VikingDragonXii
VikingDragonXii
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3256832#Comment_3256832
Do you play on controller? Well there is few tricks you can try to counter them one is wait that they stop spinning and then just hit quick m1 or take few step back and then hit. You should check your sensivity settings too put them higher and if you play on mouse you can just follow them while they spin and hit.
Sadly it's not about using controller or not the "aim dressing" is what causes issues because I have had attacks swing away and hit random objects when I'm directly aiming at survivors...and I'm on keyboard and mouse.
The spinning confuses the aim dressing making it think the Survivors are in one spot when they really never moved a inch. I have done spinning against PC players all the time....that usually gets me hard tunneled though
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@Terion said:
https://forum.deadbydaylight.com/en/discussion/comment/3255104#Comment_3255104
ye only people that dont like themselves would expose themselves to stuff like that. Most would mute i think, or turn it off.
I play Rainbow Six Siege as well and that is proof on how coms and toxic players can ruin a gaming experience. That game coms are almost a requirement to help your teammates find and deal with the opposite team....without it your going in blind and it makes the game so much harder....
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@Terion said:
https://forum.deadbydaylight.com/en/discussion/comment/3254974#Comment_3254974
i mean survivors are toxic within each other too. Got sandbagged today for "doing nothing" after i got chased left and right around the map and the one time i allow myself to hide somewhere because i was on death hook some rando from a 3-man swf is sandbagging me because apperantly "i just crouched on the hill".
as soloQ your worst enemy is 3man swf, not the killer.
Hey try getting body blocked from another survivor when your trying to unhook someone.....as I said before if the forums themselves are a sample size of the DbD community as a whole VC would be useless because everyone would be turning it off or going with DISCORD friends
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@HoodedWildKard said:
https://forum.deadbydaylight.com/en/discussion/comment/3254980#Comment_3254980
Hardly, the percentage of players on the forums out of all dbd players is going to be pretty low.
Let's see in every game there is AT LEAST one player that tells me to go BLEEP a knife or talks how trash I am....I'd rather not listen to that all game or some 3 yo saying how good they are or wine all match like in other games with VC.
Then we go back to SWFs will just use DISCORD like normal to bypass any proximity chat or other things they might think of doing with a in-game VC. There would be no way to balance that out.
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@HoodedWildKard said:
https://forum.deadbydaylight.com/en/discussion/comment/3254705#Comment_3254705
You wouldn't be forced though. My reply that you quoted literally states that you could simply disable all voice comms.
Then there would be no reason to have VC because these forums have proven what we would get from VC....and then we be back at square one with SoloQ
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@Okonar_ said:
https://forum.deadbydaylight.com/en/discussion/comment/3254169#Comment_3254169
Yea, Trappers life its rough, especially on trash maps like eyrie of crows. I recommend using the iridescent and honing stone addons.
Really I would of suggested the addon that hurts them if they disam a trap and the one that downs them if they escape by themselves from a trap....those usually make games more of a challenge for Survivors
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Overcharge is a must now on all builds to keep some pressure going but it usually is
Overcharge, Sloppy, Corrupt Intervention, Iron Grasp.
That's my all around balance build for everything I need but if I'm feeling very....mean I go Overcharge, CoB, Sloppy, Hex Pen.....but that's if I got stomped by BMing survivors and woe for the next teams I need to blow off steam with....
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I think he has a lot of potential just not enough information at this time what perks synergize well with him or how his add-ons can be used. I think he has potential to be high B in his current version.....maybe A if BHVR buffs him a little bit.
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#Nopesorryiwont....
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@DashMonsta008XV said:
https://forum.deadbydaylight.com/en/discussion/comment/3253825#Comment_3253825
I highly disagree with that,most swfs play high ranks which you'll want to be aggressive anyway.Let's say 3 swf members load in and there's a random survivor ,they may be on com but being able to infiltrate as the thing allows you to be closer to that survivor because no terror radius which guarantees a hit.Even if,it's a 4 man team your still guaranteed a hit because your blending in amongst the team, until they realize you're the imposter.
Also for The Thing's gameplay in trials they could have mics work up to a certain distance for swf game's.They Thing would would work into two type of playstyles actually three, stealthy+aggressive,aggressive+stealthy because you could hit that survivor while in chase grab it's appearance, disguise and land a blow and get gen regression,or just all aggression but that's when the secondary ability comes into play or is a passive ability, I'm not sure.
There's nothing BHVR can do about mics since SWFs are using Discord and BHVR has not control over that. Even if they introduced a in game proximity voice chat system SWFs will just continue to use Discord to bypass any proximity chat. Also SWFs are in all sections of MMR not just high ranks. Yes low ranks there are very few but they are still there and if players are in the average gamer category they will definitely have at least 2 man to 3 man teams.
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@DashMonsta008XV said:
I mean there's at least three I could think about off the bat, that easily fits the DBD meta .
You have The Thing which can decieve others and would make some really awesome moments.
The Xenomorph.Why isn't the Xenomorph in the game yet?
And obviously The Predator again why isn't he in the game yet.
The thing would be fun but with SWFs it's not possible because they could easily go Hey Bob get over here and help with this Gen.....Tom I'm not by you I'm with Karen....Oh it's the Killer
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@Dwightslocker said:
Well i mean some of the players im coming across are like lvl 40 odd prestige and that. Just had a game with a lvl 40 dwight and lvl 46 jill. I know prestige doesnt mean how good they are but Theyve very clearly put there time in and they were making very good survivor moves good body blocks, looping was exceptional that was the whole team too.
Prestige dosnt equal skill.....all it shows is time played or the lack of life said person has. I beat a prestige 100 Killer and I'm only prestige 4 with my highest survivor
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/3252645#Comment_3252645
Exactly, people DCing or suiciding first hook are a sympton not a problem, if you punish them theyll end quitting but the problem will remain, fresher players will get burned out by same unaddressed problems thus getting banned too and reducing the player numbers bit by bit.
Rinse and repeat until you run out of people to ban for suiciding.
Sadly the real issue is the entitlement that both Killers and Survivors have and when things don't go thier way they believe they are in the right to just DC/Suicide....that's something that BHVR can't fix and if more and more new players see this or listen to the entitled players here on the forums and other forums, they will gain that entitlement as well and the epidemic will just continue.
Punishment is needed to show that what they are doing isn't right but punishing for suicide probably won't be done
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Self Care....why.... because I want to torment my fellow "Survivors" because my last 10 matches I was left to die on hook while everyone else crouched in a corner
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@zumer said:
https://forum.deadbydaylight.com/en/discussion/comment/3252622#Comment_3252622
do you think people dc every match? this is not possible many times. it's just that people start protesting because they die in every match. killers are too strong. and this is a question for bhvr. why?
That's funny it's nothing to do with protesting at all I had survivors DC against Trapper....and only after they got caught in a trap...
They don't like the Killer they face.....DC
They don't like the Map......DC
The Killer found them first.....DC
Got downed too fast.....DC
The Killer looked at them.....DC (yes this has happened to me as Demopuppy more times I can count I turn around and see a survivor trying to hide and then they DC)
Yes Killers DC too but at least then the game is instantly over....as Survivors it makes the game so much harder and more annoying....
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@Biscuits said:
https://forum.deadbydaylight.com/en/discussion/comment/3252483#Comment_3252483
I have for the most part cut back my playing time (since the big balance patch) by about 95%. I still get the itch to play every few days, but end up getting quickly reminded why I cut back my playing time.
https://forum.deadbydaylight.com/en/discussion/comment/3252485#Comment_3252485
There are a ton of things they can do including adding Kindred base kit. Honestly the easiest change is that for every solo player in a lobby, reduce gen times by 5 seconds. SWFs remain at the same level they are at right now and everyone else gets a small boost in strength. I don't expect them to tackle tunneling and camping over night. But small incremental buffs shouldn't be too much to ask for.
I do like the idea for every soloQ survivor the solo survivors get some kind of buff but I don't think Gen speed should be one.....even after the increase two soloQ survivors with two brain cells can repair Gens with just toolboxes and prove thy self alone....I should know I have done that a few times with another soloQ player.....but here are other Gen repair perks that make repairs faster and now with the new Survivors perk I can see a good addition to a Gen repair build....
Now I'm not saying it shouldn't be done just that they would have to look at how that would synergize with current perks.
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@Little_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/3252456#Comment_3252456
It would be more pertinent to prevent the nurse from using Startruck than to prevent her from using Jolt, Sloopy Butcher, Knock Out and STBFL, which do not turn her into a Super Saiyan either 😜
The Devs won't ever make a Killer unable to use any perks as that's just punishing them for playing a certain Killer the most they would do as I said before would make all blinks after first specials leaving the first.
You said in a earlier response to me how that wouldn't work as the first Blink is to gain ground.....yes in some cases that true but I have had plenty of times as Burse and facing Nurse that they have hit thier first Blink attack easily
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@Little_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/3251783#Comment_3251783
If you want the second blink of the nurse to be an M2, you have to rework all the hit perks so that it activates in M1 and M2 (the hit perks are not too much of a worry with the nurse, if we exclude Franklin and Noed, but frankly, these two perks don't make any sense in themselves, so ...)
The problem is that if you unlock these perks (e.g. Jolt) for the M2, it could also benefit the M2 of the other killers.
What they are saying is not making them work for M2s but making the First Blink attack be a Basic while all other blinks after it are special attacks. That way those perks will still be viable but not for all her attacks.....
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3251701#Comment_3251701
You dont really need to master "Place Crow at loop to make the Survivor leave". This is not really something which needs much practice.
https://forum.deadbydaylight.com/en/discussion/comment/3251691#Comment_3251691
Sure, the counter to this is to leave the Loop. However, this is a really boring counter and in the end, the Artist-player is not outplaying anyone, they are catching the Survivor because they are in a Deadzone eventually and the Artist is faster than the Survivor.
But all the Killers are faster than the Survivors except for Nurse since her base speed is lower than Survivors.....but in regards to what they were saying about go play Artist....All Artists I have faced that did the place at loops etc lost horribly because that's not really her strength. When I faced those who can land those sniper shots then that's another story. Her sniping game is excellent but difficult to master.
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I have if the teammates are actually good and help out themselves I'm happy to sacrifice myself for them....when old DH was around I took a few hatchets for my team by DHing into the line of fire
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Here's the thing 360 isn't supposed to mess up the player killer but the "aim dressing" of the Killers themselves. 360ing causes the Killers attack to swing in a direct where it thinks the survivor is at instead of where the killer is aiming.
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@Nathan13 said:
What I’m pretty bothered about recently is we have some players that are calling DBD “killer sided” because of the recent changes that survivors have been getting. Some I did agree with and some I disagreed with about those balance changes. And you can be upset about what you want because you’re allowed to feel that way.
But now you kinda know how the other side feels because before the perk overhaul, killers were receiving nerfs patch after patch after patch with little to no buffs in compensation. I don’t agree with all of BHVR’s changes on both sides. And I’m not here to start an us vs them argument. So please keep it respectful in the comments. Thank you! 😊
Be respectful do you know where you posted right....these forums are far from respectful seeing how many are getting dinged by Mods.
But I digress....the whole thoughts on Killer Sided and Survivor Sided are moot since there are those on both sides that can counter argue the opposite.
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@youshisu said:
https://forum.deadbydaylight.com/en/discussion/comment/3247362#Comment_3247362
but where this problem comes from? its clearly from bad game design, people are frustrated xd, I can't even check killers perk, I have to wait for match to end, what a time waster
There is no point to see Killers Perks ahead of time except to make a build to counter thier build....then the same goes for why can't Killer see Survivors perks....it's fir that very same reason. It's bad enough that Killers are locked into what Killer they are playing while survivors can switch out their survivors yes Survivors are just Skins but still where is the fairness of that.
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@C3Tooth said:
I have no problems revealing him anytime.
Sexy Ghost Face has NOTHING on Big Daddy Pyramid Head
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3244020#Comment_3244020
Good news, it gets better after the 800 hours into him mark
Wait I thought it was at the thousand hour mark it got better?
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@Cybil said:
I can't believe the devs genuinely believed that bleeding out was good game design for so long.
Because it's a way to keep the game from being held hostage....if they didn't have it then a slugged survivor could crawl to a far corner of the map where the Killer can't find them and the game never ends
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@AlkaloidssOP said:
https://forum.deadbydaylight.com/en/discussion/comment/3244143#Comment_3244143
What are we supposed to do after Unbreakeable becomes basekit?
Keep downing them the Bleed out timer dosnt reset after they get up. So eventually they will die.
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@hailxsatanxeveryxday said:
Epic is garbage. Scummy business practices and bad consumer support.
Now, the good thing about Epic is that they give free games, and some of those are legitimately good. But they go out of their way to not support Linux, which means that even games that have native Linux binaries on Steam don't have native Linux binaries on Epic, so I've actually bought games on Steam that I've gotten for free on Epic just because the Linux binaries are available.
I also bought Evil Dead from them (first and last purchase from Epic, let me tell you) at full price on release date, which is something I never do, and a few months later, the game added added EAC, and since Epic refuses to support Linux, I don't get to play anymore unless I want to use GFN, which has horrible input lag on that game. And I can't even refund it at this point.
So now I get to buy Evil Dead at full price again from Steam, which does allow its EAC games to offer Proton support, in a year or so if I want to play it at all.
I gave 'em a chance. I'd advise you to learn from my experience and not do the same. Buy the stuff on Steam. Take Epic's free stuff and buy an exclusive if you absolutely have to, but that didn't work out for me.
That's the only reason I have epic lol the free games every week and some of their sales are a bit better than Steam...I got Rainbow Six Siege when it was on sale on epic and got all the 1st year realesed operators for free.
But other than that nope I go with steam.....but to go with what OP asked and like many have said if you invested a lot of time and money on Epic don't switch over there's no cross progression except for Stadia users
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@Little_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/3243711#Comment_3243711
It's so cool that you laughed about it at the end 🤗
But on the other hand, I wouldn't go so far as to say you deserved it; at a pinch, if you had tbagged after each palette, and been super toxic with click-clicks, yes, but from what you say, all you did was defend yourself 🤔
Oh I did t bag the last time before my flashlight ran out and maybe when I did juke the Killer at the wall vault between classrooms and then did a Clicky Click and small t bag....I asked them "Did I make you mad"
Thier response "Yes and I didn't care if the other survivors escaped I wanted to see you hang and the Entity drag you away....but good jukes though it was fun."
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@Little_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/3242763#Comment_3242763
At the same time, who wants to get slugged the whole game? 😥
I've met twins who played very well, without having to force the slug. Of course, sometimes, they put a little pressure if needed, with Victor, but nothing too serious 🤗
I was slugged the entire game and then camped just before bleed out.....but in the defense of the killer I did deserve it....I ran them through half the pallets on Midwich getting a stun each time and then a blind with a purple flashlight of blind death.....when I ran out I could see the gleem of death that sparkle when you know you f'ed up and are going to pay dearly for.....yup I deserved what I got and we both had a good laugh at end game chat...
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Depends on the ban but most Perma Bans are sadly permanent from what I understand...
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I use Syringes more but if I'm out of syringes I'll use it because I can mean saving a teammate from going down again in the middle of a chase.
I had a match where it was just me and a Dwelf...mind you it was really sickening to save a Dwelf but as their teammate I was obligated to do it ....they were slugged by the killer and they were sitting there signaling that they were fully recovered so as I was being chased I was able to get about two lunge lengths away from the Killer and was able to get the Dwelf up and used the Agent on them as we were both able to escape..... the killer was impressed I was able to pull it off in that manner lol
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@HoodedWildKard said:
https://forum.deadbydaylight.com/en/discussion/comment/3243422#Comment_3243422
I completed the equivalent of 2 entire gens. One finished solely by me and considerable progress on 2 more. Finished my halloween rift in the match too. I didn't start to locker hop until we were down to 2 players. Even when I did i was still putting progress on a gen while there was no TR.
We were both working on the same gen, i got off, pointed to the other side of the map, they nodded and went to the other side. Idk what they did but the nurse didn't find them for quite a while.
Ok with more context I take back what I said....when I first read what you posted it sounded like what I have experienced a lot in soloQ...the lone hider that dosnt do anything just to try and get the hatch.
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@Jangles said:
https://us.v-cdn.net/6030815/uploads/MNDTB71E2IYB/maurice.png
No, Maurice is a good boi
No Mauriceis a tattle tale and I'm glad he was a snack for Turkey Lurkey. Maybe next time he won't be a snitch
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@HoodedWildKard said:
https://forum.deadbydaylight.com/en/discussion/comment/3243226#Comment_3243226
Pretty sure DCs count as kills. In my experience nurse is a killer of 2 extremes. If you can't hit blinks then you'll struggle massively and probably get 0-1k games. But if you are good with blink, particularly on PC then you can literally hit people through walls. And i often find good nurse players are extremely sweaty, NOED, slugging, tunneling. I'm just pleased i managed to outplay one of them.
But yh those subpar nurses probably drop her killrate a lot.
No DCs are not counted as Kills they are counted as Quiters....the bonus the Killer gets is added to a different score than Kills.
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@Nos37 said:
People responding "play the game" are just killers in survivors' clothing who hate stealth play because they don't have room for Whispers in their Starstruck Nurse build.
No they say play the game because OP decided to hide all match and let their teammates die on hook just to get a consolation escape.....it even sounds like they didn't do Gens but locker hop all game.
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@Hawk81584 said:
https://forum.deadbydaylight.com/en/discussion/comment/3243044#Comment_3243044
Entitlement to think you can make the game unplayable for one person just because it’s in your interest
The thing is you can't punish 5-Gen campers without punishing those who camp at the proper time like at End Game. BHVR has already confirmed that both Camping and Tunneling are valid strats and they don't want to do something that punishes everyone as a whole.
The best we can hope for is to make it more desirable to leave the hook because if anyone has played Killer can tell you, going for a 12 hook even spread will not win you the game in most cases.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3242493#Comment_3242493
It is probably bugged then, reading what other players have to say about it on Reddit! Is it only Huntress you continue to see the tip for?
A few others like Doc, Oni, and Pyramid Head as well.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3242282#Comment_3242282
Only for the first three or so times you face them.
Really I have faced over 20+ huntress and they keep showing the tips for her
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3240048#Comment_3240048
Any indication of the killer will result in so much lobby dodging that certain killers will be unplayable.
You will never see four survivors at once that are happy to load into a game knowing it's going to be Nurse.
And before anyone says it, no it's not a sign that "Nurse is broken" or anything like that (regardless of how true that may be).
If you give survivors a consequence-free way to shop around for their 'favourite' (easier) killers, they will.
It's the exact same reason killers shouldn't know if the survivors in their lobby are a SWF.
Interesting thing to know...the loading tips will tell you what Killer your facing lol
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@King_Viper said:
https://forum.deadbydaylight.com/en/discussion/comment/3242227#Comment_3242227
they deserve to be famous.. so people can avoid playing with him. who wants to play with a guy that gonna ruin the game. game ended with a 4k for the killer because of his actions.
No they should that's called name and shaming and it's against the forum rules
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@King_Viper said:
https://forum.deadbydaylight.com/en/discussion/comment/3242218#Comment_3242218
all the context is there. Did you read the first paragraph... perhaps watch the video link to youtube and its clearly what you just said.
2 mins may not of been long enough for any punishment to take place tbh
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Ok we need context because it sounds like you were killer being body blocked by survivors....or visa versa. But yes body blocking is not a punishable issue UNLESS it's a survivor or killer holding another survivor hostage in a corner that they can't play the game normally.
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@Raccoon said:
Link to the patch notes regarding extra hooks?
There are not extra hooks at least from my knowledge...but what's I think is happening is OP is experiencing that weird tile bug where certain tiles can spawn hooks in very close proximity to each other making it seem like there are more hooks than what there is
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@TheSubstitute said:
https://forum.deadbydaylight.com/en/discussion/comment/3241473#Comment_3241473
Okay, explain to me how the Nurse can avoid overshooting or blinking to the bottom level then in that scenario.
*Grabs popcorn waiting for the response excited how deep the hole will be dug this time*
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@Starrseed said:
https://forum.deadbydaylight.com/en/discussion/comment/3241196#Comment_3241196
Nah that's not right Mandy once talked about the specific situation when doc keeps all survs in madness 3 se they can't break the 3 gen but isn't chasing them or downing them.
You can't be reported for guarding your 3 gen because there would not be a 3 gen tactic if you need to follow the first surv you see like a stupid sheep
That's why it's a case by case scenario.
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Mine are based on I can't trust my SoloQ Teammates.....
CoH
Shadow Step
Bot Knowledge
Lithe
Like I said I can't trust my teammates so I have to go into it as a kone wolf. I have about a 65-70 escape rate but all depends on Killer, Map, and quality of teammates
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@HoodedWildKard said:
https://forum.deadbydaylight.com/en/discussion/comment/3241165#Comment_3241165
Actually pretty sure I've seen it confirmed that if a killer camps a 3 gen and basically refuses to leave them at all or get in a proper chase it counts as holding the game hostage.
The killer has to begin a chase but if he goes back to the 3GEN because they don't want to be baited then no l, it's the refusal to chase as in they will just stand there looking at you...now if they see survivors lurking literally near by then no. It's a case by case scenario but more than likely won't result in a ban since most cases survivors are just sore they let themselves fall into the 3gen trap.
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/3240856#Comment_3240856
https://forum.deadbydaylight.com/en/discussion/comment/3240871#Comment_3240871
Hahahahaha
No, that's not how this works. That's not how anything of this or the real world works.
You are not some kind of VIP we have invited to prove your BS claims.
You are a little (cod) kiddo that made unrealistic claims and defended them against us, the devs, god and the world. And now, in this thread, made the childish equivalent of the infamous "1v1 me bro" challenge because you felt the need to prove them to us other anonymous entities or just wanted the attention.
Damn i didn't think it could become more ludicrous. 🤣
Oh I had one of those 1v1 me bro games back in MW....it was so funny I killed the little snot so much I got the tactical nuke and won't the match lmao.
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/3239160#Comment_3239160
While I agree it can seem suspicious I do know some people who are as good as those guys and don't stream or anything but of course it's not like I can say I know a ton of people like that lol theyre rare to come across but they do exist, I personally don't care if he streams or not, I'll record my POV just in case I'm accused of being unfair, if I lose I'm okay with that I know I'm not the best in the community but I also know I'm a solid player and I have good game knowledge , but win or lose I'll give him respect just for doing it and I won't claim any cheats unless of course they're obvious like flying ghostface with hatchets lol i enjoy a good challenge and I'm used to playing against skilled players so it's gonna be fun for sure
I'm not denying OPs claim in just giving my concerns and thoughts. I'm no way good enough to take OPs challenge because I'm a weekend warrior and a very casual player that would just add to any win of thiers