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Tucking_Friggered

Tucking_Friggered

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  • No, and additionally never suggest balance changes again. You are absolutely incapable of understanding the game, its design, or anything related to balancing. It's your third attempt for a reason.

    You have essentially made mori's completely ineffectual while making anyone with a medkit un-trackable if they complement it with the right perks and additionally made hatch escapes a freebie for a common dull key found more than any item in random chests.

    It would be amusing if this were a joke post and not someone sincerely in belief these are even rational much less balanced.

  • Counterplay is codeword for looping.

  • @AshleyWB said:

    I remember almost everyone being mad at how The Pig was not a big enough character to deserve her place as killer in dbd. Or something on those lines.

    However I feel like a lot of people saying that surely are glad we got the pig as killer.

    What was your reception towards her upon release and how has it changed?

    Jigsaw is a cripple, I didn't expect any different than Amanda.

  • Same thing as always. Killers have to play in strenuous circumstances and eventually overcome and dominate and the survivors demand an artificial limit to the killers skill skill be implemented to make up for their own lack of talent.

    Anything that can't be bested by looping a pallet is too OP.

    Potatoes gonna potate.

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/729830#Comment_729830

    Here's what I see, if you want a good game then it's your goal as a consumer to make sure the developers know what is wrong with their Dedicated Servers.

    Otherwise, you can't complain about Dedicated Servers being bad because you had the opportunity to give the developers feedback but choose not to instead because "you wanted to be paid".

    The developers don't need to pay you for doing your job as a consumer, namely, providing feedback. :/

    No, I can complain. I pay for gigabit internet. I don't have lag issues. I didn't pay for the game and all the DLCs faithfully to test a garbage dedicated server setup that doesn't benefit me in the slightest and actually will serve to make my stable green pings, yellows, so some random in Madagascar goes from a 1300 ping to a 700.

    Further, as a consumer my goal is purchase products I want to buy. I have zero obligation to make something better. You pay employees to do that. I don't have a job as a consumer as jobs come with pay. I paid for the game and people do not pay to work. The product was working just fine before and now I'm being forced to test what is obviously in the video a complete failure and lectured about my obligations to provide feedback.

    I have enough experience in computing, since 1995 seriously, to know how difficult good net code is to create and how inexperienced Behav10r is with it. It'll be years before it's acceptable if we are lucky.

    If you have enough free cash to fund dedicated servers then you have enough free cash to pay some kids minimum wage to sit around and playtest the servers instead of subjecting your playerbase to this rubbish.

  • @Mellow7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/727696#Comment_727696

    Yea she is pretty brain dead to use especially when you use add-ons she becomes way stronger, part of the reason I don't use add-ons on any of my killers unless I go vs SWFs.

    Your games must be dreadfully dull. Let us know when you are recognized for being a l33t pro and make it to the e-leagues.

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/729843#Comment_729843

    5 people per game but way more than 5 people per server.

    I'm sure if there were only a total of 5 players on the game then the connection would be much easier to handle.

    You don't stress test Amazon servers in a game like this. You stress test MMORPGs to see how many people you can have on one. It's just not the same thing.

    Either way people who have paid for the game should not be forced to playtest Behaviors game. They have the option for a voluntary PTB.

    People who are trying to rank up are being hosed.

    I want to play right now. I do not want to play like that Wraith video shows. Ergo, I can't play the game I paid for, unless I want to test for free for Behav10r. Even worse is the fact I pay for a gigabit ethernet and this test is working towards making my games suck.

  • @The_Bootie_Gorgon said:

    How do we keep SWF working in a decent manner while not having low level killers from being abused?

    You put the low level abused as priority as they have and the swf can be left to deal with whatever outcome they have by using a rank 20 in a group of rank 1s.

    In short, it's dealt with.

    A necessity too with dedicated servers coming.

    Don't group with rank 1 survivors if you are incapable or unwilling to play against rank 1 killers. Easy to understand and in the words of Fleece Johnson, "the choss is yaws."

  • @BBQnDemogorgon said:

    https://forum.deadbydaylight.com/en/discussion/comment/729830#Comment_729830

    I doubt hiring tens of thousands of people from around the world to stress test is a viable option.

    A stress test isn't needed. You have 5 people in a given game. It isn't a MMORPG.

  • @Boosted_Dwight said:

    I'd rather test them in real games so we can get better results.

    We don't get paid to test. Not interested in working for free. Hire some gamers to do so.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/729445#Comment_729445

    She blinks, you run through a pallet, she blinks past the pallet, so you run back the other way and drop it. It creates a barrier that stops her from turning around and lunging at you.

    Shocked pikachu if she had a third blink up her sleeve the whole time.

    It's not super practical or a meta strategy or anything, but it can work and it's a nice way to get some extra points.

    Or you can do what a good nurse does and fake a blink aiming at the ground leaving the survivor standing in front of you to easily smack them in the teeth.

  • Sigh. Some of us tried to tell you that dedicated servers are not a good idea. You deal with a connection in some location that is better for everyone including the laggers instead of previously a killer host that may be right next door to you. So instead of some of us having green pings and great games and others with red pings and bad games, we all end up with mediocre yellow ping games slightly less crappy than red but complete garbage for those of us used to low latency.

    Never mind the fact that more monetization is coming to pay for the continual upkeep.

  • @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/729632#Comment_729632

    Sure. Keep defending your broken addons with no counterplay

    When you are bad there is no counter play to be found. You can't make someone without game talent effective in their role.

  • @Tucking_Friggered said:

    https://forum.deadbydaylight.com/en/discussion/comment/724425#Comment_724425

    Yeah, I know. But the power is a blink, or teleport. There is only so many ways that can be modified in its current state and if they limit the range addons and then limit the number of blinks what left will they have to give as addons? It would have to be ease of use and you already have plaid flannel.

    The point being I think a lot of people who despise Nurse are setting themselves up for disappointment in to how much is going to change about her.

    They aren't going to fundamentally change the Nurse's blink power into something completely new. Not going to happen.

    *Reads the new Nurse changes, sips a cold can of ToldYouSo*

  • The laments of faux high rank survivors upset they can not exploit SWF to farm low rank killers is enthralling.

  • @FireHazard said:

    https://forum.deadbydaylight.com/en/discussion/comment/727438#Comment_727438

    I didn't mention it because frankly we don't need to draw attention to the obvious, which is some players enjoy sulking in the misery of others. But that's with every game, any game you play will have these types of people.

    It's just better to look at the positives in things rather than focus on the negatives. It gives people a better state of mind and overall can be an encouraging factor to also help others gain this sense of well being as well.

    I appreciate it, but this game offers a special kind of vitriol. It's the only game I've ever had mine and my families lives threatened. I mean I understand man's need for hope but with DbD you are like the man standing in front of the 500ft tsunami espousing that positive thoughts can make the situation better. It can't. And while that man is a better human for doing so he is going to be a smear in the sand from the weight of the water.

    The community was left to fester for far too long early on and there is no repairing it.

  • @FireHazard said:

    Well think of it like this, some Killers could be facecamping either because they're new and don't know what to properly do yet... Some Killers could still be very new even at Green Ranks. (But not really.)

    That, or some Killers genuinely believe that camping is the only way to secure a Killer when they face a particularly strong Survivor. Either way, is it considered bad to do? By the community it is yes, from me personally it shouldn't be done due to how it isn't fun, and you could actually enjoy the chase and overall improve if you give it a try!

    You leave out the other more glaring possibility. Killers enjoy the schadenfreude. There is no need to pretend this community is full of lovely people that get along with each other. No, no. Quite the opposite. Frankly, the only time I see that personality type, the friendly killer or survivor, is when watching a streamer who makes money off of subscriber count.

  • @brokedownpalace said:

    https://forum.deadbydaylight.com/en/discussion/comment/720926#Comment_720926

    You're being obtuse. You give each character a nickname, mostly based on their profession, which is what "defines" them, according to you. And you name Bev "the abused." It has nothing to do with saying she was abused.

    I'm also not sure what it matters if she's fictional or not. If a movie portrays a black person in a racist manner is it okay because it's fictional?

    Yes it's fine. Movies can portray black people any way they choose because number one it's artistic freedom and number two it may be that the portrayal is accurate historically.

  • It's likely due to a sanity check that says if game isn't filled by X time then fill it with whatever is available. But then it's also only a few levels difference between 3 and 9 so there is that too.

  • You play doctor. That's why gens feel fine and maps do not. There is not a universal issue that can be shoehorned to all killers. Huntress can end chases in seconds.

  • @brokedownpalace said:

    https://forum.deadbydaylight.com/en/discussion/comment/725513#Comment_725513

    Ruin is not required. Stop propagating this lie. Also the advice here is to use Spine Chill to help counter one specific add on of one specific killer. That's not the same.

    Yeah, I'm sure all of the rank 1 streamers that include Ruin in 99% of their builds are doing so out of love for using the same perk tirelessly.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/725581#Comment_725581

    Ruin is even weaker vs SWF groups, lol. And imagine complaining about BNPs, which are just a BP waste for Survivors...

    That's nice dear.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/725570#Comment_725570

    Gen Times are fine, you have no entitlement to an easier game.

    And nah, Ruin isnt required. Still some people use Ruin and PGTW. And it is quite clear which one is better - the one which rewards for Hooks (=won chases) or the one with RNG.

    Ruin is required versus SWF groups, insta heals have no counter nor do brand new part. Git gud and adapt as that is all you have coming as a solution.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/725513#Comment_725513

    Ruin is not required. But Killers used it for so long that they dont even try the better options available (Corrupt Intervention and PGTW).

    @Topic:

    Not happy about the Downsides, they sound too strong. Making it a Pink Add-On - yes, but it would not change anything of the problem.

    If Collision would be removed, Gengrabs would be way harder to do. This might be an option.

    Another thing I have read on the Forums: Prayer Beads makes the Phasing Sound affect the whole Map. So no Survivor will know where she is.

    Ruin is required. Whether you substitute Ruin with another delay the result is the same, a perk devoted to counter an effect.

    Prayer beads are fine. There are no counters to an insta heal or a brand new part and so you have no argument of merit.

  • @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/725493#Comment_725493

    Yes,I agree that it is a good perk. But it is not fair for survivors to have absolutely no counterplay for one addon unless they have a perk. You can literally catch survivors without chasing them super easily with one addon. It is just bad game design.

    https://forum.deadbydaylight.com/en/discussion/comment/725499#Comment_725499

    No

    Welcome to the world of killers, where Ruin is required by the best killers in the community to compete in red ranks.

    You aren't entitled to fair. Deal with it.

  • @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/725448#Comment_725448

    Do you really think it is realistic to use spine chill every match just in case the killer is using prayer beads?

    Inefficiency creates dynamic gameplay. You decide what is more important to you.

  • @Galklife said:

    well what you want to do is 3gen build and while it can do sth, when you overdo it its bannable (literally keeping game hostage) if im right if after 10mins of guarding 3 gens you wont hook anyone you may get banned (because you blocked objective for survs but youre not doing yours) so be aware of that

    No, that's not how it works. If survivors come to you and give up and you refuse to hook or down them then it's bannable. You do not have to let them win. Slugging is fine as they will bleed out and if their team mate heals them that is not the killers issue.

    This misunderstanding and clarification came from a GM for DBD banning someone in their own game for using a 3 gen strategy even after they gave up and went to the hooks waiting to be downed. The killer refused to even down them which means they could not bleed out. The survivors were held hostage between quitting out and inability to progress the game to conclusion.

    Had those survivors refused to give up the game could still be going a year later and the killer would not be banned.

  • Yeah, I know. But the power is a blink, or teleport. There is only so many ways that can be modified in its current state and if they limit the range addons and then limit the number of blinks what left will they have to give as addons? It would have to be ease of use and you already have plaid flannel.

    The point being I think a lot of people who despise Nurse are setting themselves up for disappointment in to how much is going to change about her.

    They aren't going to fundamentally change the Nurse's blink power into something completely new. Not going to happen.

  • @SpaceCoconut said:

    I'm interested in seeing how this turns out.

    I spend hundreds on DOTA2 every summer, so assuming it's done correctly, I don't particularly care.

    Monetization is a necessary evil in game design. Raises and benefits for employees are a reality and sources of revenue to cover those costs have to be found.

    Over the last year or so Behav10r has been doing a pretty good job and if they need support then let them do what they can to get it. The game is far better than it once was.

  • Your suggestions are completely amateur in concept and come from the experience of a rank 20 Freddy is OP player that saw that killer made useless for years slightly after release. They are quite literally suggestions to remove any threat the killer would present and turn her into loopable bottom tier trash.

  • @Chaddad2169 said:

    https://forum.deadbydaylight.com/en/discussion/comment/723882#Comment_723882

    I'm bad for expressing an opinion on a killer in the game?

    Please go back to fortnite or whatever you 11 year olds play these days.

    Oh wait, Fortnut's dead

    No, you're bad because you are a mediocre survivor and call for nerfs because you can't deal with the mindgames standing near a pallet and have one single solitary ability in game, loops where you can with 100% certainty see the killer. You suck at stealth or you wouldn't be here and chases in which the loop isn't in play is beyond your capability.

    Without fail, almost 99% of all survivor whinge on the forum over a given killer comes from the survivor whose entire game is based on looping. Not long, well thought out circuits, but loops around one pallet before running to the next.

  • @Chaddad2169 said:

    https://forum.deadbydaylight.com/en/discussion/comment/723867#Comment_723867

    I didn't know you could git gud at a coin flip.

    Nice to know there's still children about on these forums. Saying "git gud" is code for "I Want to be noticed"

    You're just bad. Like all bad players incapable of recognizing it, they take to the forums on a go nowhere crusade trolling the other side with calls for nerfs and changes that are never going to come.

  • @Chaddad2169 said:

    https://forum.deadbydaylight.com/en/discussion/comment/720870#Comment_720870

    Omg, looped till daylight, maybe killers should *gasp* try to mindgame and run chase perks like enduring, spirit fury, bamboozle and save the best for last.

    But oh no that's too hard isnt it?

    All while you complain about a killer capable of mind games. The irony is rich. Git gud.

  • @ad19970 said:

    https://forum.deadbydaylight.com/en/discussion/comment/721813#Comment_721813

    That proves absolutely nothing. But I guess you are entitled to believe whatever you want. I do get the feeling that you'll end up very disappointed once you find out that Freddy will not be nerfed after Nurse and Spirit.

    Freddies snares are fine, a power that helps cutting loops short isn't op, why should all killers be easily loopable? Killers can't waste a lot of time chasing one survivor since gens can go very fast if they do, so having an ability that helps him with catching survivors isn't op since it doesn't ignore survivors defenses and doesn't make them useless.

    His teleport has a cooldown and is a great way to allow him to apply enough map pressure to be able to have a chance to defend generators enough. His chase potential and Map pressure is the right amount for him to stand a chance even against really good teams without being op, like Nurse.

    The one change I would want to see is that Borrowed time can be used against him again.

    Even further disappointment is Spirit isn't going to be and Nurse is going to be reworked, not nerfed. They may limit the number of blinks she can have maximum but there are only so many ways to alter that power and they have to have addons for her. If they limit range and number the only thing they can boost is ease of use. This lot always tries to speak on the forums like their laments are prophecies, and it couldn't be further from the truth.

    Objective reality, they intend on hiding SWF from killers with dedicated servers and the only way they are going to have a killer population to endure that and a functioning rank system is to have the killers strong enough to deal with it. Ergo, this notion of killers being made garbage to account for the most inept of the population is pure delusion.

  • There are addons that give Plague a Pool of Corruption at the start of the game. By all means, don't cleanse. That with the addon to see survivors aura when they puke makes for a wonderful killer experience.

  • @Regionlock said:

    https://forum.deadbydaylight.com/en/discussion/comment/722329#Comment_722329

    The problem with stealth is it doesn't do anything for the survivor to Pip. Nor can you really stealth all game versus any competent killer. A full stealth squad game would earn both sides nothing.

    That's a personal issue. Deviousness doesn't help a killer pip either. Both sides have their crosses to bear. I guess your option becomes get better at mind games or accept that sometimes you can do everything correctly and still lose. It certainly works that way for killers.

  • @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/722293#Comment_722293

    You don't need good headphones. I'm using cheap headphones and I'm sure you can afford that if you can afford to buy the dlc for this game.

    https://forum.deadbydaylight.com/en/discussion/comment/722320#Comment_722320

    Billy can be looped and he's one of the top killers. This game doesn't have any mechanics for survivors other than looping. Devs pretty much killed stealth with countless perks for killers.

    Try stealth. Spirit doesn't have any detection that isn't a perk and every perk can be countered.

    You have no entitlement to safety, to a guaranteed successful counter, or an easy game.

    Stating the devs killed stealth because you know that's the answer you are going to get doesn't mean anything. It is your counter and it's the only one you're going to get. Pallets work on Spirit as do vaults and so too do perks like lightweight and iron will, so no nerfs are coming.

    You can deduce that from after this long Nurse is only being considered for a rework and she outright ignores those with the same blinded hindrance.

    (which by the way will limit her blinks but in return make her more easier for the average person to use as a tradeoff as there is no other way to alter her power aside from blink quantity/distance or ease)

  • @Chaddad2169 said:

    I'd remove her Collison as she's a ghost for crying out loud.

    And I'm preparing for the worst Spirit mains to come here and post their typical "GiT GuD SuRvIvOr MaIn" bs without even reading my comment.

    I'm looking at you @Rin_is_my_waifu

    Git gud. The reality is, you aren't as good as you think you are which is why a killer that goes blind still out-mind games you. The pattern with your caliber of survivor is consistent. Any killer you can't loop and semi-infinite is "OP". Those days are all but over and any killer still suffering from it doesn't get played.

  • @tempcoma said:

    Every match I've played ( for the last 5 hours ) I've had a killer that exposes and has the most toxic builds. Like I get it you want more points. I'm a killer main ( I suck at being a survivor ) but I was like I'ma try to be one for today heck I'm only rank 19 it can't be that bad......I was so wrong. We all want alot of points killers can get alot more then survivors and not be super toxic. I feel like it's ridiculous cuz any other time I'm like hey I'ma be a survivor I never get super toxic killers. Why do they have to come around now? 😭

    Because you aren't owed an easy game or a killer that considers your very subjective fun level.

  • @Unicorn said:

    What is the issue? We’re all on the same game loving and disliking it at times. I genuinely don’t understand the feud and I’d like to be informed. Please keep the conversation informative and educational for people who want to know like myself. No negative arguments, no toxicity, just reasoning. Thank you. 💜

    Because the first few years of the game saw the devs treat killers as unimportant while catering to the larger survivor population, up until they started having a shortage of killer players. The entire time this was occurring survivors en masse gloated and relished rubbing it in. It got so bad at one point the lead dev told killers to go play another game until the community manager enlightened him to that being a horrible thing to suggest for their games functionality.

  • Sure is. I'm trying to save you from yourself. Take it from an authority on the subject of both SWF removal posts and the banhammer.

  • @Peanits said:

    I would have to respectfully disagree with the Pig being weak- but making the skill checks for removing a RBT hard wouldn't be an option. If you have a new player that has a hard time with skill checks (or someone with a disability), that's basically a guaranteed death. It's one thing to miss a skill check on a generator and take a few more seconds, it's another to straight up kill them.

    There's a silver lining to the ambush change; you can now down the obsession with STBFL without losing stacks by using the ambush. Since that change, she has not been nerfed.

    How about making the traps not tied to gen finishes? You only get 4 of them, they are fairly easy to remove, and it gives Pig an end game. If there needs to be starting method outside of being placed, then make it when raised from dying or rescued from hook. Another option is to bring Tampered Timer down from a purple addon to a green or yellow. It's one thing to ease the burden on a new player but they don't remain new for long at which point they view Pig traps as a non issue.

  • @heavendog said:

    I understand what he means by tunneling 3 people, saying that the killer instantly goes for the unhooked at any given time.

    That's poor saves. Not the killers fault.

  • @snowflake102 said:

    Ok so it seems to me that swf players don't like this change:( I for one really like this change :) Now one option to handle this issue since both sides are battling on what is a great change to a crappy change I say devs how about just removing swf completely sinice I believe that's the issue as to why match making takes a long time to find a match. So plz devs will you consider just removing swf? Yes I know swf players won't like my opinion :)

    Also to all swf players if you don't won't them to remove this then I would advise you all to just deal with the change and play the game for fun:)

    this is a great/nice change they did:)

    P.s plz devs can you consider to just removing swf completely? Since this looks like what was causing match slow making.

    Stop trolling. You're going to end up banned.

  • @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/714248#Comment_714248

    Imagine accusing someone of bullying low rank killers because their name is MegMain

    Imagine accusing someone of something and not being able to prove they did so.

  • @MegMain98 said:

    https://forum.deadbydaylight.com/en/discussion/comment/713849#Comment_713849

    You’re not a good reader I see...

    I have no issues facing killers my own rank. Bring it on. I don’t care. If I die, oh well...it’s happened countless times what is another time gonna do? Not a damn thing. I can deal with any killer. Any rank. Anybody. That’s never what I said and if you would get your head out of your ass then you would be able to comprehend what I said first off.

    I. Do. Not. Care. What. Rank. Killer. I. Get.

    My issue is sitting in queues for ten years and playing lobby simulator while staring at the campfire. Queues are TERRIBLE for SWF groups. I don’t wanna see queues be terrible for either side. Sure they fixed queue times for killer but it’s super long for survivor. You can’t fix one and then break the other.

    YOUR own personal bias toward SWF groups makes you think they’re all up to no good. I have a chill friend group I play with and if you wanna judge me for playing with friends go right ahead. If playing with friends means I’ll be judged by somebody I don’t personally know then whatever.

    I guess people should be punished for playing with friends on a MULTIPLAYER game. Sounds like perfect sense.

    I don't have issues reading "Megmain". I just know it takes nothing for you to make a claim out of thin air in support of your argument without ever having to prove it.

    If you enjoyed killer so much and had no desire for SWF groups or the bullying you wouldn't be a "Megmain".

    You aren't being punished for playing a video game with friends. Your preferred playstyle is being balanced for playing a video game with friends in a game that doing so breaks. You're calling it punishment because you can no longer exploit it and have no defense for it other than to bring emotion into it.

  • @Captain_Spaulding said:

    It's time for everyone to rally together for the Double BP event. I wanna see only Bloody Party Streamers used as offerings for this. Killers, stop using moris. It's a dickish move. We all only want one thing. To ease our grind for even a day. Survivors, don't be greedy asshats and only use envelopes. We all want the BP. Please people. It's time we all stood together! Now get out there and earn those BP's!

    I'll take your deal if you refuse to loop, and instead lead a chase. I'll even avoid tunneling, camping, and 3 gens. I'll even switch targets mid chase if it makes logical sense to do so, as in they are closer. A straight up game of hide and seek with tag.

    I'll also use just Distressing, Thrill of the Hunt, Beast of Prey, and BBQ&C.

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