Veinslay
Veinslay
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- Veinslay
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Circle of Healing means you do not need to worry about 3 genning yourself so survivors can just slam whatever gen they see ASAP with zero thought which is basically how easy survivor is, brainless
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@MrCalac123 said:
You don't play Killer. Anyone who plays Killer and goes against sweaty teams knows this is a crock.
They don't, they said earlier in the thread they are 100% a survivor main
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She sucks, Iron Will destroys her and that's on 3+ survivors in 90+% of lobbies
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Hey OP, let's see your killer gameplay, it seems like all of us could learn a thing or two
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@Carth said:
The fact that you think playing with any kind of slowdown is some ridiculous try-hard only strat shows what your MMR is. What's next will you tell us how you 4k regularly running Wraiths perks only?
Close, he gets 4ks with Clown almost every match with no slowdown and just party bottle for an add on. Anyone that runs gen slowdown needs to git gud and learn how to pressure gens!
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Careful man, pointing out someone admitting to cheating is naming and shaming!!
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Razblaze is too funny in this thread, complaining that the guy he's arguing with doesn't care about the survivors fun. You're a regular ScottJund "killer main"
I've never once heard a survivor main express concern about the killer's fun in this game nor have I ever had a survivor try to make the game more fun for me but the killer is expected to cater to the survivor's fun.
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I dunno, my guess is they want other people in the game to think they're as good as Ayrun or probzz or whatever and get recognition but they actually suck and have to cheat to do it
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Rezblaze - Embodies the spirit of the survivor main that always says "the really good ::insert killer name here:: players will be fine and won't even notice these nerfs, only the bad ones that are carried by ::insert part of kit or add on that survivors find "unfun" and "boring":: won't be able to get easy 4ks now". They say this ######### to justify every nerf
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Not at all.
The killer will suck, the map will be survivor sided, and the new perk Boon: Exhaustion allows you to recover exhaustion while running and at 3 times the speed while under the influence of the boon!
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You need to play like you have no idea what you're doing throughout the entire trial. Missing tons of hits, walking into blatantly unsafe pallets kicking a 96% generator with no gen perk with 2 survivors there etc etc
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I've always said that exhaustion perks should require a safe unhook to activate so that they can't be used in the first chase when the killer needs to start building pressure to keep the game from being over in 4 minutes
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I'm slowly working on this one too on PS5. It's the only trophy I don't have. I try to farm at end game when survivors are in the exit gates and the majority of them are dicks and just dodge. BT buff and iri nerf makes this trophy even more difficult
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@buzzaman said:
https://forum.deadbydaylight.com/en/discussion/comment/2705471#Comment_2705471
i love that being good in a video game means you have no life
No, that's not what I meant at all. I meant that going out of your way to play the game in a manner where you're just trying to bully someone and make them feel like ######### is a giant red flag of not having a life and being a miserable person
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@RainehDaze said:
https://forum.deadbydaylight.com/en/discussion/comment/2708125#Comment_2708125
I mean I've stated it twice on this page alone: if the survivors are, for whatever reason, much better than the killer, should they be able to spend 10 minutes not doing the last gen even though they're not getting hooked or slugged either?
Doesn't require survivors to be OP in the general sense, just in an individual game. Like times a team has been waiting too long and you get 10k hours matched up against new players, or someone's playing an objectively terrible build on a bad killer.
It would be great if there was a way to concede, but there isn't a way to do that. If I find myself in this situation where I'm matched against a squad that's just trying to make the game as annoying as possible or where they're all god loopers with 5k+ hours, I just go AFK and stare at the wall. They get bored quickly and go back to their 10 minute queue.
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My feelings are similar to his. If he's like me, he'll be back when they nerf Dead Hard and Circle of Healing. I only play killer for dailies now, and when I do, I just hard camp/tunnel/NOED.
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@joviqnn said:
Playing solo q and watching a survivor drop a pallet they knew they didn’t need to or knew they’d get hot through
Hahaha, another one is when you're carrying a survivor as killer and you fake that you're going to walk through a strong pallet and the survivors just throw it like you're ever going to just walk right through it and let them stun you
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F13 was way better than this game, it only died because of the copyright claim lawsuits that prevented them from adding anything new to it. Not everyone wanted to play as Jason all the time, there were no problems finding lobbies quickly with 7 counselors and Jason
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Because it's a 1v4 and the killer is supposed to be all powerful requiring the 4 to have to work together to survive? This game isn't that though, it's a 1v1v1v1v1 where it's not super difficult to just run the killer for a long time because of how killer powers are made clunky to use, structures are busted, and there's 8,000 god pallets
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If the killer was actually the power role, survivors wouldn't even be able to do all this bs in the killer's face without getting downed and hung up on a hook immediately. Just look at F13. Everyone was scared of Jason then they figured out you could group up as counselors and keep stunning Jason over and over again with weapons and he couldn't do ######### about it, so in response the devs made it so that after a certain amount of time you couldn't stun Jason anymore and he was an unstopped killing machine. It put pressure on the counselors to actually do the objective instead of trying to troll and bully the killer or else you were dead if you didn't get the objective done in time
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Map design is by far the biggest issue. Shrink the maps and remove some god pallets, tone down structures and it will better balance the game immediately. This change would only impact higher level MMRs and would have little to no effect on weaker survivors who don't know how to loop/abuse god loops/structures.
Also add a breakable wall on every killer shack lol
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He's also clearly massively tilted and didn't even think about the deep wound timer keeping them out of lockers. That happens when you play variety killer and don't just master one killer. You don't think of something like that unless you play Legion over and over. I mean I didn't even know about Legion tech until I watched a bunch of Ryuga that plays Legion all the time. The flashlight locker tech needs to be taken out of this game though. It's been around for a long time now. I remember it like from a year and a half ago when Ayrun and his buddy used it to bully Otz
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If only it adjusted that fast lol. Ask any of the streamers that admitted to privately trying to throw their MMR off stream. It took forever to get to potato levels and then after a couple wins they were right back against high MMR squads
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Those 50 win streaks were pre-MMR.
A big reason why MMR sucks is having every single match be against hackers, bully squads, or just very high skilled survivors. There's no breaks from it. The only reprieve is during very high survivor queue time hours like on Friday and Saturday nights. I get matched with less skilled survivors during those hours because their queues are so long. It's nice to have a chill out, relaxing match that's a win instead of frustration, cheating, and bullying every single game.
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This streamer doesn't 4k every match lol, that's ridiculous. I watch a decent amount of his content and lots of his 2ks and 3ks are just hook trades in the EGC when the survivors could have just left and left him with 1k
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@TheSubstitute said:
If killers were not able to be blinded during locker pick ups it would be different. If a survivor is dropped in the open I can always position my character to face a wall or rock when picking up; I can't change position during a locker pick up.
That wouldn't change the whole 'let's mess with the Killer for fun' attitude or the stretched res but it would at least help alleviate one of the problems. Personally, I think killers should just be able to declare a defeat and open the gates after a certain amount of minutes. That way, when faced with people whose only goal in the game is to make the killer miserable, you can just end the game, give them their 5K for survival, and find a fun match.
Yeah, this would be a really nice quality of life feature to have. When I realize I'm against a team like this, or they're all god loopers that have 5k hours and the map memorized, I just AFK and stare at the wall or sky and go do something else until they go back to their 10 minute queue
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Lol well tru3 quit killer per his current livestream. Now who will the armchair killer pros that 4k constantly with Clown at high MMR hyper analyze??
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Lol at recommending Lightborn when he's playing a build that a viewer paid money for
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If Cote was in tru3's spot playing this match, the issue would have already been addressed
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Surprised he didn't rage quit, but I'm sure people would have been harder on him for just DCing on stream. I just go AFK and stare at the sky when I get a team like this that's only interested in bullying or if they all have 8,000 hours and the maps memorized so you can't catch them. Let them ######### around with no killer then go back to their 15 minute queue
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Mettle of Man is pretty fun to use today with Circle of Healing lol
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Killer:
Dead Hard
Circle of Healing
Blast Mine
Survivor:
NOED cause of the speed boost
Starstruck
Franklin's
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You hear that killer players, just quit your job and play Dead by Daylight for 8,000 hours and you won't get bullied!
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Lol at hyper analyzing the killer's mistakes when one side isn't playing to win but purely playing to make the other person feel like #########.
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Ghostface is the worst imo
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So you're saying he lost cause he played like #########??
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This system was originally sold as a benefit to killers. If you're a Pig main, you could try out Trickster and get easier survivors to learn the killer. The problem is your overall killer MMR factors in so being 1900 MMR at Huntress and then playing Pyramid Head for the first time ever has him at like 1800, getting pretty much the same survivors. It's failing at what it was originally supposed to do
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These people are sad. Guaranteed none of them have a significant other or fulfilling employment
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I mean you seem pretty adamant and in total belief that the game is getting better, but that's highly, highly debatable. I mean it's getting better if you play in a 4 man SWF and love to stomp killers. For killer players the game is getting worse and worse and the devs clearly do not give a f about the killer's gameplay experience
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Leatherface and it's not even close IMO
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This game was at its best right before MMR came in. Since then we've had MMR, boons, and dead hard validation. Every single lobby is 4 DHs, at least one CoH, 3+ Iron Wills, and then all 2nd chance perks. Couple in the broken map design and It's obnoxious. No excitement towards playing killer at all IMO with all that
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Nemesis will be in a good spot once he gets his rocket launcher
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Thank you for your feedback!
::adds breakable wall::
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Played against OhTofu's Clown once pre MMR on Badham. Two people d/ced on first down, so it was a lame match
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The camping and tunneling is so prevalent because it works. In this meta of CoH, 4 DHs/IWs, snowmen, and exploiting bad map design, you need to play damn near perfectly to try to 9 - 12 hook. Camping and tunneling gets you way more results for kills. Devs need to fix the ######### that's hilariously busted in favor of the survivors and more killers would try to 12 hook. I straight up only play killer now for dailies and when I do I hard camp tunnel and NOED. It's awesome spawning in on Cowshed and hearing that boon totem go up
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Killers aren't allowed a second chance perk, but survivors can have a hundred
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I mean clicking the flashlight in the exit gates is very clearly a hahaha f u, you suck lol
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It's balanced! It only takes 2 seconds to destroy! The survivors are wasting their time not on gens! Just do bones!
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The devs straight up do promote toxicity, did everyone forget how they said they wanted to make sure teabagging was still satisfying when they made the new animations?
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@[Deleted User] said:
I’ve watched a lot of survivor mains that are all fine and dandy and loving the game but as soon as they get a game where the killer is crushing them they are “That’s why I hate this game. Killers never want to play for fun” Yet I’ve never seen them (mainly talking about SWF comms) say “This killer isn’t getting any hooks. Let’s stop gens for a bit and let them get some hooks in”.
Yeah, this. I can't remember a survivor ever doing anything to make the game more fun for me. I've seen plenty of the opposite though