Tiufal
Tiufal
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- Tiufal
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Comments
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Nah those changes never had anything to do with some statistics. Otherwise the statistics would be way more over the place than anything else.
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You obvioulsy dont know anything about old ruin. This comparison is so wrong, cant be worse. But i guess you guys will takle everything to justify your outcry.
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@MilManson said:
https://forum.deadbydaylight.com/en/discussion/comment/2857827#Comment_2857827
Yeah it's amazing because you have to hook a survivor so it's limited use unlike dead hard!
12 hooks = 12 chases = 12 pop = 12 DHs. I dont see the issue. Show me those survivors that use dh more than once in a chase.
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Dont you love POP? Just hitting spacebar to make 20s worth survivor time nullified. Such a skillfull perk!
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Always funny to see vids from games where the killer isnt good and trying to use this as a justification that boons are OP.
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Its too hard for the devs to actually reward players a bit.
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Yeah, how about DS deactivates after the killer looses LoS once? Some poeple are just ... nah.
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@SuzuKR said:
Sprint Burst is a lot more skill-demanding because it instantly activates on running. 99ing it means you can’t do anything except run around or it’ll immediately be used the next time you run. So killer can play around that in mind that someone running might be keeping it up 99’d. Someone not 99ing it, eg on a gen, can be pushed off so they run and use it up, then the killer comes back 10s later when they don’t have it. So on and so forth.
There is no way to bait out DH for distance, because they don’t use that in reaction to you. They use that in reaction to the distance of the next pallet/vault. Also DH for distance to a pallet or vault is 100% uncounterable for the absolute majority of killers. There is also no difficulty in activation. You are injured, which you naturally will be throughout a game, and the rest is completely on-demand. Nothing from the map is needed (no drop/pallet/vault/etc), no careful usage is needed (SB).
That’s the difference in DH and SB, and why SB is healthy while DH isn’t.
Thats so wrong on basicly everything. Sprint Brust isnt more skill demanding than DH for distance. Both needs some minor amount of calculation to pull it off in the right way. As killer there is abolutely no way to play around it, SB is a guaranteed time savor. Even you let go of the surv cause he ran away, you already wasted more time than on someone on DH. Baiting out DH is a common thing if you as killer prevent the surv from timing it properly by your own way of chasing. SB is potentially the better perk. Players are just lazy and DH triggers players as you can see daily on this forum. Its kinda hilarious that killer still underestimate SB as if this was never a thing LOL
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DH isnt unhealthy. The outcry is unhealthy.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2854293#Comment_2854293
Because she is objectively not broken, even though it looks broken in the eye of most people.
Nurse is broken beyond repair. Thats common sense for years.
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Well rounded killer. Sure. If you only think of your own "fun".
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Iam so sick of hearing "tunneling is a strategy". No! Its a serious gameflaw that makes the game totaly braindead and frustating. Dont try to defend this bs.
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I think the issue is that you have to interact with those items, while the tape is just there.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2853125#Comment_2853125
This I whole-heartedly agree with. Get 3 or 4 people that play both sides, survivor and killer, as advisors, such as Otz, Scott Jund, etc etc. Only do balance recommendations from those advisors.
Maybe limit the amount of changes per patch to 10 or less.
So we would be fine in like another 5 years? Nah, they need some overhaul patches now. But that will never happen, devs are too fixated on new content, whether its good or not. There is basically no QA.
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@MikaelaWantsYourBoon said:
I think this is new meta against Nurse? I wanna play normal games. I don't know what i have to do after someone suicide. I can not let others go every time because it becoming boring. And plus it was not my fault.
And i don't even need to mention "I am trash killer because i played with op killer"
Removing suicides on hook should remove from game, seriously. If people have not this chance, they will play normal. Maybe first week they will troll or stay afk but then game will back to normal. And this will be good for game healthy.
Nah, people would just DC or go afk.
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You can see whos who in the menu. Just takes like two clicks. Besides that, what would you get from seeing who was the obsession (you know it mostly changes during the game)?
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Imagine calling out people for terrible mentality, as they just want to have a fun moment for 2 seconds in this game. Thats everything anyone needs to know about this community. Disgusting.
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If you dont understand some fun ins this game its a you issue.
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It wont. Cause survivors will move on to the next perk to use in order. And you will see the same people crying a river about 99% Sprint Burst being uncounterable as now about DH.
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Yeah, yeah its IMPOSSIBLE. Its like this for years and ... OH ... it is POSSIBLE.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2852329#Comment_2852329
No one is talking about skill, it's about if it's counterable or dealt with, which isn't.
Like most other perks arent counterable. And noone is crying a river about them now.
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How about looking into the bug section by yourself?
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How about putting away your tin hat?
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@GoodBoyKaru said:
You know it's a bug, from the acknowledged bug report. It turns the map from very survivor sided to what-the-hell-is-this bullshit survivor sided, and of course people are abusing this to high hell and back and going through all of their Badham offerings now.
Can we killswitch this? Or is it not gamebreaking enough, despite making the game feel incredibly awful to play? At least just the offering?
It doesnt break the game in any way. Most casual killers already break the wall for whatever reason. And they can still play the game. Stop asking for killswitches for every other bug.
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Why not just remove pallets and flashlight in basic? Sigh.
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Its unlikely that they rework killers for a full chapter release. If they do anything meaningful outside new content its for next midchapter.
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Just play the game. In some weeks you will get it by default.
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That what happens if killer players get used too much to "win by easy means".
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@danielmaster87 said:
Oh well if the nerf wasn't satisfactory enough, why don't we just revert it, since it didn't do anything?
Cause it doesnt change the issue at all.
@Starrseed said:
https://forum.deadbydaylight.com/en/discussion/comment/2846398#Comment_2846398
But then make the bottle actual downs the survivor that's the big difference between him and huntres in my mind because if she hits you you go down if he hits you you still have a chance to reach a loop smack a pallet and run
You can easily hit survivors after getting a straight hit cause of the slowdown. Its already by far too easy.
@dollidahlia said:
So let me get this straight. You guys complain about nurse and blight all the time how they are the only killers you go against.
then you complain about a different killer’s add-one because it punishes you for going to unhook a survivor when he’s clearly there?
pick a struggle, do you want nurse/blight or other killers?
Nobody has to pick. Balance isnt a Do or Die.
Pinky finger on machinegun Clown was just the most stupid idea. And the last change to it just clearly shows how much insight the devs have on their own game. It made no sense and didnt change the issue with pinky fingers at all.
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Chapters dont come out to attract players anymore. they come out to keep the playerbase occupied. And the playerbase is pretty stable from 1 year ago, even though the matchmaking made the game worse and nothing else mayor changed.
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If you play since 2018 then you would know how ridiculous easy it is to play killer nowadays.
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Yeah want to see those two players running away with bloodpact in that smal radius where basically nothing is loopable together. Makes no sense. The perk is worthless.
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The last time i did that i got those selfproclaimed competitive survivor mates and those tryhard OP killer. Not very fun if the mates think theyre pros and dont do anything worth it while the killers curvestomps your team by playing the most tryhard build on blight or nurse.
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"I play mostly as killer" ... "survivor play only four perks" ... "Killers have underpowered perks"... "game is survivorsided"
Find the logic.
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'I would guess 2/3 of the playerbase is just bad. Lack basic game sense. Dont think about how to play well. Issue is: as survivors nothing carries you if youre bad other than better teammates. Result: you lose MMR and get even worse mates. As killer? Hell - just tunnel, camp and slug and its all good. Carried by game flaws. MMR loss? Hell no!
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I saw some Streamer telling the same thing. He didnt played much Billy since his changes. Took Lopro Chains and even got unlucky with Map: Lerys. Still had no issue getting this many hits. I guess people have completely lost the feeling for difficulty in this game. All the challenges arent really difficult at all. Most are just annoying, but not difficult.
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Bodyblocking hooks as survivor isnt toxic. Its risk and reward. And I guess youre a console player, cause otherwise it makes no sense to say Boil Over is unfair. Console issue. Play on PC or live with it. And coms arent unfair too. They dont make players magically better. And in your case I dont even see why coms would change anything. They just knew what to do, and you made it really easy for them.
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So something that does what it does is actaally abuse as long as its something survivors use? Its onetime use and its a purple addon. Use franklins if youre scared of medkits.
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Yeah i tried basically any combination on PTB and as long as there arent massive amounts of LoS-Blocker around you its basically useless no matter of DS, Head-On, Smash-Hit or whatsoever. They just nerfed a already weak perk, nobody even complained about.
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I dont see any hacker there. I just see a already known glitch.
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Just ignore it. Whats even the point in being triggered by an action that has absolutely zero impact on the gameplay? Also getting teabagged at pallets, thats just good for you. Less distance to cover than if they would run immediately.
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So what would be the point to run BT if you cant prevent instant hook trades anymore?
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They didnt update Midwich. Its just hook rng like always.
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The perk isnt even good enough for this. You would need to have much LoS-Blockers around you otherwise it doesnt pay off with DS.
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I havent seen a single hacker in my games this year. And maybe a handful on several streamers in my region. So its probably not a hacker pandemic.
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2827618#Comment_2827618
Wrong. It's a fact, no need to debate.
https://forum.deadbydaylight.com/en/discussion/comment/2827519#Comment_2827519
Tried playing Huntress. First hook by 1 gen remaining. I don't think in my 5 years of palying I have ever felt weaker and more of a noob.
Yeah, just be ignorant like most of those crying here.
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Killer is in the easiest spot it ever was.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2827356#Comment_2827356
Right lemme just chase this one survivor using dead hard as an m1 killer for half the game for one hook at 2 gens
So would do the other survivors. So all you can do is give up LOL
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Dont play hit and run. Easy counter.
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This thread properly shows that killers players sense of balance has nothing to do with gameplay balance at all. Thanks for showing this again.