Tr1nity
Tr1nity
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- Tr1nity
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The ECG isn’t meant to be a threat, it’s meant to end games.
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@Ghouled_Mojo said:
I don’t guess we have to worry about this anymore. Only bad thing about the forums really. If you’re out of the loop, there’s no way to get in the loop. Have a good day ppl. Enjoy the rest of the event!
Huh?
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@Veinslay said:
I had a steak burrito, no rice/beans, extra fajita veggies, lettuce, and tomato salsa
was it good?
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What are you eating?
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@lagosta said:
https://forum.deadbydaylight.com/en/discussion/comment/2786229#Comment_2786229
You cannot boon a pentimento totem, Pentimento would be more viable if killers could at least choose to snuff or destroy the totem instead.
Yes, so no one will break the totem so they can use their boons.
So pentimento rarely gets value.
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@AngyKiller said:
Hex Pentimento: The Hex that requires Survivors to cleanse.
Boon Totems: A mechanic that encourages Survivors to not cleanse.
Boy, real thought went into that Killer hex, huh? 'Let's add a hex based on Cleansing at literally the same time we make Cleansing outdated. That will make Killers happy! 🙃'
I think the devs wanted to make totems a "mini-game" for the survivors and killers.
They arent doing it well, I admit.
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@lagosta said:
https://forum.deadbydaylight.com/en/discussion/comment/2785347#Comment_2785347
That sounds horrible. And I dunno why snuffing boons won't break the totems yet.
Well on account of Boons no one breaks totems anymore so it would likely show up to be quite niche.
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perk changes:
tinkerer:
- Generators will slow down by 25/50/75% when 70% completed
- The killer will no longer get a notification when the generator is 70% completed
"Tinkerer is, by all means, an unhealthy perk, removing a lot of interaction from the game, so it's been changed to accommodate that, while making it more reliable on slower killers."
forced penance
- Hitting a survivor will make them suffer the Broken status effect for 40/80/120 seconds
- Any survivor taking a protection hit will suffer from the Incapacited for 20/40/60 seconds and Broken status effect for 40/80/120 seconds
- After the exit gates are powered, protection hits will not incapacitate a survivor, and any survivors that are incapacitated will lose that effect.
"Upping the time, while removing the protection hit requirement can make this perk more reliable, while still punishing protection hits."
boil over:
- Wiggling will prioritize guiding the killer to a pallet
- Wiggle strength will increase by 50/75/100
- Falling from a height will immediately free the survivor, though this effect can only be used once per trial.
no mither
- You can recover 15% faster
- Suppresses noises made by groans of pain by 50/75/100%
- You can fully recover 5 times
- You gain 100% more bloodpoints
- After getting hit once, you suffer from the broken status effect for the remainder of the trial
"The reliability of the perk is lackluster, so we added a bloodpoint enticement. After this, we changed the number of times you can revive yourself to prevent it from being used maliciously to slow down games."
we're gonna live forever
- Gain a stack for:
- Healing a survivor from the dying state
- Safely un-hooking a survivor
- Saving a survivor from the killer's grasp by any means
- Healing a survivor
- Taking a protection hit
- Doing 75% worth of progress on a generator
- For a total of 4/8/12 stacks
- "More bloodpoints, less grind... hopefully
- Increases healing speed from the dying state by 75/100/150%
bbq and Chili
- You gain a stack for each hook state, including Pyramid Head's cage of atonement, up to 12 stacks
"Yay, more bloodpoints"
quality-of-life changes:
prestieging:
P0 = All perks start at tier 1
P1 = All perks start at tier 2
P2 = All perks start at tier 3
P3 = Everything is 1/2 off
"This will provide more benefits to prestiging, and making bouncing back easier after losing all your items"
And that's all about I can think of in 5 minutes
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It’s funny
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@ReverseVelocity said:
https://forum.deadbydaylight.com/en/discussion/comment/2785529#Comment_2785529
sorry, that's survive with family, same acronym, get in the bin
SWC
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/2785713#Comment_2785713
You're not necessarily wrong, but thats a slippery slope argument. This is an extremely big oversight, or an extremely bad design choice. It needs to be addressed asap regardless of losing face in the process.
one of currently few justified requests to kill switch
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2785713#Comment_2785713
Does it considered "everything" when dev itself acknowledging it is game breaking and something has to be done?
no
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@Ryan489x said:
https://forum.deadbydaylight.com/en/discussion/comment/2785243#Comment_2785243
is there a problem of us knowing about it?
People are gonna ask to kill switch everything
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Nostalgia gets strong after some time.
I remember playing skylanders trap team for the first time in years and stopped caring in around 15 seconds
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@egg_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2785347#Comment_2785347
I agree. Rekindling also should take 24 seconds each time
Than I should have 3 other killers to help me
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@GoodBoyKaru said:
dbd forums when people have friends
Yeah man I play with my cousin so ppl can’t accuse me of SWF.
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Cage of Atonement
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Please tell me this is a joke
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2785369#Comment_2785369
Then they should do that.
But generally, they don't change perks outside of the 6 week patches.
If BO remains as is for another 5 weeks, you are going to see an even faster mass exodus than you are right now. And many of those players just won't come back.
They've kill switched perks before when they caused crashes or issues - and I'd say forcing extremely annoying, unfun games is even worse as this wastes far more player time.
Well in that case you have me convinced.
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@Thr_ust said:
https://forum.deadbydaylight.com/en/discussion/comment/2785369#Comment_2785369
I do think most people who argue for the purpose of actually presenting opinions and not trolling are capable of seeing what sets Boil Over apart from other perks currently in the game. Maybe I think too much of the community tho.
Hopefully so.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2785259#Comment_2785259
You aren't invincible, but you can stall out the game basically forever and force the killer to essentially not play the game and instead stare at slugs for ages.
That's the issue.
You can be as pedantic as you like about 'well, technically it's working as intended' or whatabout, but it's having an observable and highly negative effect on the game overall - and thus it needs to go.
It's not realistic to expect multiple map changes in a short period of time. It's easier to just disable the damn perk until you can change it to not be a huge griefing tool.
Its easier to revert / change boil over to do something else.
If we use the kill switch on this, it would open up a floodgate of people asking to kill switch stuff they don’t like
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They should be able to be rekindled an infinite amount of times.
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Old ruin was better for slower killers
New ruin is better for faster killers
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Or they could show the perks people have in pregame screen
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@Thr_ust said:
https://forum.deadbydaylight.com/en/discussion/comment/2785267#Comment_2785267
If they have intentions to change it then why the delay. We’ve known the perk was gonna do exactly what it’s doing now since the PTB.
This is a point I agree on.
They should have noticed it would be an issue, and, should have changed it.
But I’m sure the devs know what their doing, you don’t just get one of the most popular games on steam by accident.
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For no mither you are taking 100% more risk.
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@Thr_ust said:
https://forum.deadbydaylight.com/en/discussion/comment/2785259#Comment_2785259
if you can’t make it to a hook and they got anti slug perks. Especially with exponential, you might as well be invincible. I genuinely want to hope that BHVR doesn’t expect you to bleed people out for 10 minutes and call it good balance.
they probably won’t, and they will likely change it.
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@Thr_ust said:
https://forum.deadbydaylight.com/en/discussion/comment/2785254#Comment_2785254
It’s not broken in terms of the perk doing exactly what it says it is going to do. But it is broken in terms of the perk creating impossible situations.
So change the perk as soon as possible, don’t kill switch it
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@Thr_ust said:
https://forum.deadbydaylight.com/en/discussion/comment/2785253#Comment_2785253
The intended purpose in terms of what is written is being met. But as low as my expectations for BHVR are I very much doubt that invincible spots are intentional.
Your not invincible. It’s dumb, but what they want of BO is what’s happening; nothing is mechanically broken; just poor map design
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@Thr_ust said:
https://forum.deadbydaylight.com/en/discussion/comment/2785243#Comment_2785243
They shouldn’t have even added it if they aren’t gonna use it.
They are, should something need a kill switch, BO definitely needs to be changed, but it’s working just as intended, a drop from high enough gives 25% wiggle progress, now if it gave 50% or something, than I’d by all means have a different take on the subject.
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this is why the devs shouldn’t have let the community know about a kill switch.
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nosk
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@Yatol said:
https://forum.deadbydaylight.com/en/discussion/comment/2785198#Comment_2785198
wrong its US vs Them
no
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@ThanksForDaily said:
Killer mains: "Perk being abused, killswitch!"
Them vs Us
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puramid head
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/2785076#Comment_2785076
I need something smaller to effectively communicate my gripe over how often survivors literally spawn right on top of it.
1*10^-1000000 of a Planck time
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I liked the anniversary one. It gave you something to read / look at while you wait…
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/308323/the-ruin-nerf
I don't even view Ruin as a perk anymore. I've tried everything to protect that stupid totem. Survivors find it so fast they'd have to create a new unit of time to measure the event.
It’s called planck time.
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do bones
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The support team is aware of the things hackers will pull, if you aren’t hacking, don’t worry about it
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Well it’s a take…
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@Zozzy said:
DT 1990. Have fun spending 1k on a headphone.
Fun
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@Katzengott said:
I don't think BHVR even thought about strechted / brighten screens when they enabled crossplay. Not really fair, isn't it?
Also i don't get why DBD doesn't have ingame brightness settings, like ANY OTHER game. Or a graphic/perfomance mode.
The console players would be happy
the console players can’t be happy
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Cry
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Best: Silent Hill
Worst: A Nightmare on Elm Street
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that’s a lot of proof
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2784085#Comment_2784085
My Mom makes it, we put fresh fried tortillas in the soup it’s the best part.
I had that sooo much, many years ago.
We haven’t had it in a while though