TragicSolitude
TragicSolitude
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- TragicSolitude
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I never keep more than two completed dailies at a time because the game will either auto-accept all three or sometimes it completely loses them without awarding the BP. It's a bug that has persisted for at least a year if not multiple years.
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Every time I get one pip away from grade-ing up, I get a [BAD WORD] match with teammates who go down in two seconds, disconnect, refuse to touch gens, etc. And it keeps happening until I lose every pip.
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@The_Hunter said:
The funny thing is: They told us by not telling us. XD
The only way to shut down speculation would be to lie about it. With licenses and NDAs and stuff, it's not "you have to lie about this," it's "you can't talk about this." BHVR could get in serious legal trouble if they go against the "not talking" part.
So, it's not really funny. It's just the regular legal crap.
Edit: Even if it's not specified in the contract, it's bad form to point the finger at someone else and say "this is their fault." It would seriously hurt BHVR's chances of getting future licenses, because no one wants to work with someone like that.
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When carrying a survivor, the hooks should have glowing auras. Not glowing auras if they're behind something else; whether they're two inches away in direct line of sight or two miles away behind fifty walls, they should be bright and easy to see.
The hooks are designed to blend in with the map, not for gameplay reasons but for aesthetic reasons. It actually hinders killers who have regular human eyesight, especially older players whose night vision isn't so great. So, when knowing where the hook right freaking now is important for the killer (i.e. when carrying a survivor), they should not have to squint at the screen and swivel the camera five times trying to determine if there's a hook nearby.
My friend is constantly having trouble with that, which is why he often doesn't hook survivors or he'll hand the controller to me after downing someone like, "Here, you deal with it." And I'm not perfect, either. Like I said, the hooks are designed to disappear into the map.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2553302#Comment_2553302
You want your killers terror radius to be slightly bigger? I don't understand
I want the 100% Deviousness boost with the smallest TR increase possible. The 100% boost is consistent through tiers.
I do know how small the TR increase is through tiers. It doesn't matter. It's a weird "me" thing: I accept that and don't expect people to understand.
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I want tier 1 Distressing on my killers. Not tier 2, not tier 3, and it makes leveling up killers extremely difficult with the current system because it prioritizes tier 2 perks over everything else. There are killers I got to prestige 3 who I'm waiting to level up to get perks on because if Distressing shows up early in their Bbloodwebs I'm screwed, there will be no way to avoid tier 2.
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I started playing DbD October 2018 because of the Blight event. It's always been my favorite thing about DbD. Expanding it to be more than what it started as, bringing in Blighted pumpkins and stuff, that would've been cool. The Blight theme disappearing altogether is a huge disappointment.
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@[Deleted User] said:
I hope it's fake but it makes me worried that behaviour are not confirming or denying it.
It's a holiday weekend for Canada. There's not going to be any response from BHVR until Tuesday.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2552330#Comment_2552330
I could see them pushing through an attempt at anything including an NFT even if it would be broken/break the game because they've pushed through plenty of stuff that was broken/broke the game in the past.
While they may have given away some exclusive cosmetics there are still plenty of exclusive/limited cosmetics that won't be made available or have no signs of being made available to everyone like Legacy, Meg's Deathgarden mask, Bloodletting tshirt, and anniversary crowns.
The main issue with this rumor is that so many didn't question BHVR would do something crappy like lock content behind NFTs. On Twitter there are fake BHVR accounts commenting negative things and people think it's the actual BHVR account because they don't notice the account is missing a blue checkmark or its BHWR instead of BHVR. People see these and think "that's something they'd say/do..." without looking further because BHVRs actions have severely lowered the faith/trust the community has in them and they expect the worst. BHVRs PR department needs to work on getting back the community's trust so rumors like this instantly get brushed off not instantly believed until people find signs it's fake/bhvr releases statement denying it.
I mean, yeah, there's a lot of stuff I'm unhappy about, but... really, in the current social climate, no one trusts anyone. People are always looking for something to be angry about. People want to believe the worst.
Some people see the BHWR Twitter and think it's real, and some people also read articles on The Onion and think they're real. People's willingness to believe something isn't a good metric for believability.
BHVR does a lot wrong, I'm not saying they don't. I'm very negative and one of the first to give them crap about practically everything. But saying they brought this on themselves is a stretch. Either someone created a troll website or someone is selling expensive digital artwork that uses BHVR's Hellraiser models. Either way, it's never stated that they're selling exclusive in-game content, but there are people saying BHVR is going to charge $200 for Pinhead to have his voice lines like it's already official.
I dunno, maybe there are just so many things I'm unhappy with BHVR about that I'm reluctant to add more to the list. My frustration with them is too exhausting already.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2552273#Comment_2552273
But its been out there since September 23rd.
https://us.v-cdn.net/6030815/uploads/53ECE2E47V1F/screenshot-20211009-085221-com-android-chrome.jpg
Which was a Thursday btw
Oh no, I saw that the original articles are from Sep 23. But like you said, it went under the radar. From what I see, it went nuclear Friday night right before a three-day weekend with a Canadian holiday (Monday is Thanksgiving in Canada). It's suspicious.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2552146#Comment_2552146
But it wasn't on a Friday
https://us.v-cdn.net/6030815/uploads/LGPTJBRDI5KO/screenshot-20211009-085221-com-android-chrome.jpg
This has been out there since 23rd September and of course it mentions DBD in these articles.
That's been over 2 weeks they could've had to deny it. It only started gaining traction recently on twitter with yet another article released, this time just by a more credible source
Oh no, I saw that the original articles are from Sep 23. But like you said, it went under the radar. From what I see, it went nuclear Friday night right before a three-day weekend with a Canadian holiday (Monday is Thanksgiving in Canada). It's suspicious.
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I don't know why anyone even boots up DbD when you can experience the best part without all the loading screens: http://dbd.trekkspace.com/ Now that is some tense, immersive gameplay right there.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2552305#Comment_2552305
I could definitely see them pushing through an attempt even if it was broken/would break the game.
I dunno, really? After all the trouble BHVR went through to get rid of limited edition exclusives? Their Rift stuff goes into the store despite some people complaining. They gave out holiday items despite some people complaining. Stranger Things going away isn't by choice, Netflix is calling in all its contracts.
Anyway, I don't think it's actually possible for a game to handle NFTs like, at all. The computing required is too extreme. The only thing BHVR could do is give out a single-use code, which has nothing to do with NFTs. They do that already with giveaways.
But still, this in-game items rumor seems to be based on a misreading of a questionable website advertising expensive digital artwork.
Unless you just mean them pushing through anything that could break the game, in which case yeah, we console players won't forget the RE chapter anytime soon.
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Oh good, I'm not the only one who's seen that! Nice screenshot. Yeah, I noticed that in a match when playing survivor, those three pallets right next to each other. Not cool.
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@Maxwell said:
https://forum.deadbydaylight.com/en/discussion/comment/2552237#Comment_2552237
It is very fishy because the "NFT" holders (At this point, I say scammers) say BHVR will confirm this whole thing on Monday. Monday is Thanksgiving for Canada.
This [BAD WORD] went nuclear on a three-day weekend with a Canadian holiday? hahaha holy crap, someone chose their timing well.
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lol don't you know what forum you're on?
Even if it is real, it's not what people seem to think it is. But people want to be mad at BHVR, and reading comprehension is not the internet's strong suit. Unless BHVR decides to say something before Monday, it could be a very stupid weekend.
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@TacitusKilgore said:
https://forum.deadbydaylight.com/en/discussion/comment/2552165#Comment_2552165
That would make a lot of sense. A good troll (which if this one is a troll, IS a good troll) only starts ######### when the pans already hot. A troll can't make a pan hot, it already needs to be caked in controversy before they can fan the flames. With trust in BHVR fading very rapidly at the moment, this would be a trolls opportune moment.
The DbD community is low-hanging fruit on a good day. This is coming on the heels of the Stranger Things loss and the fate of Pinhead's voice lines being unknown. The community is low-hanging fruit doused in gasoline holding its own match right now.
There are so many legit reasons to be upset with BHVR, I get annoyed at this kinda stuff because it gets people upset about non-issues, distracting from the real problems in the game.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2552142#Comment_2552142
We probably won't get an official statement until Monday.
^ This. Someone brought this up late Friday specifically because companies usually don't respond until Monday, giving people 2+ days to speculate wildly. In other words, someone is purposefully stirring up [BAD WORD].
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@MrCalac123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2552135#Comment_2552135
Such an outlandish and insane rumor that has no truth to it should be easily deniable... we're waiting. Time will tell.
Someone who wanted to stir up [BAD WORD] decided to drop this late Friday so that every easily excitable person would go nuts for the entire weekend before BHVR responds on Monday.
Maybe BHVR will come out on the weekend to say something, but usually stuff like this is dropped on Friday because it gives people 2+ days to speculate wildly.
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My guess is it's either fake or it at least has nothing to do with selling limited edition in-game content. If BHVR went through all that trouble to get rid of limited edition exclusives only to add in super-expensive limited edition exclusives, that'd just be insane.
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Where does it say that BHVR is selling limited-edition content in their game? I'm not saying it's not true, but so far the only thing I've seen says that Boss Protocol is selling digital artwork with the DbD models and some of those packages will give access to Pinhead in DbD.
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None. I don't like them. I put on Distressing and Beast of Prey so I don't have to worry about the match going fast: I earn points no matter what.
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I miss her old vault animation. I never understood why they completely redid it. They just needed to add a bit at the beginning where she grabs the window or something before she phases through it. Some sort of animation at the beginning that she only does when vaulting so that it couldn't be "mind-gamed." That they completely changed it to her current silly-looking animation was a huge disappointment. What a way to destroy her aesthetic.
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Remove it or fix it. What we have right now is miserable.
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@stvnhthr said:
https://forum.deadbydaylight.com/en/discussion/comment/2543050#Comment_2543050
that is a perk cancelling out another perk, not a survivor by default cancelling out a perk
That's a faulty argument. Survivors don't work that way: they don't have powers to cancel out a perk. They have perks and items with add-ons.
Killers are unique with unique(-ish) powers. Survivors are skins; if you take away perks and items and go by individual survivors, then the thing differentiating them is their appearance, and there are no abilities tied to appearances unless you want to talk about Claudette's built-in stealth (in which case she cancels out the killer's ability to find the survivor with their eyes).
So, to restate this, if you're saying "killers don't have any perks which are useless against certain survivors' powers," then yes, but the statement's only true because survivors don't have powers. To rectify this, you would first have to give each individual survivor a unique power, and that's a different discussion entirely. Or is that the discussion you're trying to have? It's a fine discussion, and fun to think of in a "what if" kind of way, but if we stick to reality the devs have specifically said they don't want survivors to be different in any way other than appearance.
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Ew, how boring. My favorite thing to do against Pinhead is run to the box in a middle of a chase and pick it up just before being downed. Everyone screams.
I like screams.
But no, I haven't noticed survivors doing that. I don't play against him very often, though. He's unfortunately pretty rare to face.
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2543061#Comment_2543061
The idea is to spark conversation. Could just prove to be a theory, though. I stand by what I said, however. Tunneling is fine. There's nothing wrong, or immoral about it in any way.
Yeah, but this has been discussed a million times over on these forums, and it's always a heated argument, half the time the threads get closed, no one's mind is ever changed by anything anyone says... and you started it off by not contributing anything to the conversation yourself.
Hot take: Fresh hot bread is best bread.
There, I said it.
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@stvnhthr said:
Do killers have any perks which are useless against certain survivors? Nope.
Stridor is useless against survivors running Iron Will.
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The only thing more boring than sitting on a hook while your teammates play the game is bleeding out on the ground.
To remove hooks from the game, you would have to rework it. As a horror game, its lack of kill animations is extremely disappointing. That is what it needs, not hooks. After injuring a survivor, the next hit is a kill animation. Then another survivor has to go to some location on the map and pull that survivor out of the entity's claws (they could do some great horrifying visuals there). The third time could be automatic real death, just like with hooks.
Other changes would have to be made (the killer not knowing where the survivor is to prevent a totally safe rescue would take away one of their big sources of pressure), like possibly during the trial there's not just the killer pressuring survivors but the entity in some way harassing them (this would give flashlights a new use, since the killer is no longer picking survivors up).
I don't like the hook mechanic, but changing it to be based on bleeding out would be much, much worse.
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@Clowning said:
https://forum.deadbydaylight.com/en/discussion/comment/2542757#Comment_2542757
I've actually recently watched both of the movies, because I forgot just how awful the second one was. And yeah, you're right. He's that one student at her school that actually talks to her, pretends to be another outsider, then suddenly unloads on her that it was his task to bring her back, but now he feels bad about it so they do a redemption arc to ensure the audience remains emotionally invested.
Also I have to mention that Pyramid Head fight scene, it's genuinely the worst thing I've ever seen in any horror movie.
Yes, that end fight scene is [BAD WORD]ing awful. That's one of the things I remember most about the movie is how bad that was (visually and narratively).
iirc, my favorite thing in Revelation was that mannequin spider. Not the greatest special effects or anything, but still the best thing in that trash heap of a movie.
Edit: It also bothers me to no end that The Missionary looks like a rip-off Cenobite and not a Silent Hill monster. The concept artist and/or director saw Hellraiser 3 and Clive Barker's Tortured Souls figures and just combined them, not understanding the thematic differences between Silent Hill and Hellraiser... which goes a long way to explaining why Revelation is a disjointed, empty mess.
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@JexxTron said:
https://forum.deadbydaylight.com/en/discussion/comment/2542698#Comment_2542698
Absolutely agree. Sean Bean was perfect. But short performance. He is probably was really expensive after game of thrones. (where he also gets taken out too soon.) Why did they add John snow? Heather has no friends. She is a perfect emo loner. (unfortunately just like me)
It's been a long time (I don't think I've seen the second movie since its original release), but I remember Kit Harington not being very good, either. Besides GoT, I think my favorite performance of his was 7 Days in Hell. A dumb movie, but funny. He's not necessarily the most ranged actor. He usually looks lost and confused, but it works in GoT for Jon Snow. lol
Unfortunately, in Silent Hill: Revelation, you end up with a character like Harington's (Vincent) for a few reasons. For one, they need someone to deliver exposition. (I think he was also the one who sets her on her path, right? It's a standard quest story trope to have a character who points the way for the hero.) For another, there are going to be scenes where it helps to have another character for the main character to talk to and play off of. The audience doesn't know Heather, so Vincent getting to know Heather is a way for the audience to get to know Heather as well. (It's an easy, lazy way to do that.) The writing for that movie was absolute crap, and they did a terrible job with pretty much everything, including (especially?) Vincent.
Edit: Sorry if that was a redundant question. I'm a recluse who enjoys reading and likes understanding how story-telling/narrative works. I can't help but take advantage of an opportunity to rip a bad story apart.
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@Hoodied said:
If I remember correctly, Pyramid Head is James Sunderland's manifestation, meaning only he sees it, meaning Pyramid doesn't know who Heather is unless we consider the movies, in which I didn't watch any of them as converting games into movies is usually a bad thing
I like the first movie well enough. The second one is awful. They both suffer from not enough Sean Bean, but what're you gonna do.
If anyone didn't know, in the movies:
Pyramid Head is basically Alessa's protector. Oof.
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You'd have to change the mechanics of the game.
When a killer does his objective and kills a survivor, that survivor is removed from the match entirely and can no longer participate, can no longer make points. They're being removed from the gameplay. That alone can create a feeling of anger. It's even worse here because quickly getting the match from a 4v1 to a 3v1 works hugely in the killer's favor. If the survivor who gets taken out first waited in a long queue for a very short match, that feels downright crappy.
Killers feel pressure because they're one person up against four others. That pressure gets worse with each generator that pops. And if the survivors are good and wasting a lot of the killer's time, that quickly becomes frustrating.
The most efficient way for both sides to win is to prevent the other side from participating in the gameplay as much as possible. Both sides have the ability to make the other side feel powerless. DbD's gameplay loop breeds toxicity.
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@Clevite said:
There is a VOD for that.
In all seriousness , I suggest Windows of Opportunity if you have it or can get it. And watch some Youtube videos. Then, don't play immersed, do gens, when the killer finds you, start the chase and work on getting better. Leave the genny earlier, if you are not a great looper, to give yourself some distance.
Looping takes time, and honestly, I am still only average and I have 4 years in game. So don't be too hard on yourself, remember, killers are good too and they work on ending chases quickly.
And, patience at corners as well. Good luck!
^ Windows of Opportunity is awesome. I constantly run it. Because pallet and vault spawns are RNG, and you can't know which pallets your teammates have already used, WoO is always useful.
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Solo q is hell because teammates suck like 99% of the time.
The survivors I come across do so many stupid match-tanking things, but one of the ones really annoying me lately (besides crouching around doing nothing) is watching one or two survivors crouch near a slug after the killer's gone away without making any attempt to pick them up. I've watched it happen to my friend numerous times where the killer downs him and then goes away, and survivors who are right there make no move to pick him up. They're not doing gens, they're just crouching a foot away behind some junk. He'll have time to get to max recovery and then some before the killer comes back.
It's a bad thing to do to my friend. If a survivor does something like that, or fast-vaults multiple times next to a gen he's working on or something, he doesn't try to avoid them: he sticks to their ass like glue. If they're intent on getting him killed he's going to take them with him. It really screws up the Claudettes who aren't used to hiding with a bright half-naked Kate crouching next to them. It's kinda hilarious when killers get confused because they downed a Claudette they didn't even know was there.
What was I saying? Oh yeah, solo q sucks. I wish I could play with bots as teammates.
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2541428#Comment_2541428
They're misleading and there is 100 posts about "unfair" matchmaking when ash killer plays against iri survivors etc. There is no point of showing them. better replace them with character portrait
Yeah, I'd definitely rather have the character portraits than the grades showing. The character portraits would actually be useful, unlike grades.
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You wrote an entire paragraph about not liking the game without naming a single actual thing you don't like. I haven't seen someone write something that long-winded with no content since college.
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The problem is grades have no context.
My friend's killer grade is like Ash IV or Ash III. People may think he just hasn't played this past month. If it gave context and showed he's played 3+ hours of killer a day all month, then it'd have meaning.
It seems dumb to show grades on the end screen with no context. People just make their own judgements based on it, and it's not healthy for the game.
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@R2k said:
https://forum.deadbydaylight.com/en/discussion/285191/please-add-a-concede-option-for-slugs
I know not everyone enjoys slug mechanic but if u add Concede button, it will benefit survivors even more. Currently survivors die on hook to open hatch. If they do same while slugging, well it will be almost impossible to get 4k.
A concede option should leave behind a husk. It's not dead, it continues to bleed out like normal, and the killer can either leave it there or hook it or mori it. It would be exactly like if the slugged person just went AFK, which is what a lot of them do right now anyway. If there's a notification that the survivor conceded, then the benefit it would give is the other survivors would know not to throw away their lives trying to pick the husk up off the ground.
When I play survivor, I try to pay attention to if someone seems to have gone AFK. I feel bad when my teammates die trying to heal someone who's not even there.
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I mean, I've been running WoO for a long time. I already considered it viable before the buff.
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Yeah, and I've watched teammates throw the match trying to get a slugged person off the ground instead of doing gens. That's not the slugged person's fault, but they do suffer from their teammates' repeated failures, keeping them in the match longer than the bleedout timer would. (Yes, after a repeated failures I do hold down sprint... and then they hover around like idiots instead of working on gens. But at least they can't hold me hostage by repeatedly picking me up. They lost just as hard if not harder than if I had been able to concede, though.)
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@DemonDaddy said:
https://forum.deadbydaylight.com/en/discussion/comment/2540023#Comment_2540023
Completely counterable with or without perks. If your solo, well sometimes you've just got to accept your mistakes and call the match, but we don't need a free dc button.
If players really want to dc then add the button and have it cost 300,000 BP for every use. Top it off with having BP go negative from over use. That way if you want to level or get more add-ons you have to PLAY THE GAME like the rest of us.
When you're slugged, you're not actually getting to play the game. You're just waiting to die: the loss has just been dragged out to be four minutes instead of instant. Especially if the other three survivors are already dead. The game could at least give the survivor some kind of BP to compensate for the wasted time.
Being solo sucks, because I have no way to tell my team "stop picking me up, go finish the gens and escape." So, no matter what I do, the team tanks itself trying to pick me up. Even when I hold down the sprint button so they can't pick me up they won't go away, even if they're just hovering nearby behind obstacles. But when I do that, I'm beyond caring at that point and just want out, so if they're going to tank themselves so be it, I've already had enough of my time wasted. If they're not going to take advantage of the killer's mistake of focusing on me and ignoring them, it's not my problem. At least holding down sprint means, barring the killer's intervention, I get out guaranteed in four minutes. That's better than being picked up and slugged picked up and slugged picked up and slugged... no thanks.
Being able to concede might actually screw over my team less, because at least then they'd know to leave my husk alone.
If it's the end of the match I can at least go AFK. It's a bit less effective to go AFK mid-match since there are teammates around who can then pick me up and keep the match going indefinitely; that's not a problem after they're dead.
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I wouldn't. They're both in the Silent Hill universe, but Pyramid Head doesn't interact with Cheryl/Alessa like that. It'd be like Jason coming to DbD and then targeting Quentin because they share a universe (ala Freddy vs Jason).
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@JexxTron said:
https://forum.deadbydaylight.com/en/discussion/comment/2540897#Comment_2540897
I only bought this game to play Cheryl Mason. Because I played all the silent hill games already. (a few times) Here is what I understand about pyramid head. He doesnt care about anyone or anything. He is unkillable. You don't fight him you only hide from him. If he sees you , you are done. Game over. So us Silent Hill fanatics expect nothing less.
Nah, that I get. I mean specifically targeting Cheryl/Alessa. If he targets James Sunderland, I get it. But Pyramid Head doesn't have anything to do with Alessa in the games, she should just be treated like any of the other survivors. I've never seen any of the other licensed killers "roleplayed" to target their matching survivor as much as I see Pyramid Head target my friend playing Alessa.
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@JexxTron said:
If Pyramid head is in the game and I play Cheryl Mason, I get chased the whole game until Im ded
You get chased? Lucky you.
The other day my friend (as Alessa) got slugged first thing and the Pyramid Head stood over him until he bled out, ignoring the other survivors except to chase them away. I don't get why Pyramid Heads do that stuff, it makes them look idiotic. I've seen them say they like to "roleplay" the character, but targeting Cheryl/Alessa isn't supported by his lore.
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Most killers don't do this.
I do it sometimes 'cause it's funny; I'll chase but never down anyone, never hook anyone. Every once in a while a survivor will spend the entire 5 gens at a single pallet loop. I don't play seriously, though, I like to screw around and meme.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2540197#Comment_2540197
Spend an entire day running into SWF sweatcomps who clearly AFKed their MMRs down and still absolutely stomp you, stall the game out as long as they can, teabagging all the while and then 'GG EZ lol scrub get out game's full' in post-game chat, and you'll probably be a bit closer to understanding.
The reason that there are a lot of toxic killers is that this game seems designed to produce toxic killers.
I'm so glad there's no chat on console. I had to turn messages off because I just got tired of survivors being salty about everything.
I usually go AFK when I don't like the survivors I'm playing against. It saves my sanity to not let them drag me down into whatever nonsense it is they want. Rather than getting toxic, I've grown apathetic towards playing killer. Now that I'm actually playing survivor a bit more the apathy is growing there, too. Both roles have the ability to be absolutely no fun whatsoever.
But yes, the game is designed to make both sides hate each other, and it sucks.
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Not play like a jerk. I don't get the killers who slug for the 4k (3k?) after a DC, they could play in a nice manner and still kill everyone and get way more points for it. Sometimes it's like they're punishing the survivors who didn't DC, which is so backwards.
I'm cool with farming, but I don't expect it. I appreciate any killer who gives me a chance to make points.
I remember I had a match with an early DC or suicide against a Blight. My friend got hooked, and after I got them off the hook (and tried to take aggro) the Blight started to tunnel them. I made noise notifications like mad, and I swear I could actually see the Blight choose to change tactics. He ditched my friend and chased me, hooked me, and then next he went after the third survivor, and he took turns chasing and hooking us like that until he 3-hooked us all. I'm on console and don't have messages turned on, but I would've sent him a huge thank you with a fruit basket or something if I could have. We all got to make points, and it was a fun match. He didn't farm at all; he just didn't tunnel us out or slug us. I really appreciated that he held back for our benefit, especially since that didn't seem to be his original plan.
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@DemonDaddy said:
If your spending to long on the ground, blame your teammates for bad altruism. Slugging is a good slowdown and it's up to your team how long they leave you there.
Good teammates means you will spend less time down then if you were hooked and you'll have more chances.
If the killer wants you down you stay down.
I've noticed Pyramid Heads like to target my friend for playing Cheryl/Alessa. One slugged my friend and downed him again each time someone got him up, standing over him all match until he bled out, ignoring the other survivors. There was nothing he or his teammates could do.
Some killers slug at the end of the match when there's only one survivor left just to drag it out. Survivors should be able to concede and leave behind a husk or something. The killer can stand over it or hook it or mori it or whatever, but the player doesn't have to wait around while they're not getting to play and not earning BP.
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@ThePolice said:
https://forum.deadbydaylight.com/en/discussion/comment/2539588#Comment_2539588
I’ve tried to do this and the only 2 options were pick up items and actions, which one is which?
Pick Up Item Interactions -> This is set to R1 by default (PS4 DualShock controller) and I left it that way. It's for doing gens, picking up an item, healing without an item, mending, breaking the Cenobite's chains, recovering, and escaping through the hatch.
Actions -> This is also set to R1 by default. I personally have this bound to the square button. It's for dropping pallets, vaulting, and getting in lockers.