Tsulan
Tsulan
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- Tsulan
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Comments
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@swager21 said:
say that to a solo queue main
I play solo queue. Does that count?
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/1959649#Comment_1959649
I mean I can just post screenshots of easier matches I had. I'd like to see a video of a full day of playing, would make it more accurate.
Then please, what is stopping you from posting those screenshots?
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1959631#Comment_1959631
I agree on Freddy not nurse though. Nurse is only strong when someone is good at them hence why most nurses don’t do well
Freddy has actual counterplay and if you keep awake you should be okay but teammates tend not to wake up and unsafe save while asleep.
Nurse is just a shadow of her former self. Since her nerf, there are no good nurse mains left.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/1959627#Comment_1959627
Your experience, which I honestly think it's very sus, is not the experience of a lot of other people.
What is sus about my experience?
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1959598#Comment_1959598
Tbf it’s probably because I run off meta most the time and fight a lot of Freddy’s spirit’s and nurse so the outcome is kinda expected
Half of the screenshots are against Freddy and Nurse.
They are overrated, btw.
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/1959557#Comment_1959557
That is not every game.
Yeah, the exceptions are the matches where someone disconnects or suicides on the first hook.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1959529#Comment_1959529
Can’t say the same myself but damn those must be lower rank killers then. Most of my killers will mop the floor with my team obviously depending on the map but still
I wouldn´t bet money on that. Red and purple rank killers. With no exception. I play solo queue, btw.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1959454#Comment_1959454
Damn what teammates are you getting? While I escape some matches most are a 3 to 4K and I’m in rank 2 Right now
This is how my matches look like since the patch:
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Solo survivor is easy af right now. I lost track of how often i escaped. Even with trash builds.
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@fake said:
https://forum.deadbydaylight.com/en/discussion/comment/1959395#Comment_1959395
1kill=1pt
2kill=2pt
3kill=3pt
4kill=5pt
Repeat the attack and defense.
Today's quarterfinals and the next semifinals are two-round games with a total of four matches.
Only the final is a three-round game with a total of six matches.
There are also two rounds of qualifying.
Thank you. Very interesting!
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/1959393#Comment_1959393
Yes. The prize for first place is 1,200,000 auric cells.
I... don´t believe you.
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@fake said:
First, 32 teams were selected for the preliminary stage in order of their average rank close to 1 among the teams that applied online in advance.
Next, the eight teams that survived the preliminary stage will compete in the quarterfinals and beyond, which are being distributed starting today.
I don't know if they are top tier or not, but this tournament has some restrictions, so they may not be top tier (this tournament is for ps4 and ps5 only, pc is not included).
It's hard to tell in detail... I'm sorry if my English is not good enough.
I don´t understand how they calculate the points. Isn´t it about kills?
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/1959387#Comment_1959387
It's $11,000 in auric cells, not actual cash.
Wait... what? You have to be kidding me.
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@fake said:
https://forum.deadbydaylight.com/en/discussion/comment/1959380#Comment_1959380
But I don't think so... I think that money should be used to hire good debuggers and advisors...
Why not both? BHVR isn´t a small indy studio.
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@fake said:
https://forum.deadbydaylight.com/en/discussion/comment/1959374#Comment_1959374
Surprisengly,the first prize is 1.2 million yen.
That's $11,380.
I hope this becomes something regular.
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All gens completed before the second hook. I can´t make this stuff up...
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@fake said:
https://forum.deadbydaylight.com/en/discussion/comment/1959333#Comment_1959333
It's true that Freddy wasn't very good at what he just did.
Nevertheless, due to the rules of the tournament, we think it is okay to confirm the escape of three people safely rather than forcing four people to escape. Enough of an advantage.
I guess so. So far the Tournament is showing which side is stronger.
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@Decarcassor said:
I'm pretty sure there are restrictions on the players perks and items. The fact that they can't get multiple Dead Hard, Borrowed Time, Decisive Strike or Unbrekable and the likes certainly influence how the survivors play. You can't just bum rush the hook when the guy with BT is the one hanging.
But it wasn´t the BT guy who was hanging.
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@fake said:
https://forum.deadbydaylight.com/en/discussion/comment/1959302#Comment_1959302
Due to the nature of the match, I think it would have been better to escape alone than to be wiped out from Round1 taking into account the possibility of being wiped out by going to the rescue with NOED left, it might not be a mistake to choose to escape alone and not give their opponents any points.
They play VERY save. The Freddy match showed how a regular match looks these days. With the difference, that they could have made the save, body block and escaped all 4.
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The Myers match was disapppointing. The Dwight should have gone for the save.
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@fake said:
https://forum.deadbydaylight.com/en/discussion/comment/1959155#Comment_1959155
Even the rules for this official tournament have many rules tacked on, proving that balance is not currently achieved.
I expect that many Japanese survivors will argue that the killer has the advantage as the killer does better in each match (or rather, some users are already making such disgusting comments on the current distribution), but it is the survivor side of voice chat and perk restrictions.
Yes, the perk loadouts are heavily limited and not at all like they would be in a normal match.
They should allow all loadouts and see how the balance is.
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@fake said:
We have not been informed of the qualifying rounds, but we are streaming the semifinals and beyond from today.
Watching it right now!
I honestly think, DbD should hold regular official tournaments and balance around it.
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Survivor is, despite the desync, much easier now. Gens fly as fast as never before.
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Play survivor. It has never been easier.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1957982#Comment_1957982
There’s an upside to that occurring.
No doubt many in the dev team will watch out of curiosity. If they can see that against highly coordinated survivors killers simply do not stand any semblance of a chance, maybe some more balancing will occur.
Remember the Corean show, where Matthew played Hag? I expect something like this.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1957982#Comment_1957982
Yea the lack of skill I've seen killers have lately has been astonishing, hopefully they have some decent players on the killer side in this championship.
Let´s hope it. Otherwise the matches will be really boring. Most killer mains i knew, switched to survivor and roflstomp killers.
I can´t imagine that to many new players would be attracted by a gen repair simulator with horror theme. But maybe the asian market is different from the western market.
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@Slasherwave said:
https://forum.deadbydaylight.com/en/discussion/comment/1956846#Comment_1956846
I understand there's no end to the toxic Survivors. There's generally just a lot of toxicity on both sides. I can't fault anyone for going after t-baggers, which is why I never tbag unless the Killer is friendly and i'm t-bagging to say hello. I completely understand getting frustrated with toxic survivors, but it's still never fun to have that frustration taken out on you when you do your best to not be toxic, ya know?
https://forum.deadbydaylight.com/en/discussion/comment/1956915#Comment_1956915
Maybe I'm just getting unlucky then, that or I'm just not taking these things as well as I usually do, which is honestly probably the case. I just wanted to get others' input, so thanks for yours!
I know the hits are technically fine from the killer perspective, but just because of the desync issues, it feels like Survivor isn't as fun to play, and I don't want to contribute to people not having fun lol.
Oh my... that last line. I wouldn´t recommend you to care to much about the others fun. Sure, you can make sure, they don´t have a miserable match. BUT, don´t concentrate to much on it. After all, its a PvP game. So the others might not share your playing nice idea.
So better take care and don´t take it to personal when things don´t go as expected.
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@DownUnder said:
https://forum.deadbydaylight.com/en/discussion/comment/1948873#Comment_1948873
You can't play a normal game without Ruin + old Undying, cmon man.... I 3k-4k majority of my games without slugging and such againts solos at rank 1.
The gen speed can be ridiculous, I know, but that is another issue.
I escape most of the time while only pushing gens. Because the gen speeds are ridiculous.
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Don't worry. The next patch should solve all the issues.
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Why not make all the bonus bloodpoint items and perks give the points after the match, like BBQ and WGLF + change No Mither to give bonus points?
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It's going to be hilarious! Seeing all gens repaired by the second hook sure will be a show.
Can't wait for it.
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It's not like gens are flying or anything...
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@Freudentrauma said:
https://forum.deadbydaylight.com/en/discussion/comment/1957591#Comment_1957591
The nerf was necessary though. Similar like the original ruin changes. I understand the frustration. Experience it quite often enough as myself. But the pacing of the game needs to be adressed in general, non-perk related and not bandaged by a perk combination, that technically limits killer perk varieties.
Undying was an attempt to slow the gens down by forcing survivors off the gens, to make totems. That really didn´t work out like expected and now we are back to square 1, with survivors pushing gens and ignoring everything else.
Unless they implement some additional objectives that are obligatory, i really don´t see how they´ll slow down the pace of the game.
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/1957725#Comment_1957725
My guess is they know the gens will be exposed as the problem and they don't have a sure fire way of addressing that even though its nearly five years into this game, they need to start using PTB more often to test ideas out on a larger scale, like have a constant going PTB that is always testing out ideas BHVR has for the game and collecting data, I think pub g has something similar with test servers
I started making screenshots of my matches, whenever the 4th gen was completed. It´s a grim collection of killers getting 0 to 4 hooks in that time. (0 was a Trapper who got some more hooks after all gens were completed. But its just sad.)
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/1957651#Comment_1957651
The data is useless because there are too many variables that can alter it, suicides count as a death and I believe dc does also, not to mention the people who have smurf accounts and when they do have bad games they just have a couple buddies switch accounts to throw matchmaking all over the place and have a squad of red ranks facing noobs from rank 20-12
Exactly!
It would be nice to have access to live stats and to be able to filter things like DCs, suicides, moris, keys, afk, etc.
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Freddy: because he´s not what i bought 2 years ago.
Pig: because i don´t like her playstyle.
Nurse: because i don´t like counting the floor tiles.
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/1957591#Comment_1957591
Oh no, now killers can't be handed a win because of a perk combo they brought into the game.
Yeah i wonder what effect this will have on survivor queues, once the desync is fixed. So far i´m enjoying playing potatoe builds and escaping non stop. But i doubt it will stay like this for long, once killers notice how ridiculous the gen speeds are.
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@stikyard said:
https://forum.deadbydaylight.com/en/discussion/comment/1957622#Comment_1957622
Well, even at 56% this implies a slight skew towards Killer. The before mentioned 68% at red ranks pretty vastly favors Killer so...
I would like to see the kill rate after this update, lol!
You also need to bare in mind, that the red rank kill rate refers to red rank killers. But it doesn´t mean, that those killers played against red rank survivors. With the rainbow matchmaking we have, it wouldn´t surprise me, when those overperforming killers were matched against yellow or green ranks.
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@NoOneKnowsNova said:
I believe in red ranks the average kills per game is about 68% (These were released before the release of Twins).
Take this number with a grain of salt however, as these stats state Nurse is the weakest while Pig is one of the strongest. I wouldn't look at these stats as a sign of balance at all.
Those stats were also before the Mori nerf. So i doubt they are as high now, as back then.
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I can only speak from my matchs in EU solo queue and unless a survivor suicides or disconnects, its a easy 3 or 4 man escape. Gens fly so fast that when a killer gets his third hook, the survivors already completed the 4th gen.
The devs said once on a stream, that they haven´t seen an increase in suicides. So i hope they filter the matches with suicides from the stats.
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Yes. the Undying nerf was to much. I´ve never seen gens fly so fast. By the time survivors completed the 4th gen, killers have 3 hooks. It´s ridiculous.
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It´s a Hex perk. So... yes, it´s useless.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1957508#Comment_1957508
I definetely played survivor after the update and it's definetely frustrating at times,but killer didn't get greatly buffed this update.
It's a desync issue with the servers that also affects killers.
Got quite a few hits robbed from me that should have hit
I don´t mind the few hits here and there, as i´ve been getting constant 3 and 4 man escapes for the last 3 days.
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@Freddy96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1957079#Comment_1957079
Oh well if getting hits from 20 meters is not a buff then i don't know what it is
A desync bug that will be fixed by next week.
Just enjoy how fast gens fly these days with a short queue. Once its fixed the queues will come back.
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@EvanSnowWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1957482#Comment_1957482
**Check's Tsulan's ridiculously weak Hex perks**
But... this is just a list of every Hex perk.
Because they are all weak.
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Yes, the Undying nerf was really undeserved. Gens are flying...
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@bilaueta said:
https://forum.deadbydaylight.com/en/discussion/comment/1957435#Comment_1957435
I mean there's ruin, and devour, and even lullaby on killers like doctor
You don´t need to name the ridiculously weak perks. I already know them.
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Hell no. Killers are already weak af.
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Can someone provide a TL/Didn´t hit Enter, please?
Because thats really hard to read.
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@shane32 said:
If anything it definitely should not be a hex because something so weak should not be a hex. A hex should be strong because it could go away in seconds lol So like just make it strong. It wont last
No hex perk deserves being a hex perk. Most are ridiculously weak.










