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TrueKn1ghtmar3

TrueKn1ghtmar3

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TrueKn1ghtmar3
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  • @savevatznick said:

    https://forum.deadbydaylight.com/en/discussion/comment/628874#Comment_628874

    I play survivor too. BNP is underwhelming,Flashlights aren't good in general. Instaheals and Commodious toolboxes are the real pains because they make a survivor vastly better in one dimension, while the game objectives remain the same.

    My point is that the addon system kills balance. Instaheals or super fast repair speed being unknown quantities that may or may not exist are terrible to play against just like going up against a regular wraith vs Silent Bell wraith is a huge difference. The inconsistency sucks.

    @savevatznick said:

    https://forum.deadbydaylight.com/en/discussion/comment/628874#Comment_628874

    I play survivor too. BNP is underwhelming,Flashlights aren't good in general. Instaheals and Commodious toolboxes are the real pains because they make a survivor vastly better in one dimension, while the game objectives remain the same.

    My point is that the addon system kills balance. Instaheals or super fast repair speed being unknown quantities that may or may not exist are terrible to play against just like going up against a regular wraith vs Silent Bell wraith is a huge difference. The inconsistency sucks.

    Sorry for the double quote, but honestly as a wraith main, silent bell build honestly ranks #2 on best wraith builds #1 is hunter wraith with windstorm-blood and all-seeing-blood, also silent bell is only useful on a few maps where as hunter is useful in all maps

  • @Carlosylu said:

    I use it

    As survivor I use it whenever a killer camps or tunnels

    As killer I use it when the map was what made me f up, like "the game" for the trapper

    I like the game especially with my trapper build

  • More protection always comes with more draw backs period

  • @GH0ST3D said:

    https://forum.deadbydaylight.com/en/discussion/comment/632929#Comment_632929

    Wow such hostility I'm going off offerings purely what does white wards protect and what does black wards protect. Now do you understand my point of view. Stop being so hostile towards someone because they have an opinion that is different from yours. You're a killer main and I'm split 50/50 we will always have different opinions. We're both entitled to said opinions, so stop acting like a neanderthal.

    Ww protects items plus addons the black ward can only protect addons see how it doesn't add up?

  • @Chaddad2169 said:

    https://forum.deadbydaylight.com/en/discussion/comment/633240#Comment_633240

    Git gud and run Enduring, Spirit Fury, or Brutal Strength.

    Also, if you're complaining about loops, I suggest you stop maining Wraith and or/ Bubba.

    Thanks 😁

    God I hope you play ps4 so my wraith could have a word in you lol

  • I guess english isnt your primary language but congrats on making a very legible post. I agree it is difficult for newer killers (I'm not "new" but I had a hiatus that caused me to be in the same boat) either youre running into nearly rank 2 SWF (survive with friends) groups or youre at the mercy of one

  • @MonsterInMyMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/633098#Comment_633098

    The problem with this is NOED would need to be nerfed into the ground as it would screw the survivors over a lot my second issue is this would reward the killer by just camping as it would take longer to open the gates...

    Actually you could get the fuse at any point including starting with one

  • @TrueKn1ghtmar3 said:

    SECONDARY OBJECTIVE: Fuse hunt

    From now on the entity will spawn gates missing a single fuse, this fuse can be found in a chest located in the trial, the catch? Only one will spawn from the chests. These items can be found in the bloodweb of survivors in its three rarities. Survivors can loot a chest at any time in a trial with hopes that they find the fuse which then can be attached to any door at any time to then open them after the last generator is done. The catch at this point? Once you commit a fuse to a door it cannot be re-looted (unless an attachment says otherwise).

    Rare Item: Simple Gate Fuse

    A simple fuse just the right size to open a gate.

    At any point in the trial you can use this item to see the aura of any gate within 24m at a small cost of it's energy (60 charges)

    By spending 30s you can apply the fuse to a gate to open it once all gens are completed.

    Very Rare item: common gate fuse

    At any point in the trial you can use this item to see the aura of any gate within 30m

    (Idk good amount of charges)

    Spending 20 seconds you may attach this to a gate to open it once all gens are done

    Slightly increases gate opening times

    Moderately increases the range at which the gate opening sound can be heard.

    Ultra rare:Advanced Gate Fuse

    At any point during the trial you can activate this item to see the aura of any gate within 30m (also don't know charges)

    Moderately increases gate opening speed

    Slightly increases the distance at which the gate opening sound can be heard.

    Attachments:

    Ultra:

    Fuse coupler: "A simple coupler joint that allows you to remove a fuse in instances it normally would have gotten stuck."

    Slightly decreases the rate at which a survivor can open the door.

    Fuse box: "you got this fuse brand new and you'll be [bad word] if you lose it"

    Do not lose the fuse upon death lose this addon instead.

    All I have to say

  • Good luck and happy snapping,

    The exact build I normally run looks like (unnerving, distressing, ruin, and free perk)

  • @prayer_survivor said:

    Undetectable will make Spine Chill same level as actual MoM. Another perk to the trash

    Why? It only effects aura reading spine chill isn't aura reading

  • @BlueFang said:

    https://forum.deadbydaylight.com/en/discussion/comment/621086#Comment_621086

    To be entirely honest Object in solo play isn't too much of a problem it's in SWF where it becomes broken. Even then it's just an addition to their com system, they'd still be able to keep tabs on you 24/7

    Really the perk I dislike going against as a stealth killer is Spine-Chill. As there's no counter to it, has unlimited use without a cooldown unlike premonition, and no down-sides at all. Which is especially grievous due to the sheer amount of information it gaves the player. That said I still run it at all times when I play survivor because of those reasons. Personally I wouldn't mind it at all as long as I had some type of warning that someone or multiple people are running it so I can adjust my strategy accordingly. As currently you have no way of knowing until the game ends

    You do have a warning (especially if you play a stealth killer), if you get to a gen and everyone has already hit the deck then you know someone has spine chill, as for a counter that also belongs exclusively to stealth killers as well. As for what it is I'm no letting the secret out since I play with Spine Chill on my survs as well lol

  • Lol I want to see so many of these threads that we end up with an RPG style cosmetic system XD

  • @Cornpopers_Evan said:

    I feel like the three loudest characters in the game have to be Jeff, Ash and Bill.

    Lol like princess said you forgot Jane, i mean have you everf had her drop down behind you from the overlook in the middle of lerry's?

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/633018#Comment_633018

    You can't compare killer add-ons to survivor items. They are different things. Killer add-ons are meant to be expendable every game, and you keep them no matter what when you use a Black Ward.

    Survivors, on the other hand, can keep their items from a game if they escape and didn't use the entire item. Unlike killer powers, they have a finite use during the game. You can't use a toolbox all the time, where you will have a silent bell as Wraith all game if you use coxcomb. And because of Frankie's, a White Ward can be negated. AN OFFERING SHOULD NOT BE NEGATED BY A PERK.

    You are comparing apples to oranges.

    Stop trying to throw mud when you have no argument. There is no reason a WW shouldn't let you keep the item even if it gets knocked out of your hand. You brought it to protect the item no matter what, the only way you should lose it is if you use the item completely, which is something survivors can control. It shouldn't matter to you if the survivor keeps the item or not, all that should matter to you when you use Frankie's is that the survivor cannot use the item during the game unless it's in their hand.

    Franklin is a weak useless perk anyways it only forces survivors to play smarter and it only takes 3 seconds to pick an item back up you only need to know where the item is, now if you can't do that then it in the perk but your ability

  • I don't see why people go gungho stalker you need to pick your moments stalk from afar and if your right up on someone and they are less than ~50% stalked just hit them its more efficient if they are more than 50% go for the expose but for the most part you want to be enough to stalk without bing notice of which is why I say red forest is best for him

  • @BigDickCheney said:

    I have been having a blast lately playing killer with toxic builds and was wondering if anybody has any good toxic builds they would like to share as well to make survivors REEE and rage. I've been running ruin, noed, discordance and deerstalker. I also enjoy dropping off survivors near the hatch just to close it in their face at the last second and put them on a hook or just let them wiggle off and keep downing and repeating. Any good toxic builds and stories?

    Imagine impossible skill doc but as trapper on the game trap the drops, your totem and the exit, bring in both pink add-ons and enjoy yourself.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/632951#Comment_632951

    1) Stop comparing killers to survivors. Just because things are one way for killers is not justification for it to be the same way for survivors.

    2) Using Frankie's is to stop them from using the item during the game. You, as killer, don't need to outright remove the item from the survivor's inventory.

    3) White Ward shouldn't have a counter because it's an offering. And on top of that you don't NEED to counter it. Frankie's knocks the item out of a survivor's hand so they can't use it in your game. That's why you bring it. Whether or not it is removed from the survivors inventory is ultimately irrelevant to you. Like why do you need to do that?

    Lol so because my comment made the most sense yet was colloquially considered killer sided you decided to come after it to say stop comparing when plenty of survivor sided comments did the exact same, your bias is showing. My only point was that besides spirit, and nurse any other killer power can be mindlessly negated (not considering addons that are map dependant like mirror Myers which wouldn't have a chance of being black warded) and then there are addons that get the same treatment as FD gives those lunchboxes survivors are so fond of like coxcomb wraith where even rank 1 spinechill can ruin thus ruining the use of the blackward on that build. If all the points are considered both wards and FD are the most balanced they could be and the only one's who disagree are the red rank elites who believe they have the right to keep everything they own and its blasphemy to lose even the slightest thing be it item, pip, or match

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/632926#Comment_632926

    I'm saying they could make it so you can't pick it up. It's just invisible to other survivors. So then if you die you get your item back, but if you want to use it during the game you have to go pick it up.

    When I use Frankie's I'm not looking to remove the item from that survivor's inventory, I could honestly care less. I'm using it to stop them from using the item during my game. That's really the point of the perk.

    A perk should not override an offering.

    Lets look at the pros and cons of each ward

    Black ward.

    *protects only killer ADDONS which would be lost at the end no matter if not used

    *even with black ward survivors can still (for about 70% of killers at least) deny them the use of their powers without the use of a perk thus making the blackward useless anyways

    Whiteward

    * protects survivor items (and OMG ADDONS too) which are kept in their entirety I escaped without WW.

    *killers only counter is franklins which has counters as proven if survs don't use these (which is pretty dumb) ten the WW becomes useless, and I the killer doesn't bring FD in or they don't own it then WW is uncounterable

  • @ClogWench said:

    I prestiged once, immediately regretted it and haven't since

    What they said lol

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/632891#Comment_632891

    But they're not going to do this for every map, so....???

    It just seems like it's better if we got a totally new map then a pass on tiles to improve pallet/window spawns and stuff.

    Like I can see "it makes it harder to path" as a valid reason but is it necessary? I don't think so. Not to mention you are going to make it even harder for new players.

    How since new players don't know the layouts anyways?

  • How about this since everyone wants to compare items to killer add-ons (even though such a comparison is an egregious over exaggeration) without a white ward its lost regardless of winning or not if you don't like this then stop comparing two things that couldn't be any further different from each other

    @GH0ST3D said:

    https://forum.deadbydaylight.com/en/discussion/comment/632882#Comment_632882

    Ok first of all I never said you didn't play survivor at all, I just said your a killer main which means you play killer more. And as far as you saying that I think I am better or know more that's just a reach because that's how you perceived it not how I wrote it. And for the rest you're just proving my point by stating the exact same thing again. And as for the topic of Franklin's demise I think it would be better to just make it a charge remover perk, where the perk doesn't make it drop just cause it to lose charges everytime they get smacked. Because otherwise what is the point of white ward if the killer has Franklin's demise.

    Also like as @Raccoon said if it isnt in your possession its no yours remember that whole 9/10ths of the law saying well you dont have 9/10ths at that point its on the ground its not yours pick it back up voila yours, you weren't denied anything at that point and i haven't proven anything to your point actually I've rake your point drug it to china and kicked it off the wall. The closet approximation to a survivor item is the killer power not the addons (actually item addons are the only similar thing to killer addons hell they even have the same name, addons) survivors can, without perks deny most killers their powers yet killers only have 1 perk to deny survivors their items and without it they are SOL. now stop whining about how you want to declass your items to the level of addons (which I might remind you are also protected by the white ward)

  • @thesuicidefox said:

    Before people assume anything, I think the new pallets spawns, fixes to the houses, and generally better designed tiles are all good. Those kinds of changes should definitely stay.

    My problem with the new Badham maps is there are 5 different versions of the same map, which is REALLY confusing when you get different versions each time. I get it was done to bolster the map count, but I would rather 2-3 completely different maps than 5 variants of the same map. They are all too similar and it seems really hard to learn the layouts. Like even when a new map comes out I can learn the layout pretty easily, but with these they are too same-y and I constantly feel like I'm lost because I'm thinking of a different layout.

    Please reconsider this change. Give us 1 or 2 more NEW maps for this realm instead.

    I believe that was the point? The number of similar maps was to reintroduce the notion of not knowing you next step thus reintroducing that fear factor most lost b the time they left rank 20

  • @GH0ST3D said:

    https://forum.deadbydaylight.com/en/discussion/comment/632829#Comment_632829

    In a way yeah, add-ons are meant to help your power to kill and items are meant to help you stay alive. They both are to help you win, but killer mains hate anything to help surviors and survivor mains hate anything to help with killers. It's just a circle, and since you seem to be a killer main you will defend Franklin's demise. I play both 50/50 evenly and I never ran Franklin's demise after I got the adept cannibal (Leatherface) achievement.

    I don't run franklins no point in it, a survivor can easily pick item back up a play Immersed, also assuming I'm a killer main with no survivor experience is quite counter-intuitive on your part, im about 60/40 k/s mostly killer since it poses the greater difficulty, my fiancee is a survivor main as well as ~60% of my DBD group. So don't come off as you are better or know anymore in any way about the survivor role. In my opinion, items are more attuned to killer powers since how drastically they can change gameplay but unlike killer powers, you have to take a perk to deny survivors these items yet survivors can easily deny any killer their power with little dependancy on perks. Also to compare items to killer add-ons would open the suggestion that survivors should lose their items regardless of a win

  • @Mookywolf said:

    Pig, Biker's Gear with The Saw blade

    Hag, Vile Ashen Claw

    Legion, Delinquent Denim Jacket Julie

    Freddy....... as Freddy

    and Doctor, Project Awakening Stick

    Lol I could just imagine dbd as a 80s sitcom "Freddy as freddy"

  • @GH0ST3D said:

    Me personally I don't run Franklin's demise because I play fair. To me killers who do need it are either really bad or just total dbags. Because a killer can take a survivor's item but the survivor can't take their power add-ons. But this is just my personal opinion.

    Right because items are the same as power addons

  • @thesuicidefox said:

    "next to no counterplay"

    Spine Chill has entered the chat

    Lmao spine chill Is easy yes it's god tier but breaking SC is what stealth killers do well

  • @Might_Oakk said:

    It would be a serious cop-out since survivors are essentially just a reskin. The devs creativity lies in the killers.

    I agree here the only way they could add two survs in one chapter is if they focus on a team build and make perks that work good when paired with perks on another which would only strengthen SWF, so yea.... I don't see two survs happening

  • Id have to say im a killer main its more challenging than survivor, if I want easy id play survivor and watch gen repair tutorials for like 2 min then slide over to the proper posture to open a gate.

    Edit: also I'm about 60/40 K/S

  • @My_Farewell said:

    https://forum.deadbydaylight.com/en/discussion/comment/627913#Comment_627913

    I agree, i wonder why i don't see that perk more often.

    Because most killers don't like the idea of avoiding a surv

  • And what a beautiful perk it is lol

  • @Mew said:

    Id have to go for decisive to be honest. Saves me the headache from being farmed by stupid teammates/getting tunneled. Also, just recently had a match against a mori where my Decisive legit saved my entire team. They were all slugged (and the killer saw me) so i hopped into a locker, dsed him and then picked my teammates up. Led him on a 3 gen chase and we all escaped lol (except for my friend who got tunneled and moried off hook.)

    I had a killer get two hooks at the end due to noed, my friend pulled me off the hook with literally no bar left, he ran for the door as i saved my fiancee off the hook the friend who saved me got downed and crawled for the exit (it was open) so i saved the fourth man off he ground and we all escaped in front of the killer. @ShrekIsHot should remember this

  • Lets andwer these in order

    1. 5 hex totems per match, all can be hexed

    2. Yes the candles within the totem will be lit if hexed

    3. Yes, beyond the lighting any hex that is lit will also have an aura visible on the killer's screen.

    4. Yes that is a totem for a hex if the candles are lit then the killer has a hex perk connected to that totem if not then there might be one on another totem

  • @My_Farewell said:

    Hit pushes the survivor, thus receiving a boost, and killer needs to stop to clean that weapon of course.

    Not according to STBFL

  • @Science_Guy said:

    Seriously though, a loosely-inspired Scooby Doo cosmetic set would be amazing.

    Claudette would get the Velma cosmetics we all know it

  • @TKTK said:

    It can be fun being killer when you play one of the viable ones that can deal with anything if you are practiced enough. Atleast survivor is always chill.

    Right?! Survivor is as easy as holding a single button for half the match at least lol

  • I agree she is so much better than the killers i normally play (wraith, freddy, and GF) she is the only max level i have other than those 3

  • @HasNoLuck said:

    It would most likely be Quick and Quiet for me. I've made it out of chases countless times because of it. The Killer doesn't know when you finish looping or which way you went. It probably is less effective with Killers who predict Survivor's every move though.

    Or you could be the killer who runs IAE

  • Claudette because no other survivor can beat me and hide and seek, throw my build on (spine chill, sprint burst, lightweight, and empathy) good luck catching anything more than a few glimpses of me ( also I don't run p3 on her i run some store cosmetics lol)

  • Had a survivor tell me i was trash for tunneling so i told him that he was trash for bringing a map

  • @prayer_survivor said:

    You can do 4k with him about 80-90% of games only. So, is weak.

    Yes, I know, I'm not a lvl 1 killer against a SWF navy seals' group. In this case you only do 2k, so you lose.

    Wait who was this comment to?

  • @Chaddad2169 said:

    https://forum.deadbydaylight.com/en/discussion/comment/625964#Comment_625964

    Behind Nea?!!! NANI?!!

    Nea's don't loop!!!! (Apart from no0b3).

    You're semi right about me being an Ash main, I actually main Quentin, Bill, Tapp and Ash equally.

    Like how i main freddy wraith GF billy and hag

  • @May_Be_AFK said:

    I'll actually run distortion as a utility. Good info to have for a match. Leave me on the gen and I'll let you know you're wrong about me being close to your hook.

    Plus I bet you "efficiently" proxy camp the hook based all the "why I'm still here" rules you placed

    Far better to follow one's own rules than your opponents

  • @prayer_survivor said:

    Perhaps not a ping problem. I teleported yesterday in Rotten Fields. I was at the "truck" with another survivor and both vaulted at the same time in opposite direction. And I appear on the other side of the map

    The only reason you would teleport is 100% because of ping the game believes you went one direction when you went another then when it levels back out again voila you teleported to where the game thought you were

  • @prayer_survivor said:

    "...You cannot use Mori offerings if you want bloodpoints and PIP, what is reasonable since the objective of the game is to sacrifice the survivors..."

    No, the objective of the game is to have fun. Both, survivors and killer.

    Kinda hard when survivors do everything possible to kill the gens

  • If your picture is to be believed then you are an ash? One of the most toxic looper survivor mains in the game behind nea

  • I love him especially when i pull out the basement devil face build 😈

  • That means there we at least 150ping between you and the killer and if it is that bad id say even more. Don't join any match where the bar at the bottom right of your screen is red

  • Ok first i will say something constructive to avoid the horrible English and heat from the OP.

    1. Survivors have all the power in the game anyone that has spent any time in a red rank can tell you that, put simple what is your rank OP?

    now to the unconstructive and QOL for your time in this community, the more disrespectful you are to anyone who doesn't share your views only shows how closed-minded you are, complaining about how survivor is hard so you don't play it, i admit I'm a killer main but when i play surv i make it out what maybe 75% of the time now is that balanced? Not really if it were it would be more closely to 50%

    Tl;Dr

    Don't complain, rank up, be more respectful, reap the rewards

  • @QuickStiQz said:

    https://forum.deadbydaylight.com/en/discussion/comment/624731#Comment_624731

    No I understood. I would want that. I just dont like it when killers will literally just slug me then watch me for 45 seconds to pick me up.

    Then they've given up most of their map pressure since in that time 3 gens could have been popped

  • @White_Owl said:

    Bond. It's unbelievable the amount of informations that perk alone gives, and for solo players that really makes the difference.

    Bond is the lets share version of empathy

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