Avatar

Trollthem

Trollthem

About

Username
Trollthem
Joined
Visits
0
Last Active
—

Comments

  • @SpookyOrchids said:

    https://forum.deadbydaylight.com/en/discussion/146540/new-perk

    This perk is not fair In the game a killer should not be rewarded for eating DS it is meant to be am anti tunneling perk in the first place.

    Yeah but its not people doesnt use it as an 'Anti tunnel perk' they use it as invincibility , for 60 seconds either they make anything to block you , annoy you and force you to hit her and then go in a locker or just they stand on gens and do gens while being invincible

  • Bad idea cuz after first stage hook you have everything to escape the tunnel and you have two stage to loop the killer enough to have your points .

    Btw if mori is nerf then keys have to be nerfed too

  • Then i don't understand your point , you want to nerf your main side and buff an already broken side?

  • Yeaah sure nerfing the killer again shall we? Its true that Killers have so much time to lose with wiggle mechanics .

    So it'll be easier for the survivor to escape but killers have to pressure the gens at the same time ?

    Bad idea .

    Edit : Sorry if it was rude but don't propose any mechanics until the gen speed isn't nerfed correctly , the matches doesnt last long so we don't need mini games.

  • @Milo said:

    Friendly reminder that the map sizes were also changed. Which also should help with the gen rush.

    Well i had a few feedback and apparently it didnt change at any point the gen speed , its just that they cannot rush a gen in 27s

  • Survivors doesnt need anymore buff, are you kidding us? You just have to use it and loop like a monkey for 16 seconds , even rank 15 people can do it .

  • Like i said every time STOP MAKING PERKS TO COUNTER MECHANICS AND PERKS

    DS should be nerf without any discussion its not a 'counter tunnel' perk anymore , its more a 'Hey i have a second chance i'll force you to hit me cuz i have borrow and i'll go in a locker so you have to wait and waste 60 seconds or you have to pick me up and be stunned 5 seconds'

    Its a ridiculous perk

  • Its supposed to be a solo perk , SWF have enough tool to find the hatch and its already broken cuz they can communicate between them and suicide for the hatch so that perk is fine atm.

  • They won't remove it but they maybe could rework it .

  • @rex24 said:

    Seriously, how this map has stayed the same all these years is beyond me. Dead zone after dead zone, you did a massive map change and changed a lot of the maps, how could you have missed shelter woods? Killer sided updates are getting old, we don't complain that you got rid of infinites (good job!) but please fix shelter woods. I have gotten this map like 9 times in a row today and yes I am salty

    How is updates killer sided when most of the broken things in this game are survivor sided , should i list them?

    • Has a few second chance perk
    • Can loop the killers for ages
    • Gen rush is still a thing
    • SWF
    • Keys for hatch (so closing hatch for killer is useless)
    • Can Tec the killer in any way possible.
  • I saw that meme for league of legends , anyway they are DLC characters so it'll only be outfits from the movie

  • Damn , talking about money , mods directly awnser

  • Noed isnt a problem , just cleanse totem and don't rush gens , that's why devs made it like this .

  • @BastardKing said:

    I think the following should happen:

    Survivor DCs: Killer gets 2100 SACRIFICE points. For some current, stupid reason, a DC doesn't give a killer Sacrifice BP, it gives them Brutality. Should count as if they survivor was picked up and hooked thrice for all Emblems and twice for all Perks (Such as Pop, Thrilling Tremors, Huntress Lullaby, BBQ, Deadmans (If Obsession) etc). Currently, Disconnects give the same points as killing them or finishing sacrificing them, BUT do not count towards having hooked all four survivors or obtained 9 separate hooks. Additionally, it should count as 6 points towards Maliciousness, and 360 points towards Chaser. Finally, a DC should prevent the hatch from being used by other survivors for 30 seconds, but still allow the killer to close it, to prevent "Hatch Tech".

    Survivor struggles and lets themselves die on first hook: Killer gets an additional 1000 Sacrifice BP. Should count as a bonus two hooks for all emblems, and an extra 4 points for Maliciousness and 250 for Chaser.

    Edit: A word

    I'm completly alright with that , devs should look at this

  • I"ve recently played Leatherface Insidious noed iron grasp agitation , and i can get double pipe , or simple a pipe or really if i did bad at least i keep my pipe but its really faster and easy to win by camping on basement .

  • @Cheers said:

    https://forum.deadbydaylight.com/en/discussion/comment/1202018#Comment_1202018

    This won't effect swf, but solos on the other hand will have a harder time.

    that's my point , there's 80% swf and 20 % solo

  • @Cheers said:

    This is because survivors then have to use a perk slot on it, choosing it over another perk.

    It will not change the meta... survivor already dumped auto heal and most of them are swf so only 1 or maximum 2 survivor will take it... it doesnt change anything for them .

    You can't say 'oh it will take one of their slots' they are 4 survivors there's only 1 killer , for the killer you can block one of his perk slot .

  • @Aven_Fallen said:

    So, Killers are getting some huge Buffs and you are already complaining before the PTB is even out?

    If you fail to catch a Survivor in 80 seconds (at least) so that 3 Gens can be done, I think this is a case of "git gud".

    I think you and the 3 people that vote up for you are too dumb to make a difference between 'complaining' and 'asking' .

    If the meta is gonna be 1 per gens then discordance will be an useless Perk, if i can't catch a survivor in 80 seconds ? You know that i can keep the killer almost an entire game ? I think YOU should git gud if you can't do that .


    @konchok said:

    https://forum.deadbydaylight.com/en/discussion/141925/changes-for-ptb

    I doubt this will change meta all that much. 2 people on a gen was already a bad idea because of discordance. The only change I see is that 3 or 4 person stacking will become entirely non-existent. We'll see when the PTB becomes available.

    Well people will play with prove thyself and playing 2 per gens will still be in the game , but the problem with gen rush is that even Solo a gen can be rushed and any one with a brain can keep the killer long enough so the 3 other can rush 3 gens.

  • I mean next reset i'll just unrank myself and play against new player so i farm my level on the easy way.I'm tired to play against toxic people and try hard as killer to go rank 1 for nothing .

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1193696#Comment_1193696

    They did not add this mechanic for the Killer to lose time. In fact, breaking every breakable Wall is good for the Killer, because he will only profit.

    The implementation of breakable Walls is poor. Thats it. They are either at structures which can be played from the Killers Side, making them only something which makes a Structure useless, or are 100% mandatory to break (like the Walls on the Saloon). Both should not exist, neither should the Killer be able to make Structures braindead by just breaking a Wall, nor should the Killer need to break Walls to make Structures actually playable for him (the Breakable Walls in the Saloon should be doorways all the time).

    So they implemented the Walls as a feature to help Killers, but they have done so quite badly. If breakable Walls would be implemented as a strategic feature, they would have been so much better. Like, Killer can break a Wall to have easy access to an area, but opens a good Balanced Landing Spot with that. This would give the Killer a choice (and not just: I break it to have it easy or I break it, because I have to break it) and would be so much better.

    What you don't understand is that survivor don't need to get balance landing spot they don't need more advantage in the game and killer doesnt need anymore mechanic in the game , they need to add things for the survivors so they don't just work on gens its boring for the survivor to just M1 and its boring for the killer to just go around gens find a survivor and hope to down him fast enough so you dont get 3 gens rushed in your face.

  • What people don't understand is that its another mechanic added to for the killer so he lose much more time as if he had free time before , they seriously cant give anything to do for the survivors for once ?

  • @Cheers said:

    Don't complain when a survivor loops you for two gens there just because you didn't destroy it. They're only at strong loops.

    They are only on the new map and excuse me but its a lame gameplay + it still a great loop with the two window Open .

  • Let me propose something about this : If the survivor is injured the QTE can either Shake or the QTE will be smaller or (the best idea for me) The survivor injured cannot perform any Excellent skill check .

  • @LetsPlayTogether said:

    https://forum.deadbydaylight.com/en/discussion/141272/can-we-force-survivor-to-heal

    Why is there no logic? Did they lose both arms when they get injured? Also where is the difference in reapiring first and heals afterwards to healing first and repairing afterwards? In both scenarios they get both actions done. So nothing affexts the killer in any way.

    Ok let me hit you with a big Axe then i'll force you to repair something , lets see if you can repair as fast if you were healthy .

  • @6yXJI0 said:

    You didn't lose anything. 5 minutes is nothing, and you will soon hop to your next game. Cheers!

    WRONG , I lost my add ons , my offering , 1 pipe (and yes as a killer its harder than survivor , especially at rank 1) and time (in the game where i crashed and 5 min after)

  • @Reborn2020 said:

    you know long siting is kiling so 5 mins of rest does good to you

    That's not an excuse for that .

  • @Kind_Lemon said:

    Did someone say the awesome idea of the EGC starting only after the second door has been opened?

    In regards to your ideas, I'm not sure I understand your post, @Trollthem

    I can't explain much better.

    But to be short : Survivors must do 5 gens , after the 5 gens done a new phase will begin 'a survive phase' the last two gens will progress one after the other alone and each gen will take 30 seconds to complete himself (or it can be 1 min each or more it depends if devs takes the idea it will be their choice), when they are completed the survivors can open the doors and get out.

    No one can interact with the two gens in the 'survive' phase .

    Perks doesnt work for those two gens in the 'survive' phase

    When the 5 gens are completed the 2 last gens will regress to 0 instantly if someone already worked on them.

    The goal here is to make the game more enjoyable as killer and new objective for the survivors , it would be intense and so the match will not end in 5 min .

  • What do you think guys ?

  • They dont need to build anything they already have everything to loop for an hour .

    They should be forced to do totems or something .

  • @Ohnoes said:

    Yikes people still beg for the old ruin lmao.

    Im pretty sure you would beg if DS was destroyed , people even cried when BT was changed. Lmao

  • I didnt ignore it , but you know that devs can do everything and that they could balance things right ? But why did you ignore mine ?

  • So I bump this again to show to people and especially to the DEVS how fast gens can be done even tho the killer did nothing wrong :

    https://www.youtube.com/watch?v=EE2TaO_Q3Qo

    I think everyone knows him you can look from beginning to 3:17 . At 3:17 all the gens will be finished so it tooks 3 min and 17 seconds for the survivors to finish 5 gens while the nurse did nothing wrong.

  • @Milo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1171405#Comment_1171405

    Still - You basically make the injured survivor useless till they find someone or heal themselfes, You'll see a medkit in every game followed by Franklin's Demise or even Clo.... That clown slowing healing perk. Chasing injured survivors will be a guaranteed down fast because of the penalty to fast vaulting (and you know how many times survivors need to fast vault to keep distance).

    Talking about 'time' Do you know how much time a killer needs to hook 3 times each survivor compared to how 5 gens can be done ? Once and for all , survivors will have to work in game, they are too peaceful.

  • @Milo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1171403#Comment_1171403

    1. Im not protecting it. Just showing the flaws in your logic.
    2. As the killer you will also chase while downing people. The only problem is how sacrificing gives the points.

    The problem is mostly the chase cuz they expect us to end the chases fast in high rank match up where all the survivors can loop you / jungle gym you

  • @Nyxis_Fier said:

    https://forum.deadbydaylight.com/en/discussion/comment/1170269#Comment_1170269

    Oh lord here's another one that believes in gen rushing. This why the toolbox was nerfed. "Gen rushing" only ever happens when survivors are forced to all be together onto one gen. The more people on one gen, the faster it will be completed. So that perk makes it counter productive. Some maps are really big, so it'll take a bit before you're able to find that one. And the only time people spawn by one another is if they use a perk, or just had a lucky load in. But 9/10 the other survivor won't follow you. They'll go another way or stay hiding.

    So it's rather funny to see the ignorance. Because it actually encourage players to all be together to do one gen. Especially if they're swf. So I highly doubt it'll get touched up considering that it should be done faster if there's 2 or more on one gen.

    You're obviously not High rank .

  • @Milo said:

    If they reverted all the healing changes then maybe but still possibly no.

    Otherwise this is a horrible idea.

    It wouldnt affect the healing speed etc.

  • @SpiritLover1133 said:

    in order to double pip you must FARM SURVIVORS that means you gotta chase them, injure them, down them and hook them. Do all of that 3 times for each survivor and certainly you will double pip.

    Well if i killed them , its because i chased them , injured them , downed them and hooked them i still didnt pipe.


    @Milo said:

    The same way if you just do gens and escape through the exit gate you don't get a double pip with survivor.

    Yeah but as a survivor you'll be chased . As a survivor you just have to do : 2 gens / rescue + heal 2/3 times/ and just have fun looping the killer to get max audacity . This is the only things you have to do to pipe . For a killer even if you killed the 4 survivors , and protected the gens you're not even close to get a pipe . I'm sorry you can't protect the system my friend , they have to change it .

  • No logic , what is the reason for your survivor to not make any scratchmark when the killer is not nearby ? Magic?

  • Problems with the current DS :

    -Survivors suicide on you so they can use it

    -Survivors go in the lockers to force the killer to let them go or being dsed

    -Every High rank survivors use it.

    Your changes are good but not the multiple use from it.

  • Damn survivors needs really a peaceful game without effort xd

  • Since survivors go for the gens even when injured, its not worth for the killer to hit and go to the next survivor , so even with 3 gens blocked survivors can still do 4 other gens , and it depends where killer spawn so if he spawn in the middle , its a really bad spawn cuz it will not block those who're next to each others.

    But yeah i find this dumb to cry over another perk who counter gen rush , its most likely a bait i assume . If those perks have to be nerf it'll be after gen rush getting nerf.

  • @deadbythisgame said:

    His terror radius is so bad. You can barely hear him. I agree with you. Sometimes you don't have time to react against his harpun because he shoot so fast. @not_Queen @peacedeath@Peanits

    Hey new comer , can you not ping the devs/mods ? If they want to awnser they'll by their own

  • @Chrisko said:

    Deathslinger is like a huntress that doesn't have to go to a locker to reload. Huntress could just throw hatchets at you until she either downed you or got close enough to M1.

    My experience with Deathslinger:

    In my experience I drop a pallet, he hits me across the loop (window, pallet or low obstruction), reels me in and I am now injured. Regardless whether I stay or move to another loop, he shoots me again (across the pallet and reels me in). Now I am downed and being hooked.

    If i am far away from him, he runs me down while shooting at me. If I dodge the harpoon, he gains ground on me and eventually either harpoons me across the loop or M1s me when he gets close.

    If he would have to reload somewhere or if the harpoon traveled a little slower to give some reaction time, it would give survivors a chance to dodge.

    No, you have to be better .

  • Gen rush is a pain in the ass , so imagine if any of the guy play with show what you can do he just has to be with one guy to completly destroy all the gens while the other loop the killer , its clairly Unbalance right now .

  • @CasualConsolePlayer said:

    Making 50% slower repair would make legion S tier killer. It's good idea but with 10-15% numbers on the table.

    Killers were forced to use ruin. Now after ruin nerf we are forced to play with Pop or corrupt. So it changed s..t.

    They are scared about buffing killers' perks or nerfing surv because there are 4 killers in the game that would dominate everything. Making weaker killers struggle

    Yes making it 10/15% is good , because every game at high rank there's people who dont bother healing and they just rush the gens .

    They nerfed ruin cuz everyone used it , but don't nerf DS/dead hard/unbreakable , oh its true that survivor never use those perks (90% survivor use those perks btw).

    Its so obvious that to rank up as a survivor you have almost nothing to do , not any effort to put . But for killer you have so much work to do , i feel sometimes that i surpassed myself in some games i even kill the 4 survivors but sometimes i dont even get 1 Pipe , its so punishing to play killer , devs don't care anymore about killers and you can feel it . But you can be sure that if Tru3ta1ent or Otzdarva complain and threaten to quit the game , they'll instantly buff killers.

  • https://www.youtube.com/watch?v=BO-3W4hj4vc

    Oh by the way for the survivors mains who want to continue to abuse the game and for the devs who don't give a damn about it

    There's Otzdarva in his video showing a perfect exemple that i had a few times and that he encountered in his match.

  • Oh nevermind , i think i know why devs wont fix survivors going trough killer while killer is vaulting , cuz they are scared they'll lose some youtubers doing this , like Ayrun and his friends . :)

  • @Maxi605 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1159878#Comment_1159878

    I never said i couldn't win games against him, imo his TR is really small and doesn't give much time to reaction, is just a guessing game at this point.

    Against ghostface or myers or anyone with monitor and abuse its the same , and i dont see people complain about it , they get a free hit too if the survivor is not careful

  • We need the old ruin to come back

  • @wojtech said:

    In my opinion it's more like a matchmaking problem and not game mechanic.

    I personally don't play killer often because I have to wait like 30 mins to find a match, but I have noticed it depend on how you play the game.

    Once it'll find you a match with all new players with ranks 16-18 and kill all of them with one gen done, other time ranks 18-20 with all brand new parts, who escapes in less than 5mins .

    And there is nothing you can do if some high rank create a new account to have fun.

    No its not a matchmaking problem , anyone who can make gens will rush them.

1 2 3 4