
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Happened just now.
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As shown in the comics there are ways down, so this wouldn't need to be an entirely flat map. Plus, you can go inside Leviathan, maybe like an easter egg such as the one in Midwich?
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@Lynxx said:
They are just saying hello.
Ever hear of the saying an eye for an eye and the whole world goes blind?
Survivors must've been saying hello to me after every dropped pallet and at the exit gates too, then. How quaint.
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About 2 hours, waiting out a hacker. Server ended up crashing/disconnecting.
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I'd love for old tome challenges to be revisited, some of them are stupid difficult. I'm glad they scaled them back at least a little bit (no more "have all other survs escape before you")
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@Coordi said:
https://forum.deadbydaylight.com/en/discussion/343999/i-have-314-charms
Do you have a favorite?
Gnome Chompski!
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@Jeromy137 said:
https://forum.deadbydaylight.com/en/discussion/345285/why-didnt-i-get-my-adept
It doesn't count for adepts if the killer dcs you have to escape through gate or hatch
Thanks for the clarification!
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Hopefully they fix her next midchapter patch. It's taken long enough.
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@Gylfie said:
I use his power on the RPD stairs just fine? Slammed Nancy into the wall upstairs real good.
Good for you but a lot of the time it simply doesn't work. Something to do with the altitude difference.
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Wesker feels absolutely horrible to play. Hopefully it's fixed as soon as next tuesday. Until then, no Wesker for me.
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His bound is like Deathslinger's shots if Deathslinger shot 2.7×9mm rounds.
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@DoritoHead said:
https://forum.deadbydaylight.com/en/discussion/comment/3161568#Comment_3161568
It wasn’t even a thing on PTB which makes me think that it’s somehow caused by his hitbox. Just speculation though
I didn't play the PTB, so I'll take your word on it. I'm just frustrated, I wanted a functional killer that I could have some fun with and instead just got a broken mess. That rare moment when you do hit the Virulent Bound Wesker just lets go of the survivor and you're back where you started.
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@DoritoHead said:
https://forum.deadbydaylight.com/en/discussion/comment/3161325#Comment_3161325
0:09 has what I’m talking about in specific, but in the rest of the video you can see various other issues.
It applies to cases where you would slam the survivor as well, not just throws.
(Thank you @SadLegion for allowing me to use the footage.)
I think sometimes it's small height differences, it can be a slope or even a slight bump that'll just screw you over massively. It's pretty embarassing this even got to live.
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Such an unrealistic screenshot... where's the teabagging?
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@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/3146975#Comment_3146975
75% reduced grind,100% decreased gains
Trying to stay true to real life since an economic crisis is looming over all of us (at least in the EU). Maybe they just don't want those levels of inflation.
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Still no BHVR response! What a surprise. Back to the "75% reduced grind" it is.
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His bugs need to be ironed out first. See how he does (relatively) bug-free.
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Jackson Galaxy makes a lot of great content for new and old cat owners, check out his channel:
Hi, I’m Jackson Galaxy AKA The Cat Daddy. Welcome to my channel, the home of everything that is unbelievably amazing about your cat. I’m the host and Executive Producer of Animal Planet ‘s "My Cat From Hell." Don’t let the name fool you, though - I’m here to challenge every negative stereotype you’ve ever heard about cats - and the people who love them. I was a working musician who took a job in a shelter, developed something I call Cat Mojo, and I’ve spent over 25 years preaching it everywhere - in houses like yours, in classrooms, on stages around the world, on TV, in the middle of the street - and right here. I also write books! "Total Cat Mojo,” Cat Daddy,” and the New York Times Bestsellers "Catification" and “Catify to Satisfy.” Please check out Jackson galaxy project.org to learn more about helping cats everywhere. #teamcatmojo #loveisallweneed #adoptdontshopBlog:
Annual veterinarian exams are an essential component to the overall wellbeing of your animal companion. From early detection of disease to a better sense of health baselines, these visits should simply be a basic part of our roles as guardians. Why is it, then, that 83% of cats visit the veterinarian before their 1st […]I'm by no means a cat expert, every cat I've ever had hasn't particularly had an affinity for scratching furniture. I hope these resources might help you.
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Well my comment won't post, but Jackson Galaxy is a great source for information on cats for new and old cat owners. Check out his channel and blog. Hoping I can post this now without the links.
I've had cats my entire life but none of them really had any affinity for scratching furniture, so I'm by no means an expert.
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I think what's best is to just make it so that when you teleport to a television it takes 7 real-life days for her to come out. You know, for balance and lore accuracy.
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They're going to ignore this thread and hope it dies off, much like any thread a little too critical or inconvenient for them to address.
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Apparently they were going to buff her last patch but didn't because it was already a large patch. Been waiting for 6 months for Sadako to get buffed...
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Yeah I noticed as well.
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@EvilSerje said:
Perpetrators still has 100 and 1 way to circumvent it and abuse/insult you, but normal people are the one that suffer. Censorship should not exist in first place, anywhere.
Wholeheartedly agreed!
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The art team always does a great job.
Staff actively monitors the bug reporting section, even reached out to me personally about an issue.
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I've had this bug as well. Very annoying.
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@tendyhands said:
She has on demand stealth, a teleport and she's short which is a huge advantage in chase. She's fine unless you are a baby killer that doesn't know how to do anything other than walk forward.
Obvious bait is obvious. Have you ever played her?
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/3123152#Comment_3123152
As of now it’s 1 mid-chapter behind the usual pattern. All things considered, that’s not that long.
Not long in BHVR terms but long by any other standard.
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@GentlemanFridge said:
Patience.
The last mid-chapter would’ve been the one that revisited Sadako, but it got delayed due to the sheer size of what was already slated for that update.
After 6 months one could imagine patience starts running thin. I don't want to wait another 3 months to maybe get a mediocre balance update. Most people knew she was ######### way before the mid-chapter patch right after Sadako. What's taking so long?
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Free at last! It only took about 2 hours... so if you're ever in the mood to out-wait a hacker all you need is 2 hours hahahah
I've gone ahead and recorded her floating mid-air, so hopefully that gives BHVR enough ammunition to get rid of this account. Thanks for keeping me company :)

