Waffleyumboy
Waffleyumboy
About
- Username
- Waffleyumboy
- Joined
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Comments
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@CronaWins said:
https://forum.deadbydaylight.com/en/discussion/comment/924441#Comment_924441
DH gives NO distance, you need to be already injured (which in a chase i would prefer to not be), and you need to be in the correct situation to use it, otherwise it's easily countered. It is also unreliable due to dedicated servers. It is the most situational exhaustion perk in the game. You don't have to agree, but that is my OPINION.
I also stated that Lithe is on par because of it it's effectiveness to be activated. However i believe that BL's passives outweighs it's weakness for finding a place to be activated. I also do not like to be slowed down during a chase because i need to jump off a high place. You don't have to agree, but that is my OPINION.
I'm not here to try and prove you wrong bud. I came here to give my opinion. It's clear you're just looking for an argument.
There are no opinions when it comes to a perk's power. There is the meta and there are the objectives. I'm glad you like to play stealthy and self care in the corner but that's not the meta. I don't mean to argue but you need to be corrected. Also BL doesn't have a passive that stops stagger.
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Not bad. I don't see how any of these could make the game worse.
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@DwarvenTavern said:
My personal favorites
Headon: (this one is iffy, meta or not) gives you the chance to fight back.
Up the ante: Having extra luck is always a blessing in disguise.
Diversion: I need some breathing room from the killer
Flip Flop: it's just a really fun perk, situational as heck though.
Head On isn't meta :)
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/924271#Comment_924271
Forgive me if I am missing something, but are there Pig add-ons that don't stack?
???
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@Rex_Huin said:
I use Saviours Gambit in most of my builds these days.
???
Make your choice you mean right?
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@MrsMaliciousX said:
https://forum.deadbydaylight.com/en/discussion/comment/924433#Comment_924433
Yes, I mean that's why people want to de-pip. They don't want to have to deal with the red ranked killers for pretty much nothing, I mean some of the red rank killers are worse than people who just picked up the game. I mean I don't care either way I normally stay in the match til I'm dead. But lately I haven't been playing much because I always make it to red ranks but then get people pissed at me when i kms on hook just because i dont want to play in it.
I dont know..I think they need to do something though. today is my first day back in like 2 weeks. I miss the game, But honestly its just idk ..makes me so mad sometimes lol.
The struggles of survivors :'(
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@Spooky13 said:
https://forum.deadbydaylight.com/en/discussion/comment/924411#Comment_924411
Going with this, why am I not being revealed when someone is right in front of me looking right at me?
I get too many stalks off because of this lmao. BHVR needs to respect their licensed characters but instead we get Meyers depip add ons, GF reveal still janky, and terrible fps drops for demo.
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@CronaWins said:
https://forum.deadbydaylight.com/en/discussion/comment/924158#Comment_924158
Everyone is entitled to their own opinion, and your opinion is just as valid as mine, but that doesn't make you or myself correct, hence why it's an opinion. If you don't agree with me, that's fine, but there is no need for the hostile attitude. If you want me to state my reasons, why not just ask like a normal human being?
Anyway, why do i still think BL is the better exhaustion perk?
Dead hard doesn't work effectively due to dedicated servers and is probably the most situational exhaustion perk because you firstly need to be injured, you need to be in a position to use it and you don't gain any distance from the killer.
Sprint burst while it's effective for gaining a quick boost while the killer is coming towards you, you either need to walk the entire game or have the perk always on exhaustion. In most situations, it doesn't help you mid chase when you need it. It doesn't suit my play style either because i run everywhere.
Lithe is probably a perk i would say that is on par with BL. You can use it mid chase and there are plenty of windows around the map. However, i don't like it because it will activate when i don't want it to, such as looping a dropped pallet where you don't need to leave the loop.
This leaves, Balance Landing. While you do need somewhere to drop from, and in my experience, only a few maps don't offer these places unless you use basement stairs effectively. I know when i'm going to activate it, i gain distance from the killer, and i benefit more due to it's passive when i have a spot to drop from.
I don't see how I was being hostile, maybe you're just a little on edge or not used to dealing with dbd forum users. I asked if you were trolling because there is no other reason to think BL is better than all other exhaustion perks.
It's not an opinion if it's proven how situational BL is. If you want to run it and only activate it in 50% of your chases that's on you but I'm gonna stick with Lithe and DH because they are guaranteed distance.
Prove me wrong bud.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/924402#Comment_924402
I mean its not just her weve been having some ghostface threads lately. (Havent seen any today yet though).
GF just needs a fix for his reveal. It's very inconsistent and I should know because I main him (seriously why are they revealing me from behind a rock where I can't even stalk them)
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Thanks BHVR for buffing solo queue
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She's not on radar just annoying to play against. I don't feel a killer on the radar personally.
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@Watery said:
Solidarity with my healing builds. Surprisingly useful!
Poised, because... damn, that time is so useful.
FlipFlop, great info for healing builds, interchangeable with Babysitter.
Fixated, god tier and good info tell.
You mean Buckle Up?
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@MrsMaliciousX said:
https://forum.deadbydaylight.com/en/discussion/comment/924382#Comment_924382
So dumb..i wonder why they started doing that
Bandaid over terrible ranking system that just makes it worse. At least queue times will be better although your teammates will be more boosted than ever.
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@Dwight_Fairfield said:
Wait all these don't nerf Hag posts are because one person made one thread?
I love this community
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/924367#Comment_924367
Oof need some ointment man i just saw that sick burn happen to you lol.
I don't see how that was a burn but if you're amused by my suffering let me tell you you have plenty reason to be amused.
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@asergioam said:
https://forum.deadbydaylight.com/en/discussion/comment/924130#Comment_924130
Yes, I am! That's why my survivors are all leveled up and workinmg on prestige now:
https://us.v-cdn.net/6030815/uploads/009/UBJIMVW53XMD.png
https://us.v-cdn.net/6030815/uploads/408/Z2L28NT07DQM.png
https://us.v-cdn.net/6030815/uploads/938/BUW4F83UAKI8.png
https://us.v-cdn.net/6030815/uploads/505/B2PJLT7UDZQI.png
The truth is, this game is almost impossible to balance while there isn't a balanced ranking system, and for that it would have to be turned into a competitive game otherwise the data wich they balance the game from will always be currupted and there's the swf problem too...
I'm sure you're correct bud.
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@Parallax said:
https://forum.deadbydaylight.com/en/discussion/comment/924345#Comment_924345
No I was just amazed I hit ds, I consistently missed good skill checks when this happened.
But yeah, this isn't the best story /=
Oh gotcha
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@Brucecastro81 said:
https://forum.deadbydaylight.com/en/discussion/comment/924317#Comment_924317
Boosted is someone that is doing things without thinking or being too confident, like failing DS or dropping a pallet without needing
No that's potato
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@Parallax said:
One time I was playing against a Ghost Face, I got hooked for the first time when all the gens were done, someone opened the gates and everyone immediately left me to die on first hook. I managed to kobe, run to the gates, but the killer downed me right outside of the gates. I DSed him and escaped. Keep in mind, I was very new to the game and could barely hit good skill checks.
Are you trying to say DS is OP because you kobe'd against a bad killer? If not good story.
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Just wait for DC penalty 4head
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Boosted pretty much means rank =/= skill.
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@supersonic853 said:
Tryhards are people who forget rank doesnt really matter in this game. Sweaty is someone who takes the game really to seriously. And boosted is swf pretty much. (Even though your ######### over the solo survivor if your only a 3 man or solo survivors if your a 2man. Kinda tired of getting rank 20s but its how it goes.
All of my boosted solo queue teammates are laughing rn.
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All Ruin would do for me is get me fat and spoiled from easy 4ks and I would improve as a player much more slowly. But if you don't enjoy skill based gameplay ruin, noed, and adrenaline all exist.
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@Tr0g said:
What's up with the Spine Chill love?
Premonition lets you locate the killer before he sees you and it tells you what direction he is coming from.
Premonition has an obnoxious cooldown. I wish I could love it mate but devs are probably too lazy to buff it.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/924246#Comment_924246
The important thing is that Irihead lets Huntress insta-down at a distance, something I'm pretty sure no other Killer in the game can lay claim to. Letting her have multiple shots at that seems excessive IMO.
I know that's why I like your idea, but I still lean towards my idea because it isn't a boring "you can't stack this with other specific add ons" effect. We all know how those go for other killers like the Pig.
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@Groxiverde said:
https://forum.deadbydaylight.com/en/discussion/comment/924239#Comment_924239
How are you not banned already. Every comment I see from you just spreads toxicity.
I don't see what was bannable from his comment.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/924223#Comment_924223
My idea would be to make Irihead so that you lose all Hatchets when you throw a Hatchet. That way, it actively has no synergy with add-ons that give you extra Hatchets.
I don't think iri head needs that big of a nerf. A 110% speed killer has to give up her power for a small chance at an instant down. I like your idea and how it fits in with other mediocre iridescent add ons though.
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I don't think this was worth a thread mate. I got nothing constructive or entertaining from reading this but what did I expect from a user on the dbd forums.
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@TAG said:
I would prefer changing Iridescent Head(or at least changing the interaction with extra Hatchet add-ons), but if you had to just give it a tell, I think the best tell by far would be the Huntress humming a different tune.
I like the idea of Iri head starting out with no hatchet and reloading only gives you one hatchet at a time. This would give it synergy with reloading speed that devs probably intended.
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/923952#Comment_923952
Stop spouting this nonsense.
If they make ds useless at least people won't complain about it.
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@Bigbootiejudy666 said:
I think you need to sell your soul
This
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@[Deleted User] said:
It's actually more efficient to let the teammate self care themselves. Especially if they have botany.
For example, if it takes 32 seconds to heal myself, and you work on that generator for those 32 seconds, by the time I'm done healing, that generator will be about 40% done.
If you healed me for 16 seconds, and then we both worked on the generator for 16 seconds, the generator would only be about 30% done. Mind you, two people being stuck in the healing action for 16 seconds (the one doing the healing, and the one being healed) is still effectively 32 seconds spent on healing.
Now, if I have self care and botany, it takes me only (around) 20 seconds to heal myself and 16 seconds for you to heal me still. This makes it far more efficient to self care. For spending 4 seconds longer healing, you could have repaired 25% of the generator, where if you healed me and we both repaired for 4 seconds to equal 20 seconds, we wouldn't even have gotten about 6 or 7% of the generator repaired.
This is why, unless they need healing ASAP, I leave people alone to self care and seek a generator instead, because it's far more time efficient for someone to heal themselves.
I'm so glad self care does something prove thyself does so much better. Wow, thanks for the lesson on efficiency! P.s. bring a med kit if you don't trust your teammates come on mate.
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Their lore is my favorite
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[BAD WORD] the Agitation challenge.
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@wydyadoit said:
https://forum.deadbydaylight.com/en/discussion/comment/922880#Comment_922880
Kate
https://forum.deadbydaylight.com/en/discussion/comment/923030#Comment_923030
adam
https://forum.deadbydaylight.com/en/discussion/comment/924100#Comment_924100
this one is a tough one to pin down. But most of it leans towards steve.
That's me ;)
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DS is fine imo. MoM could use some extra incentive but other than that it's very fun.
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Diversion, throwing a pebble to distract the killer makes the game feel more fleshed out to me.
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@CronaWins said:
Honestly, after still running BL after the nerf, it still feels better then every other exhaustion perk.
I don't find DS to be much of an issue anymore since they added requirements to the perk.
I've never had a problem with BT at all.
Opinion of a red rank killer and survivor with 2.5k hours in the game.
Than*
BL is too situational compared to the others with very little added benefit. Are you trolling?
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Yelled at for Sloppy
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@snozer said:
https://forum.deadbydaylight.com/en/discussion/comment/923754#Comment_923754
"Hook tech" (glitching behind the hook)
needs to go, you literally turn the survivor on the hook into a meat shield and there is nothing the killer can do about it.
I have also had some odd hits at the hook where i am standing directly behind a survivor because he ran me to the hook or just blatantly unhooked in my face, and my hit phases through the one unhooking and hits the one being saved.
I have also seen this happen to streamers.
They got rid of original hook tech so now people are forced to do this to save mates from camping killers
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Moris are in the game so op add ons really aren't too bad to deal with. Just accept defeat like a good little survivor.
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@asergioam said:
https://forum.deadbydaylight.com/en/discussion/comment/923954#Comment_923954
There's actually a recent discussion about it, that's why the OP made this thread!
I'm a main survivor and to be honest, this game is starting to become a single player mode were easy mode is almost always active!
I'm sure you are bud
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@Parallax said:
https://forum.deadbydaylight.com/en/discussion/comment/924082#Comment_924082
The problem with DS, is that you could get DSed even if you go out of your way to not tunnel. You could slug, but neither the killer or survivor would enjoy it. Besides, if a survivor jumps in a locker, they're basically invulnerable for the next sixty seconds, and waiting for ds is just throwing the game.
Slugging isn't much more boring than gens
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CAAA
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@SpinZard said:
https://forum.deadbydaylight.com/en/discussion/comment/918663#Comment_918663
That's If Killers Use Things Like Nemesis Come in Handy
Oh yeah DS helps too
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OP makes no sense. How about you come up with something "completely new" mate. My point is that people will always find similarities in such a simple game, even going so far as to say Demo and Plague aren't unique.
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@Aztreonam78 said:
https://forum.deadbydaylight.com/en/discussion/comment/921767#Comment_921767
There are still at least five Killers needing buffs or even reworks.
Clown, Doctor, Pig, Myers, Bubba.
Are devs gonna spend the whole 2020 to buff these Killers? Devs can buff them quickly, but they just don’t wanna do this.
Why does Meyers suddenly need a buff?
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Yes, finally I can use CI with Ruin.
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@Cymer said:
Why not both?
Regular Hex Totem with a timer after destruction.
Like a lingering curse.
20-40s at max would be more than fine.
Because ruin is already a crutch perk?
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Just grab on vaults instead of gens or totems. Vaults have no counter play.