Waffleyumboy
Waffleyumboy
About
- Username
- Waffleyumboy
- Joined
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Comments
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Ultra rares should be weird and not necessarily strong. Otherwise I agree with OP, Nurse should be more accessible and fun to play as.
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@leno said:
https://forum.deadbydaylight.com/en/discussion/comment/957610#Comment_957610
They're reworking on doc so who knows what comes from it.. doc would be the only killer that maybe has too op ability, but I think it could be adjusted for this particular killer easily, somehow. huntress lullaby is hex so that would work a bit like a ruin at the moment and we could get use for that perk too, nobody uses it now..
It already increases regression
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@TragicSolitude said:
Gen difficulty/speed needs to scale with survivor ability. Inexperienced survivors struggle to complete gens while experienced survivors breeze through them; the game needs to slow down experienced survivors without negatively affecting inexperienced survivors.
Give people more incentive to derank? No thanks.
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@Tisfine said:
https://forum.deadbydaylight.com/en/discussion/comment/957591#Comment_957591
This bug hasn't been fixed that has existed before cursed legacy.
https://www.youtube.com/watch?v=hXnIHrWW4tI&feature=youtu.be
Bhvr very cool.
So it's stunning instead of burning?
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/957597#Comment_957597
I was talking about the devs making mindless changes part :P
Oh that wasn't mindless? Nvm
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@SpicyTopRamen said:
I'd like more original killers and survivors. The licensed ones are cool, but the original ones are really cool.
Lucky you! The devs would have to pray to find 2 more licenses for killers. Maybe if they pray very very hard they can get 3 and by some miracle 4. Original characters are endless though.
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Old DW with new perks on Legion would've been problematic apparently.
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Discourage new players even more? Hard pass
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@Tenebro said:
https://forum.deadbydaylight.com/en/discussion/comment/957527#Comment_957527
I want to point out that this game is balanced in its unbalance, the devs know it, but people still try to defend ones side or another reporting examples that ... don't mean nothing.
One real problem is that some games finish too early, due to the extreme snowball power survs have early game. One single error or simply being unlucky to find soon a survivor can cost the entire match for the killer. This is why many killers run Ruin, in the hope to slow down just a bit the pace of the early moments.
Viceversa, a single survivor game experience can be destroyed by a killer if he decides to tunnel. Even if this behavior could cost the killer match too, the single survivor experience is ruined for that game. This is why many survs run Decisive Strike.
I know it's hard to balance an asymmetrical game, but there are some easy fixes suggested over time by the community that devs refuse or simply ignore. Devs are following the road that will make this game even more hard to balance, maybe they gave up with Dead by Daylight trying to squeeze out the most from it, to gather the resources to make a Dead by Daylight 2 with the base core gameplay finally changed. But from my point of view is sad seeing people trying to defend one side or another, thinking this game has some sort of balance. That's why I wrote that.
K
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@Souless said:
Well meaby for some skins will work i play here 5 days and i ask myself question if balance team exists. Its not even imalance between survivors and killers just how they design it. Why they even create separate characters if u can trade skills between them this is some madness. chose best weapon skill best move speed and 4 best skills in game 2-3 killers are ok rest u can just forget they exists. Having unique characters and making them trully unique is some basic knowledge about designing game. When they allowed trade all the skills that uniqness was taken from them and a lot of broken combos was created when was leading to nerfing that OP combos and in the end making a lot of characters useless cuz if they didint work with that skillsets they were nerfed without reason and leave to die. Why ? is there anyone who can answer that ?
Only killers matter. No one plays dbd so they can play as Laurie or Tapp, they play dbd to face reverse bear traps and Meyers.
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/957571#Comment_957571
Literally anything would be better than nothing at this point.
2 red ranks playing with their yellow rank friends take up a red rank killer slot and everyone has an unfun match while I wait even longer in queue for my red rank killer to show up.
Then the system proceeds to give up after 10 mins and put me against a purple or green killer and I proceed to have an unfun match.
Yeah matchmaking sucks especially during the holidays. My friends and I are taking a break from swf until double bp since we already have our offerings stocked up. Someone's gonna have to play survivor during double bp 🤣
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@YaiPa said:
https://forum.deadbydaylight.com/en/discussion/comment/957570#Comment_957570
Mmm, yes wraith and Freddy no longer able to counter active borrowed time is indeed a buff.
That sounds like an exploit to me, downing survivors with no possible counterplay. Then again exploiting imbalanced things are "how killers even have a chance" against the "swf menace" or "crutch perk menace"
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What do you think about using the highest rank but a +1 modifier for each of their mates 4 or more ranks higher than them. That way a rank 2, 4, 6, 8 squad would look for rank 4 and a rank 1,1,1, 10 squad would look for rank 2. Combined with the +-6 already in place matchmaking would be sped up even if just a little bit.
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Devs watch out people are starting to notice the game imbalance! Better make some more cosmetics to throw them off the trail ;)
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/957554#Comment_957554
Maybe they don't have to remove it, but it should take longer and the timer shouldn't tick when in chase at least.
The chase thing makes sense, I think the timer also has some sort of cooldown as well, I don't play Freddy though so I don't know what the timer pause is or the time taken to fall asleep from game start.
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/957548#Comment_957548
Remove passive dream state and make dream snares hitboxes match the actual visual :^)
You know if they remove passive dream state they're putting it on an add on.
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Probably but devs still cling to intentions of scary hide and seek game.
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You mean dedicated servers? I can name the 3 things they're dedicated to...
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/957539#Comment_957539
Fair enough if that's how you prefer to play. Personally, I don't use Self-Care at all, but it does have more value for those that do than it often gets credit for.
I agree, its end game value is very high despite it having very little impact in other areas of the game. It's not as worthless as people say but it's far below meta, maybe like Deliverance or Autodidact?
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@PoisonHurts said:
https://forum.deadbydaylight.com/en/discussion/comment/956980#Comment_956980
Ur in a minority here bud no one even plays this on xbox
Myself and many others play on xbox apparently. I think there are more ps4 players though.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/957520#Comment_957520
I would argue that the only difference is that with Self-Care, you can heal whenever and wherever you like, whereas without it you need to waste time running around searching for a willing teammate. Assuming there are no healing debuffs in play and you're smart about using it, SC is usually the more economical choice.
SC is better if you have it on. If you want to use perk slots effectively you won't. My playstyle as survivor is staying injured until I complete a gen then I either heal myself with my medkit or hope to get healed on my way to the next gen.
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/957523#Comment_957523
The only thing people can agree on all together were nurse basekit changes hell it made nurse so easy to play against
She can't be worse than Legion.
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@Tenebro said:
https://forum.deadbydaylight.com/en/discussion/comment/957468#Comment_957468
I managed to do that with the wraith perkless and addonless, with all the 7 gens almost untouched at rank 1 against rank 2 and 1 survivors. This confirm that the game is in survivors hands, and that there are a lot of surv that throw their game away ... maybe to have fun, maybe to achieve some Archives challenge, who knows. I also managed to destroy a full equipped red rank spirit with pink mori, with perkless and addonless survivor.
I don't see your point. Are you satirically pointing out how people lie and exaggerate to prove their point on here?
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@Runcore said:
SWFs voice comm advantage solution, god loops, buff some trash killers like clown or legion, stop nerfing killers to pamper survivors.
Someone had to bring their bias eventually. Can't wait until all maps are open fields with exactly 1 pallet and 1 window each on them. /s
Killers don't get nerfed to pamper survivors, they get nerfed because of unintended mechanics and overpowered combos. Voice comms will always be better than non-comms. I would love if they balanced maps and buffed low tier killers as well.
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@Micheal_Myers said:
I totally disagree with the OP.
You need to self care. It is litterally more efficient.
What scenario would you rather have?
1) Have Self care run across the map to be safe and heal yourself, while the other 3 do gens.
Or
2) Don't have self care and waste other people's time by forcing them to heal you, or forcing yourself to run 2000000000000 miles searching litterally every chest to get: Toolbox, Flashlight, Toolbox, Key, Key, Medkit, Medkit. Which wastes 20 minutes (like trying to find ruin) of valuable gen time?
I'd rather take option #1.
Another teammate healing you is just as efficient as self care. The only difference is self care takes no skill or experience and leaves you exposed longer. You'll learn how bad it is as you rank up.
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It's the new emblem system/rank reset working together to make too many survivors red ranks.
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I agree it should be 20 not 30.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/935451#Comment_935451
What if deep wounds had the same debuff madness tier 3 has?
That you can't work on gens untill mended?
Or do you think it's not really an issue?
Not a lot of people seem to realise now but when they do the last generators are insanly hard to defend as Legion
Make legion doc 2.0? Sounds good lmao
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@GrootDude said:
Disturbed ward is the map I want changed the most.
The design is bland and the gameplay is boring.
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@[Deleted User] said:
I honestly can’t comprehend how someone could solely main Survivor or Killer. There’s a whole other half of the game that you’re not experiencing.
Ikr
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/956351#Comment_956351
https://www.youtube.com/watch?time_continue=6&v=dpc6dcrH1NE&feature=emb_title
Its plays like this that is being refereed to. Even after going on a completely seperate chase than someone who got unhooked and had time to heal, the guy follows the killer flashlight clicking and immediately unhooks his teammate. The killer DIDNT fail to find another survivor.
If they have DS by endgame that's the killer's choice.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/957429#Comment_957429
Who says I ran to the hiding spot? I’ve actually found quite a few good spots to hide.
Hmm we must be remembering different Hawkins. Good for you you learned your way around.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/957410#Comment_957410
Waste tons of time checking every single corner? That just asking for good survivors to get those gens going.
https://forum.deadbydaylight.com/en/discussion/comment/957412#Comment_957412
I’m slightly tired rn so I’m not reading everything correctly lol
https://forum.deadbydaylight.com/en/discussion/comment/957413#Comment_957413
I got a 4-man escape on it recently.
There aren't that many in Hawkins. If they see your scratch marks around they aren't gonna try to let you go.
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As killer I haven't lost there in a while.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/957385#Comment_957385
When did the fun bus go to Hawkins? 🤔
He said hawkins doesn't have it
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/957352#Comment_957352
I’ve found plenty of places to hide, lots of barrels and corners with LOS blockers.
Good killers check simple LOS blockers like that. How will you stay hidden then?
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Playing both makes me see how bad solo queue is. I can't imagine playing a weak killer on a bad map.
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There should be more secret offerings
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/957283#Comment_957283
Well, join me on earth where Myers is middle of where killers are now, then.
What should or shouldn't be doesn't really matter, cause at the end of the day it's not a thing until it is.
God, that's a mind bender, especially with alcohol in me.
Sorry that you don't have an ideal game balance. How was I supposed to know you'd rather complain about problems than fix them.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/957325#Comment_957325
Trapper is my favorite killer rn and I think he’s actually pretty good. <3
I recently took another try at him and he is much better than people say. Playing well as trapper is satisfying.
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@[Deleted User] said:
The game needs some kind of major secondary objective; that the survivors AND killers can choose to go for that significantly makes their chances of winning lower but offers like huge reward bonuses or something.
I think that would solve like 4 major frustrating problems with the game instantly.
The only problem I see with it is if like 2 or 3 survivors want to do it, but the other(s) do not and end up getting killed because they all went for it, even though they didn't want to. They would get seriously upset and spam the forums and such in anger so something would need to be done to make it not so problematic for them....I just don't know how to solve that problem, most things I can think of create new but similar problems....
Like it has to be such a risk, because the idea would be to equalize the huge one sided match problems this game has, something has GOT to be done about it, if they want to make this game genuinely enjoyable for more people.
It's called archive challenges. You saw how those went.
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If it gets refunded again then sure.
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@HauntedMandalorian said:
Self Care is a Perk for a reason. It's beneficial to have and use when needed. I don't see the problem. It's better than not being able to find another Survivor, if there are even any others left to start with.
People overrate it a lot. Many other perks are better for compensating for being bad in chase.
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/957311#Comment_957311
No amount of slowdown perks can stop survivors on maps like Blood Lodge, Thompsons House, Rotten FIelds, Haddonsfield, Disturbed Ward, Mothers Dwelling, Ormond, and many more.
Maps aren't survivor second chance perks though. Although they are often far less balanced.
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I agree Adrenaline is degenerate and shouldn't affect survivors not on hook or dying. Although that would make it stronger with swf than solo queue, at least it would be somewhat fair. Another thing is to require 2 generators' worth of progress to get it to proc. That amount can be adjusted it's just the general idea of having to work for it.
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/957295#Comment_957295
Getting genrushed with map offerings and toolboxes while playing a midtier-killer also isn't the killer's mistake.
Luckily they also have perks to help them. A variety of slowdown perks and detection perks.
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@EntityDrudge said:
https://forum.deadbydaylight.com/en/discussion/comment/957159#Comment_957159
And not finishing all the gens should mean you can't escape, yet the hatch exists. That's a free win.
All im saying is they should have used something else. Seeing someone jump through a hatch with that on makes this game look like a joke.
The killer still wins if the last survivor gets hatch. Even at red ranks if you play well. If you mean keys, they're not running a bnp. I agree keys shouldn't be able to let multiple survivors escape with one.
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@RaSavage42 said:
https://forum.deadbydaylight.com/en/discussion/116414/simple-pig-buff-that-will-bring-world-peace
If it a different box for every survivor it wouldn't be that bad
(Gotta make sure those darn SWF groups suffer to...lol)
Do you mean swf should be able to know where all the boxes are? If they all see the same box this isn't a problem.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/957285#Comment_957285
Me and @Liruliniel were very confused. XD
Haha sorry
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Getting slugged tunneled or camped is not a survivor's mistake. Dead Hard works just the same whether or not a survivor just made a mistake.