Veinslay
Veinslay
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2681557#Comment_2681557
Comms give a huge advantage. Information is so important in dbd thats why there are a bunch of perks centered around it. With comms you get kindred,small game,the one that shows you gens and still get 4 perk slots. Not to mention the simple ability to say hey the killers on me and the gen I was on is 80% now you know exactly where the killer is and survivor efficiency goes through the roof.
https://forum.deadbydaylight.com/en/discussion/comment/2681572#Comment_2681572
First of all thats not what killers are asking for fair doesn't mean easy but ever time killers ask for fair gameplay someone always shows up and says you just want easy games when it has been mentioned once so that's your assumption and opinion not fact
Solo isn't as bad as people try to say because when I burn out on killer and am tired of the bs guess what role I play? Did you guess solo survivor? Yup solo survivor is my go to when I'm over the stess and want to chill. I tend to escape more often then not as well. I get the odd games were im tunneled out first or facecamped on my first hook but then I just q 2 minutes later into a new match.
Yeah, the survivors that fight tooth and nail to make sure there's no balancing done to SWF or the survivor side in general, totally don't want easy games where the killer gets 2 hooks and they get to flashlight click and teabag to their heart's content
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Deathslinger is 4.4 speed and has an 18m attack with a 32m terror radius 🤣 🤣 🤣 🤣
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SWF doesn't give any advantages, but no one would play in the SWF queue! - survivor mains
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The only skilled killers are the ones that don't camp and tunnel no matter what, even in the EGC
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I'm not sure why you're complaining about this. Chases are the most fun part of the game. The game is the most fun when you're always in chase! Sitting on generators holding M1 is boring
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Yeah, BT and DS are basically free escapes in the EGC. It sucks. I really only hardcore tunnel people if they BT bodyblock me earlier in the game, trying to prevent me from going for the unhooker. Then I hard tunnel them. If they have DS, they get tunneled out on their next hook or they have no free escape later. If they don't have DS, well it's an easy tunnel when they get unhooked next lol.
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The Twins were already destroyed by Circle of Healing. Exponential just put more dirt on their grave.
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I've seen some bad ideas on these forums, but these are something else. I'm sure a dev will read this and think it sounds fun though
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I think some people wised up and decided not to spend money on her knowing BHVR will gut her a month after release. I know I'm never spending cash on a killer again after what they did to Deathslinger
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Yeah man boon totems are a hydra, you cut off one head and two come back. They're so annoying
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Had this happen recently against a TTV squad. Two boon totems up and 3 survivors swarm in to block when I pick a survivor up. I have to hit all three, survivor wiggles off and then the 3 that I'm not chasing heal up in 4 seconds. Happened 3 times. Very cool game design. It's comical how everything in this game is designed to ######### the killer player
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Well they have to rub in how great they played and how they destroyed you while having their hands held by the developers. Who are you to deny them that?? Zero respect for survivor teams, it takes no skill to win at survivor
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Lol they actually do? I've never even used the perk. I assumed it kept regressing while it was blocked if it was affected by Ruin or something. Wow what a hot garbage perk. the new Scourge hook is way better
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I'm looking into my crystal ball to six months from now:
Patch Notes:
After monitoring its performance for six months now, we feel comfortable with raising the time that generators are blocked when using Grim Embrace to 35/40/45 seconds. To compensate, any generator that is currently regressing will stop regressing throughout the duration that Grim Embrace is active.
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@OldHunterLight said:
tHeY wAnT tO gIvE tHe KiLlER sOmE pOInTs.
Just do what I do and try breaking every pallet that you remember or practice some shots, that is what I do with trickster/huntress.
Hahaha, yeah! I'm just being nice to give the killer some extra points, that's why I stay at the gate!!! ::dead hards out the gate::
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Nah, a vast majority of the time they just dead hard out the gate so you don't get any points for a hit and they get points for escaping a chase. Only benefits survivors. You're better off spamming your power in the distance
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@Bardon said:
https://forum.deadbydaylight.com/en/discussion/comment/2636380#Comment_2636380
The truly puzzling thing for me is that Sluzzy has something like thousands of hours and is a Nurse main when they're not playing Survivor, but they have this utterly skewed view that Survivors are utterly weak and Killers have all the advantages which is just Opposite-Land.
Sluzzy is a well-known troll that's just portraying the entitled survivor main personality to the extreme to get a rise out of people. He has like 5,000 hours on Nurse and over 2,000 troll posts, but the mods just let him do his thing
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Anyways, just don't even go to the exit gate. Go break walls and spam your power for extra points. Let them waste their time not getting points.
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Well M1 killers have no chance because every map has crazy strong tiles and 40+ pallets. Have you played Ghostface at high MMR? Have fun getting 1 - 2 hooks against a try hard team
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You realize that you're asking devs that said they wanted to make sure teabagging was still satisfying when they were making the new animations, right?
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BuT ThE KiLlEr CaN DeStRoY iT iN 2 SeCoNdS
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@chimera3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2678600#Comment_2678600
So we just throwing games now and bragging about it on forums? Why is it when a healthy feature finally gets implemented people ruin it? This community man…..
It's not throwing. I'm still doing generators, saving people, trying to stay alive in chase. Survivor is incredibly chill and easy. There's all day to do the objectives. You get a lot of points for totems. Boons are just bs
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lol that killer had lightborne without a flashlight in the lobby. must have forgot he had it on
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@Shenlong1904 said:
Yes, as a survivor i have been breaking as many totems as i can for this perk. Got a killer to 5 stacks 4 times already, died all of those but well, not everyone appreciates honest work.
Not sure if serious, but when I play solo survivor, I run totem builds and cleanse every totem on the map to stop boons from going up because I think they're bs and terrible for the game
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The matchmaking throws out MMR in favor of faster queues so those survivors were waiting a long time for a game
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How about a tournament with a rotation of Coldwind, Badham I - V, Haddonfield, Ormond, Mother's Dwelling, the new one, The Game, Grim Pantry, Father Campbell's Chapel, Disturbed Ward, Groaning Storehouse, etc etc
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The Artist is strong, but nothing is stronger than family
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All exhaustion perks should require a safe unhook before they're available
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@MrDardon said:
It's ok, but I can't live with the fact that I have a Perk for 9 seconds and then have to play with 3 Perks.
So you don't run Ruin?
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Contrary to most people, I actually thought Twins were pretty fun to play. They are absolutely destroyed by boon totems though. You need to get multiple survivors injured and start snowballing with Victor, but you can't do it because they heal so fast from the totem. Victor can't destroy the totem. If the survivors are smart, they'll put it way out where there's no generator forcing Charlotte to drop multiple chases to destroy it. It's obnoxious. The game is just a war of attrition at that point which you can't win because smart survivors will immediately go heal as soon as you get a hit to prevent the snowball. You can't build pressure at all and will lose pretty handily.
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I despise Disturbed Ward, Father Campbell's Chapel, and Grim Pantry the most out of all of the bad maps in this game. All of the high MMR survivors know how to loop the main building well, and it's easily accessible from anywhere on the map. It's so boring when they immediately hightail it to the main building as soon as they get hit. Give me Badham and Ormond over those ones any day. I know Ormond has the main building problem too, but it's not as strong as the others and I get caught on random ass ######### less often compared to Pantry or Crotus
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I played Twins yesterday and the survivors put up one boon totem and I couldn't do anything against it. I would have three or four people injured and they were all healed in 5 seconds. It was off in some place where there was no generator so I wouldn't have been able to do anything about it no matter what without just dropping chase after chase. Miserable game. A killer being hard countered so much by ######### boons is terrible
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Chases are the only fun thing in this game, sitting on generators is boring!!! - survivors
Don't keep chasing me!!! - also survivors
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I love how every time survivors beg for nerfs there's always those few survivor mains that go "the nerf is no big deal, the really good ::insert killer:: players will be fine and still 4k easily!!! It's just the low skill bad ones that'll be weeded out!!"
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You're welcome, thanks for the BM at the exit gates
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Anything where humans are playing against each other turns competitive. Completely predictable outcome. This whole movement of convincing killers they should be cool with never getting kills and being the survivors plaything is ridiculous. These have to be sluzzy trolls and survivor mains pretending to be killer players
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It's funny how in prime time the survivor teams spend twice as long in queue as they do in game lol
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Wouldn't buy this ######### if it was 90% off until boon totems are balanced
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It feels much better to get 1 or 2 kills with some camping and tunneling and getting BMed than it does to get 0 kills and getting BMed. Not sure what you're talking about
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I find it extremely tilting when I get like 2 or 3 hooks vs. some full meta sweat squad and they go "wp!" as if getting 3 hooks and 4 escapes is a well played game from the killer. It's really annoying even if they aren't doing it to set you off or something
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Have you considered playing killer? The devs are looking for a few good men
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Black Box now is actually an insanely good add-on against high MMR survivors. It guarantees a blood warden proc against them. It's only terrible against selfish solo queue gamers
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You can't nerf Iron Will, what will all the toxic flashlight dead hard neon hair Neas do without it????
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I don't know what you guys expect from a company that wanted to make sure teabagging was still satisfying while they were making the new animations
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They actually respond?
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Obvious bait post
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SWF is baby mode, it's like playing a video game on very easy mode. You don't need to be a "comp team" to give a killer a hard time, you just need to know enough to split on gens and throw every pallet immediately
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Because it's funny? Lol
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Skilled Huntress trophy on PlayStation. Hitting long range shots is already hard enough on controller, but so many maps have tons of LoS blockers that make this even harder, and we have a lot of indoor maps now. Also, I try to farm this after the survivors have won and are running around the exit gates and so many of them are just dicks and refuse to let you down them from a distance.
Evil Incarnate trophy. I've been trying this off and on for weeks now and survivors just go in a locker to deprive you of the achievement.
I had to farm the Plague hit 2 survivors with one corrupt purge twice challenge
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Yeah all his add-ons suck except Black Box, which is low key god tier at high MMR combined with Blood Warden