Waffleyumboy
Waffleyumboy
About
- Username
- Waffleyumboy
- Joined
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Comments
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A man of culture
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@Pulsar said:
I've had the opposite experience in NA Xbox.
Used to get green ping, 60-80 ms and now I can only find yellow ping, 150-200 ms
Do you still play on that? We might go against each other someday :)
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@THEghostface said:
https://forum.deadbydaylight.com/en/discussion/comment/924158#Comment_924158
Like SB, it's a one use, but it can now be used to quietly fall down from a high drop, so the killer goes up to that location won't hear you at all. Makes one loop up a second story possible, and that's okay.
It would be good if it could be used on every map in multiple locations. That isn't true unfortunately.
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@Rivyn said:
https://forum.deadbydaylight.com/en/discussion/comment/925280#Comment_925280
Don't think you should be playing if you have that mentality. Saves the rest of us the salt when a teammate does this and botches it for the rest of us.
But im just havin fuunn. ;:)())
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Someone got reported
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Meg is never good. Adam you rarely see but the ones I've played with are homies. Ash players are meming potatoes. Claudette is a mixed bag. Feng is selfish but at least she won't let you die early.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/925280#Comment_925280
Screwing over teammates.
Solo queue mates might as well be bots
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@TAG said:
Context is important. Dying on hook to give teammate the hatch is okay. Dying on hook because you were downed in the first 30 seconds is not okay.
I don't see why not :))
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@Ni7rogen said:
I play with David Tapp because he hides so well in the dark, also he looks cool.
Steve Harrington is one of the best Stranger Things character, who changed a lot from the first to the third season, he's a really nice guy and his altruistic personality fits with my playstyle of helping others first, currently I don't prestige my characters but he's the second of being prestiged, the first one was Feng Min.
Ash Williams is a meme man and also fits my altruistic playstyle for him, as I like to use Mettle of Man, he's a jerk, but not a bad guy and will amend his errors.
Now I want to try out Quentin because he looks cool and destroyed by drugs, also his fashion is pretty nice, and I really like that, never watched Nightmare on Elm Street remake tho.
My man
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@PigNRun said:
https://forum.deadbydaylight.com/en/discussion/comment/925122#Comment_925122
And I see how a perk that removes any kind of strategic thinking when saving in any situation and that encourages farming is braindead.
You'd have to be thinking at least semi strategically to give your life for your mate.
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/925062#Comment_925062
Well no invisibility, it does remove tr and stain... while standing still.
Oh I feel like Wraith should be useful though
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Did someone not get the 4k?
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@PigNRun said:
https://forum.deadbydaylight.com/en/discussion/comment/925114#Comment_925114
A bigger downside for a braindead perk like BT.
I don't see how saving your mate from a camper is braindead.
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@PigNRun said:
BT should have Deep Wounds removed and return to the old "black and white screen, heal yourself or go down" style. That way it becomes less of an extra health state for doing bad and more about an extra few seconds to reposition yourself and get healed by yourself safely or by someone else.
DS should just deactivate if you enter a locker.
Deep Wounds stop survs from doing gens or healing, what more do you want dude
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Wp
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Bond the best? Hah, you fool, you have activated my Trap card: Kindred buff!
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This would only make survivors stronger right?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/925066#Comment_925066
Based on your previous post, even if I did you would take a biased position and insult me even more and therefore it's not worth my time and I do not wish to interact with anymore dialogue with you because you apparently cannot discuss in a civil manner So, no I won't. Sorry.
Why would I have a bias? I'm purely objective pardner :))
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@HP150 said:
I really, really, really hate how Devs are plugging their ears and refusing to listen to any complaints about Decisive Strike.
*Lalala DS is anti-tunnel lalala even if you down and hook 2 other survivors before finding and downing the DS user again, you were still definitely tunneling and should be punished for outplaying the survivors too hard lalala better keep a timer for each and every survivor and hope that no two survivors are playing with the similar cosmetics lalala still definitely only useful for anti-tunneling*
DS has no problems. Just because a perk/killer is meta doesn't mean it's broken.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/925029#Comment_925029
Crying = stating statistical math?
Darn.
If you don't like my posts, don't read them fam. Nobody's threatening you and forcing them to read them.
Show me please
Please.
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/925054#Comment_925054
If you didnt know, old insidious removed the TR, restain and made the killer invisible while they were standing still.
Doesn't new Insidious do those?
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That's what they're for!
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??
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Is people not complaining so bad? Imo I would want spirit to be slower at patrolling (5% I guess) but she gets her invisible vault back. Good nerf.
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Spirit is still the most viable killer in the game imo
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@SoulSever said:
This game has always favoured survivors and this is still the case, just search for Marth88's experiments.
Whether the killer wins is not determined by how good the killer is, it is determined by how many mistakes survivors make.
Just take into consideration that a chase will last 40-60 seconds if not more, and before the chase even begins it usually will take 10-30 seconds to find a survivor, that would be 50-90 seconds. A generator (without accounting for great skillchecks or toolboxes, Prove Thyself, etc) takes only 80 seconds to complete and they can be repaired simultaneously. This means that by the end of your first chase, if the survivors are efficient, you will be hearing 2-3 generators be completed, and even if they are not repaired by then you will probably hear their completion as you walk up to them, it is why every killer uses Ruin, Pop Goes the Weasel or Corrupt Intervention and slowdown perks.
And then there are the things that make chases last even longer, pallets within 10 metres of each other, overpowered loops (Most of the main buildings, the entirety of Haddonfield, and connected tiles) , large maps in which generators are repaired faster than you walk in between them, exhaustion perks for free distance and probably something else I forgot to list.
Conclusion: This game is not killer sided.
You are literally admitting map design determines game balance
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/922268#Comment_922268
I can show you plenty of very good killers getting gen rushed to death.
Killers know it. Survivors know it.
To say it "never ever" happens when it's a clearly known fact it can happen and problem that both sides are plainly aware of is arguing with cognitive dissonance at best, and willful arrogance at worst.
Again, you cannot argue with the math. Five generators. Each take 60 seconds to repair with these 4 toolboxes. One will be chased more than likely.
How long does it takes 3 survivors to do 5 generators at 60 seconds each?
You can say "pressure gens" and "get gud" like that's an actual solution all you want. The math however proves that this isn't a legitimate solution and I'd bet my ass that if you want up against a "depip squad", you'd depip and lose over and over and over and over and over and over again no matter how good of a killer player you think you are.
Please show me. I'm tired of you crying in every single one of your posts.
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Imagine details and careful attention in dbd
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@dont_ask_me_again said:
https://forum.deadbydaylight.com/en/discussion/comment/924922#Comment_924922
dude you want the perk to mechanically punish killers for denying hook rushers emblems...
no your narrative is simple... if the killer is near the hook they shouldn’t punish hook rushers.
If you didn’t use BT you’d see no problem with the change... if BT was one time use it’d be used cleverly - i.e. when the killer isn’t near the hook and used in a dire situation.
You lean too much into the 1v1 mindset forgetting it’s 1v4. You need to see the balance of both and realise a single survivor shouldn’t be able to play hero at all the hooks or freely hit rank 1 without punishment for running a perk at the expense of teammates misery.
Ranking system bad
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@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/923911#Comment_923911
I'm not sure what is confusing about Oni being broken on the PTB and the fixed on the Live servers where he was fine. Its really simple dude. He was broken, they fixed him, the when they nerfed him again I upset with the nerf. Whats to not understand?
They didn't nerf him is what devs say
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@twistedmonkey said:
MoM isn't worth it if playing solo as you just waste too much time trying to get it to activate. It's more of a meme perk.
DS is strong in certain circumstances. It has its used but I think a few tweaks could make it more fair like possibly the timer not going down when slugged but when another survivor is hooked the timer left is halved so it doesn't actively punish a killer who by definition didn't tunnel.
Good idea
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/924903#Comment_924903
Why does this have anything to do with this silly survivor rulebook thing?
No one says you cant play how you want too as its your own choice but if those choices activate something the devs put in the game then that is solely on you.
It's why I already stated the same in regards to NOED. A perk which no one knows the killer has and is hated by some survivor without realising that it only activates due to them not taking 14s to do a totem they walk past. Again a choice they made with how to play.
I am being objective as I stated your opinion is valid on how you wish to play. I also stated mine is also. Being objective is about understanding why the perk was designed and how you can also stop its activation. There is no set way to play and its only our own choices which make something seem stronger than it is.
The person not being objective is yourself as by your own works you think only one strat should be possible which is being able to slug the one unhooked.
I see your assuming again to try and fit a false narrative. I very rarely use BT if ever as I don't hook rush. I'm a safe player who choses when and if to save when its clear. Just because I don't use it doesn't mean I can't see what its designed for.
14s is life and death lmao
I thought you played both sides dude
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Hmmmm
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Unhook hit bug probably
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/924216#Comment_924216
Prove Thyself doesn't do it better, though. The efficiency works out to be the same and it's still worse if they have botany with their self care.
I mean, if you want to be efficient with healing someone off of the hook, then run We'll Make It.
I do :/
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/924697#Comment_924697
i mean didnt tru3 say wraith was the best killer in the game its hard to go by what streamers say.
Otz is 10x more reliable than tru3
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@StrodeWins said:
https://forum.deadbydaylight.com/en/discussion/comment/924138#Comment_924138
okay. and if survivors genrush with 4 BNP/leave with a key and spam gg ez at the end of the game, just accept defeat like a good little killer.
Dev logic lmao
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/924684#Comment_924684
How to make player base larger: crossplay
Coming soon
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/924650#Comment_924650
To be honest I don't see how they could. There is not enough of a player base for it, queue times would just get more and more out of hand the more they narrowed the matchmaking fields (assuming ranking was also fixed at the same time).
How to make player base larger: crossplay
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@[Deleted User] said:
We need a way to slow down games against the good players, because it's the good ones doing all the gens in like 2 seconds that's kinda the problem.
"OH but you just need to git gud" I AGREE! The problem is I am not, but matchmaker/ranking puts me against people that are like 2000+ hour red rank SWF teams.....you know who is not on that level? Me.
Game seems to think that if you play like 5 matches and win against some bad solo survivor teams really well, that suddenly it's time to put you against the same survivor groups that Otz and Tru3 play against, like the hell?!
Or they could fix ranking and matchmaking instead of killing it with a sloppy bandaid.
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Now thats some good tunneling
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@SnakeSound222 said:
https://forum.deadbydaylight.com/en/discussion/comment/924556#Comment_924556
Oh yes it is. With DS, you can do practically anything without fear of being hooked. Found a Survivor in a locker near a gen? Surprise! They're the DS user. Survivors rushing the hook during the endgame? That Survivor will get out no matter what. The stun is way too crippling at that point. The fact that a Survivor can do just about anything and not get hooked because of an "anti-tunneling" perk is bullshit. The perk needs to deactivate when the Survivor interacts with something and after the gates are powered and activate if the Killer is only within a certain distance when getting unhooked (probably something like 32 meters). It also shouldn't activate when you jump off the hook. This way, it'll actually be an anti-tunnel perk and not an unhealthy invincibility perk. Let's be honest, if the Killer's halfway across the map, comes back to the hook and still finds you or you kobe after 0.1 seconds of being hooked, then that's not tunneling. That's you failing to hide or wasting a valuable opportunity.
My only problem with BT is it activating during the endgame. Aside from that, it's fine. Hell, two of my favorite Killers (Doctor and Freddy) can turn BT against the Survivors.
But then again, I'm not green ranks or below, so what do I know?
"Turn BT against the survivors"
All I need to hear from this guy. Nice bait pal.
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/924626#Comment_924626
Botany is C Tier
Medkit and add ons is broken with botany
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Botany B tier is a joke
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@xEa said:
After playing a while with some perks that i might have got wrong, here is an update:
I slightly promoted MoM, but i still dont see it as an A Tier perk.
Some love for Hope, put it into C Tier.
I put Ballanced a bit down
OoO got treated as it is now, before i was assuming it is a bug. Since it was not fixed, i put it down to D Tier.
Rest are only minor adjustments i felt that i have to do.
Kind regards
Gj
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/924600#Comment_924600
But there is no killer that crushes swf survivors.
Ok boomer.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/923112#Comment_923112
Is this sarcasm???
How are solo queue expected to survive against killers that crush swf? Use your brain dude
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@Thatbrownmonster said:
Mories are fine as they are
You get a cool animation and it's done
If you don't want to get moried just don't go down
Are you kidding mate?
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@ruler33 said:
my favorite map imo when it comes to gen spots for killer is arzovs resting place since you can just sit on one side of the map and get a three gen for free since it is one of the maps where there is a choke point between the two sides of the map
my least favorite map as killer when it comes to gens is actually yamaoka estate since its virtually impossible since its virtually impossible to three gen
+1
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@Zender said:
@Lanterns It’s honestly a must have below rank 8; few killers can perform well at that level without it. They usually are running a top tier killer to not have to use it. I’m a rank 5 killer.
Before ruin I seldom got to rank 10; now I’m never over rank 7 or so. The day I equipped it I won a lot more.
It forced survivors to try for a second objective. Slowed the game down. Great for no map pressure killers.
Throw Thrill of the Hunt on there if you want to double down on hex perks. It takes them longer to cleanse it and you will get a notification it’s being worked on. I’ve seen whole teams practically suicide on the totem because they won’t let it go once they find it.
lol at @Waffleyumboy post which reads like “I’m awesome, but if you have no skill and suck, run ruin”.
I see no problem in running a crutch perk if your killer is low tier. Wraith mains can agree.