Tiufal
Tiufal
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- Tiufal
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Comments
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@Pulsar said:
I dunno.
I've been having such a miserable experience with Survivor these last few days. Almost every single Killer follows the exact same strategy, tunnel someone out as fast as humanely possible while stacking gen slowdown and camp the 2nd person. You can't effectively trade anymore when the Killer is camping either.
We literally just had a Pig with Crate of Gears + Tampered Timer who relentlessly tunneled us out. We literally couldn't do anything.
Fun thing. I had two days of soloq with just one game not escaping. But that was just mmr being on point:4 good survivor vs one really bad killer. Today I had the usual experience: 3 at best average mates vs one average or even bad killer. Not a single escape. I even lost against a babynurse that needed like 6 or more blinks to hit someone but with tunneling the first bad mate out at 2 remaining gens and stacking her slowdowns it was impossible to get those two gens done.
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@MrPeanutbutter said:
https://forum.deadbydaylight.com/en/discussion/337833/why-are-devs-so-silent-on-midchapter-desaster
How is it a disaster? Player counts have been stable (not counting the large spike that they had during the anniversary event). Their measure of success is player count and revenue. Obviously we don’t know how their revenue has been tracking, but we do know that they are not losing players (at least not yet).
Player count on steam (which is the only source we have) is decreasing through out the last week even though we got a new rift. So you're pretty much wrong on your "opinion".
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The bait is real too.
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Probably not. They already had the chance to prevent this situation by reacting to the feedback given. They didnt. so why should they now change their mind as nothing new is happening?
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@TheUnknown said:
https://forum.deadbydaylight.com/en/discussion/comment/3092056#Comment_3092056
Oh but either you're joking or you bought the game yesterday for you to say something like this. Survivor ALWAYS killed themselves for no reason. If you're getting camped, you're giving time for the team to escape. If you're getting tunneled, you got 25 different ways of stopping that tunnel AND you're giving time for the team to escape. I could confidently tell you in 6 years I played as a killer, about 90% of the survivors that killed themselves on hook, did it because they got heavily outplayed.
All of these "reasons" are shallow, killing yourself on hook/DC'ing is literally NEVER justified, safe for 1 single situation which is when there's just you and someone else remaining in the match, instead of having them risk their life to save you, you give them a chance to find hatch and escape.
Survivor never killed themself for no reason. Give arguments or let it be.
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@BubbleBuster said:
https://forum.deadbydaylight.com/en/discussion/comment/3097681#Comment_3097681
????
they literally already get that?
what?
this is literally already the case if the killer camps...
With BT thats not the case if timed properly.
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So we just give out free hooktrades to killers that dont move away from the hook? Nah, thats stupid.
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Thats acutally not true. Even the best survivor players dont escape much at all in casual games. its definitely not a skill issue for survivors. It was a skill issue for killers before, most are just patheticly bad at playing killer. now those get carried by 4 slowdowns. somehow competent killers now 4k every single game. there are even 50-50 players that dont want to play this easymode killers anymore, but theyre also suffering from impossible games as survivor. anyone still claiming that this patch didnt broke the game is completely biased.
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I normally play Trapper and before this patch my games were around a 3k average in casual games, with occasional loses against competent teams. After the update i just played one day now and it was completely pointless. I never lost all gens with 4 slowdowns, not even against a better team. Its actually completely pointless to play killer as its basically a free win in casual games if you understand the basics of this game.
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You cannot manage killer bloodlust at all. Its still up to the killer if he breaks a pallet or not (they wont cause of bloodlust), and if they choose to not get stunned.
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Still proclaiming that the patch isnt so bad? Its getting old and is still wrong, as everyone halfway decent knows.
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@Dunkinspunkin said:
https://forum.deadbydaylight.com/en/discussion/comment/3094694#Comment_3094694
Wrong. I won't speak for OP, but off the record is designed to keep you from being tunneled. If you want to use it offensively like the old BT body blocks, don't be surprised if you get tunneled or prioritized for the tactic. You have a right to play however you see fit, but if I suspect you're playing dirty I'm happy to return the favor.
Is there a problem?
Kinda fun how killer try to justify anything that's in their favor, and deem anything else as toxic. Society loses all kind of ethics for as long as it benefits themselves.
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Communication nor information does change anything on the situation that someone is being camped and is prevented from participating in normal gameplay.
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@Dunkinspunkin said:
https://forum.deadbydaylight.com/en/discussion/comment/3094647#Comment_3094647
Sure. I think he's just saying make it hard for killers to be nice and they just won't be nice. Act toxic get toxic etc
Preventing a hooktrade isn't toxic. But I guess this is that legendary killer hypocrisy.
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So just calculate with 15s at max What's your problem?
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So hooktrading is fine, cause the killer benefits. Right?
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3094468#Comment_3094468
then jump in a locker assuming he has it, especially if it took him a while to get T3. Learn to accept there will be situations in the game where you are making reads on what your opponent is trying to accomplish.
Or we just remove some outdated mechanic that are just bad? Nah, not as long as its for killers.
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@Ryuhi said:
you can jump in a locker to prevent the grab. It has the same counterplay its always had.
Despite the first survivor basically being dead without any possible counterplay as you just cant know it.
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Devs obviously dont want their game to be fun, but being annoying. Otherwise you cant explain their behaviour on tunneling and camping.
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@Salinero said:
Dear fellow players, could you please stop killing yourself on first hook or disconnect if you don't want to play the game?
Save yourself and other players the frustration of another survivor giving up for no reason at all if you don't want to play anyway. If the current meta feels so bad to you why do you boot up the game just to ruin it for everyone else?
How about the killers start playing the game and stop being a nuisance to anynone else by stacking all slowdowns?
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3093546#Comment_3093546
Without being able to speak German, is this saying that it does stop regression if you fail the skillcheck?
Yes. He says you have to fail the skillcheck in order to stop the regression.
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@Lyonic said:
Can we get the incentive thing working please? It's not fun having to wait 5 mins for a game,
Thanks!
This doesnt change anything. People dont want to player survivor as it is straight out annoying with slowdown meta. They need to revert several changes, incentives doesnt do anything to this issue.
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@PNgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/3092056#Comment_3092056
The survivors who do that to manipulate the kill rates should just play something else
So easy is that ☝️
Those games barely even make any difference to the vast number of general matches. Theyre neglectable.
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Noed hasnt been nerfed to the ground. The change barely even matters.
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I ran kindred regularly and, the only information i got from was how bad my teammates were playing the game. The average player is so bad it doesnt matter what support you bring. They cant handle it.
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You don't have to sweat as killer. Not even before this broken patch. Telling you this as trapper player. Just learn to play the character.
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@Krazzik said:
https://forum.deadbydaylight.com/en/discussion/comment/3090901#Comment_3090901
Why are you queueing up in the first place then? Playing killer, most of my matches have people kiling themselves on hook or DCing, regardless of what killer I play or what perks I bring. Like what is it they want?
People dont dc or kill themselves on hook for no reason.
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So everybody telling that this patch was a bad idead is fooling around? Guess the vast majority is just fooling around. LOL
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Giving up is the best option right now to not get frustrated any further in detrimental matches.
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@NightmareKT said:
https://forum.deadbydaylight.com/en/discussion/comment/3089262#Comment_3089262
That's cause there is not many people on the ptb...
If 500K people play the actual game.
Only 2-5 % plays the ptb. How can they get actual statistics from it?
It doesnt matter how many people played the ptb. Its not like you had to play the ptb to understand how the changes would work out. And you see how changes on data work. Most played perks get changed, nevermind the cause and make it even worse. That how bhvr acts on data.
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But but OTR is OP!!!
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The only conspiracy happening are some forum users spreading false informations and conclusions to distract from the obvious bad patch. Survivors don't kill themselves to meddle with killrates. They do it cause they don't want to play detrimental games and move on fast.
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What good data should even come from this patch? It just happens what was foretold during ptb. They ignored it. Now they have to face their players showing their frustration.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3088234#Comment_3088234
As soon as I stop seeing people complaining about it, maybe?
Also - you're exaggerating. Solo needs love, some stuff was overnerfed (welcome to killer life, cough Wraith, Freddy, Cenobite) but SWF is fine. Once solos get their help, the game will be better than it was before by miles.
https://forum.deadbydaylight.com/en/discussion/comment/3088260#Comment_3088260
Well, yeah? It's the same reason that killers still bring up infinites, prenerf OoO and the like. When something completely busted stays unchanged for ages, people tend to remember that - especially when the other side are complaining about the shoe being on the other foot.
https://forum.deadbydaylight.com/en/discussion/comment/3088313#Comment_3088313
The issue wasn't the nerf. It needed a nerf.
The issue was that BHVR took too long to nerf it, leading to basically every survivor and their mum running it and relying on it. It's going to take a few months to adjust.
And people don't like having to adjust.
https://forum.deadbydaylight.com/en/discussion/comment/3088271#Comment_3088271
The incentives should fix this. I'm actually having fun with survivor right now, but I was never a big DH user.
Revert the nerf to the DS stun, give solos some tools to coordinate and figure out a way to discourage hard tunneling and we're reaching a pretty good spot.
So you will keep on telling lies? Great. And i think mods wont even do anything against it, as always. Also SWF isnt fine, as SWF isnt just 4man squads highly coordinating on comms with equal high skill level. Playing duo is the the same misery. playing 3man can be the same misery. playing random skill 4man is the same misery. Stop assuming SWF is always those below 1% top teams.
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You can look at those streamers that are decent players and play soloQ. they now hardly escape, and if they do its mostly a hatch escape or the killer was really bad. they mostly even lose against average players, which is completely ridiculous. I myself mostly play against average and below skilled players and with the same level of mates as the killers there is no way to win anymore as they just stack their 4 slowdowns, op addons and just camp, tunnel and slug as hard as possible. Thats the average match you get now. the patch was completely nuts. and its was foreseen as soon as ptb dropped.
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How long will you guys pretend that DH is a thing about the actual miserable situation for survivors? Stop repeating these lies.
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Survivors Boo Boo. Another one of those threads. Its so boring reading these daily since they broke the game.
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Where exactly did you see anyone pointing at the DH nerf? There is not even literally no thread that mentiones that in any way. Youre not the first one mentioning that, and its just a lie.
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So rare addons are rare. Whats the issue?
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If devs look at numbers to balance the game something like this midchapter happens. Worst thing ever.
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Here we go again. Day 4 of repeatingly posting the same threads.
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What would it change? Still doing this for 10 Minutes in every game wont make it any more "fun".
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They wont. They already had the chance to revert the stuntime back to 5s and they didnt. For no reasons. Why should they change their mind now? The situation didnt change.
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"even less atrractive" ... they buffed both pretty hard. But hey, its no surprise this coming from you. Youre one of those making threads on a daily basis to proclaim "its not so bad" to ensure youre easy 4k killer gameplay. Killer entitlement deluxe.
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Cause the game is now entirely killer sides even though things shouldnt be any sided at all.
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@AarcvanDemen said:
https://forum.deadbydaylight.com/en/discussion/comment/3082394#Comment_3082394
Yes, I know for sure there are people behind this to spam posts on this forum to gain as much attention from the devs and nerf the killers once more like they did to freddy.
Like those bad killer players that create threads on a daily bases to proclaim that its not that bad?
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Thats has been discussed several times and is just not a thought through at all.
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Making up threads about the same issue day by day doesnt make your "assumptions" any better.
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there is no good experience if you play survivor. and the thing is: even though they have data, they dont understand anything about cause and effect of this data. as perfectly shown with this latest patch.
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Nice sarcasm.