Avatar

Trollthem

Trollthem

About

Username
Trollthem
Joined
Visits
0
Last Active
—

Comments

  • @MPUK said:

    https://forum.deadbydaylight.com/en/discussion/comment/1160143#Comment_1160143

    A 50% reduction? Hahahahahahahahahahahahah that is brilliant. You have given me such a good laugh.

    Let's say they did this, what do you think will happen? 50% for anyone injured:

    Then on top of that you will have thanatophobia giving another 16% if all 4 are injured.

    Then let's add dying light on top of that which.... let's not max it out, we will say a 20% debuff.

    Then add this build to Freddy with some slow down add ons. What a fun game that will be for everyone involved.

    50% reduction..... I'm actually howling with laughter right now.

    Your name makes sense now!

    That"s called punishing the gen rush , so at least they'll consider healing and of course with your tiny brain you can think further , of course they would chose / nerf thanatophobia and dying light . Geez survivors have really the IQ of a red fish.

  • When you go trough a window, when you hook someone (cuz yeah they can go under the hook so we hit the guy on the hook and he unhook him , that's the new dumb op thing that survivors with no skill do)

  • @MPUK said:

    https://forum.deadbydaylight.com/en/discussion/comment/1158668#Comment_1158668

    This is basically thanatophobia.....but just on the injured person? So you want a worse thanatophobia to fix the you are experiencing. Couldn't you just use thanatophobia?

    Toolboxes are trash.

    Medkits instaheals were trashed.

    These things happened to help people like you who struggle....but you still want more?

    -50% on injured people isnt thanatophobia, people shouldnt be allowed to going at the same speed to repair as a full healed survivor

    Toolboxes wasnt the problem about gen rush cuz its still there , the gens goes at the same speed than before.

    Medkit insta heal were dumb but you can still waste killer's time with extra borrow in your medkit , just adapt on this one and it has nothing to do with gen rush.

  • @XRuecian said:

    The problem is there are a lot of situations where the killer and the survivor can end up inside of each other (When vaulting over a window or pallet), and they have to allow that situation to resolve itself somehow, so both survivor and killer are able to clip each other until one of them leaves the others space.

    Other than that, i don't think there are any bugs, at least not that i have seen, that allow a survivor to simply walk through a killer. If you find a survivor in a corner and walk up, you can completely body block them and get a free hit. Or put a trap under their feet and get a free kill. The survivor is allowed to clip through you right after you hit them, or by using dead hard.

    Just imagine what would be possible if they denied all clipping completely. You would be able to run up to generators as wraith at lightspeed, trap the survivor in the corner they were repairing in, and just hit them twice for a free kill. It would be too unfair, with very little counterplay.

    However, i think i would agree that survivors should not be allowed to dead hard through the killer. The survivors job is to run away from the killer, they shouldn't be allowed to turn and go through you like some kind of ninja.

    Im not saying taking off the clipping when you took a hit , but everyother situation

  • @Milo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1158668#Comment_1158668

    Again, that's just making the main objective longer. The survivor still would have 1 main thing to do while not occupied - Generators.

    That would allow killers to have more time to play the game actually .

    If you want the devs to add a new objective then you can wait , i prefer to add some malus when injured instead of waiting 1 more year of complete gen rush . I don't know how they could let this still in the game and their main trouble atm is not even gen rush but they're asking people about the archives... ridiculous.

  • @Maxi605 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1158097#Comment_1158097

    Im not a survivor main if that what you're saying, i mostly play killer but i tried to play both roles, you're clearly a killer main...

    Finished rank 1 on both side like always but ok i'm a killer main , then if i'm a killer main you're a whiner , i can perfectly win games against the deathslinger i don't know what's your problem.

  • @Milo said:

    The toolboxes changes were implemented to ease up on the rush (and using toolboxes for the entire duration of the gens even 2 with add-ons)

    And the rush will never be weakenned in itself IF there isn't anything else that survivors need to do.

    Injured survivors suffer a repair malus when they repair a generator while being injured . To begin with .

  • @Fear_source19 said:

    The new killer is able to aim his rifle and move at the same exact pace, and seems absolutely unfair. And dear god the hitboxes, are still unbelievable, a killer who has a range, a lunge and is faster than you. Just seems absolutely unfair.

    No you're wrong , when he aim he's slower , you've maybe encounter a deathslinger who had the add on that make him faster while he aim . Deathslinger is slower he's a 4.4 movespeed and his hitbox is Ok i didnt encounter any problem with it , i would say its a bit tricky. You'll have to adapt , its not Loop time anymore around the same pallet .

  • @HellDescent said:

    Increase his projectile speed , range and chain durability. And give him some kind of mobility or increase his movement speed to 115%. He's a joke against survivors who are somewhat competent.

    I think his movespeed is ok if they make him a 4.6 killer i think it would be a bit broken , has for the projectile speed i'm ok to speed it up a bit but just a tiny bit

  • @Maxi605 said:

    They should increase the terror radius, is so boring to have to play a guessing game to know where he's coming from with the power he has, even huntress has a bigger lullaby...

    No , his terror radius is ok and that's the thing that make him scary .

    You see that's your problem, you survivors expect a peaceful game , 'oh a heartbeat lets hide' at least now you have to be more careful and its not just a M1 simulator

  • Not on ruin cuz ruin cant even stay 30 seconds in the game i really dont see ruin standing up after 5 gens and i dont wan't to waste my time protecting a totem and on a new perk i don't know it seems pretty light

  • If we follow all your points , we should rework killer that is add on reliant . So we should rework Wraith , we should rework trapper, we should rework Hillbilly.

    Clown is fine if you play him correctly

  • @Kagari_Leha said:

    https://forum.deadbydaylight.com/en/discussion/comment/1156458#Comment_1156458

    nope, would make Hex perks useless, and corrupt, thrilling tremors, all that

    I said that there'll be differents totem , basic totems for perks will stay the same as for the perks you could always change the effects .


    @Kagari_Leha said:

    https://forum.deadbydaylight.com/en/discussion/comment/1156458#Comment_1156458

    I think you're taking the problem in the wrong direction

    it shouldnt be about a mechanic that is already inside the game

    Like i said , we would add things apart from the other mechanics , the problem is that we need to slow down the match

  • @Kagari_Leha said:

    I think it's a bad idea because Endgame is already tense enough when you're having a fair match

    To make it last longer, it should be in early game, so Trapper, Hag, Oni, Shape, all those killers that do very poorly at the beginning of the game are not punished for being bad during this time.

    Hmm Then we should maybe assign a totem to each gens ? All gens are blocked by entity , if you do a totem it'll break free one of the 7 gens , of course it'll be random it can break free the gen at the other side of the map .

  • No cuz then survivors would rekt all the totems and bye bye Noed etc..

  • The shape doesnt need a rework he's actually fine

  • @Steah said:

    https://forum.deadbydaylight.com/en/discussion/comment/1146440#Comment_1146440

    It's a developer. They are either 1. Rank 15-20. 2. Lying. If they were in any other job they would be fired for incompetence

    Yeah its true , a streamer once , fought again 4 devs they were all rank 19/20

  • @LetsPlayTogether said:

    Gen times are fine.

    They are not , if you think otherwise you just want to abuse the dumb system for survivor

    @[Deleted User] said:

    I just learned to have fun with the games I am given. You don't have to get four kills every match to win, just try and relax, play meme builds and have fun!

    Some want to have fun , some want to train correctly without getting rushed and some want competition , with gen rush you have No fun , you don't have time to train and you don't have any competition because it is not unbalanced

    @ToppingPanic said:

    https://forum.deadbydaylight.com/en/discussion/136959/gen-rush-is-still-a-problem

    Lmaoo you're gonna get the WHOOLLEE damn community to derank? Bruh just be better... Like tf else are survivors supposed to do? Sitting on a gen for +80 seconds is already enough small talk time.

    I don't want everyone to derank, but i invite people like me who're tired of devs lazyness when we talk about nerfing survivors gen rushing or survivors nerf in general to do this to have the fun they had before without playing a time attack game.

  • @AnnoyedAtTheGame said:

    People get penalties for disconnecting. Depends on why the survivors DC on the game. Maybe, the killer deserves to be DC'd on.

    90% of the survivor dc cuz they were so bad they couldn't Loop the killer correctly . It has to be changed , even if they get penalties , killer should get his emblems points

  • Its a good idea , you cant just use your brains correctly

    From there you can make that Injured survivors repair the gens slower than if they were full healed

  • Don"t post things like that here , you'll get rank 20 telling you that survivors are fine , gen rush is fine and killers are Op , contact a dev and talk to him about it but i mean if devs nerf anti gens perks its surely because they love the actual gen rush and wont do anything about it .

  • @Godot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1135279#Comment_1135279

    Lol yeah its true that i'm the only one complaining about rush gens , get out of your cave please .

    Sorry, I think he meant you and the 10 other people who can't accept being outsmarted.

    This community is big. The game is big. It can be played many different ways (even if the objective is the same). Just because you got gen rushed, that doesn't mean the game is bad, it means you're bad.

    It's not the game, it's the players.

    The only time the game is to blame if things aren't balanced and are looking horrible.

    I personally think the game is just fine and you just need to find better ways to fix your problems regarding gen rushing instead of complaining to the developers on doing something about it.

    Well i can see that you're like the BHVR team you're playing on rank 20 account and can't accept the truth , i'm being outsmarted ? Jeez wonder how i can be rank 1 each reset both survivor and killer , i think i'm smarter than you , you're the only one to say ' the game is fine' Lmao yeah well Play your fine game and let the adults talk about changes and fix so this game doesnt sink .

  • @Ardjet said:

    https://forum.deadbydaylight.com/en/discussion/comment/1135222#Comment_1135222

    Indeed it has, and look how amazing the game is right now compared to then. In fact, it's absolutely awesome. Why I would spend time with it otherwise is beyond me.

    But I think that's what this kind of boils down to. People are just inclined to complain as often as they can, usually without any solid ground to stand on other than having lost a few games, often refusing to adapt - ever.

    Amazing ? With that much complains? And its not because a game is amazing that you spend your time on it , its because you Like the game and that is your opinion not our opinion. I'm complaing without any solid ground to stand on? Lol yeah its true that i'm the only one complaining about rush gens , get out of your cave please . By the way i don't complain cuz i lost a few games i complain because i know about the game.

  • Wow another post from someone who understand what"s going on , but yet no devs around to say " Oh you're right we fked up we should fix this , and slowdown gens progression " I'm so scared for this game because Players understand this game more than the devs do.

    Please people under rank 12 don't comment , if you cant do gens fast enough its just that you need to improve a lot and play more .

    You should be able as a killer to prepare your game and down/hook a survivor before 1 or 2 gens Pop

    To be honest i've already had a few games where i was chasing someone it was really not a long chase and because the 3 other survivors were on a solo gens each they popped 3 gens when i hooked only the first survivor , just to say how BS the gameplay is .

    PS: DONT change the gen rush with PERKS we want true CHANGES in the goddamn GAMEPLAY

  • They dont show anything Because it will prove their incompetence and it will show that they are survivor sided and they dont want to nerf survivors cuz they only play this .

  • @Godot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1135043#Comment_1135043

    I don't even know what that is/was.

    I'm just saying it's not hard.

    I play both Killer and Survivor.

    Machine gun was : Save the best for last + unrelenting you could recover very fast from each hit. Could you adapt over taking a hit + another hit 3 seconds after?

    I don't know how you could adapt against genrush if Looping around pallets/ stupid jungle gym / Looping around structures is still in the game , if i had to chose i would prefer the gen rush to be nerfed

  • @JawsIsTheNextKiller said:

    Yes they are listening to 80% of the players.

    That"s why there's still the same problems in the game ?

    What's more sad is that next Update there's not ANY changes on gen rush , so Killers need to speedrun their matches and not have fun anymore .

  • @Godot said:

    This is the 100th thread I saw today about the devs "not listening".

    Do people even realize how difficult it is to code and design a game?

    Give it some time, let that be weeks, months or even years.

    Jesus Christ.

    it has been actually years.

  • You guys have to stop with 'We have to create a perk to...' They need to CHANGE the gameplay , add more objectifs , slow down the gens progression etc... BUT they dont listen to us ... Thanks to Mathieu cote i guess

  • @BigTimeGamer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1131286#Comment_1131286

    DS Change is literally a nerf. BT SHOULD work like that, its the entire reason its a perk. Breaking Shack wall is is catering to lower ranks in manner similar to ruin but with no justification. Mending in Madness 3 is just QOL.

    but okay nice counter to the point

    The only change that survivors need is the gen rush , Slowdown the progression of gens .

  • @Godot said:

    Improvise. Adapt. Overcome.

    That's what you do as killer to stop gen rushing.

    That's BS , i would've say the same thing if Machine gun was still a thing , would say that too? No of course you would've cry like other survivors .

  • @indieeden7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1131286#Comment_1131286

    I mean...pipes can be pretty heavy sometimes, sometimes you need help lifting one up. In all seriousness though, getting a pip doesn't automatically mean that you had fun does it? I could have a match where none of my teammates do gens, go down instantly, and farm me. I could escape this match after getting hatch or doing all the gens myself but it wouldn't have been a fun match would it?

    There is no reason to buff survivors and when Devs will finally get this in their brain , they'll take care of killers cuz Killer is actually the most boring and unfun thing ever made right now .

  • If Devs said 'survivors will get bored' they are dumb , because actually Killers are bored , and i'm sorry but just holding M1 and looping is boring too so they need to add more gameplay to survivors.

  • When i saw 'Devs favor killers' i didnt even read the post ; you have to be brainded to think otherwise than Devs survivor sided.

  • I love watching salt in the post game chat , just leave the chat when your game is over , simple.

  • Yeah i agree, this map is unplayable if you play hag etc..

  • So you want more buff for survivors even though survivors is easy to pipe and you have absolutly zero effort to make to get your pipe ?

  • Voice communication like Discord is actually the thing that make Trapper's trap / freddy's fake pallet / hag traps and killers movements useless.

  • @Onyx_Blue said:

    @Trollthem so you think good survivors just run without thinking and no gameplan to their routing? Don't go acting all high and mighty. You're agreeing with someone saying the Red Stain should be removed, and that no Stain means more mindgames for the killer. Tell me how no Stain means more mindgames. It would remove the effort of a killer mindgame-wise since they can just hold forward in a LOS blocked loop and the survivor is none the wiser if they canmot see them. At least now they actually have to manipulate their movement to gain an upperhand at certain tiles. It takes effort and skill to do well. Just like it takes effort and skill for a survivor to properly read and predict the killer to win the mindgame and then mindgame the killer right back.

    You're taking offence to me asking your experience level? It was a simple question, I wasn't calling it into question or assuming anything, relax. Too many survivors whom have minimal experience often have too many opinions of the game and what to change, before they even know the game at a proper level.

    Dude , how is it hard to chose a pathing route ? Maybe you're a rookie and you dont know the maps yet , but i played this game so long that i know where pallets are , even if you dont know where they are , there's a park who can show you where they are . Removing Red stain would just add scarier attacks from nowhere and force the survivors not to mess with loops too many times and just go for the pallets (which is why pallets are there)

  • @Onyx_Blue said:

    @Trollthem with a name like that i'm taking your response with a HUGE pinch of salt.

    A survivor does put effort into loops. They took the time to learn how to properly move during chases to keep distance. Killer's mindgame the Red Stain among other things to help mess up the survivor in chase. Removing the Red Stain baby's lower skill players

    (Just so i'm clear @emyung @Trollthem how experienced are you at dbd?)

    Hmm uuh dude , if you think that pallet loop is putting efforts , i recommend you to not play something more harder than Dbd because you're heart will stop from exhaust i think . How dare you asking people's experience when you think than survivor put more effort than Killers.

    FYI i have the game since 1 month after its release.

  • Either you have a big hatred against Killers , either you dont even know what you're talking about .

    Gen rushing is a fact , the games are too fast , they are so fast that some killers like the trapper cant even prepare his game before hunting .

    The game shouldnt be ' I chase one survivor 1 min but 3 gens popped when i didnt do anything wrong' . Even low ranks can rush gens altought they'll make some mistakes and die easy.

  • What those two dont understand is in a game where its supposed to be scary you shouldnt give survivors your position , even in film they dont .

    'Removing a function that allows survivors to have intel on a killer just because you don't like the idea of having to put effort into getting a hit is ridiculous!'

    That's the most ridiculous things i've read in this forum .. Yeah that's so right , survivors put so much effort to pallet loop a killer... Wow i'm so tired when i do it.

    Its a good buff for killers , its ridiculous to see a killer ' moon walking' who are we playing ? Michael Jackson or a true killer? , it would add so much stress to this non scary game

  • They can just put bots as dummys so you can train perks , train the killers or just train on the map simulate a run , training yourself as a killer or survivor.

  • I think keys are Ok , since the killer can slug one of the two last survivors , see where the hatchet is and then just kill the two last survivors easy

  • People still doesnt understand a thing in the game actually about balance....that's why this game is so screwed up killer side.

    Killers dont needs add on come on, the reason killers are so weak its because they cannot prepare their games correctly , look at the trapper .. if he decide to prepare the traps he'll begin his game with already 3 gens done

    Let me explain how a dbd game is played :

    • 1 getting chase
    • 3 doing gens
    • the first one getting chased is down so 1 of the 3 other leave a gen to help the first one
    • Killer hook the first 1 one ... Boom 2 gens Popped
    • Killer saw the two survivors with chili and bbq he chase one of the two
    • the one who's not getting chase do a gens and the first one who's getting rescued by the second survivors heal themselve together and rush a gen
    • Killer down the survivor he was chasing , he hooked him ... Boom another 2 gens Popped

    So 4 gens popped against 2 survivors hooked cuz Killer got looped/jungle gym etc..

    Even if you're doing good as a killer so lets say you did 23k blood points you still didnt pipe , but as a survivor if you get 23k points you double pipe , see the logic here? You need a large amount of work as a killer who's alone , no voice chat , no help etc against survivors who has everything . Devs needs to fix it asap who people will just flee the game or play survivors and there will be no more killers anymore .

    Dont add any mechanic or add on please just CHANGE things...

  • I think before creating new killers and dlc , they should fix the gameplay atm because Killer is boring as hell

  • Hexes when you can protect them (which is impossible without being gen rushed) are mostly here to slow the game , some slow the gens , some can one shot peoples.

    talking about emblems

    i can propose something but they dont listen , it has been proved that they are completly survivor sided and they dont play against high rank survivors so its all fine to butcher new player and say ' killer is fine' just Look at how Mathieu cote got rekted in videos.

    Well so we need more things to add not just rushing 5 gens , open a door and i'm out , but if the devs cant even think about that we're screwed


    I just played a few game i had doctor , everyone can Loop you, gen rush you... except if you play very well spirit or billy you cant play correctly and you're forced to play meta perks you cant have fun in game , except if you unrank yourself and you play against new comers who can gen rush too but are more scared and easy to get, Gen rush is the BIGGEST problem in dbd yet they cant fix it , they create perks but its USELESS to create perks , its the gameplay who's actually BullSh.

  • Nope , its useless .. you guys can't understand that if killer camp its because the devs cant do things right and balance killer/survivor , atm they are survivor side . Stop trying to find ideas to make killers more boring , jeez do you guys play this game?

  • @Milo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1096409#Comment_1096409

    TECHNICALLY no, it doesn't. Does protecting your totems help? Yes of course. But that is not required to pip.

    Yes i know. But still if survivors end a game too fast then it's more likely that only 1 or 2 survivors will actually get a pip while the rest only gets a black pip.

    need to rework it.

    Hooow.

    Yes, holding M1 isn't fun, shocker! It is easy but it's seriously not fun just sitting on a gen 80 seconds and then doing it again.

    If you lost your capacity to slow the gens progression (ruin) you'll have greater chance to lose points in this emblem since ruin is ######### and it spawn most likely near the survivors.

    They just have to open the doors at 99% and just play more with the killer to get points , they dont even need to chase , they just can do totems since it give you 1000 points and 1500 for hexes , most of the players are teams on discord , they can do some gens and then change roles and chase with the killer.

    How ? Am i a dev? if they know how to ruin it they sure know how to fix it.They just have to know that atm its bullsxit

    That's why i proposed some changes about that , cuz atm it ruins more the killer side than the survivor side.

  • Dude , the game is already hard for the killers , you don't want them to build the hooks too ?