Waffleyumboy
Waffleyumboy
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- Username
- Waffleyumboy
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Comments
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/957246#Comment_957246
BHVR wants to balance around 2kill 2escape. Their emblem system is just not working for that balance. So i'm gonna point out, that kills have nothing to do with wins as long as the emblem system does the same.
Gens shouldn't take longer, but another primary objective to complete together with gens would be nice.
Yes ranking system bad. Well put my man.
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/957189#Comment_957189
Kill rate. Kills have nothing to do with wins so...what's your point again?
If we're talking in game wins...legion op
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/957120#Comment_957120
D: you monster
https://forum.deadbydaylight.com/en/discussion/comment/957124#Comment_957124
Not sure how you dont get the fact it was a joke.
I was also joking ;)
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/957171#Comment_957171
Billy is far from middle of the road.
He's middle in terms of what a killer should be. Meyers is about the middle of what killers are.
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@Clinton said:
https://forum.deadbydaylight.com/en/discussion/comment/957196#Comment_957196
Spoken like a true survivor main.
Actually they're a rank 1 killer get jebaited
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/957107#Comment_957107
It should be completely RNG. That's the only way it can true be fair. If it's the first one, it is, if it's the last one, it is. Having a built in handicap is not how you balance things.
I wonder if you'd feel the same way about god tile setups
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@Mikeasaurus said:
I despise people who do that crap. I've had a Jake literally follow ahead to each hook ready to break them on me allowing the survivor run free. I don't mind a couple of sabo'd hooks, but when they literally trailblaze the map to break every single one, there's a serious design flaw here.
Side note: I took huge enjoyment watching that same Jake have the life drain from his eyes!
Those must've been some long breaks over the year. Sabo squad is a funny meme not a toxic tryhard build.
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You right start a petition fam seems like a big problem.
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@The_Second_Coming said:
Hopefully that doesn't mean they will rework Myers. He's literally the most middle of the road balanced killer in the game IMO.
I would say Billy gets that honor but I agree he doesn't need a rework.
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@MegHasCuteFeet said:
protection is literally overpowered
How?
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/957114#Comment_957114
The perk in question is not remotely balanced - A single use at the expense of 1 health state + exhaustion costs the killer a hook state, a wriggle free, a chase, a 5 second stun (allowing both survivors to get away). If the killer is not carrying a survivor, the perk is still op, open to abuse by SWF groups (preventing downs + stun + gain distance) via drive by protection hits.
Of course, it has the balanced counter play of "don't hit survivors that are bodyblocking you while praying you can get to the hook / hope that there aren't any nearby survivors when you hit someone while not carrying / hope no one cuts across while you are chasing."
Totally balanced and unabusable, thanks to Exhaustion! /s
It's absolutely mind-boggling to see anyone advocate that this would in any way be balanced, given all the uproar that Mettle of Man caused initially, even though it had less of an effect with a higher activation cost.
Unrelated - Have a safe and happy New Year :3
Ok 5 seconds is too much. Reduce it to Head On level and it's fine.
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Overall, the killer starts out slightly weaker than in other maps but quickly gets stronger as important pallets and gens go away. Although it is a good model for maps in dbd, it's not how most maps currently work and still needs a lot of geting used to.
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Yes there are a couple nice pallets. Then there are unusable pallets spewed everywhere. Where is a good window? You mean portal room? Yeah it's nice but the pallet that complements it is garbage. I hate playing on it because the killer is always a hop and a skip away and I will get hit if I go to one of the maps countless unsafe pallets. Not to mention how people 3 gen themselves because they don't yet realize the need to save upstairs and portal gen for last.
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@DawnMad said:
https://forum.deadbydaylight.com/en/discussion/comment/957131#Comment_957131
"Slightly" is relative and that is the definition of being killer sided.
Slightly is the devs favorite word
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/957074#Comment_957074
I'll take it. Head on isn't that bad.
Agreed
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@LOA said:
I've been wanting a Mummy for a long time. I would love a desert/pyramid environment. I think that would be great. Give the Mummy an ability where he can whip out his bandages, catch a survivor, then pull them in for an instant down. Something like that. A night time desert map? Yes, please!
Agreed
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@DawnMad said:
https://forum.deadbydaylight.com/en/discussion/comment/957119#Comment_957119
Can you read my last 3 messages and the main post.
- I said its killer sided.
- You said its not.
- I said it is and sent you the link to the data.
- You said thats not the reason its being reworked.
- I said that I never claimed that, just the fact that it IS killer sided.
So it is killer sided contrary to your claim, but I agree that it is being changed because its Doctors map.
It's not killer sided, it's just balanced slightly in favor of the killer.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/116373/spine-chill-is-not-that-useful-change-my-mind
Survivors are learning.
I don't get how someone with so much respect in the community can be so wrong about some things. "Just my opinion" I guess.
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@DawnMad said:
https://forum.deadbydaylight.com/en/discussion/comment/957099#Comment_957099
Well yes, thats what I'm saying in this post. The map is killer sided but its not the reason its being changed, its the map of Doctor.
Ok if we agree why did you start telling me it's killer sided?
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/957049#Comment_957049
Shhhh....let it go - save your keystrokes.
I don't know who you think you are insulting me everywhere I post. I'm not some mindless biased main I am a person with ideas and ideals. The truth is exhaustion perks can't be abused no matter how strong you think they are.
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/116414/simple-pig-buff-that-will-bring-world-peace
I like it, but it should still be completely RNG. There should be an equal chance that the first box will work as there is the last box.
No otherwise the change would pretty much not buff pig at all.
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@Adriang14 said:
https://forum.deadbydaylight.com/en/discussion/comment/956966#Comment_956966
Yeah but having none of the boxes highlighted is a pig nerf too. Survivors will just go work on gens instead of searching boxes which is the exact opposite of the traps purpose.
If they ignore the trap they die silly
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@TheMonadoBoi said:
https://forum.deadbydaylight.com/en/discussion/comment/957096#Comment_957096
Well problem is it stopped being a horror game about 3 years ago didn't it?
It's only terrifying for survivors with less than 20 hours and sacrificing the biggest portion's fun to create a scary experience is just poisonous for the health of the game.
True but the devs don't see it that way.
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@DawnMad said:
https://forum.deadbydaylight.com/en/discussion/comment/957081#Comment_957081
It has the 3rd lowest escape rate out of all maps. I'm not giving an opinion here, this is according to the data devs published. It is literally killer sided. Take a look at this:
https://forum.deadbydaylight.com/en/discussion/106566/stats-november-2019#latest
I've seen. If the devs wanted to nerf killer sided maps they would choose hawkins or the game. The rework is purely thematic.
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/957079#Comment_957079
How would they do that in your opinion?
Totem counter, chase indicator, killer camping indicator.
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@SpacingLlamas said:
https://forum.deadbydaylight.com/en/discussion/comment/957057#Comment_957057
You were saying he'll be moving faster since he doesn't have to change stances and could get hits easier. I'm saying he still slows down while charging his power so l it "won't be much faster" nor easier to get hits if that makes sense.
https://forum.deadbydaylight.com/en/discussion/comment/957060#Comment_957060
I wasn't trying to say other killers aren't slow down either just it won't necessarily be much easier to get hits after shocking someone
Yeah I knew that already.
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@DawnMad said:
https://forum.deadbydaylight.com/en/discussion/comment/957060#Comment_957060
Lery's had the 3rd highest killer kill-rate (64%) out of all maps. You can see it in November Stats. It is also one of the smallest maps but the statistics are enough proof on their own.
It's not really killer sided, at least compared to other maps.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/956950#Comment_956950
It cuts out travel time and is more efficient in terms of completing gens due to coop penalty mechanics. So while the healing itself is exactly as fast baring other perks, it still is a significant efficiency improvement.
Especially in solo que where people often just don't heal you for whatever reason.
When compared to other self healing perks it's the most reliable and reusable but also the slowest.
It's head on tier
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@SpacingLlamas said:
https://forum.deadbydaylight.com/en/discussion/comment/957036#Comment_957036
The devs said he will still slow down while charging his shock therapy
Ok...I didn't say anything to the contrary.
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@SpacingLlamas said:
https://forum.deadbydaylight.com/en/discussion/comment/957010#Comment_957010
That's really a QOL and not a rework. He still has two separate modes/power you just no longer need to actively change between them anymore
Well it buffed his speed while shocking and he can also go for a hit afterwards faster I hope.
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@doitagain_ said:
Lithe is perfect as is and is one of the last perks that needs a buff right now. Removal of the chase requirement was the only change it needed.
Agreed
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/956922#Comment_956922
That is called triggering them.
Yes they can be triggered without her being able to utilize them. Have you played Hag at high ranks? I'll assume you have, so you must understand how complex her counterplay is.
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/957013#Comment_957013
I mean that i simply like buffs more in general than nerfs.
Never even mentioned maps in general, just Blood Lodge.
I'm not being paranoid, read sentence #1 of this comment.
I can respect liking buffs more than nerfs but I personally understand nerfs need to have priority. Not to mention bug fixes.
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/957013#Comment_957013
I mean that i simply like buffs more in general than nerfs.
Never even mentioned maps in general, just Blood Lodge.
I'm not being paranoid, read sentence #1 of this comment.
I didn't mean you
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@PistolTimb said:
https://forum.deadbydaylight.com/en/discussion/comment/957016#Comment_957016
What does Sprint burst and dead hard have to do with the viability of lithe? You did bring them up first.
Well I was pointing out that they are more viable than Lithe.
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@DawnMad said:
https://forum.deadbydaylight.com/en/discussion/comment/957002#Comment_957002
https://forum.deadbydaylight.com/en/discussion/comment/957006#Comment_957006
Agreed that its a good perk to get distance. I'm suggesting a change to make it also viable in looping like other exhaustion perks. Lithe is currently nearly non-existant in around red ranks as far as Im seeing.
https://forum.deadbydaylight.com/en/discussion/comment/957004#Comment_957004
BL can be a really good looping perk too. Its way too dependent on the map as a trade off. Windows are normally survivor favoured, you can use them in a chase no matter what. Fall downs though, are heavily killer favoured. Using BL lets you use a dropdown each chase in your favour in addition to everything else. I can defend it from experience and from more experienced people I watch on Youtube.
I'm not wasting a perk slot so I can feel safer in one or two spots on the map.
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/956996#Comment_956996
eh I don't like dead hard that much
Okay...how does that affect the viability of Lithe?
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@Boss said:
- Wraith's super-lunge fixed
- Wraith actually uncloaked after getting Lightburned
- Wraith consistently uncloaked after breaking a Pallet using Spirit Fury+Enduring
- Wailing Bell Charm
- Being able to sell back Items, Add-ons & Offerings for 5-10% of how much they're worth, or simply being able to delete them
- Being able to buy however many Auric Cells you want instead of packs
- Buff more (Within reason.), nerf less (Within reason.)
- Being able to change Aura colors to your liking
- Matchmaking at least no longer like how it is now
- Optional crossplay
- Blood Lodge massive changes to not make it so open & Pallet heaven
- Being able to go into first-person in the shop when shopping for Killer main weapon cosmetics so you can see what that weapon will look like while you're playing
- Being able to look at your cosmetics separate from your character so you can see what it looks like from as close as possible, like how you can with Charms now
- Killer Charms on more objects so Survivors can see them more often than just when on the Hook/rescuing a hooked Survivor (I nominate at least Generators & Lockers.)
- The volume of just-hooked Survivors' screams turned down
- The disconnect punishment system in its finished state
- "Emblem Bonus" XP being more than close than nothing
- Luck affecting more than Bear Traps & unhooking yourself (Naturally, i nominate at least Chest searches.)
- Blindness rework?
- Haemorrhage buff/rework?
That's all i can think of for now.
Tf you mean buff more nerf less? Don't you want god maps nerfed? How about "nerf what needs a nerf and buff what needs a buff" idk why people are so paranoid about nerfs.
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@SpacingLlamas said:
https://forum.deadbydaylight.com/en/discussion/comment/956962#Comment_956962
Both his Static field and Static blast are meant to do the same which is increase a person madness with your terror radius. The only difference being one does it passively/over time and the other is a instant new tier of madness (with a cool down added)
And like you said everything else being changed is just QOL (including add-ons since most so far seem to be the same), so not sure how you think this is a rework
And the devs said it themselves in their last livestream, that doctor isn't getting a Freddy level rework. Go back and watch the ending of it talking about doctor. If this doesn't tell you it isn't a rework then I don't know what else I can say to convince you otherwise
And yes I'm agreeing nurse didn't get a full rework, but if doctor isnt getting one either why is that a excuse or reason for his map to get rework but not for Nurse map especially when more people want that map reworked than the Lerys map
Don't forget stance change. Doc will be much better after the rework. Maybe they only change the map if the killer is buffed?
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@Thomasthetrain said:
Lithe is my favourite exhaustion perk since it's basically sprint burst,but you can choose when to activate it.
It's also easier to trigger than BL since Windows are more common than high places.
The majority of generators are near a safe window making it very easy to distance yourself from the killer.
I don't think it needs buffs.
You don't think it needs buffs because it's a worse SB? I guess you also think Premonition doesn't need a buff.
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@DawnMad said:
https://forum.deadbydaylight.com/en/discussion/comment/956992#Comment_956992
It is strong on paper. On practice tho, it doesn't help with looping as much as other exhaustion perks.
Sprint Burst basically lets you get to a pallet from wherever you are.
Balanced Landing makes the otherwise killer favoured dropdowns survivor favoured so you get more options in a chase.
Dead Hard is Dead Hard. It can be as useful as a new health state or good enough to get that little bit of distance to reach that pallet.
Head On... well its more fun that meta.
Lithe currently only works in some scenerios like getting away from an unsafe pallet. Its pretty situational compared to other exhaustion perks.
https://forum.deadbydaylight.com/en/discussion/comment/956995#Comment_956995
Yeah, its sometimes a life saver. Still situational though.
BL is a stealth perk. It has very little more use than Lithe in chase and is much more situational.
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@humanbeing1704 said:
I find lithe to be good on pallets that are complete garbage
SB and DH can keep you from having to play those pallets.
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Honestly I thought Lithe was already pretty strong. This change would be nice to see though.
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@terumisan said:
So what about the nurse "rework" why didn't they change her map
Nurse rework took too many resources lmaoo
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/956982#Comment_956982
I read, just fine...point stands. I go down, killer cant get me cuz 1 teammate bodyblocks and stuns. She can either chase me or him, she chases me...his exhaustion gets to recover. She chases him...we got more teammates to body block.
If a team wants to run around without exhaustion perks trying to bodyblock that's fine for me. Easy 4k.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/956935#Comment_956935
Protection would just have people bodyblocking every killer holding a survivor. Youd legit NEVER get a hook when they take turns taking a single hit for each other to escape. All in all, all 3 perks are OP as all hell, lol.
It's an exhaustion perk. Can't you read?
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@NuclearBurrito said:
If you are using other people to heal then you have lost the same amount of time in order to heal, if not more.
Exactly, self care doesn't make it faster.
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@FancyMrB said:
Love the idea of Coach being in the game! I want the whole l4d crew tbh.
Creative perks but way too strong.
Protection seems fine and signal just needs to be in a very low range.
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Hmm that sounds interesting.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/956801#Comment_956801
You will run out of loops.
Her traps can only be triggered, and destroyed via flashlight.
95% of the community is with me. Hag is A tier at least.
Her traps can be destroyed by walking near them