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ToxicMyers

ToxicMyers

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  • @ZFennecFox said:

    Change the hatch spawn mechanic to only spawn when one survivor is left on the map. Give the purple key an insert, turn and lift animation that the Killer can interrupt lets say about a 5 second animation. Give the Skeleton Key the ability to skip the animation but reveal your aura to the Killer when in a 6 meter radius.

    Just change the Ivory and Ebony Mori to be a last hook requirement and have them pick up the survivor. If the Killer in question picks up the survivor and holds the button then the Killer drops them and proceeds with the Mori unless interrupted I.E Pallet slam, Flashlight save, Head on etc. I feel like that change is fair.

    For Key's I figured that if you wanted to skip the animation with a Skeleton Key their should be some drawback to bringing it so I figured letting the Killer see the Survivors aura within a very short radius would make you think twice if you wanted to skip the animation or not. This change also helps Killers Identify which Key is actually in game so they can act accordingly such as patrolling the hatch for the Purple Key or not.

    The Hatch change is just that I feel like its meant to be an emergency escape that both the survivor and killer have to find instead of just stumbling across it in a chase while their still other survivors on the map.

    Any questions feel free to ask.

    I got a better nerf, keys don't open hatch or take 20 seconds to do so and give killers a sound & visual alert, while moris requires everyone to be hooked once

  • @ZFennecFox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1690791#Comment_1690791

    Your only thinking of endgame. Think more about about mid game. If your aura is shown the Killer becomes aura of which Key is in play and can act accordingly.

    If the Killer can see your aura during chase it benefits the Killer so that Key will become a detriment to staying alive. And after that if you collect the key from a body you still have to maintain a certain distance from the Killer without him seeing your aura.

    Now I'm not saying your point has no merit sure if the Survivor knows where the hatch is and collects the key sure they could bring you to it and teabag but no solution is going to be perfect.

    But throw Franklin's demise into the Mix and someone will have to collect that Key or its gone.

    If its a Purple Key you can at least add the Hatch into the patrol of the doors. Increase the Hatch opening time to 10 seconds and there you have some counterplay.

    Do you not realize how small 6 meters is? Think of michael's terror radius with dead rabbit and monitor, thats hella small literally a weak nerf to an op item

  • @PigMainClaudette said:

    On the forums it's a term to shut down discussion.

    For some players, it's a way to demean and belittle other players.

    For sensible people it's "Don't be a colossal douche to me, because I'm not to you. Please" type of deal.

    I mean if you play toxic towards me i can just make sure you die, aka face camping with michael while holding stalk, which makes people think im waiting to grab thn i pop tier 3 and slug

  • Which makes red unbalanced as ######### and because of the massive power disparity between killers its gonna be hard to balance the core game mechanics before buff/nerfing killers

  • @EntitledMyersMain said:

    Survivor rulebook for killers:

    The notion that Killers must prioritize survivor's enjoyment before their own. Killers that cannot be easily countered are not allowed. Moris are gay. You must pick a survivor up immediately after downing them regardless of if they have DS or not. Killers must chase a survivor who teabags or clicky clickys. Camping and Tunneling make you a virgin, you must tolerate any racial slurs you receive, and ensure that the survivors always pip.

    Killer rulebook for survivors:

    The notion that survivors must prioritize killer's enjoyment before their own. Perks or strategies that cannot be easily countered aren't allowed. Keys are gay. You must never run DS under any circumstance. Survivors must never teabag or clicky clicky. Gen rushing and doing bones make you a virgin, you must tolerate any racial slurs you receive, and ensure that the killer always pips.

    I only agree with the keys and moris part, they both kinda wuss weapons ngl, also people gonna get mad you used gay as an insult for keys and moris so gl

  • @PigMainClaudette said:

    https://forum.deadbydaylight.com/en/discussion/comment/1690057#Comment_1690057

    Is it though?

    And I never said anything about "rules", so nice putting words in my mouth. I mentioned certain playstyles, mindsets and always using the top stuff. That was it.

    https://forum.deadbydaylight.com/en/discussion/comment/1690066#Comment_1690066

    I thought it was already balanced around the sort of 10-5 area......

    As in decent players, but not just the top.

    nah when i play solo surv in green rank thats when i usually see 2k 2 escapes, if i get higher its one extreme or the other usually, i rarely see close matches at red ranks then again i play myers without corrupt, or any info besides bbq

  • @PigMainClaudette said:

    Top level players always use the best options available to them. They essentially use all of about 5% of what the game has to offer.

    Mid ranks have WAY more players and they're more likely to use a wider variety of perks and killers. Catering to a larger audience is always the better option too.

    As for the weird builds, there are basically 3 types of people who hold Rank 1:

    - The Tryhards: People who must win at all costs, and are likely to 4-man slug, tunnel, camp, gen-rush, infinite loop and all that fun stuff everyone complains about because "much win".

    - Don't Care Anymore: These players have a simple mentality of "I reached Rank 1, I can now run whatever I want and not care." This is where you get more meme builds that don't make much sense without explanation.

    - Content Creators: Streamers and Youtubers who play the game so much because they are making content that they naturally stay in the highest ranks.

    None of these fit the "average" player at all. I'm more of an average player, and I CAN hold rank 3-5, but I've versed so many tryhard sweatlords that I'm actively dripping my rank now to get away from them.

    Maybe it isn't the devs who need to change the game, but the community that needs to change it's mindset.

    Or hear me out now, they change the game where rank 8 to 1 is balanced, and rank 20-9 is a learning process to learn the game. Maybe like perks have different effects at different ranks. This could be adapted for mmr too

  • @Zeezy4Squeezy said:

    I've laughed so many times when a killer tells me about this. I play killer and this Rulebook thing, I've actually never learned it.

    Before all the salty ones comment, I play survivor and killer. Yes I know both sides. No, no one has explained any rules to me. I just get bombarded with " Rulebook Killer/Survivor" like what is that?

    @ZCerebrate said:

    =====The Unofficial Official Player’s Rulebook=====

    Remember to memorize and study these materials and know them by heart – there will be a licensing exam next week for each respective side to begin playing the game again. The rules were set in stone by the opposing side but remember that the stone tablets are rather large and the players who know game design 101 best can always etch a few new rules in so stay on top of any updates to these commandments. Post-game scorescreen chat is meant for pointing out violations to the offenders themselves before reporting them to BHVR through the ingame features as these are the “issues that MUST be addressed quickly” mostly through immediate banning of said violators. If the developers could get to physically making these rules hardcoded into the game mechanics - all the players will now be living in happy rainbow land and these forums would be completely devoid of complaints ever again.

    P.S. This is purely for fun so put down the pitchforks. If you have any to add please comment down below and I’ll edit them in with credits to you.

    Remember in the reality that most of us live in... the game's only real hard line to avoid crossing is abusing actual hacks/cheats and unintended exploits. It is also not advised to Disconnect from games for any reason including facing players who are not following these “rules” below which is clearly against the Developers’ wishes even in the current interim where they are trying to fix the system that enforces their own policy.

    https://us.v-cdn.net/6030815/uploads/TMHBUN23U2D1/dbd-killer-chuckles-large.png

    I. Killer’s Rulebook as revised by Survivors

    1) You shall not use an Ebony or Ivory Momento Mori offerings. A Yellow Cypress Mori will be allowed but still in poor taste because a Hidden Offering makes survivors assume it’s the first two. By extension using a Shroud of Separation is also frowned upon because it is another secret offering that survivors will assume is a Pink or Purple Mori.

    2) You must not use Most Iridescent or Very Rare Addons especially ones that give your killer a much stronger advantage whether it be Expose on hit or the ability to see auras through walls. These are strictly against the rules and deserves being buried alive for daring to equip them – especially if you try to use a Black Hand offering to preserve them.

    3) You may not slug a target for more than 5 seconds after the initial 3.33 seconds (default time to wipe the blood off your weapon). Leaving them on the ground to chase someone else nearby especially one who is injured and carrying a flashlight is a blatant disregard for the “fair play survivor” rule. Staring at a wall while picking up is also against the rules.

    4) You must never camp or be suspected of camping. Upon hooking a survivor you must go to the opposite corner of the map while mentally counting to 30 in your head. If you haven’t found another survivor to chase within this time AND the hooked survivor has been rescued and fully healed – you may now return to that area.

    5) You must never tunnel or be suspected of tunneling a survivor. If you are following the anti-camping rule and all survivors are healthy but maybe look alike (4 Claudettes for example) – you may injure (not down) each one until you find one that you have not hooked yet. You MUST evenly spread hook states among a survivor team, meaning if 3 survivors have been hooked one time each then the last survivor with zero hooks MUST be the next to be placed on hook or you are guilty of tunneling the survivors.

    6) You must never defend Hex Totems as they are no longer your responsibility after choosing the perk, which should already be frowned upon anyway. If the survivor found a Hex Totem then it is now claimed by the discovering party and no longer a property of the killer. Upon discovering a totem being cleansed, you (the killer) will then immediately step a minimum of 30m away until the totem is broken for Objective points before being allowed to chase the totem breaking survivor.

    7) You must never equip the perk “Hex: No One Escapes Death” also known as NOED. It’s a “beginner’s” perk that punishes bad play and habits. Any killer new or old, who use the movement speed bonus and exposed status to secure a kill are automatically bad and deserve to experience Dante's 9 circles of hells. This is regardless of how the rest of the match went – whether 3 people were already dead before Noed activated when the hatch was closed or if all 4 survivors haven’t been hooked yet when all the generators finished. Choosing to use this perk is admitting that you will have a sad meaningless life alone where no one will remember you when you pass.

    8) You cannot play any of the “strong” chase killers like: Nurse, Spirit, Huntress, Deathslinger, Executioner or Clown. You cannot play any of the instant down killers like: Oni, Hillbilly, Cannibal, Ghostface or the Shape. You cannot play any of the “boring” killers like Freddy, Legion, Pig, Plague, Doctor, or Hag. This leaves Blight, Demogorgon, Wraith, and Trapper as they are “fun” to play against but you cannot use Green, Purple or Pink addons especially on the latter two because it makes them too strong.

    9) If any survivor disconnects whether it be intentionally or not, the rest of the survivors now deserve to be left unhindered in doing all their generators and leaving. A friendly “farming” session will be tolerated if the survivors are feeling generous. By extension of this rule, the 4th survivor deserves to be given hatch regardless of suicides or disconnects but doubly so if there was at least one of those. If you down the final survivor before he can make it to the hatch on his own – it is your responsibility as the killer to carry him or her to the hatch and drop him on top of it.

    10) You are not allowed to abuse “map mechanics” like going upstairs to drop down on a survivor in Crotus Prenn Asylum’s main building. Anything like that is underhanded as you didn’t just kick the pallet or vault the window directly behind the survivor… pretending to know that survivors can duck under your FOV when you are vaulting is also illegal.

    11) You may not chase anyone who does not want to be chased especially if someone else is presenting themselves to you while clicking their flashlight with mouse wheel. Just like the "No means No" and your "What is sexual harassment or unwanted attention" classes at work - Dead By Daylight is supposed to be a safe space.

    12) You may not break chase to interrupt or get an easy hit on a survivor who is standing in the open or on a generator nearby. Remember you have to allow them to do generators or you are preventing them from playing the game.

    13) You cannot use any perks that expose the survivors to a one shot down is against fairplay – no matter the circumstances or conditions required. This extends doubly to NOED but Make your choice, Hex: Haunted Grounds, Hex: Devour Hope, Rancor, Iron Maiden, Dragon’s Grip.

    14) You may not use any perks that help you find the survivors with BBQ and Chili being the only exception since you too need bloodpoints. Just promise not to use that information effectively – go into the corner and count to 30 instead before resuming freeze tag. These perks include but are not limited to: Whispers, Stridor, Nurse’s Calling, I’m All Ears, Surveillancem Thrilling Tremors and Infectious Fright.

    15) You may not use perks that encroach on any survivor’s enjoyment of the game namely: Franklin’s Demise, Lightborn, Hangman’s Trick but also any perks that facilitate the crimes listed above such as Knock Out, etc.

    16) You may never fake or spam the initial use of your power whether to bait the survivor into trying to dodge OR getting zoned away from safety. This includes but is not limited to Wraith's Bell, Deathslinger's Scope, Doctor's Shock Animation, Demogorgon's Killer Instinct before a Shred. (Credits to MrPenguin)

    17) At most you will use a single slowdown perk or addon as any more in combination creates a "Forever' game and seeing red bars falls into the "not fun" category. (Credits to MrPenguin)

    Final) Remember at the end of the day the enjoyment of the majority (aka the four survivors) is more important than your personal enjoyment as the solo player as you are only one against numerous equally paying customers. Their enjoyment and experience with the game should outnumber yours by at least 4 times. If you disagree with any of the above it means you are obviously a whiny killer main.

    https://us.v-cdn.net/6030815/uploads/XHDCP2MKU2OA/survivor.jpg

    II. Survivors rulebook revised by killers with input from other survivors

    1) You shall not bring in a Skeleton or Dull key. A Green Broken Key will be allowed if you don’t attach a Blood Amber addon but it’s in poor taste because the Killer can’t help but think it’s a Pink or Purple key anyway.

    2) You must not use any Iridescent or very rare items and addons of any kind. This includes but are not limited to any special yellow rarity items from events, Rainbow Maps, Ranger Med-Kits, Engineer’s/Alex’s Toolboxes, Anti-Haemorrhagic Syringes, Styptic Agents, Brand New Parts, Crystal Beads, Milky Glasses, Weaved Rings, etc.

    3) Survivors are not allowed to play with their friends, family or significant others. This is especially true if they are using voice software, or their phones… or voice software on their phones similar in function to a group call. You should also not be within shouting distance of one another in the household as that is also an illegal form of communication.

    4) You must not do your objective “too quickly”, especially while the killer is busy chasing another survivor. Working on a generator when you are not within the terror radius of the killer is blatantly “generator rushing” but keep in mind that it is also bad manners to finish a generator while the killer is within 15m and actively heading toward you to stop it from completing. Standing around and learning new skills like sign language (but not at the killer as that would be considered taunting) is a valuable use of your time while you are waiting on the “cooldown” time inbetween generators that must only be worked on one at a time.

    5) Stealth is against the rules, make sure you tip your hat “but not too loudly as noise explosions can startle the killer” as a sign of respect by running at least within 10m in front of them to begin a chase and to leave some scratch marks. Hiding out of sight or in a locker until the killer leaves is “not interactive” and “unfun” for the killer regardless of whatever perceived risk you think you are taking. Perks that include but not limited to Urban Evasion, Iron Will, Quick and Quiet should now be considered for removal from the game as they are “too powerful” for hiding. By extension of this, using lockers and trying to use generator auras to hide from a killer’s BBQ and Chili is to be considered an exploit.

    6) You must never loop optimally by hugging an object or wall closely, especially so if you are using the same tileset more than once. For example if you use a pallet loop – you MUST drop the pallet upon your first loop through the tileset as any additional time is bad for the killer’s mental health. Keep in mind that pre-dropping pallets is also against the rules especially if the killer doesn’t have an ability to completely circumvent it. It should also be mentioned that stunning the killer without trading a health state for it is also “abusing” the high number of pallets compared to the 4 survivors who can use them.

    7) By extension of rule 5, You cannot use any “strong” loops such as but not limited to the main buildings of Crotus Prenn Asylum, Mother’s Dwelling, Ironworks of Misery and Groaning Storehouse.

    8) You must not “abuse” hit box collision to stand in a doorway or choke point to prevent the killer from running through it without hitting you. This is called “bodyblocking” and preventing the killer from hitting their intended target (most likely exposed or wounded) AND taking away their bloodlust is against the rules.

    9) You must never commit the crime of using the Decisive Strike perk. This will lead to you and three generations of your family being cursed with bad luck for daring to equip the most powerful of second chance, anti-momentum, anti-tunnel perks. Object of Obsession, Unbreakable, Borrowed Time, Dead Hard, Adrenaline, Deliverance and Head On perks also receive the same considerations as crimes against the playerbase.

    10) As an extension from the Killer’s handbook that NOED is not allowed, this point was added by other survivors for their own rulebook. Cleansing dull totems is a waste of time and you are “actively throwing” the game by doing these. Remember only one generator can be worked on at a time so while the other survivor is being chased, 2 survivors should be working on miming skills or tying shoelaces tighter to get ready to rescue and not doing the only other objective on the map.

    11) If a killer kicks a generator, you may not touch it again to stop it’s regression until the generator has full regressed back to 0. This is especially true if the killer forgot to bring his Pop Goes the Weasel perk or comparable slowdown options.

    12) Burning a Map offering to any map that is believed to be unfavorable for any of the numerous killers will be sent to an internment camp for “reeducation”. Users burning Strode Realty Keys for Haddonfield or Damaged Photos for Ormond will result in being sent to a WW2 Concentration Camp.

    13) Attempting to unhook yourself (Especially since Deliverance is a crime) is fine, but successfully unhooking yourself with that 4%+ Luck offerings is not. If you do manage to unhook yourself - you must crouch and wait there under hook until the killer returns to place you back onto the same hook.

    14) Tapping the crouch button more than once especially after a successful pallet stun is grounds for immediate ban from the game. This is called Teabagging and can ONLY be used with other survivors when not in direct line of sight of the killer as a way to mime words or crude sign language (Learning Morse Code may be advised). Waiting at the gate or above an open hatch while spamming crouch repeatedly will have you, the survivor, drawn and quartered in the town square.

    15) You may not wear any of the darker cosmetics that blend in with the environment especially on any of the "dark"er skinned survivors like Claudette Morel, Adam Francis or Detective David Tapp is abusing the killers. You must immediately equip the brightest default costumes or highlighter bright options you have bought or risk being removed from the game permanently.

    16) You may not 99% any of the gates to play around the Blood Warden perk. You may not stay at or near the gates/hatch as leave as soon as possible if you are already planning to leave. Waiting for the killer to show up to get or give additional bloodpoints is highly offensive. (Credits to MrPenguin)

    17) You may not stack items - an additional max of only 2 of the 4 survivors may bring in unique items meaning no double med kit or double toolboxes. The other two survivors must unequip their items if they already see two survivors with items on load in as it's first come first serve when you are playing solo queue. Being late to the lobby means you have no rights to bring in an item. (Credits to MrPenguin)

    Final) Remember at the end of the day the enjoyment of the killer who is tasked with far more responsibility and “stress” during a match is more important than each individual survivor who is only ultimately worth a quarter of a complete human being each. If you disagree with any of the above, obviously you are an entitled survivor main.


  • @Cristia1V0 said:

    i stunned a docter on the wrong side of the pallet he teleported to the other side i ran away stunned him and escaped

    When i got the fulfillment of beating a bully squad, i was so pissed but i did win and it felt great asf

    edit: added video

    https://www.youtube.com/watch?v=_XrnL6lz_2M


  • @Primalux135 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1690008#Comment_1690008

    I can bounce during a chase but what you do on a tile?

    Either run it m1 killer style or gain enough skill to bounce through it although its very hard

  • @Primalux135 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1689945#Comment_1689945

    Idk which surv do you play mine just turn around and evade it.

    I want a power useful in chase. Rush isnt

    Its for map pressure and between tiles for most blights, for god tier blights they can bounce during chase, just seems like you aren't good enough.🤷‍♂️

  • @Primalux135 said:

    A new non trap based or proyectile and please no power underwhelming like the blight with worse turning rate than Oni being oni one hit knock down.

    You do realize blight is like nurse in terms of skill and is like spirit in terms of power right?

  • Personally i have never seen any rejection to a new mode, however i have seen it with people asking to yeet core game mechanics like hooks or generators

  • @Auron471 said:

    Similar to PH cages? Like, if no other survivor is within 32m of the hook, AND the killer stays within 16m of the hook for a cumulative total of 30s, the hook relocates?

    Though this would cause a bit of an issue in EGC, where the killer kinda just needs to camp.... so maybe during EGC, the entity wont relocate hooked survivors?

    idk. just a random idea.

    Would be unfair, killers NEED to camp sometimes and removing that without compensation is really ResidentSleeper

  • @IamDwight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1687665#Comment_1687665

    But against a mori? I think it's extremely fair at the moment. Also if you're already in a losing scenario where the killer has everyone slugged but you, and you have DS .... You gotta do what you gotta do to survive, after all, you're a SURVIVOR.

    The same way killers argue "I'm the killer, I'm supposed to kill" - Survivors are supposed to survive, any way they can.

    only against a mori is it fair, and when i played with my red rank buddies i saw one mori an entire week, even then i could be wrong but ds is more common than mori, making their idea be abused like ds

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1687659#Comment_1687659

    A survivor doesn't have that luxury of winning with their skill.

    yeah, because you can hold m1 and occasionally press space and win the game, but im guessing thats not an issue for you.

  • @SquirrelKnight said:

    I was just thinking about an alternate DBD. Built around horror movie kill rates, you might have someone survive every round maybe two. Most games would be a slaughterhouse. Survivors given massive bloodpoints for escaping because it is more difficult. The game being far more.brutal with execution being rampant. Marketed with the focus of desperate survival and terror. I just thought about it because halloween is a spoopy time of year and i love horror movies and stuff 😁

    Well that would be so funny, throw a pallet while you asleep? unlucky it doesn't exist and you teleported right to freddy and brutally murdered

  • @nursewannabe said:

    https://forum.deadbydaylight.com/en/discussion/comment/1685556#Comment_1685556

    Again, so there's no way to counter first hook mori? Yeah no. Timer should pause if you enter a locker while in a chase :)

    Moris are already getting changed, and your idea is ridiculously op

    Losing a chase and you see a locker? Hop right in with ds/head on

    about to run out of ds during a chase? hop into a locker with ds/head on

    Locker ds is as stupid as first hook mori is

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1687638#Comment_1687638

    In my experience playing solo at red ranks, the killer has a stomping victory 9 out of 10 games. I can switch to killer and it is the opposite. It is not fair to balance for a coordinated SWF team that plays well together because it leaves everyone else out and that's what we have now. I can watch 'content creators' and I see them create a bloodbath every match and when they lose that one game of the entire day they scream "THEY MUST BE SWF!" You shouldn't have to be in a well coordinated team to have a slight chance at beating the killer.

    You do realize most content creators have thousands of hours, meaning its their skill that wins the game, right?

  • Because a majority of killers would only play against solo, making swf queues almost infinite and killing the game

  • @DrFrozen said:

    Dead by Genrush is toxic way to win as a survivor. Gens should take so much longer to fix. In game, survivors gain new perks which makes genrush easier like new felix's perks. Although killer have nothing to slow down game. Perks like adrenaline, resilence, prove thyself ( this perk shouldn't exist ) etc. allow to rush while being injured. Also perks which increases healing speed are toxic like we'll make it or felix's perk which totally counters legion. Devs should really think about nerfing survivors especially toxic classic DH.

    What do you think about it ? Is genrush really toxic and unfun in your opinion ?

    By the way, I have an Idea how to rework brand new parts. BDP now consume 300% normal saboo charges but allow to instantly break hook.

    did you just say killers have no way against the gen rush? And the fact we need extend gen times?

    image.png

    But on a serious note don't extend gen times. Give survivors a second objective or make maps smaller and buff lower tier killers

  • @Sluzzy said:

    It is always easy to ignore stats and claim they are bad if they don't match your beliefs or your role. But the truth of the matter is, stats are most likely accurate and it shows a very bad unbalanced game where one side completely overshadows the other.

    Bruh. That's all I have to say. Bruh.

  • @KingOfBadRNG said:

    While I agree and disagree with some of these ideas. Congratulations for your 1000 post and I hope you stay longer.

    which ones do you disagree with

  • @just_teme said:

    If you headshot the killer with pebble it should make the killers game automatically uninstall itself!

    Good idea

  • @xenofon13 said:

    Redeem the code DBDDAYJP2020 for 202k bps!

    You're welcome! 🤗

    guess my meg about to get some points

  • @Mazoobi said:

    Mine have to be:

    • Head on
    • Leader
    • Breakout
    • Balanced Landing
    • Stake out
    • Pebble

    I find these perks fun sometimes, but I really did wish more people brought leader since it's so effective especially against slow-down healing builds.

    Pebble because i have to pebble that #########

  • @MeltingPenguins said:

    Think about the character what you want, like him or not, think about his gameplay what you like...

    But I haven't seen a single other killer in the entire rooster for which their players/fans would get so much vicious, vitriolic backlash.

    You like Deathslinger? For whatever reason? Prepare to be told to ######### on a regular basis. For liking a character.

    I think the only other character who gets that much s--t is Claudette.

    And now that some stuff for the next tome leaked, people are all too gladly comparing Max Sr to Caleb cause they vaguely have the same beard or something? And guess what, a-holes have already come and declared this to be prove that Caleb sucks and that everyone who likes him is not worthy of living (I'm not kidding, some people sound like effing facists when talking about Deathslinger players/fans)

    Cut it out.

    That's a yikes from me dawg, imagine saying someone should die over a video game

  • @Kamizake12 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1686004#Comment_1686004

    This should be on your thread so you dont get the backlash you did, just accept the fact that you wanted this to be a us vs them.

    why are you accusing him of things without evidence,from where i see it this a discussion thread, not a feedback and suggestion one.

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/1686881#Comment_1686881

    Really,at what point did they do that?

    When they were testing the MMR,maybe?

    Idk but they removed it because of players playing with their newbie friends but now its abused by smurfs

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/1686871#Comment_1686871

    Does it not work like that anymore?(Meaning a SWF with three rank 20 and one rank 1 player should always get a rank 1 killer)

    No they removed it

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/1686861#Comment_1686861

    Which protections?

    I only know the one that you aren't able to de-rank past rank 16.

    And even then you could easily create a new account (super easy to do on ps4) to bypass that.

    I think it was in a swf you would be matched with killers of the highest rank in the group

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/1686845#Comment_1686845

    Yeah,but that's not really a problem about SWF but rather one about garbage matchmaking and smurfs.

    They are currently working on the MMR system so there is that but the problem with smurf accounts is that you woun't be able to stop them at all,unfortunately

    I mean they were stopped until bhvr removed the protections

  • @Babyyy_Boyy said:

    I don’t know why killer mains want SWF nerfed so badly. You’re literally just having fun with your friends. Not every SWF is a “bully squad” as killers call them, most just want to talk and have fun sometimes even meme. I get I get it, some perks are broken with SWF and comms take over specific perks but if you take away SWF you’ll probably be winning 99% of your killer matches.

    wHaT dId YoU sAy? EnTiTlEd SuRvIvOr MaIn RiGhT hErE fOlKs!!!!!



    On a real note its not your playing with your friends it the fact that you get a advantage that wasn't intended and isn't balanced around

  • @xevra said:

    is it me or has killer toxicity gone up since dc penalties are back im seeing way more tunneling/camping/face camping and just over all scummy plays is it cause you guys think survivors wont dc with penalties? i was in a game where i was tunneled off a hook downed before I could even get out of the unhook animation couldnt move yet and insta downed granted the dumb ######### who unhooked me didnt have BT but randos you can never trust and killers just take advantage of someone elses mistake on another survivor why punish the person fresh off a hook for a rando's stupidity its not enjoyable to be downed when you cant even move cause ur stuck in animation

    "killer's just take advantage of someone's else mistake"

    What do you want them to do, let you get away?

    image.png


  • @Kamizake12 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1685980#Comment_1685980

    And then what will happen if all 4 survivors have all mics active? Or only 1 survivor has a mic active (Which can happen because we're on solo q)

    Hopefully the balancing is the vary between number of mics active isn't that much so that 2 mics and 4 mics aren't that much different. It would require time and effort but IMO i think its worth it

  • @Kamizake12 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1685945#Comment_1685945

    Friday doesn't has 4 survivor.

    If 1 survivor mutes his microphone, then you already lost contact with him (and since ya'll want comms to be in the game, they will obviously balance around all 4 survivor having their microphone active)

    It doesn't, it has double, so let's equilvalize and say 2 people are muted, thats 25% of your team. And it would be dumb to balance around all four mics. Should balance around 2 mics 2 muted mics

  • @Kamizake12 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1685879#Comment_1685879

    If 1 survivors mutes his microphone, then the game is already unbalanced.

    And the spanish community on this game isn't that big, so now will I have to sit though a 1 hour queue so killer mains can be happy?

    How is muting someone else making the game unbalanced? In games like predator or friday they can communicate without mics, using emotes, so i think they should also make more emotes that are in the base game. Also how does muting people extend queue times?

  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1685887#Comment_1685887

    Have you never seen the video of tru3talent chasing a claud at the old meat tree for 30 minutes? That was before even nurse came into the game btw so u can’t use the argument that all survivors were bad.

    Moris and Nurse were really the only things that much stronger back in the days. Old ruin although tediously only hurt bad survivors and often was taken out because people would actively search for it. Hah was far weaker when she was released than now. Spirit was actually perceived to be weak when she was first released so she was buffed quite a lot and she’s still just as strong today as she was a year ago.

    I did some research and found out some things about spriit and hag.

    1st spirit only had a cooldown buff, other than that people didn't understand her power

    2nd hag used to have a stun after teleporting which was removed, which is pretty substainal even if it was only one year into the game

    So my point still stands, 2017 to 2018 had better tools but worse players, 2019-2020 had the opposite

  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1685887#Comment_1685887

    Have you never seen the video of tru3talent chasing a claud at the old meat tree for 30 minutes? That was before even nurse came into the game btw so u can’t use the argument that all survivors were bad.

    Moris and Nurse were really the only things that much stronger back in the days. Old ruin although tediously only hurt bad survivors and often was taken out because people would actively search for it. Hah was far weaker when she was released than now. Spirit was actually perceived to be weak when she was first released so she was buffed quite a lot and she’s still just as strong today as she was a year ago.

    Majority and all are 2 different things. Like i said i haven't checked if hag has been buffed so imma check. I have only heard of spirit nerfs so im also going to check that as well. What i do know is a majority of players weren't as sweaty as they are today.

  • @Zeezy4Squeezy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1685861#Comment_1685861

    My reason for saying that is because we don't know exactly why they DCd. That's my point. I was giving two examples I'd been given by recent survivors. I'm not sure if it's happened multiple times or not, I'm just saying some people DC to be douchebags and some people do it involuntarily

    Ok, like i said, 2 disconnects isn't a long timer. And if you do it involunarily take a break so it doesn't happen again. No need to insult me during a discussion

  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1685868#Comment_1685868

    Clearly you never ran into 4 man teams who abused all of the features of the game back then.

    There’s a reason I nurse until the start of this year.

    That's the thing, that's the beginning of the nerfs, in the very early days when people didn't know how to abuse ######### they didn't do that. This is the equivalent of a millennial talking to a zoomer when they aren't separated by that many years. And then you remember the op ######### killers also have, ruin was strong before people started hitting skill checks, nurse was op, billy was in his prime, michael was stronger due people lacking awareness of their surroundings. Not to mention hag i don't think has been nerfed but im prob wrong Then you have the arrival of spirit, who had to be nerfed so many times. I agree survivors were stronger back then, but when a majority don't know how to abuse it and killers have stronger kits it makes the point mute.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1685849#Comment_1685849

    Ok, in short:

    Language Barriers-->In Europe we have a shitload of different languages. And not everyone speaks English well, I know this from experience, some nations even outright avoid speaking English, despite being capable of doing so.

    Toxicity-->You name it. Nobody needs to get yelled at by 14yr olds who use their 5 Euro-microphone while playing their annoying music in the background.

    3rd party comms-->Discord and stuff exist. Why should people use the ingame Voice-Chat then? Like, I am from Germany, when I play solo with a SWF from Russia, why should they use the ingame voice chats, when all 3 are on discord already? So the game would be balanced around SWFs, and I would have the disadvantage. Let alone that even if they are using the ingame Voice Comms, that there would be no guarantee that they would speak in a language I would be able to understand.

    Solo Experience-->There are players who want to play the game alone, who want an immersive experience in DBD without having the need to talk to anybody. You also need to have those players in mind. Yes, they would probably be able to disable it, but then again, why should they be at disadvantage if the game is balanced around Comms?

    In fact, SWF in the game helps Survivors and Killers. Survivors can play together and Killers have their excuse. Win-Win, I guess.

    Killers should just learn that they did not lose because the others were in an SWF (and they were not cheating as well), they lost because they were not good enough. So I am always for an SWF-Indicator postgame, this would probably open the eyes of some players, when they see that they can also lose heavily against Solos or crush SWFs without even noticing.

    Language barriers are in every game with voice chat, not an excuse.

    Toxicity can be ignored or press the mute button like anyone else with ears who don't like toxic teens

    3rd party comms, this isn't meant for swf, but for solo if you read my damn message. This is so the solo have access to the some of the info swf have.

    Solo experience mute everyone in the game if you want it to be quiet

    Killers making excuses for their mistakes isn't benefiting them but ok

    I'm all for it too, it'll prove whether swf is way more common or killers are full of #########

  • @Withered8 said:

    Sigh

    killers these days really have no idea what killers back in the day used to have to put up with.

    This sounds like a boomer saying sum ######### like back in my day, even though back in the early days people weren't as sweaty as they are now

  • @Zeezy4Squeezy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1685850#Comment_1685850

    Sometimes when people disconnect, it's not them just being a bad survivor or killer, sometimes it's just their internet. Like one time two of the survivors DCd when I was killer so I let the other two go. They both message me. One saying their mom cut off the internet and the other saying they had blackout. Sometimes, it's not just bad sportsmanship. Like you're showing now. I totally agree with the 5 to 15 min. Bogusness, it is a little unfair

    I'm showing bad sportsmanship for saying stop disconnecting? Ok let's use your example. Mother cuts out internet, take a 5 minute break, if she does it a second time get off for a bit. Same thing with blackouts. Plus those are what i would call minority cases, most people dc for other reasons. But yeah I'm a bad sport for telling people not to screw over their teammates by disconnecting repeatedly. There's a reason it starts small and increases in length the more you dc.

  • @songfulhundle38 said:

    I think disconnecting should only give u 5 minutes instead of counting up from 5 to 15 u mad man

    Stop disconnecting then

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1685840#Comment_1685840

    I am pretty sure you can find tons of Threads in this forum why this is a bad idea.

    How is it a bad idea? People complain about swf-bring solo up to swf with comms- buff all killers accordingly. Where is the issue. And if its about toxicity this game isn't even close to the old CoD games, which had in game voice chat. Friday, has in game voice chat. PHG, has in game voice chat. All of the games i mentioned besides CoD are asymmetrical and have in game voice chat. Yet for some reason with this game it's an issue.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1685824#Comment_1685824

    Why should anyone go on a serious discussion with you when you consider SWF as Cheating? Despite the Devs saying that it is not cheating, offering the option to use Comms on their Discord and just the logic that a game which is created in 2016 will have played with Voice Comms?

    Why not just add in game voice chat if its intended?

  • @DecisiveDwight said:

    https://forum.deadbydaylight.com/en/discussion/198243/taking-the-game-hostage

    Calm down you found them what's the big deal it's not rule breaking in any way sounds like you're an entitled killer main

    Ah yes he is entitled for wanting to play dbd not hide and go seek for 20 minutes. Jeez

  • @DudelPumaAce said:

    https://forum.deadbydaylight.com/en/discussion/comment/1682227#Comment_1682227

    ok albert noStone (keinstein) pls tell me where do you have this info ? and if it were so then it would be very very bad, but it was tested 24h (with hit validation) that was so nice and dbd can be so fun if you dont get bs hits, but its sadly inconstant...

    i delat dbd and play only if on 20 the mid chapter comes...

    Last time they turned it on killers couldn't down survivors at all, so no don't turn it back on

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