The_Crusader
The_Crusader
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- The_Crusader
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Comments
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Some are being disconnected by the game. Its been brought up on here.
As for purposeful disconnects....well given how everyone thinks survivor is garbage now I'm not surprised.
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@Blueberry said:
I'll make you a deal. Enduring doesn't effect DS now, but if any other survivor gets downed other than the one that has DS active, it deactivates. If a different guy goes down, that means you weren't tunneled. Now you get your stronger DS if you are being tunneled and this change guarentees it will ONLY be used for tunneling, of which currently it is not. Deal?
If it didn't apply to Billy or Nurse that would be fine by me.
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Basicallly...
Killers: Let me tunnel in peace dammit!!!!"
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Survivors are playin so bad it feels like there has been a free weekend. Saw some recently going down extremely fast. When the killer chased me guess what I saw? Not a single pallet had been used.
Really? No wonder they're getting obliterated.
I play killer and people run away from jungle gyms to the corner of the map where there are no pallets, no vaults, nothing. That's what beginners do.
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@Blueberry said:
I havn't had any issues. The only games I ever depip on are when there are DC's (which is A LOT of games right now) but that is another issue and unrelated. If you are depipping even when there's no DC's then that is a personal skill issue and I don't mean that in a rude way. Maybe you were red rank before, but there were A LOT of people at red ranks that shouldn't have been.
People go down in 10 seconds. Not exagerrating. I don't even get how it happens because the attack cooldown + speed burst from the first hit alone should extend the chase more than that.
I'm seeing a shocking number of survivors pulled out of lockers too.
People are injured and run in for the unhook before the killer has even shown a sign that they intend to leave. So they just double back and now they have 2 survivors down. Because the survivors lack the knowledge through experience of when a killer is going to camp.
Its not a personal skill issue at all. I know this because the only time we have won games is when I am able to extend a chase against a killer for an excessive amount of time. Guess what? I get no pips for that though and it's not always going to be possible.
Are my teammates bad? Yes. I can unferstand thst bad players are going to get wrecked. However are the killers good? Not really. Had a LF just the other day. Downing survivors at lightnine speed. Back to back. Yet I managed to evade him for a long time and keep him occupied for ages once he found me. He was ok but nothing special.
The point I'm trying to make is that killer has become so easy now that weak to average killers can destroy weak to average survivors.
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@Maximus7 said:
https://forum.deadbydaylight.com/en/discussion/comment/384504#Comment_384504
when swf keeps getting buffed due to solo buffs, no it's not. We're all for good survivor perks, but when the game is giving solo survivors buffs, they give swfs massive buffs.
Everyone on here admits to dodging swf so don't give me that.
People just want ez 4ks. When solo players get fed up then killer mains wont find it so amusing. You'll all just cry for more buffs because it's never enough.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/384561#Comment_384561
I still find killer harder and as solo I actually escape a lot.
What rank solo?
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Pretty useless without Botany.
Either SC + Botany, or do SC + pharmacy or pharmacy + botany.
Don't use self-care alone.
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/384454#Comment_384454
Trust me playing solo surv is more frustrating now, than playing as the killer. I've more fun playing as the killer in this patch though.
Thats the issue. As survivor I'm seeing survivors escape like 1 out of every 20 games.
Now when I play killer its never been easier.
I'm only going to exclusively play killer from now on because the ######### I've seen after this patch is ridiculous.
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@Caretaker said:
https://forum.deadbydaylight.com/en/discussion/comment/384378#Comment_384378
Ah yes, we should totally balance the game around casual solo players. Wouldn't want a survivors fun ruined. :c
Killer mains "balance the game around swf"
Devs *balance the game around swf*
Killer mains *proceed to dodge all swf lobbies until they get 4 solos with no items*
*Throws on iri heads, ebony mori, ruin, noed*
Killer mains: "You know I still think survivors could use another nerf or two."
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I don't know why killer mains insist Enduring is needed to counter DS. The counter is not tunneling, or leaving them slugged.
It's like saying "don't unhook" to counter MYC. No the counter is stealth.
Enduring makes what is a good healthy perk for the game useless.
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@MegChicken said:
https://forum.deadbydaylight.com/en/discussion/comment/379166#Comment_379166
Quit tunneling then. New DS is not bullshit, and not OP.
Not tunneling? Does not compute.
iF yOu DoNt TuNnEl YoU dOnT wIn
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Is anyone having luck even winning games at low rank?
Feels like my team just goes down in 5 seconds. Many are the kind that get pulled out of lockers. Its ######### impossible.
Here is a perfect example from my last game..
- About 20 seconds into the game
- Dwight takes a hit from Clown
- Immediately takes a second hit (#########? How?)
- I wait until Clown has gone, unhook, Clown starts coming back for the tunnel like most killers do, Dwight....rather than run AWAY from the direction the killer went runs towards him instead. Down again almost instantly.
It just keeps happening. Survivors last about 10 seconds in a chase or they get pulled out of lockers. It's ######### ridiculous.
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@Blue_Diamond said:
Camping counters: Emblem Penalty, Invincible frames, Kindred, Deliverance
Tunneling counters: Exhaustion reset, new DS, BT buff, Break down
Counters to SWF: _________ <----- (due to budget cuts, this field remains vacant)
LOL
Emblem penalty does nothing to the killer camping in game. They don't pip but I'm sure camping killers don't care about that.
Kindred? Doesn't stop the killer camping.
Deliverance? This is how I know you're an entitled killer main. Obvious troll comment. What good is unhooking yourself if the killer is camping? You probably dont even play survivor if you think deliverance is a counter to camping.
Invincibility frames? What for a second? Its not like survivors can choose when to activate them anyway, if they even activate at all. There are many examples out there where people get hit before they're even off the hook.
DS - Does very little, does absolutely nothing if the killer has Enduring which many do as its a meta perk.
BT? Lol like survivors can just force other peiple to bring it.
Break down? Stupid answer. Hooks are so close that breakdown does nothing. Especially not without a 35% DS.
Some of you killer mains are so toxic and bitter it's disgusting. You struggle with the game so you take it ou on the other side. Its all about that ez 4k, rather than having a game where people playing both sides can have fun. Such toxic entitlement.
Hopefully survivors just give up and move on to other games. See how ez your 4ks come when the lobbies are empty.
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@Remisee Great insight.
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They've killed the game and couldn't care less. All this because they kept catering to whiny killers. Some of them were justified, others just sucked at the game and couldn't admit it.
Glad the game is getting negative reviews to be honest. Completely deserved.
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@Master said:
MOM DS HAS A COUNTER NOW
MOM WHY WONT SURVIVORZ LET ME TUNNEL DEM?
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@fluffybunny said:
https://forum.deadbydaylight.com/en/discussion/comment/382907#Comment_382907
Survivors are having a hard time pipping, too. I'll play competently and won't pip while solo, and the coordination with SWF almost seems necessary. I'm not sure if this was done on purpose.
Completely agree. Solo is much, much harder than killer now.
I think that before having a potato team wasn't as bad because you could easily pip by playing well and work your way up to be with better players.
Now however that getting a pip is much harder you're just straight up ######### if you get a bad team. It feels like there's no reward or not point to playing well.
I'd bet money that the survival rate has plummeted in the low ranks. Not surprised disconnects have gone up too.
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100% agree. The game is a ######### shambles right now, especially on the survivor side.
Not a chance I'm spending anymore money on the game with how it is now.
What are their plans to fix this? Oh bring in some licensed garbage with more broken perks. Wow that will surely fix everything!
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Any killer who asks for more buffs at this point is just straight up bad at the game.
Which isnt surprising given some of the ridiculous buffs they've asked for.
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Killer is so much easier now than solo survivor it's ridiculous.
Killer mains will never be happy though. MORE BUFFS! MORE! MOOOORREEEE!
If you're still finding killer too hard then the issue is with you.
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Entire community right now "The game is in a horrible state. Fix it."
Developer: Got your money already so sucks to be you 😂"
It's downright disgusting the state of the game right now.
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@laKUKA said:
Cant play 2 games in a row...after one match...the next will be a infinite loading!! please we cant play this anymore!!!
Yup. Been going on for months and still no fix.
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@yeet said:
https://forum.deadbydaylight.com/en/discussion/comment/381492#Comment_381492
corrupt purge is straight up just worse huntress hatchets
I do think the projectile could use a speed increase. It's slow as hell. Makes windows very effective against her.
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lol pretty much everyone agrees MoM is broken. It has no downsides.
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@Orti said:
@The_Crusader It's only ridiculous in red ranks before you're supposed to play casual and learn the game so u can give chances like this if you're way more skilled then your opponents. With creating a barrier like this they make it easier for evrryone to actual learn all the game mechanics equally instead of focusing on one or two things. Also the Community wanted slower games for a long time now we need to play slower but everyone is still complaining. This Community will never be satisfied or happy about the game.
I'm low rank killer because I haven't played much this month.
Without a doubt the ranking system is a failure because all the red rank survivors are in purple/green ranks right now. You can tell from the way they play. Normally as I work up after reset the survivors play in a casual way. These lot know all the loops like the back of their hand, know how to work pallets in the most optimal way, and most importantly they never bother to heal they just gen rush instead. You almost never seen that around rank 9.
Which goes back to what myself and others have said, it's too slow to pip. Hell even the always rank 1 streamers who have hours to dedicate to the game, many have been stuck in purple for a long time.
I know a red rank survivor when I see one and I've never seen this many at this rank. I'm ok as I've faced them before but it's not going to be pretty for the genuine green rank killers. These survivors don't go easy they just smash the gens, and why should they? it's a videogame and they want to win.
The ranking system is a failure of epic proportions. The devs have nobody to blame but themselves as the feedback from the ptb was strongly against this.
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@thesuicidefox said:
I was using Sloppy/Thana combo on Spirit before the nerf to Thana. It was really strong then and no one believed me.
I used those on spirit too and had good success.
Now that it's 4 and 8 rather than 6 and now though I don't want to bother. Its only a little bit less but you need 3 stacks just to counter resilience ffs.
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@Orti said:
@The_Crusader So does Killer if Survs DC or suicide you're only black pipping too. It's not the Devs fault that so many people arent playing the game normal.
If the killer isn't getting enough Hooks give him the time or chance. The new mechanic rewards longer matches. Dont be a m1 bot and you're pipping
But do you realize how ridiculous that sounds? In what other game do you have to go easy on your opponent and let them get a few points or hits?
Imagine playing mortal kombat and being told "Don't go for the flawless victory, let your opponent get a few hits in instead".
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@ColonGlock said:
I would rather have all perks all characters than clothing.
This.
I still haven't got it yet. Glad I never P3'd everyone as I would be way behind.
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Petty much.
Often gives you lesser experienced survivors, then combined with the new pipping requirements its hard to rank up.
Now that rank seems to matter anymore with how it just puts you against random ranks.
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@Orti said:
@The_Crusader Killer is almost the same so is survivor. They didn't change how u earn your emblem points they just let u earn more Emblems to pip getting 4 times gold every game brings u to red ranks. Not hard to do that if u die u just need to get one red Emblem instead.
But survivor relies on too much luck.
If the killer cant get hooks - you dont pip
If the killer camps or tunnels all game - you dont pip
If your team disconnects or suicides early - probably a depip.
You need the killer to be good and you need the other 3 survivors to not steal all the hooks. So it becomes a rsce to unhook which leads to more unsafe unhooks which leads to more tunnelong which leads to games being lost.
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@[Deleted User] said:
Funny thing is they are nerfing the Plague who was perfectly fine in the PTB yet fail to nerf Nurse or Billy. The thinking process of these devs or lack of it baffles me.
This I agree with.
They're balancing her since there currently working on her....but you could argue why bother balancing any of them when they're still underneath the top 2 killers when it comes to power.
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Killer isn't so bad but survivor is totally busted.
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2 of them are ok, MoM is just another broken crutch.
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Solo survivor has seemed way harder than killer recently.
It wouldn't be that bad if NOED was nerfed but devs had their chance and said no. Also top 2 killers still OP but killer mains insist they're the only viable killers because they still think the game is like it was 2 years ago.
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When you're fed up of waiting for buffs so you take matters into your own hand...
Guess some people have no patience.
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@GrootDude said:
You have to time the perk perfectly since the stun starts once you finish leaving the locker.
That does seem unfair imo
The idea is that you slam the door into the killers face. Which means the stun should activate when it connects with the killer.
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All they need is a audio/visual notification of when a dull totem is cleansed and where. NOED is mostly the only thing holding them back.
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@NeaJovovich said:
https://forum.deadbydaylight.com/en/discussion/comment/381651#Comment_381651
Outside of SWF, there is RARELY a 4x DS squad. If there is, just deal with it. Awful games happen. Deal with it.
Players shouldn't be getting nerf'd to Hades cuz SWF can make the game unenjoyable for one trial.
I think the odds of anyone getting hit with 4xDS in one game are incredibly low now.
1) Barely anybody takes it anymore now that it's situational
2) You'd have to be immediately tunneling everyone off the hook 4 times. Not sure how other people play but that's NEVER gonna happen for me. Hell I've only took 1 DS since the ptb first had it weeks ago. Haven't even been seen 2 in any game yet.
Complaining about 4 x DS now is like complaining about 4 x Rancor. Sure it's theoretically possible but it's almost never going to happen.
And to be honest if someone is tunneling hard enough that they get hit by 4 DS in one game then they deserve each and every one of them.
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1) Loading screen
2) Survivor pips/ranks
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Dude you can just use a fountain. It doesn't take long at all.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/382256#Comment_382256
An extra generator only if there's a single survivor breaking every totem while nobody else does anything. Otherwise, it's an extra generator at the same time as all the other generators, which is irrelevant.
Break the totems.
It's still a sixth gen.
And yes, it often falls onto one survivor to break them all. Nobody wants to do that with the new ranking system where its gonna cost you a pip to do it.
Now if they counted towards a pip....
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@Coldwind_blows said:
You are loving ds because you are killers.
Its good as a survivor because you can give a big F-U to killers that tunnel you. Also no more dribbling or 35% needed.
It's good as killer because I dont get hit with it barely anymore because I don't tunnel. Its rewarding to good players.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/382615#Comment_382615
Decisive Strike ❤️
We don't use that name anymore. I think it should be officially renamed. Decisive has a bad rep.
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Defensive Strike ❤️
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/382281#Comment_382281
In Blood lodge, there's a lot. All those pallets in the middle arent safe. A safe pallet is a no bloodlust/mindgame pallet like the ones in The Game. Most pallets are what I call neutral pallets, they are not safe by a long shot but not dangerous. The only map with a bunch of 'safe' pallets is The Game.
A lot of those are actually safe. Bloodlust? Ain't nobody got time for bloodlust.
I normally break 2 or so on one part of the map, then break chase. When you find a new survivor chances are they're going to run to the middle of blood lodge because they know it's pallet haven and the broken pallets catch them off guard. Slowly but surely those pallets all disappear and it pays well later.
If Ruin is up and no gens are done sometimes I'll let the survivor use a few more. Its funny because they tbag thinking they're good looping the killer but in reality they screw over their team by dropping all the pallets so early in the game.
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She's perfectly balanced and the only viable killer. Nurse with NOED is the only killer who can win against swf. It's true because the killer mains said so.
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Sweet. Lets party like it's 2016!
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Autohaven can be awful for this.
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It's an extra generator of time in order to disable a perk so powerful it can turn the tide of the game completely.
Killer mains think its balanced yet cry about much weaker survivor perks 😂