TheDarkTyrant
TheDarkTyrant
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Comments
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@bittercranberry said:
im with you on everything but we have to fix Silent Hill first :((
its been here longer & its still a mess...
We would also need A Nightmare on Elm Street though.
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@Cameragosha said:
https://forum.deadbydaylight.com/en/discussion/comment/3039018#Comment_3039018
Want wesker.
https://us.v-cdn.net/6030815/uploads/B156Q8QD6O2T/7736657-7635522-ezgif-4-db851d4607e9.gif
https://us.v-cdn.net/6030815/uploads/3ETLRDHI3HB1/7736656-7543823-ezgif-7-468016956380.gif
https://us.v-cdn.net/6030815/uploads/M2Y692R0E84Z/7736658-7635523-7635108-ezgif-1-ae6976b26b5c.gif
Be Wesker.
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@TunnelVision said:
Wait, you're a resident evil fan? You kept that quiet!
Plot twist of the century
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@ShinobuSK said:
Dont forget how horrible face Claire got. And being a third nemesis zombie for a year now without fixing it. Legendary skin my ass
Yeah. She is still worse than old Quentin and Nea.
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@fulltonon said:
Worst map, boring and weak killer, well at least didn't brought broken survivor perks.
I can't even understand player count spikes happened in that chapter tbh.
Because it's Resident Evil. It was their biggest license. It's the biggest horror game license ever. Still ahead of Silent Hill by leagues. The things people liked was the map. Probably the best part for RE fans. And no matter what people say, I swear that map is still better than Lery's and Badham.
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@DY86 said:
https://forum.deadbydaylight.com/en/discussion/comment/3038844#Comment_3038844
They should really rework his zombies man. Overall he is indeed pretty solid. Makes pallets and windows a joke, love him
He shouldn't really have either. He needs his most iconic sprint and rocket launcher which would be much more fun and strong if balanced right.
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Nemesis could be if the devs actually cared about him.
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@bittercranberry said:
https://forum.deadbydaylight.com/en/discussion/comment/3037640#Comment_3037640
sad but true :((
just make my baby boy chris handsome!!
Make everyone look better. Besides Leon.
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@Rokku_Rorru said:
https://forum.deadbydaylight.com/en/discussion/comment/3037720#Comment_3037720
I want these but also Classic Claire (or fix her face overbite of the century + harshest normal maps ever... IDK what is going on with her).
I'd also love to see an Alexia Ashford skin legendary for nemesis with her boss theme as she chases, it'd be perfect replacing the tentacle with vines, and maybe have zombies wearing outfits from code veronica (add Alfred as a zombie lmao)
but tbh more Silent Hill (Harry Mason, Henry) and Resident Evil cosmetics would be amazing.
For Legendary Skins I actually want them to go all out with RE4. I want Ashley and Luis. Even though RE4 gets a lot of remasters, it doesn't get as much new stuff as people might think. It'd be cool to see them with better graphics. I know we're getting RE4R but that's all the more reason to do it because in the remake, while it'll be awesome, won't have the exact same outfits and I'd like to see that but with better graphics which DBD can do like they did with RE4 Leon.
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I basically just described these
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Yeah someone literally just farted in your character's face. That's what happened.
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@indieeden7 said:
Love it when my teammate uses FtP or a syringe on me and I lose my DS
And how many FTP do you see exactly? Also you're now fully healed. It's fine.
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They still need to fix the first chapter so not yet.
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Resident Evil Chapter with Resident Evil characters. Not a Resident Evil chapter with 4 original characters and 1 Resident Evil character like we already got.
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@vanGlasse1 said:
https://forum.deadbydaylight.com/en/discussion/comment/2965016#Comment_2965016
I don't know how it is in terms of negotiation for the rights, but I'd say the devs have at least some interest on it judging by its inclusion on various of the previous polls about what the community would like in game, and it also has some popularity according to some other community polls! Hopefully we get the chanceto see MacReady in game at least.
https://us.v-cdn.net/6030815/uploads/IZUIIHSJ7TNG/image.png
this one was from January btw
This is just gross
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Yes because the Resident Evil Chapter didn't exist
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Not really. It should though if they are healing for a certain amount of time or if you get fully healed. I would be fine with that.
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Bought the game back when Michael was the only license and bought the game because of him. He was my main. Clown was my 2nd main. I just really find him fun. Then we got to Nemesis. Only reason I main him is because I told everyone I would no matter what. Even if I hated the killer which I do for the reason of him being inaccurate t the character by I have to main him still.
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@Peanits said:
From a personal perspective, I would say yes. Not necessarily because they'd be too strong, but because the game isn't really designed with that speed in mind. Many loops are designed for 4.4m/s and 4.6m/s Killers, where each side has a chance to outplay the other. Adding extra speed to that quickly makes them one sided. If you strengthen the loops to compensate, you're right back at square one. An extra 0.2m/s sounds small, but it means catching up 33% faster.
But beyond that, there gets to be a point where your base movement speed is a bigger draw than your actual power, which I'm not really sure is the right direction to go. Having a bunch of Killers whose main draw is "they go fast, but also have a small power" could end up feeling homogeneous.
In my mind, it'd be much better for the weaker powers to get buffed than shoved aside in favour of movement speed. The powers are what make each Killer unique, after all.
https://forum.deadbydaylight.com/en/discussion/comment/3031698#Comment_3031698
This couldn't quite work, at least with the way chases are currently implemented. As long as the Survivor is not in your FOV, the chase will not start. Moonwalking towards a Survivor would allow you to keep the 5.0m/s speed without starting a chase.
But we still have Play With Your Food.
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@HexPleaseLetMeSpeak said:
Myers is garbage... Clown is meh.
Sadako is bad. It doesn't matter she can "literally" teleport across the map when that teleport location is then dead for a minute and 40 seconds. It literally doesn't matter. Especially since her coming out of a TV is slow asf so they can just run and then you're stuck in a chase as a full on M1 killer with no anti loop.
Sadako is bad get over it. Everyone knows this, it's common knowledge that Sadako is one of the worst killers.
Bad is more like launch Trickster. THAT is bad. He basically had no power.
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@HexPleaseLetMeSpeak said:
https://forum.deadbydaylight.com/en/discussion/comment/3031024#Comment_3031024
Yes she has all of that but all of them are terrible. So then who cares she has a jack of all trades build, but all of the trades are weaker and much more garbage versions of things that exist. There's a REASON everyone says she's garbage.
She can literally teleport across the map and stealth pretty well and when coming out of stealth doesn't have an insanely slow movement speed or it doesn't take long. She is good. She isn't garbage. People called Clown garbage. He wasn't. People call Mike Myers garbage. He isn't. Once you actually realize how to play good, she can be great.
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@TeabaggingGhostface said:
Id like the character's icon as a universal charm, you know, the image in the adept achievement/trophy
I love those adept icons! For survivors. For killers I wish it was also their faces.
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@HexPleaseLetMeSpeak said:
https://forum.deadbydaylight.com/en/discussion/comment/3031012#Comment_3031012
Her stealth is just a worse version of wraith's. She can TP around the map which then causes that TV you used, to turn off for literally a 1 m 40 secs, a complete joke of a teleport ability.
"use the condemned a bit more" there's literally nothing to use, it's a useless mechanic. It's nearly impossible to build up the condemned bar there's no threat to it. Only way to do it is to have a survivor grab a tape and then literally screw around with it for a minute because that's the only shot of getting max condemned. TP's don't do it alone at all, but at the same time survivors never HAVE to grab a tape as there's literally no reason to do it. You don't have to turn off the TV's, just let her TP and get her stuck in a long chase because she's an M1 killer. And she will just shut off her own TV's.
if you think this killer is genuinely better than dredge you are out of your right mind. Dredge not only has a better TP, that doesn't perform a 100 second cooldown when he does it, he has more options to teleport too (lockers are literally everywhere on every map), he has an ACTUAL form of anti loop. Although bad, still something compared to Sadako who has not a single bit of anti loop.
Well I don't think you should expect her stealth to be as good as Wraith. Why would anyone play Wraith then? And why would people expect her teleport too be better then Dredge? Then who would play Dredge? And yes her condemned can work. She doesn't have to b godlike in any of these. She just has them all. If she could teleport all the time like Dredge or have an insane speed boost like Wraith then there is no point in playing those killers. Since she has them all plus condemned which is like Pig's traps but obviously still weaker, that's great when you actually know how to play her.
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@Nos37 said:
You get non-stop "touch grass" comments on your profile
You can do both.
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@HexPleaseLetMeSpeak said:
https://forum.deadbydaylight.com/en/discussion/comment/3030847#Comment_3030847
In what way? Literally the worst killer in the game lmao.
Not at all the worst killer. She has really good stealth, can best around the map, and can keep people off gens if you try and use the condemned a bit more. She's still better than Dredge in my opinion.
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@HexPleaseLetMeSpeak said:
can't wait to get P100 on sadako to show everyone how much I love to punish myself when playing video games.
She's pretty good.
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@OniWantsYourMacaroni said:
Lots of comments in end game chat applauding your effort you put in this game
I'm on PS5.
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@QwQw said:
The devs will personally come to your house and have a party with you.
Ahhh yes. Then you formulate a plan to become friends and over time you will get free Vbucks! Sorry, Audio Cells. No wait! Zurich Cells. AURIC CELLS! I hate auto correct.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/3030603#Comment_3030603
Oh right.
I don't think that counts because that's a skin
I mean I would count it. It's a skin that completely changes her into another character. I would agree for something like the Alessa skin because that's just Heather wearing a different person's clothes. Plus survivors are basically all skins anyways.
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@jamally093 said:
It's a d---he thing to do I would get it if the person was just being toxic but when the person literally as done nothing toxic(teabagging,flash light spamming anything that can be toxic) then it makes no sense for tunneling if the person did nothing bad.
Makes the game easier when someone is dead.
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James Sunderland. The main character from Silent Hill 2. He's a legendary skin for Heather.
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James Sunderland murdered his wife.
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@StibbityStabbity said:
https://forum.deadbydaylight.com/en/discussion/comment/3029522#Comment_3029522
I tried it several times, and from a gameplay PoV, I completely hated it. It's an absolute maze and I can never find what I'm looking for. When I play Survivor, I can't find gens. When I play Killer, I can't find Survivors and half the time, my power is completely gimped because of how tight the hallways are and small/cluttered the rooms are. Mobility Killers essentially can't operate there, ranged Killers get their LoS blocked every other second. Many Killers simply operate poorly on that map, because the map was designed to be accurate to a game with completely different gameplay than DbDs.
So ya, after a few goes on that map, I DC if someone tosses up an offering or I sit at a pallet/locker and make a bunch of noise to get the Killer to remove me. If I'm the Killer, I don't even try and wander aimlessly since that's precisely what I did when I DID try to play on that map.
There you go. You never really tried to learn the map. The generators are very easy to remember. The spawn locations are very predictable. It's still easier to find them sometimes then on certain other maps because the map is one of the most consistent. Gameplay wise, it actually works pretty well. Loops can still be very good if you're smart on either side. The only thing I do think needs changing is the size. All they need to do with these new reworks is simply make one side of the map blocked off depending on which variation you get. Then it'll fine as is.
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@icedrake402 said:
https://forum.deadbydaylight.com/en/discussion/comment/3028334#Comment_3028334
One thing I dearly want to see is Claire and Leon to get their "98" skins from the remake--which is basically their blocky, polygonal character models from the original RE2.
Would love it but I doubt it'll happen. I wouldn't doubt that they might might add need skins for both Leon and Jill (Hopefully Chris and Claire could also get more skins) when the new chapter drops in addition to the new characters also having their own skins. Probably the classic outfits that were featured in the remake.
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I would prefer Lazlo Valentin as a killer but Scarecrow is awesome. I want characters like Scarecrow. They can fit perfectly. Just because he's from a universe with people like Suoerman existing doesn't mean he can't be in DBD either which some people believe. They act like if they added Scarecrow then they'd have to add Batman or something when they don't have to. Just add Scarecrow and that's it. He'd be awesome.
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@Superyoshiegg said:
https://forum.deadbydaylight.com/en/discussion/comment/3028803#Comment_3028803
The Wendigos in Until Dawn are blind (or rather, their sight is based on movement) whereas the werewolves in the Quarry are not.
You wouldn't be able to have an accurate Wendigo killer given how their hard counter would be to not move (which is indeed what the survivors in UD do).
Well it's hard when you talk about the sight of killers because for gameplay they'd obviously see just normally. I mean some killers in DBD don't even have eyes so to me it doesn't matter if they just add them and can see. I personally like Quarry enemies more though. They look cooler. Maybe you can do a power with hearing.
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@Xx_Daniel_xX69 said:
Honestly I'd prefer until dawn instead. Loved the quarry just felt unfinished a bit. But both types of monsters are alike in some ways so it really wouldn't be that different.
I like Until Dawn but it'd probably be a PlayStation exclusive which I don't if it was or not, I want it either way. If they could get some licenses but they and to be exclusive, they should still go for it. Same for stuff like Last of Us.
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@versacefeng said:
https://forum.deadbydaylight.com/en/discussion/comment/3028656#Comment_3028656
Have you seen some of the chases between the counselors and the werewolves? They're clumsy and don't seem too agile when chasing
Played the game day 1. They were clumsy. Don't know what else I would do for a power though.
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@StibbityStabbity said:
RPD. I finally got a map so bad, I will either just wander around as Killer or stand at a hook, smacking my behind so I can get out faster. Before RPD, there wasn't a map that ever made me just want to leave. I finally got to know that feeling. Magical.
How would you know if you don't even play it? Doesn't make any sense. One of the coolest maps in the game.
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@[Deleted User] said:
My only problem with a quarry chapter is there is basically no potential for the killer power.
The werewolves infect people which causes positive effects but also they become a werewolf. Survivors becoming werewolves isn't a feasible idea... so yeah... there's nothing to go off from.
It'd probably be more about traversal using the environment and just being really lethal in chase and hard to shake off.
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@TMCalypso said:
https://forum.deadbydaylight.com/en/discussion/comment/3028365#Comment_3028365
Time and space mean nothing to the Entity. The Entity can choose not only when and where it takes someone from...but also which universe or timeline. So the Entity could very well take Harry from the point in time when he was searching for Cheryl in Silent Hill 1. Personally though....I kinda want the to do a Silent Hill Chapter 2 dlc. Would be awesome to get a new set of Survivor(s), Map, and Killer.
I would love the map too just be the town this time. That would be awesome!
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@Aurelle said:
According to Heather's in game lore though he's dead, so idk how that would work lore-wise. But I would love to see Harry in the game.
Well that's what happen in SH3. He's dead. But he could still become A skin in DBD. And as they've said before, the Entity basically has access to a multiverse or can grab people from many points in time. Just grab him when he's alive.
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@Brokenbones said:
Nemesis chase music
Also DBD having Re4(make) Leon a whole year before the game was even announced
It's not really RE4 Remake Leon. It's jut the original outfit with the remake face. Also the remake was announce the year before the RE Chapter due to a hack that Capcom confirmed was real which meant RE4R was announced. The original RE4 outfit is better than the new one anyways.
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@GreyBigfoot said:
The Survivor perks. Thery're off-meta and they are fun.
If only people know how to have fun in DBD. I don't get how dead hard every match is fun. I have so much fun over here with my Stake Out and Bite the Bullet combo and I do just fine.
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/3028191#Comment_3028191
+ Twins.
They desperately need QoL.
They aren't even licensed. But yes I agree.
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People want FNAF.
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@Marigoria said:
The best thing about the chapter is Leon's moaning sounds.
Hey, Leon actually has a pretty good voice. It's not Nick voicing him but he sounds a bit like Leon. But then you get Jill and Chris and then woof. Don't know what was going on there.
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@DoomedGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/3026547#Comment_3026547
That's nothing. My main is Heather!
Still waiting for Harry.
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/3026749#Comment_3026749
I think its because its an indoor map and your vision is very limited because of all the walls. I like that I have played on the RPD map so many times now and I still feel like I haven't seen everything. What makes it even more fun and scary is going against a stealth killer. Running through those halls and not knowing what might jump out at you around every corner is always fun. I'm still waiting to get the dredge on RPD because I got him on Midwich and it was very scary.
I like your idea of being able to unlock the secret passage from the game. What I would like to see added to the RPD map is wandering lickers that move around at random. Lickers were by far the scariest monsters from RE 2 so I'd love to see them referenced on the map.
Imagine the Lickers just crawling past the windows sometimes when you walk past like they do in the original and remake! That would be so awesome!
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/3026737#Comment_3026737
Oh, puh-lease.
If you think Nemesis was "done dirty", imagine how us Robert Englund fans feel knowing we have Wish dot com Freddy in this game?
Nemesis was honestly done more dirty. Freddy at least started good. Nemesis started horribly. And plus Robert Englund wouldn't have made it a better chapter. I don't mind having the remake license. It's like Child's Play. I wish would prefer the old one but I don't mind having the reboot one in DBD. But it doesn't matter which case is worse. Both Nemesis and Freddy deserve the love and care the other chapters did.

