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TheBean

TheBean

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  • @Gummi_da_great_fella said:

    https://forum.deadbydaylight.com/en/discussion/comment/990694#Comment_990694

    https://forum.deadbydaylight.com/en/discussion/comment/990684#Comment_990684

    https://forum.deadbydaylight.com/en/discussion/comment/990677#Comment_990677

    Woah, its almost like the improved regression allows you to camp the totem and the 3 gens closest to it, which makes it so you caaaaan't really cleanse it, isn't it?

    Also, Bean, from what I've seen you type you're not really the brightest of the bunch, so I'ma be extra clear here. I know they didn't go ahead with it, the issue I have is that they even thought it was an option in the first place. The fact the devs thought it would be ok to blindfold us instead of fixing an issue clearly shows how they don't really care about fixing the bugs in the game. Was I more clear? With people like you, I never know.

    Well that is mean. Not a good way to get your point across.

    But uh.... Let me thinkums.

    How would it be any different from a Doc with Unnerving Presence, Overcharge and PGTW and getting a 3 Gen?

    Have you measured how much of a difference 2x regression goes on 3 gens compared to a Doc doing the same with the 3 other perks?

    Explain to me how that match... Would be any different from the match you described?

    --

    Wozzers... It would be the same... The survivors screwed themselves cause they didn't spread the gens apart.

    --

    You don't have to big brain think it.. As their is already a solution to your concern. Which, as a survivor, don't 3 gen yourself.

    Big Brain Survivor Plays

    bigbrain.jpg


  • @Jinni said:

    https://forum.deadbydaylight.com/en/discussion/comment/990639#Comment_990639

    Quote the part I said the hatch should be REMOVED... Btw, I'm not saying you don't understand because you don't agree, I'm saying that cuz in all messages you never responded what I really said, so I'll make it easier... "WHY SHOULD A GUY THAT DIDN'T DO ANYTHING THE WHOLE GAME, BE REWARDED WITH A HATCH WITH 5 GENS UP?", if you didn't understand with caps, I srsly give up, cuz I didn't say anything about killer or about 4k.

    The OP said the Hatch should not spawn. Did you read that first line?

    And who cares if the 4th didn't do anything. Find them and kill them... There is counter play to the hatch.

    We are discussing what the OP purposed. Not what you are talking about.

  • Ranks aren't going away in the end game summary. That change didn't go in.

    Also... The 3 gen isn't a big deal cause.... You still may want to get the totem as a survivor, but you don't need to spend the first few minutes of a match looking for it, you can go out looking for it later.

    Plus... If Ruin is still active, the killer won't be able to use PGTW, or Overcharge. So if the killer brought in those perks too... They are wasted slots until the survivors decide to take the totem out.

    So if the survivors then do take the totem out. Then we are back to square one, just like it is now.

  • Cause.... First... We assume Match Making works as intended.

    The new killer would be playing new survivors. In a 20 + minute match, the killer doesn't have to worry about a gen rush, cause nobody is doing anything.

  • They already came up with a remedy... Ruin will now regress every gen if they aren't being worked on. Killer doesn't have to worry about kicking gens anymore.

  • The killer would then just stand there and wait for you to kobe off.... So it would be kind of pointless. Then if the survivor waiting to the last second before struggling... we go right back to why they won't let you struggle and get your last bit of points.

    Killers complained about having to wait out the final hook stages of the last survivor, because it was just a waste of time for everyone.

  • @Jinni said:

    https://forum.deadbydaylight.com/en/discussion/comment/990417#Comment_990417

    Yeah buddy, but you still didn't understand lol... It's not about the killer winning or not, it's not about getting a pip, I've played this game for a long time, and I suppose you also have. Giving things for free make ppl lazy, sometimes ppl don't even do gens if it's a 3x1 situation and 1 guy is hooked, or in a 2x1 situation they simply wait for their partner to die because they will get the trap door regardless. I think we couldn't disagree more then... For me having a free easy way out is what makes it boring for the whole game and only exciting for the last seconds.

    Why do you think I don't understand cause I don't agree?

    The hatch was put in for a reason. By removing that reason simply because the killer overpowered their opponents removes the whole concept of why hatch is there in the first place.

    ---

    Why be so selfish of a player cause someone got some points for escaping or cause they simply got away and the killer didn't get a 4K. I don't get why a player only thinks about themselves in the match and not the 4 others they are playing with.

  • I wouldn't worry about it if you weren't using any cheats.

    The killer has to record it and send it in as proof... If BHVR has doubt you actually speed hacked, then nothing will happen.

    Probably just pissed cause they couldn't catch you, so assumed you must be cheating then.

    in Help Comment by TheBean
  • Might aswell derank then so you matches will always be super easy. There isn't any incentive to be in a higher rank other than giving you a tougher challenge and more knowledgeable teammates.

    But with that idea you might aswell stay in the brown and yellow ranks to have easy matches, cause why would you want to rank up just to have a pain in the ass match.

    Then once you add in incentives for ranking up, people begin to game the game to get the rewards.

  • @Jinni said:

    https://forum.deadbydaylight.com/en/discussion/comment/990271#Comment_990271

    I think you probably missed the point Bean, the thing is not about the killer being entitled to a 4k, the thing is that why should the last survivor have the chance to escape if he and his team didn't do A SINGLE GEN? Having the opportunity to open the gate I think is one thing, but free 5k BP just for finding an object... lol... If you still don't get the point, why don't we remove generators all together and give the killer ultra speed, so every1 searches for the hatch and whoever finds it 1st, wins?

    eh... killer has already won... if they couldn't get that last one before they got the hatch or went out the gate, too bad. At least that puts some excitement into a boring match for survivors.


    @Nick said:

    https://forum.deadbydaylight.com/en/discussion/comment/990271#Comment_990271

    Survivors see escaping as a win. And devs nerf killers if the escape %age is too low, but you can win without escaping. So your reason doesnt make sense

    ? The killer already won... Who cares what the survivor thinks? This comment makes no sense. If the killer doesn't think they need a 4K to win every match, then what the beep do they care if the last survivor gets out? Maybe some lost points... but queue up and get some more.

  • The game already has been won. Killers need to stop conditioning themselves in that they are to get a 4K to win.

  • Ruin didn't really slow the game down. Even high rank players will admit that most high skilled survivors will just plow through ruin or destroy in within the first minute making it useless.


    RuinDebate.jpg


    in Ruin Comment by TheBean
  • So it doesn't matter if they have Ruin or not... So the Ruin change is ok then, since it didn't really matter anyways.




    RuinDebate.jpg


  • @DeanIcity said:

    https://forum.deadbydaylight.com/en/discussion/comment/988164#Comment_988164

    AGAIN. You sound like an entitled survivor main. Even when you say you play "both sides" you discredit your entire argument by admitting you aren't a red rank killer and that you just play for fun.

    That's the problem. You are claiming to be playing the game casually for fun without care of the outcome.

    Newsflash: Not everyone likes to play this way. A lot of Killers like the competitive nature of games, and would like to have some resemblance of balance to cater to this way of playing the game. Not every killer plays the game to cater to the survivor experience. Most of us understand there is two sides of the fence and it SHOULD be balanced for both sides of that fence to ensure that BOTH parties have fun playing this game.

    If you are actually trying to win, as killer, unlike you, It's not fun to lose every other game. Even when you are playing well. It's not fun to lose because of circumstances outside of your control. That's not balanced. That's just BS.

    You are trying to spin this narrative that if killers complain about ruin, they are just relying on that perk. That literally isn't the problem. Its obvious that's not why most people are complaining about the change. It's the underlying issues with the game that is the major issue. The fact that it wasn't addressed even remotely before this change was made, is where the true anger lies.

    It's common sense.

    I don't like ruin either but taking it away was not smart without actually doing something about the real problem behind the perk.

    It sure AF wasn't the emblem system that was the issue.

    Yeah I play mostly survivor. The entitled part I don't understand, cause I don't feel entitled to win. I play for fun... Goof around... I'm a pretty easy kill most nights since I'm usually high or had a few beer when I play.

    I also understand that allot of people play this game for different reasons. Such as myself. I stopped wanting to be a top player and just want to have fun playing the game. So I thought about what makes it fun for me, and I exploit that in my play.

    Like you said... for those who want to play competitive. So... Now it might be a bit more competitive. Are they afraid of the challenge? They are the high rank player... Not I.

  • @Edys Nah.. I got my achv. That is the only reason why I ever wanted to get into the high ranks. I've only found killer fun to play after the last year or so.

    Some people enjoy the challenges of high rank play, so I for that reason alone I don't understand why they are upset because of the change.

    Queue times for me as a low rank killer have been brutal the last 6 months, but the last month it has been a bit better... but still not huge enough to where I play more than a match or two a night of it. I mostly just stick it out for dailies and now the Tome Challenges.

    Funny thing though is I dump all my points into killers and have most at P3.


    I mock the high rank killers for the fact they play high rank killer for the challenge and are getting mad once the challenge is presented to them.

  • @Yung_Slug said:

    https://forum.deadbydaylight.com/en/discussion/comment/988034#Comment_988034

    Killer queues have been almost instant for like the past month, at least for me.

    Also, I don't expect myself to get 4ks every game, but the ranking system does. No 3-4k = black pip or depip.

    Well to be fair the last month times have been better... but I find it gets faster the higher the rank you are. Once I got over the rank 15 hurdle I was getting matched quicker. I also believe BHVR has lessen the restrictions on the Match Making a bit.

  • @Dennis_van_eijk said:

    https://forum.deadbydaylight.com/en/discussion/comment/988074#Comment_988074

    lol i love how you keep coming back but the assumption that i am a killer main when i definitely said i play both side as rank 1.

    So stop with the assumption that you know who, what and how i play.

    True the egc makes it better, but why should you get the option to escape trough a hatch when not all gens are completed?

    As survivor it is your task to complete them, failing it shouldn't give you the option to escaped cause you clearly didn't deserve it, no matter how well you played.

    Surge is a joke of a perk.

    Any good/decent survivor stays away from gens that are worked on.

    And evsn if the don't, you can still continue to work on and if not than the regression is laughable.

    Dying light could be good but it definitely isn't.

    They give a survivor a 33% speed boost on working (don't know exactly anymore could be more could be less), without doing anything for it.

    While the killer has to find, down and hook a survivor for it getting effect.

    They should have had to apply that on both sides.

    Every hook gives the killer and his obsession a token.

    The only decent oerk is thanatophobia on that i agree but only on tier 3.

    And even then you need to keep as many injured, but not impossible.

    I like going against forever freddy.

    You know how much more fun that is, instead of the 8 minutes games with almost a guaranteed escape? 😂

    Moris not sure what nerf there was on that but again it's an easy kill with little effort like keys are to survivors.

    When and how was noed nerfed, cause i don't oay to much attention about it as it is a perk i hate to use.

    As far as i know is that it is still a perk that gives and a speed boost and an insta down.

    The most killers (not all) who usses this perk go either after 1 survivor or the camp the survivor till all gens are done.

    MoM I'm even glad that that one is nerfed cause it was a broken perk just like ds was.

    Sure i know this game is their job.

    But don't forget, and you might even see that on your job as well, is if you do something for a long time you get blinded by things that are and aren't.

    Meaning you are getting focused on a thing and fail to see what is happening around you.

    I don't say i can do it better or anything.

    But there are definitely ideas from the community that can actually work very easily.

    Again i love this game but i don't like the direction they are heading in with it.

    Sure i might see ghosts here, but i might even see truly what is happening too.

    Assumption you are killer main? I didn't think I was assuming anything really. I don't use the "Main" label anymore. I grew out of that as a player in this game. I actually don't care how or which side you play.

    I'm just pointing out how the Devs do actually listen... They make changes for what they believe is the greater good of the game, since it is in their best interest to do so. I do believe they still have to pay for the rights of the game from the publisher.

    ---

    Not going to argue individual points of perks since it is a non issue on the point I was making.

    ---

    Noed actually was nerf'ed several times over its existence. It was unlimited time once the gates were powered, with no totems.

    --

    I don't really care about the other platforms really, other than PC. However match making in general is slow. I believe this is a design / performance issue. It is most likely not that there is not enough players as it is, the system is overloaded and unable to keep up.

    --

    @CrowFoxy said:

    https://forum.deadbydaylight.com/en/discussion/comment/987945#Comment_987945

    How do you not realize that without killers, this game is dead?

    Sure... But don't assume every player is going to stop playing killer simply because one perk got changed. On PC, I've found the killer queues times long, so having less killer players playing, will help me with those queues. I'm guessing there are others who feel the same way. Also the game is still attracting new players who will be ignorant of changes to ruin and will be playing killer.

  • @DeanIcity said:

    https://forum.deadbydaylight.com/en/discussion/comment/988034#Comment_988034

    This is so easy for an entitled survivor like you to say. It's absurd that you even have the nerve to throw it in killer players face considering how pampered you are by these DEVS.

    They have been catering to you left and right. Yet, somehow, you want to talk about change and how killer players just need to get better. Lmao

    Okay, Karen. Cool. SMH

    The problem is I like to play both sides.... If I find something unfun on the one side, I try my best not to do it on the other side. Ruin I find unfun, so I don't use it.

    With or without Ruin you can have a match where you are squeezing the biggest turd out trying to win, that when you do, you're still not satisfied.

    So I play for fun... I don't play in the high ranks as killer, cause that ######### gets boring really fast. Some people enjoy playing in the high ranks as killer. The changing of ruin doesn't change that.


    If you were relying on a perk to make the game fun for you... One perk... Then maybe...You weren't really having much fun anyways. Maybe it would be good to find what you enjoy in the game and the level at which you want to play it, and have fun.

  • @Dennis_van_eijk said:

    https://forum.deadbydaylight.com/en/discussion/comment/988040#Comment_988040

    Gen speeds

    Keys

    Noed

    Hatch

    Moris

    Just to name a few.

    Nerfing killers because people refuse to adjust their playstyle.

    Nerfing some survivor perks as well (tho survivors can easily escape without perks).

    So, no i don't talk about ruin.

    Yes, when i was reading the notes they just blew my mind on the way they brought it

    Yeah but changes take time. The Devs have shown they take their time. Small changes here and there doesn't break the game, while big changes break it.

    Hatch... They listened to hatch... That is why the EGC is in place now.

    Gen Speeds... They listened... Why did Demo come out with Surge... Changes to Dying Light... Thana... They made the game painful if a killer was using a Forever Freddy. It is still painful. You can already see the result of just adding a few seconds to gens.... Makes the game boring and survivor will just DC out.

    Moris... They got nerf'ed a long time ago....

    Keys.... What is wrong with those?... In fact they added in a broken and dull key. This is a baby killer main issue.

    Noed... Noed has been nerf'ed into the ground.

    MOM... Look what happened right after it was released.... Dang players were kicking up a storm on that perk even before it was released.


    Man... What people forget.


    Is it they don't listen to YOUR ideas?... Or the ideas YOU liked?


    You gotta remember... This game is over 3 years old... Many of the brilliant ideas people come up with on these forums... Have already been thought about at BHVR. This game is their job.

  • @Dennis_van_eijk said:

    https://forum.deadbydaylight.com/en/discussion/comment/987929#Comment_987929

    You have some fair points there, but it was also very clear they didn't listen.

    And from what i heard is david sears didn't leave on his free will.

    About the survivors escaping, i personally don't know what type of survivors they look at but definitely not high ranks tho.

    As rank 1 survivor i escape about 60 to 70% of the time, and the games last about 8 minutes.

    And that's where I'am screwing around and not even playing to survive or anything and yet i do.

    Tho when i play killer, most of my games are double as long and rarely anyone escapes.

    But again there are some long time issues that needs a closer look tho.

    https://forum.deadbydaylight.com/en/discussion/comment/987945#Comment_987945

    Again i don't talk only about ruin.

    Statted that multiple times now.

    Hell i rarely relied on ruin because it goes down within a few sec at the start of a match.

    So sorry to break your dreams.

    So good luck trolling somwhere else 😉

    You are indirectly referencing the Ruin change using the concept that BHVR isn't listening to their community, when you know full well they do.

    Which means this whole post was a waste of everyone's time.

  • GAH!!!


    It all comes down to the conditioning of killer players....

    1. No you are not expected to get 4Ks every game... Getting 4K a match should be extremely difficult.
    2. When the first 2 gens pop after your first chase, it doesn't mean you lost. Stop thinking the match is over.
    3. Not every killer is supposed to play equally well at every level of ranked play. BHVR has already stated this before.
    4. Just because you play Killer allot, doesn't mean you should always be at rank 1. Sometimes players need to accept the fact, they just aren't that good.
    5. Change is good. If nothing ever changes the game gets boring and then people will complain more.
    6. Killer players were already complaining about the gen speed even while using Ruin. Those players will still be complaining even if Ruin was never touched.


    I love the.... Survivor queues are going to get longer. You know... There are many survivor players right now that would rather play killer but the killer queues are too long. Having some of the baby killer mains switch sides, will free up those queues a bit, so those survivor players can now play killer again.

    They can leave a hole, but there will be others taking their place.


    RuinDebate.jpg


  • They need to rework it so the skill check success zone is bigger... about 50% of the circle.

  • People still complained about gen rushing at the high ranks while using Ruin anyways.


    So nothing has changed...


    RuinDebate.jpg


  • Oh my... All that cause RUIN got changed... LUL


    RuinDebate.jpg


  • Not sure if I understand..


    Right now the system is using the highest ranked survivor in a SWF group for matching.


    So the issue is when those players who play allot get their friends in to play with them... They make their friends play at the higher rank which usually makes them not wanna play.


    If you take the lowest ranked survivors in SWF, you get groups exploiting it to face easier killers. I.E. 3 rank 2 survivors with a rank 20 friend, who then causes them to get rank 20 killers.


    It was using the Average rank of the SWF group, before the last change. This was probably the better option looking back at it, since it spread players a bit more in the middle ranks.


    --


    The issue just comes down to SWF. If everyone played solo, match making would be fine. However the Match Making can't really place SWF groups when some in that group are hard core players with casual players.


    --

    Then you can't penalize people who want to play with their friends. Otherwise they won't play with their friends and you'll see a big drop in playerbase, since probably half the people play SWF.

  • I found your response hugely funny... Biggly funny.

    Cause I don't care about any of those streamers you mentioned. In fact I don't give a crap about any streamers who stream Dead By Daylight playwise. They provide entertainment, I don't care about their DBD prowess, as I don't watch streamers just cause they might be good at a game. If you enjoy watching them then good for you. I don't care.

    Many of us act pretty juvenile on these forums... While acting like some random kid at school I don't know, you came running over to me in the school yard and said "Nuuh huh... Their dad can beat up your dad!", while pointing at some kid crying on the bench.

    Oh the memories... Funny days.


    Who are you? LULs



    I'mStillHere.jpg


  • Stop the whining already... Ruin is getting changed... Live with it or stop playing.


    I guess ZwigglyLee, Tweedul-dee and Dumbee are baby killers then.... Huff puff... LULs


    Funny.



    yourfired.jpg


  • NO FUN ALLOWED CLUB IN SESSION!!!


    Meet at the usual place everyone. Don't forget to bring your dues. Some of you didn't pay last week so remember to pay tonight.


    Here is the reminder of where to go.


    PotatoClub.jpg



  • @Endstille said:

    https://forum.deadbydaylight.com/en/discussion/comment/980900#Comment_980900

    Reality is however that due to the decisions bhvr made survivor q, get longer and longer. I have been sayin this for a long time. For me it got to the point that we spend more time waiting for a game than actually playing the game, that is far from fun.

    People quit for many reasons, might take a look why new players actually quit the game. I doubt you should make assumptions on the mental health of other people as you didn't study psychology or anything to make such statements.

    I do know that you just try to provoke people in order to get any kind of human attention, that is really sad, you know being so desperate for that.

    Well if survivor queue is getting longer than that means there is too many killers?... So if some of them quit... Well that can only help things. I don't think it is all that cut an dry though, I think their last version of Match Making is inefficient as hell compared to last version, but I'm only making guesses.

    Well Gaming Addiction is an actual recognized disease by the World Health Organization.

    Sometimes people don't realized how addicted they are. Maybe taking a break for some self reflection might help. Everyone should be concerned about their mental health. You don't need to a psychologist to get the feeling something might be wrong.


    bigbrain.jpg


  • @Nubgutter said:

    https://forum.deadbydaylight.com/en/discussion/comment/980739#Comment_980739

    This is going to affect top killers as well not just baby ones but please try again survivor main.<3

    Yeah so.. I nailed it!


    @Bustanut_Champion said:

    https://forum.deadbydaylight.com/en/discussion/comment/980739#Comment_980739

    If I go around posting the same terrible line and meme over and over I'll be super cool guys. My fellow survivor mains are going to surround me and rub my buttcheeks, praising me for my clever comebacks and #epic ownstyling on people.

    This is pretty cringe bro. You're trying too hard.

    I'm don't think I'm trying hard enough.


    JabbaTheCat - Too Much Ruin.png


  • @Endstille said:

    https://forum.deadbydaylight.com/en/discussion/comment/980791#Comment_980791

    The really sad part is, you keep posting that "meme" in every thread, spamming it, you dont even get upvotes for it. Dude keep talking about skill when changes happen due to the likes of you being unable to hit a skillcheck. 🤣

    Well I'm not expecting to get many upvotes on a post meme'ing butthurt people.

    Prediction...

    In about a week after that update drops in live... Everyone will calm down and be back to playing again... Whether is be survivor or killer. People that quit playing cause of updates like that, most likely weren't having too much fun in the game at that time, and a break probably will be good for their mental health.

  • i guess... But I bet there is a bunch of people who play killer who don't care about the changes. Plus those who play survivor now cause of the crappy queue times. Faster queue times means more people will play that side.

    Not everyone just focuses on one side of the game.

  • Here I summed up your post for you...


    RuinDebate.jpg


    Don't worry if players stop playing killer and then goto survivor. There will be players that will be happier with faster queue times as killer.

  • Love that... Such a weird post.

    So Ruin gets changed because there was what 80% of the playerbase in the high ranks using it...

    So what you are saying... More people need to play Billy, Nurse and Spirit so they too get more changes? Nurse already did... Same with Spirit...

    Is the hidden message to BHVR that they should change Billy now?

  • Cya next week.


    Don't forget to drop your dues off at the next meeting. You know the place...


    PotatoClub.jpg


  • @FichteHiro said:

    https://forum.deadbydaylight.com/en/discussion/comment/975244#Comment_975244

    I don't think so. They told us they would be reworking ranks this year, so they'll most likely not remove them. I seriously think they are doing that so that we can't complain about the matchmaking and they don't need to fix it.

    But true, SWFs have a huge influence on the matchmaking, making it progressively worse.

    Well this could be part of them reworking it....

    If they were getting allot of complaints about match making... with ranks being the crux of the problem.

    If they don't have the rank rework done... Why not just take out the summary part to help remove a bunch of the complaints until it is done.


    Makes sense to me. If anything it just shows they are working on it, probably just isn't done yet.


    It will just be one less thing for people to complain about until it is reworked.

  • Rank has been a joke in the game for the most part since the beginning for the simple fact of SWF. They can't place them properly in the Match Making and it ruins it.

    Maybe them taking rank out of the summary screen is them moving a step forward to remove rank from the game..

    Maybe it will lead to something else... Like 2 queues... a casual queue and a ranked solo queue?


    Who knows.

  • @SpacemanOnTheCouch said:

    Jokes on you, soon it'll be taking you 20+ minutes just to find a game once all the killers stop playing.

    That will be ok.. Will be faster for me to get a game as killer. SWEET!

  • @kurgan8282 said:

    https://forum.deadbydaylight.com/en/discussion/comment/974917#Comment_974917

    so that means that once you get good at it you can stop playing it cos it has no.meaning anymore?

    You apply whatever meaning to the game you want.


    There is no end game... What are you driving for in this game?


    You join a match with 4 other people to have some fun. There is no defined win... Cause you can die as a survivor as still win... You can only kill 2 and still win... Winning in this game is subjective and can mean different things to people.


    The only thing that keeps people playing is because it is fun.


    Once you get the achievements in this game... There is no meaning to rank... Once you unlock all the teachables and load all the perks onto favourite character... There is no real meaning to grinding...


    There is no end game scenario like you are playing something linear... You are basically playing Mario Kart with your friends.


    If you feel you only have fun because of a single perk in this game, then you probably weren't finding this game much fun anyways.

  • @kurgan8282 said:

    https://forum.deadbydaylight.com/en/discussion/comment/974865#Comment_974865

    why they should come back to play a game turned for casual gamers if they caj find something else?

    Cause this game is a casual game.... It always has been.

  • So basically you clarified the reason why Ruin is being changed.

    Hitting great skill check isn't so much an issue for better / high rank players.

    Ruin helped slow down the game. For whom? The high skilled players who are hitting the Great Skill Checks?

    --

    So you see now why it is being changed?

  • @HexMoriMeMommy said:

    https://forum.deadbydaylight.com/en/discussion/comment/974240#Comment_974240

    I can personally attest to at least 50 people already uninstalling, and as soon as I run out of ebony mori's I'm doing the same.

    Yep and they'll all be back next week. LUL


    This has to be one of the funniest threads I've read so far.

  • @Clevite said:

    I haven't seen the rank removal post. Am I missing it?

    There is some leaked PTB patch notes stating that the "Rank" information is removed from the match summary screen in the end. So you won't see which ranks you were paired up with.

  • Cause they are probably going to be removing ranks from the game and creating a casual and solo competitive queue using a leaderboard type of system.


    This is probably one step in that direction.

  • I guess you could still use it to avoid Lullaby.

  • @youarewronglol said:

    quotes from the brown ranks

    I still see that in the red ranks!

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