Travis_Bateman
Travis_Bateman
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- Travis_Bateman
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/2908928#Comment_2908928
Laziness in the DBD community as a whole. Why play a character that's harder to use when you have speedy characters that can zoom across a map or characters that make healing useless?
And I'm confused by that last comment because you said Plague and Blight and Blights is League's above the Plague. The only killer stronger than Blight is the Nurse herself for her ability to go through walls and pallets and even that BARELY keeps her above Blight's busted ass.
Plague doesn't go in the S tier with them but she's still strong.
Clown isn't too far behind Plague in my opinion as his 1 v 1 is one of the strongest among the killers which allows him to shut down chases early.
Trapper is maybe a step behind Clown but his strength is defending positions so if you can get a strong area of the map trapped, he can start a stream roll of his own or at least, slow survivors down immensely if they have to sabo traps every time they want to go for a basement save for example
THE GAME IS A 1V4
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2902721#Comment_2902721
Literally 6 comments later I am begging you to use your eyes and READ
https://us.v-cdn.net/6030815/uploads/TI8PBQGNYLKJ/img-20220414-104610.jpg
I'm sorry :/
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@GoodBoyKaru said:
Because she now takes half a braincell and you can't slap on 3x regression + stridor. MDR + DCB is too expensive to feasibly use every game when 4x slowdown Blight/range+recharge Nurse is right there
And whats the problem with stacking 4x slowdowns when survivor are all running the same meta ?
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@RakimSockem said:
Someone has to say it because apparently everyone thinks this perk is god tier.
Most arguments for why it's supposedly god tier always describe DH being used in its BEST case scenario where you're at the perfect distance to dead hard to a pallet, but the reality is that you're not always going to be in position to be in the best case scenario. And there's even a group of people (i think a small group) who claim the perk has no downside as if the requirement of being injured to use it isn't a downside.
- It's useless against instadowns
- The usefulness of the perk drops drastically as the match goes on (because there's less pallet AND because once the killer knows you have it, they just play around it or bait it out)
- If you play injured and are against a stealth killer, you may have to use it before you want to just to avoid getting downed
I personally feel I can get better use out of Lithe or even Overcome than Dead Hard (Spring Burst has always been garbage in my mind and I will never use it).
I know pretty much the entirety of the forums will disagree with this take, but I stand by it. It's a mid perk at best
1- Out of 27, only 5 have instadown,and half of these have to earn it (oni and myers),and the other half the killer is that good to begin with (billy and ghostface),Bubba is average
2 - Deadc Hard is ######### design because it rewards poor gameplay and bad decision making.
Dbd is the first game where playing bad is justified,also,its not fair to do a skilled play as killer,especially related to looping,and get no reward for it.
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@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/comment/2890895#Comment_2890895
I didn't say it does, I quite literally said the opposite. A 4k doesn't mean something is balanced.
Sorry.
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@kombativo said:
and how is this related to the birb box?
If you can't see it,you're legally blind
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@humanbeing1704 said:
Honestly sometimes it really depends if your teammates go down in like 10 seconds against both
That's a mmr issue,not a "muaaaa nerf this killer here" issue
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2890998#Comment_2890998
Nurse, Billy, Freddy, Hag w/ Mint Rag, Spirit, Demo, Blight, Sadako.
Honourable shoutout to Artist for having no mobility but also getting great Tinkerer value, even if she is more suited to DMS.
Are all of these killers strong? No. Their mobility is also not equal. I'd argue that on a lot of them (Demo, Hag, Sadako, even Spirit bc of no Terror Radius) it's also not horrifically strong, and on killers like Freddy and Billy they're weak enough that it's hardly game breaking.
And yet this still poses the problem that a lot of killers (Nemesis, Pyramid, Doctor, Huntress, Slinger, etc) get very little to no value from the perk, while some get a lot lot of value. And while it's fine for killers to benefit more from certain perks than others (like Hoarder/Franklin's Pinhead, I'm All Ears Pyramid, Infectious Oni), in fact it's even pretty cool that that's the case, I really don't think Tinkerer is at all healthy because of this effect and other reasons.
Personally, I'd rather one of two things happen (except also, this is relatively low priority in terms of health of the game, and there are absolutely substantially more pressing issues like hackers, COH, DH, solo buffs, actually fixing maps for once, etc): either choice restrict Tinkerer and certain other perks/powers to prevent potentially problematic occurrences, or Tinkerer is given a new, still strong effect that's able to work well on every killer if that's at all possible.
And cool, this is my opinion. You're okay to disagree.
Makes sense
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2890264#Comment_2890264
No tf it isn't?
Any killer with a marginal amount of mobility makes it hell to deal with in solo queue where you can't coordinate Tinkerer procs. The perk is absolutely problematic.
Any killer with mobility,yes,blight and nurse
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/2890893#Comment_2890893
Sorry, but you obviously know nothing of me. But I always enjoy those that are presumptuous, gives me a chuckle.
Long time killer main, now a 50/50.
My point about the teammates, was facetious, you missed the joke.
My other point was that different powers inherently have different strengths. I don't understand why this is so hard to accept. Nurse is stronger than clown, it's a fact.
If you play clown, you must understand a 4k will likely be harder to achieve than with nurse.
>Long time killer main
Sure man,your posts is about only defending the survivor side,and making up bullshit like "killers have weapons" like,yeah ? Do you want to kill the killer too ?
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@Kuinzu said:
Stop bullying Killers in general. Unless they tunnel, camp or use NOED, I never 'bully' killers because then we're just all out here creating villains' origin stories otherwise...
So you bully killers because they want to kill you or your teammates ?
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@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/317678/pls-make-every-killer-viable
Unpopular opinion, almost every killer IS viable. Not every killer can just get easy 4ks like blight, nurse, or spirit. If you think about how the devs want the game balanced towards 2k 2e, then the game isn't that far off from being balanced.
When will you people learn that 4ks doesn't dictate anything ?
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@Clevite said:
All killers are viable.
Please make all teammates viable.
IN truth, I just don't understand this argument. Certain powers are inherently more powerful than others. There is no way to make Trapper as powerful as Nurse. They have different powers. And there is nothing wrong with this. Getting a 2k with Trapper should be enjoyed as much as a 4k with Nurse.
Why can't you survivor mains understand that killers are unique,and not the same as survivors ? This comparison doesnt make sense,your point is about your tewmmates having skill,and survivors are just re skins
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@Norhc said:
All killers are viable. You just need to adapt your strategy and/or get good.
The worst part of this post is that you actually got upvotes damm...
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2890580#Comment_2890580
I don't think it's an entirely fair combo to be using in the current state of the game vs Solo Queue, correct.
Like I don't think that using DH/BT/IW/UB/DS/DB/Adren etc. in some combination in a 4man stack is particularly fair, either.
I'm so sorry that I have an opinion.
Its Based on rng,you can delete 2 out of this 3 just by looking for them (requires map knowledge,so that's on you) ,and you always use solo que as a scapegoat to justify literally anything you say,so if we nerf the killer side to balance to soloq players,swf becomes EVEN MORE opressive.
But that's Just my opinion.
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@fussy said:
Firstly it was 16 seconds to selfheal, now it will take 21 seconds. Do you guys really think this will affect the problems CoH has? Spoiler alert: No.
The survivors still have a perk that makes the WHOLE MECHANIC in the game free without requiring anything in return. And not even for me, but for the WHOLE TEAM. I don't need a medkit to be healthy. I don't need to look for a teammate. I don't need a selfcareer that takes a perk slot. I just take one perk and the whole team doesn't need anything of the it at all.
3 extra seconds does not solve this issue. Yeah, it's better than nothing, but it's not the way it should be
True,you can still stack 4 healing perks (counting COH) ,a medkit AND addons,might aswell put on a The Game offering.
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@sizzlingmario4 said:
Eh, nurse isn't really fine. She doesn't need a full-blown rework but she needs some small adjustments.
Blight's basekit is fine. His addons aren't.
Spirit's basekit is fine, MDR needs a nerf and DCB needs a rework.
Also in what world are you only going against blight once every 20 matches?
Ok,you say that's his addons are not fine because they are good,the only counter to pre dropping (######### and boring way of playing that nobody talks about) is his compound 33,and iri tag requires skill to use and its not very easy to get results from,and alch ring requires you to actually land a sucessful hit,and his speed addons are actually justified because of how large some maps are
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@GoodBoyKaru said:
Things absolutely need to be toned down on both sides, as well as need to be toned up, in order to achieve a much better game balance than current. Survivors have more of the things that must be toned down, yes, but ruin undying pain resonance tinkerer nurse w/ range + recharge vs solos is not particularly great.
("but surv-" yes i know survivors also have very op things that need to go and id prefer we dealt with those first)
You still think ruin undying tinkerer is overpowered lmao
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Patrick
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2880238#Comment_2880238
I am getting ratio'd! This just proves how killer sided the forums are. Yall don't know the struggle of us survivors mains.
Yep,that's true,the forums are truly biased and killer sided,they just got COH nerfed and they want more buffs to their side ? Egoists shm....
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@Sakurra said:
This is a joke. Stop posting fake suggestions. Why are you doing this?
What do you mean by "fake"
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@AcelynnBen said:
Yes we got a CoH nerf that's awesome
we still have the fact that gens fly faster than rockets, i played 2 hours, not a single game won as killer the most i get is 1k by facecamping in end game
seriously i don't wanna play nurse, i wanna enjoy my nemsis, my pyramid head, i wanna have something else beside Noed 99% of the time, this is really unfair, and just depression like hell
Either play toxic and get toxicity from survivors or play as u are suppose to play and get bagged at the door
there is just no solution is there
Actually there is a solution, see ya in June, i got my auric cells for the next killer i might as well forget about this game for a while
Have "Fun" everyone
People are so hypocritical here,talking about camping/tunneling/slugging being boring but when its the other side then its okay lol
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@MissBehavingX said:
I rather have a ruin-undying killer that will make me go around looking for totems than just sit and wait at the gens.
I could say the same about survivors there are SO MANY perks that you would consider meta, there's more variety in survivors than killers nowadays. I would've agreed a few months ago, but now most killers run that basic build
"More variety on the survivor side" actually not
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@jakubr21 said:
Hug tech = exploit.
The worst part of this sh1tt1 comment ia that you for upvotes
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@tyantlmumagjiaonuha said:
Surviver que is over 20minute. Killer que is soon. Who play killer?
They disable killer meta,but not surv meta,truly biased, don't even try to hide lmao
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@Phasmamain said:
It’s not really that adrenaline vial is too strong it’s that blight got another great add on while clown and twins got add on nerfs
You said pinky finger was busted,so i suppose you think it was deserved,so why do you act like you didn't wanted it to happen ?
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@Aven_Fallen said:
I think at this point, people are just wondering why one of the strongest Killers in the game gets more and more Buffs, while the few problematic things (Alchemist Ring for sure, Speed Add-Ons and Compound 33 as well IMO) are not adressed.
Seriously, people are joking about Pig getting nerfed all the time, yet we can joke about Blight getting a Buff almost every Midchapter-Patch, despite already being S-Tier. And still, every Change to Blight does not include the change to one of those Add-Ons I mentioned. And Blight-Players know how busted those are, at the very least Alchemist Ring, because they used a lot of those when the Devs announced changes to Add-Ons for Blight (which turned out to be Buffs).
Now, instead of finally nerfing stuff like above, they gave him another really good Add-On. (Not saying that Adrenaline Vial does not deserve the Buff, it was horrible before, but I can understand people at least wondering...)
Speed addons are completely fine,and you want c33 (the only counter to pre dropping,a very braindead and useful survivor "tactic"),nerfed into oblivion so you can just pre drop every god pallet you see against him (because everyone knows predropping is good against blight).
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@Chocolate_Cosmos said:
They are not. I am sorry, but how fair is just coming to someone, who you might not even chase or see whole game and just delete them out of the game?!
"But it takes sooo long..." - No, doesn't metter. You can equip like 4x full slowdowns.
I don't get why people are okay with these add-ons. Also, some people even will complain about Survivors only defense againts it = locker. Wow.
These add-ons are super outdated and should be reworked.
Yes,nerf it to the ground completely and give him nothing in compensation.
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@Mileena_Kahn said:
Wouldn’t you get bored of chasing the same survivor and hardly interacting with the other players and/or defending your gens?
>Says that chase is the best part of the game
>Doesn't like to get chased
>Refuses to elaborate further
>Leaves
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@tesla said:
Can we talk about having a 5th perk slot for killer? It's not too much to ask.
I always thought about that,like in a 1v4 game,the 1 - side should have more to keep up against the other 4
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@Mileena_Kahn said:
https://forum.deadbydaylight.com/en/discussion/comment/2787075#Comment_2787075
I’m not the only one who “Thinks” it’s an exploit, I know it’s an exploit and many others do as well too so…
The devs itself already stated its not a exploit,McLean,the guy behind Blight,said he had hugtech in mind already
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@Vampwire said:
I see many people toss around "Blight is one of the most balanced killers we have" when discussing any changes to him. That is not true at all.
He has the best mobility in the game by far. Very little charge time, quick regeneration and fast movement speed. His mobility can be enhanced through many add-ons. Alch ring lets you catch up to a survivor almost immediately after hitting them. The blighted crow/rat will make you zoom at the speed of light. The new adrenaline vial not only increases speed but also turning rate. These are very problematic because they can turn blight into an extremely oppressive killer with very little effort on his side. A ruin + tinkerer blight will spend the ENTIRE match just chasing people off of gens. And eventually the survivors will either run out of resources or the blight makes a bunch of mistakes. Yes, ruin does not last forever. But it's not suppose to. It's suppose to reset progress long enough for you to build pressure. A gen or two reset after so long is very harsh on the survivor team. Especially when the killer can cross the map in seconds.
His power in general is abusable to get unintentional hits. Many of his "techs" are just exploits. Either abusing hitboxes or using external means to break the game and get impossible hits. I think the best way to envision the flicks is to compare them to billy curves. The curve is intentional design, not an oversight or bug in the engine. You cannot call an exploit or bug "skillful", because it's just taking advantage of the game's internal flaws. It's like calling a survivor who glitched themselves into an invincible spot skillful. All they did was cheat the engine in their favor.
Blight without the exploitative techs or busted add-ons/builds is mostly balanced. And he's actually bearable in this state. But people don't play blight for that reason. They play him to master the techs and demolish teams. They use his strongest builds available so they can win easier. Blight is fun to play and also very strong. I like that. But it reaches a certain point where the fun aspect of him becomes one sided. He went from being fun to so massively exploited that loading into a match with him cant help but make you wonder how miserable the match will be.
Why would you not run the best stuff if the other team is,especially as killer ?
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@Mandy said:
The killswitch is there for something that's absolutely game breaking and can crash the game or be severely exploited where the game cannot end for example. Neither of those apply here, survivors can be slugged etc.
Whilst I appreciate RPD can be frustrating right now, it is something that has been brought up to the team.
That's a clear survivor bias,one the devs always had
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2778745#Comment_2778745
The build in general is not okay in the current state of the game when facing solos.
In the current state of the game,when gens flylike crazy,with survivors running skillless and underseved second chances as their perks,yes,its okay to use it.
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@GoodBoyKaru said:
The Blight is fine.
The Exploit is not.
The Alch Ring/Blighted Crow w/ Ruin Undying Tinkerer Pop vs solos is also not.
But at base, without using any exploits, Blight is an example of a perfectly made killer.
Just because a build synergize well with him doesn't mean its not okay
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@Altarf said:
Blocked gens can't explode, be damaged, or start regressing. If Pain Resonance activates, it'll just move to the next highest repaired generator - it's probably an intentional thing to stop you from stacking strong regression/blocking perks. Pretty much all the good gen slowdown perks have poor synergy with each other; for example, Ruin doesn't regress blocked gens so it doesn't work with Deadlock and DMS, and you can't kick gens with Ruin up so it doesn't work with Pop and Eruption.
That's bad design
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@Zachcjjj said:
https://forum.deadbydaylight.com/en/discussion/comment/2771785#Comment_2771785
yeah but people hate versing him so they just give up just like trickster hes not a good killer but i can guarantee hed have one of the highest dc and give up rates of all killers
Dcing against the worst killer in the game ? That's kinda dumb
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@BenSanderson55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2770889#Comment_2770889
I prefer a survivor that holds w, easier to deal with than a survivor who knows how to abuse strong loops.
Except holding w is easier,so everyone can do it,and just the fact the you can "abuse" loop tiles already proves the one sided sight this game has.
Also the majority of killers are basic m1,no insta down,no mobility,no range attack,nothing...
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@CyberDragoon656 said:
https://forum.deadbydaylight.com/en/discussion/comment/2770856#Comment_2770856
Holding w sure means skilled too.
Its funny you know,Camping/Tunneling/Slugging is skillless and "low effort - high reward" according to some,but they never,ever,talk about Predropping or holding Shift - W (also skillless but also got a low effort and high reward rate).
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@Shirtless_Myers said:
It's toxic and wins games with minimal effort required on the killer's end. Strategy or not, it's cheap and effortless. Throw on NOED to tie the game at the very least.
It'd benefit the game if punished while adjusting the speeds of the survivor objective. Yes, making the killer play the game instead of sitting and staring at a hooked survivor. The horror.
SWF will punish camping easily if they play to win as a team. Solo? They'll need Kindred and teammates who focus generators, which is a rarity. NOED will still tie the game if they're rushing in the current game.
Holding m1 for 80 seconds doesn't require skill, should we do something about it too,huh ?
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@Aven_Fallen said:
You will only see it when there is a group of Survivors who want to be annoying. And those dont play to escape, so you can expect them to not do Gens efficiently or anything like this.
Most of the time you wont see Boil Over, since it does not help to win games at all.
Why do you keep defending griefing just because its survivors who are doing it ?
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2767840#Comment_2767840
Killer role is fine. Can camp, tunnel, and slug for free - and even use perks to enhance these playstyles. Map design may be another issue, but killers be having a field day in the current state of the game - given the right map.
Hallucinating
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@OpenX said:
https://forum.deadbydaylight.com/en/discussion/comment/2768236#Comment_2768236
I mean lets be real, he is pretty busted. He can be looped but with good addons he shred all the pallets quickly. 1 mistep against a Bubba and the game is over if he wants to facecamp at 4-5 gens left with endgame perks. Which is pretty stupid, that the survivor team automatically loses because 1 person got chainsawed too early.
But realistically he is gonna eat the facecamping nerf the devs talked about in the QnA. Of course I abuse the crap out of it, but it's a really poorly designed character. At least Billy takes some skill
Billy is high skill ceilling and low reward
You want to remove the only thing bubba has going on for him (camping) and give no 1v4 in compensation ?
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@Tiufal said:
I dont think buffing already strong killers is a good thing at all. For survivors its different for certain perks like BT. Survivors are forced to run them in order to even get a chance of playing the game. By making them basekit the game would become far more playable.
He said corrupt intervetion,he didn't mentioned any "killer"
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@Tiufal said:
Thats what happens if killer lose their easy mode gameplay.
Devs tend to balance the game to people like you that's why out of 30 characters to choose,only 2 - 3 are "good"
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@MrDardon said:
The only nerf they need are Add-on nerfs.
Spirit's Mother Daughter Ring and Dried Cherry Blossom need changes/nerfs.
Blight's Alchemist Ring, Blighted Crow/Rat and Compound 33 need a nerf.
Nurse's recharge and range Add-ons need changes.
C33 ia the only thing that counter predropping
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@Shroompy said:
There are definitely ways to deal with them, do they need some adjustments? Absolutely. Mainly Blight and Nurse. Spirit is fine for the most part
Blight doesn't need any adjustment
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@EntitySpawn said:
No one is even talking about this, when asked with a question about BT and DS being basekit he only said DS wasnt.
Personally I think this will be a bad change, itll encourage people to not bother going for safe saves as the person just gets out for free. Killers will get body blocked even more when they dont even wish to tunnel and last thing it frees up yet another perk slot
The problem is that some ######### could abuse it
Like when they tried that "hook timer is slower when killer is nearby",these survivors will try to do anything to get a underseved and unfair advantage.
When you cant even trust your community to do well...
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2759201#Comment_2759201
Oh I dont need to, I run this perk on my every build and id know if it was buffed, which it wasnt recently at all.
Its immune to stridor,so they buff Iron Will and nerf spirit some months later...all part or the plan...
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@KolbyKolbyKolby said:
There's a lot of perks that require no skill to use. Ruin, Undying, Endfury, Sprint Burst, Inner Healing, PGTW, NOED, Lithe, Balanced Landing, Brutal Strength, Agitation, the list goes on.
In fact almost every single perk in the game doesn't require any skill to use, despite it's strength. I don't consider getting a down as a killer a skill, it's just natural progression of the game.
Until they start making perks that pop up math problems before you can use them, there's little to be done in the way of any perks requiring any amount of skill to use them.
So applying pressure on multiple gens to make ruin work doesn't require skill...
