Uistreel
Uistreel
About
- Username
- Uistreel
- Joined
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Comments
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@Aven_Fallen said:
Your Teammates are Rank 15,18 and 20 (and judging by the Perks, they are most likely actually new players and not players who just did not play in a while). And you complain that low Rank players make mistakes? Come on.
I don't think they were complaining that new players make mistakes, but rather that the game is unfair for putting a rank 6 with new players who make these mistakes, instead of with other people around rank 6 who for the most part probably wouldn't.
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It isn't bannable because they aren't breaking any of the rules in the report section. Isn't cheating, isn't holding game hostage, isn't a bot, etc. It's pretty annoying, but oh well
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@mottigedel said:
controversy? you mean the violence in the game? i would say that's a big plus in my book
Oh no no no
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Why are these popping up more and more frequently all of a sudden?
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Leatherface and billy. Wait
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@DelsKibara said:
While the idea is sound, I don't know how BHVR would implement this into the game. Plus some people prefer to spend their Iridescent Shards on perks they already own for the BP.
From the looks of it there will still be 4 random perks that all have the chance of you already owning them. Meaning that in terms of spending shards for bloodpoints, nothing will change.
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@Flyguy115 said:
https://forum.deadbydaylight.com/en/discussion/comment/1303834#Comment_1303834
Didnt you guys also say that it would be an emotional milestone? a iconic killer? a mysterious survivor?
Did they lie about any of those?
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No matter what they chose there will always be a portion of the community who find it lame. I'm very satisfied with pyramid head, so
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@Poweas said:
How much would the FPS roughly go down by tho?
How does your game run on lery's in comparison to other maps?
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Did he say what platforms specifically had crossplay or was it just pc-console?
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'steve the king'
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You would get the strongest survivor maps every single game
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I don't understand why anyone would think crossplay is a bad idea. If you don't like it, you would still be able to disable the crossplay option in the settings.
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Pringles guy
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None of these. I'd pick either clown or plague
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@Walker_of_the_fog_96 said:
@Uistreel I am not talking about the current chapter, I mean that if alien came to dbd it would do so as a paragraph.
Ah, ok
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Teammates who literally do nothing throughout the entire game
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@Walker_of_the_fog_96 said:
I see more possible a alien paragraph without map or survivor.
It's already been confirmed that it's a full chapter with a killer, a 'mysterious' survivor and an 'interesting' map
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So does a pink key help the killer because it means they are searching for the hatch rather than doing gens a lot of the time?
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Pretty much all of the bosses can be beat easily by circling them, and pretty much all arenas can be made by putting 2 or 3 long straight platforms in the sky.
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@AChaoticKiller said:
why has alien been denied, like did a dev or fog whisperer say that or what?
Apparently Scott Jund said it wasn't candyman, alien or pennywise
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Without addons, either very top of mid tier or bottom of high tier for me. He is improved in chases, but you can still loop him pretty much the exact same, he just punishes your mistakes a lot more and you might not make some windows you ordinarily would. He has no ways of traversing the map faster, and in fact overall does it slower than the majority of killers. However he does have some early game stealth (although usually pretty useless for him) and incredible snowball potential. He is pretty good if used right but I definitely wouldn't place him 6th personally.
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@seki23 said:
isnt trapper just the same as jason?... like a substitute.
I mean, isn't hillbilly the same as leatherface? The argument is a bit annoying but it's still valid
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I think it was because it took too long, similar to the old picking up animation
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False
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I think Oni definitely has a significantly better and more powerful ability than billy, but the thing is he doesn't always have that power. Without it he is just and m1 killer with nothing going for him other than weak tracking from blood, but if you get his ability he becomes very, very strong
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@OutcastEric said:
https://forum.deadbydaylight.com/en/discussion/comment/1243982#Comment_1243982
Not sure what you're on about lil guy
@OutcastEric said:
Wow I've played mothers dwelling 15 games yesterday. Not in a row but I feel like the rotation is bugged and if nobody brings a map offering, mothers dwelling is default. I've already played it twice today.
@OutcastEric said:
Wow I've played mothers dwelling 15 games yesterday. Not in a row but I feel like the rotation is bugged and if nobody brings a map offering, mothers dwelling is default. I've already played it twice today.
You have created two posts that are the exact same, those are the two links.
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Why did you make the exact same post twice
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No it does seem that they have changed the turning, making it feel laggy.
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Yes and no. Love it sometimes, makes me want to play literally anything else other times
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10 I guess, it's bannable
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I've already answered this sort of question before with my opinion on a post asking what perks are good on him rather than what builds. So i'll just copy and paste my answer here if it helps:
"Infectious fright is a no-brainer, and that paired with m&a can be very helpful when slugging to continue using his power. Oni has a surprisingly quiet terror radius so m&a also heavily helps sneak up and get your first hit (the hardest part of oni). Pop is also pretty good as he can usually get to any generator he needs to kick quickly. Corrupt is ok for his weak early game, but you might not need it if you have m&a. BBQ is pretty decent because if you have your power ready, you know exactly where to go and can get there very quickly. Sloppy is ok to hopefully keep them injured for longer, giving you more blood. Knock out is ok, but there are better."
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Tapping generators to progress them silently while a killer is close by definitely exists, I see it pretty frequently and do it myself. Tapping generators to avoid skillchecks? (like some did with old ruin) Haven't seen anyone do that, although maybe some do it for lullaby
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You don't need to bash your spacebar to the point where it breaks, you only need to tap it relatively gently
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It's been said so many times, the art team is separate from the gameplay and balance team
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@Tricks said:
BBQ is a bit crutchey and cheesy. But the blood point bonus is hard to pass up. Seems a bit odd to have such an awesome perk with a bp award attached.
I much prefer Discordance, Surveillance and Nurses Calling (in that order) I'll usually have 2 out of 3 of those paired. No one ever complains about them post match.
How is BBQ crutchey?
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/1221657#Comment_1221657
Define "penalized". Losing pips? Some bloodpoints? How about the facecamped survivor on first hook, who loses both rank and opportunity for bloodpoints? If you're facecamped after your first chase, you can easily end up scoring less than 5k BP and depip. A facecamping killer can still come out with more than 20k BP. Why has Entity progression not been forced to a halt when a killer is doing this?
A facecamping killer will never come out with 20k bloodpoints or a pip unless the teammates are idiots. Someone face camping? Do gens. Don't bum rush the hook giving the killer hits and hooks and chase points over and over, just do the gens and leave
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/1219344#Comment_1219344
They could always crossplay across consoles only.
And maybe try out PC+Consoles but not commit if it doesn't work out.
@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1220035#Comment_1220035
Make it so that console can detect M+KB and ONLY pair people with other M/KB users, or controller players who opt on.
Simple as that.
Or just make it so you can choose whether you want crossplay to be enabled? Like the way you can right now with steam and the microsoft store?
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I don't think survivors need to be slowed down more than they are, but rather he shouldn't be slowed down at all
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So you're annoyed that you can't flex your p3 symbol (which has zero correlation to skill) to other survivors in the lobby?
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They are penalized. Sure they don't care, but they do get punished for it
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Why?
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@Cookiescrumble said:
So I am going to get a lot of salt here from a lot of killer mains I feel like but here goes...
Am I the only one who finds that mori's just make games short and unfun?
I feel like Mori's need to be changed to second hook phase. The reason I say this is a majority of killer's who, after hooking someone, instantly tunnel for that mori kill. Adding another hook phase will add more chase and it also may make the games last longer depending on their skill. It makes it a challenge like it should be. So far mori's just aren't fun and ruin game experience for well--survivors and sometimes killers. I find as killer that Mori's are just an ######### thing to use and they make MY playtime short and unfun. Please change mori's or at least consider it? It's not fun, it's short for everyone at times. I understand dailies and getting kills by a killer's hand but that person should work for their kill not just hook someone once then get the kill. That's so aids.
Another cool thought that someone had was Mori people after all four survivors have been hooked, this one I am iffy on because sometimes that's not possible! Skill is a thing a lot of survivors have and I understand it's hard.
Please make it to where you have to work for the Mori.
I am by means not on any side. I have played enough of this game to enjoy both sides. Thank you. I am open to discussions, feel free to comment your thoughts.
I do definitely agree with you that mories are pretty bs (ebony in particular), making it so you can only mori on death hook is absolutely not the way to do it. Like some one else mentioned, it purely becomes cosmetic then, except it actually hurts you in a lot of cases - you get less points, you get less towards your emblems, and unless your pig it wastes more time.
The idea that you have to hook everyone once is significantly better, but still has it's flaws. Someone hides the whole game? You don't have a mori anymore. Something that could be done to avoid that is to maybe make it so you need like 4 or 5 hooks before you can use the mori? I don't know.
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@Cookiescrumble said:
So I am going to get a lot of salt here from a lot of killer mains I feel like but here goes...
Am I the only one who finds that mori's just make games short and unfun?
I feel like Mori's need to be changed to second hook phase. The reason I say this is a majority of killer's who, after hooking someone, instantly tunnel for that mori kill. Adding another hook phase will add more chase and it also may make the games last longer depending on their skill. It makes it a challenge like it should be. So far mori's just aren't fun and ruin game experience for well--survivors and sometimes killers. I find as killer that Mori's are just an ######### thing to use and they make MY playtime short and unfun. Please change mori's or at least consider it? It's not fun, it's short for everyone at times. I understand dailies and getting kills by a killer's hand but that person should work for their kill not just hook someone once then get the kill. That's so aids.
Another cool thought that someone had was Mori people after all four survivors have been hooked, this one I am iffy on because sometimes that's not possible! Skill is a thing a lot of survivors have and I understand it's hard.
Please make it to where you have to work for the Mori.
I am by means not on any side. I have played enough of this game to enjoy both sides. Thank you. I am open to discussions, feel free to comment your thoughts.
I do definitely agree with you that mories are pretty bs (ebony in particular), making it so you can only mori on death hook is absolutely not the way to do it. Like some one else mentioned, it purely becomes cosmetic then, except it actually hurts you in a lot of cases - you get less points, you get less towards your emblems, and unless your pig it wastes more time.
The idea that you have to hook everyone once is significantly better, but still has it's flaws. Someone hides the whole game? You don't have a mori anymore. Something that could be done to avoid that is to maybe make it so you need like 4 or 5 hooks before you can use the mori? I don't know.
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I play the game as usual, but I'm a bit more wary about the survivor. If there's multiple survivors with keys I'll probably just dodge the lobby, don't have to wait too long for another game
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@Dreamnomad said:
How would aiming faster not help Huntress?
Because one of the main problems with console huntress isn't that she turns too slow or can't flick, but rather you can't be nearly as precise when aiming with a controller over a mouse. It would help all killers if you're used to that sensitivity, but that wouldn't specifically help huntress more than others like it would with nurse
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Well I mean, no killer would play the swf one as chances are it would be an unfair and/or unfun match. People in swf would never get into a game
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I've never, ever received bloodpoints on either side when someone dc'ed in the loading screen, so that's pretty interesting to me
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Like half the perks in the game
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The maps have all the same tiles just placed around in different variations, different layout for each one. They also all have the same size of 9,216m². There's probably some birds eye view pictures of them if you go back to 3.1.0 mid chapter