ThatOneDemoPlayer
ThatOneDemoPlayer
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Comments
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@DriplordDrew said:
https://forum.deadbydaylight.com/en/discussion/comment/2866831#Comment_2866831
Nah what is sad is jumping in to add nothing and honestly I don't care play how you like but if you never plan to even try to learn to play the game quit the game cause like that is special levels. I'm done commenting hear because I feel like the more I talk to killers with 0 skill my brain is slowly melting. Hope you always lose :)
Please continue calling efficiency "not trying to learn the game", as if playing DbD takes skill
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You think someone should quit playing games because you don't like they play Dead by Daylight? That's just sad
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Camping has it's time and place. If it's not used at the right time, you won't get more than 1 kill or you won't get any at all
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Absolutely disgusting
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Did Demogorgon get a new one aswell?
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If you saw all the posts about camping, you probably saw how often this was asked for and 90% of the answers were saying this would be abuseable, which it is
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@MikaelaWantsYourBoon said:
It is so good with Pop. But i still don't know is this perk works on multiple gens same time.
It works on multiple Generators, I'm 90% sure
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Love it
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Most people will use "boring" as an argument when they want something nerfed or removed
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Lowering his amount of knives and buffing his movement speed to 115% would make him an M1 Killer
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Having a Corrupt Intervention that activates every 40 seconds would be nice
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Her nerf hurt her bad, really bad. She's now the third best Killer and not the second best, unless you're running MDR with DCB then she's even better than pre-nerf
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I know the feeling. I've had quite a few losing streaks as Demogorgon but I never stopped and never will. There's no Killer like Demogorgon and there never will be
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2863286#Comment_2863286
these things literally came out at the same time and that was the same patch Mikaela came out
But imagine if they didn't. That would've been amazing
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Lethal Pursuer on Billy, Nurse, Blight and Oni.
Corrupt on everyone else.
Myers needs both
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Welcome to the old gen console experience
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@Shroompy said:
most balanced its ever been
Not really.
The most balanced state was right after the Hatch nerf and before Boons
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I'd love an Alien Chapter, but since Disney owns it, I don't see it coming into the game
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CoH needs a nerf, but I don't see a nerf that would make it weaker but remain semi-powerful. All the proposed nerfs I've seen would either kill the Perk or barely change it.
CoH either needs a whole rework, to get deleted or a whole new Perk type should be made just for it
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Hex: No One Escapes Death.
If Survivors won't need to play smart and unhook safely, why should Killers?
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-Sadako should not have a Lullaby while demanifested.
She's the only stealth Killer we currently have that has a Lullaby and also has the Undetectable Status Effect.
-Sadako should not lose speed while demanifesting.
I don't think Sadako should slow down when she turns Undetectable, as it makes her feel clunky and doesn't really serve a gameplay purpose.
She should, however keep her slowdown whenever she does exit her stealth.
-TV's should have a 24 Meter Condemn-Radius.
16 Meters is a bit little in my opinion, and 24 Meters would also fix the problem with TV's spawning in a wonky position, not allowing them to condemn Survivors.
-Projection TV cooldown should be lowered to 60 seconds.
100 seconds is too long, it's longer than a whole Generator.
-Bloody Fingernail Add-on should be base-kit.
Her current speed boost upon projecting to a TV is a bit short. Either make the Bloody Fingernail Add-on base-kit or buff the base-kit by 25% and nerf the Add-on to a 25% boost.
-Condemnation now builds up passively, 1 stack every 25 seconds, once a Survivor gets 3 stacks of Condemnation from either Projection or from turning TV's off.
This would make Condemnation more threatening if a Survivor decides to ignore it.
-Holding a Tape would increase the passive Condemnation build up by 20%.
With this change, holding a Tape while having 3 or more stacks would be extremely dangerous and would force Survivors to quickly remove the Condemnation.
-Well Stone Add-on should be buffed to 7.5 seconds.
If turning a TV off disabled it by 75 seconds, this Add-on should be buffed aswell.
-Fully condemned Survivors should be Exposed.
This would help Sadako deal with how quickly the Tape can be inserted after getting a hit.
Here are a few nerfs she could have to balance out her buffs:
-Turning off a TV's turns it off for 75 seconds.
This would make turning off a TV more practical and useful, while also making Survivors interact with the Condemnation mechanic more.
-Cabin Sign Add-on should get nerfed to 7.5 seconds.
If the Projection cooldown were to get buffed to 60 seconds, this Add-on should get nerfed aswell.
-Condemnation stacks, when carrying a Tape, should increase every 35 seconds.
With Sadako's Condemnation being more potent now that it passively build up every 25 seconds along with the range of the TV's being buffed to 24 Meters, holding a Tape earlier on shouldn't be as punishing.
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2862634#Comment_2862634
and Demo isn't particularly great either. Ideally you hit them with his shred before they get to the pallet instead of just shredding through them 6 times per chase.
No. You hit the Survivor as they reach the Pallet and get the hit and the Pallet.
Or you do this
https://youtu.be/jfUZGROayJk -
You poor soul
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The Twisted Demogorgon skin.
It's a really good looking skin but the claws at the top of the head make it look like Demogorgon turned into a tree
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I'm pretty sure the wiki has all the number.
As to why they aren't in the Power description, you want to read a whole novel to understand a single Killer Power? If they were to add numbers and stats for every single thing a Killer Power does, the description would be huge
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Loop tiles with high walls and make as much distance as possible. Trickster is slow so ShiftW hurts him tremendously
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No Way Out
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@sizzlingmario4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2862266#Comment_2862266
4 meters for 5 seconds
Wow, that's bad
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2862260#Comment_2862260
I still think it’d be too short. Besides, I feel the duration is holding the add on back more than the range.
How long does the effect last for anyway?
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2862256#Comment_2862256
It’s actually 4 meters so even worse.
Maybe buff it to 5 Meters aswell?
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2862211#Comment_2862211
I mean. Go to the middle of a pallet a survivor will try to loop. Phase around it and unphase early. The husk explodes and blocks the pallet. That survivors screwed. But spirit already has strong antiloop so maybe that's not the biggest change. Id use it though. Sounds cool in practice.
5 Meters is very small and the Add-on gets countered by ShiftW quite easily.
@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2862211#Comment_2862211
Any buff to a weak add on will do.
As long as it makes the Add-on useful, I'm all for it
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Sure, tho I doubt it will see much use even with the buff
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Demogorgon + Blight
5 Demogorgon Shreds that can bounce
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@Kirisakichi said:
Coming back to what I said earlier PS4 or PS5 only. Did any of you guys purchase the Chapter on the PlayStation Store instead of with Auric Cells?
I bought the Chapter from the store.
Bought Sadako with Auric Cells (didn't buy Yoichi) and got it
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Just split up on gens. Tinkerer activating infinitely isn't a problem if Survivors know how to deal with it
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Maybe a 'slap on the wrist' nerf for Dead Hard like they did with CoH, a few Killer Add-on nerfs on the level of Twins' Toy Sword nerf, one big nerf for Artist or Blight and some buffs that will make useless Perks less useless
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Wouldn't this be an overall nerf? ShiftW is already her biggest counter, making her 4.4 would make ShiftW even stronger
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I feel like Boons needs a subcategory just because of CoH.
Every Boon, aside from CoH, works similarly.
A 24 Meter Radius, which is tied to a Totem and grants a "useful" (most Boons aren't that strong and I'd blame that on CoH) effect if the Killer is nearby and a smaller effect if the Killer isn't inside it's Radius.
CoH doesn't do any of that, in fact, it does the opposite. It only works whenever the Killer is far away from the Boon Totem.
Boons, as a whole, are a fine mechanic, if not a little weak. CoH is the only problematic Boon Perk. CoH either needs an entire rework to function how all the other Boons work, or nerf it by turning it into a Corrupted Boon.
Corrupted Boons, if there were any other Boon Perks that were on the same level as CoH, would work like CoH. A strong effect, with the same 24 Meter Radius as a normal Boon, that works best when the Killer is away.
If a Corrupted Boon were to be snuffed by a Killer, it would turn into an unblessable Hex Totem (similar to the Rekindled Totems from Hex: Pentimento) that does the opposite of it's original effect.
In CoH's case, it would have a 24 Meter Radius in which heals get slowed down by 75%
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She's surprisingly fun. I tend to dislike playing stealth Killers but she is pretty fun
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The Game is known for being a really bad map for M1 Killers
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Most strong Killers are fun imo, tho fun is subjective so it doesn't really matter.
Nurse feels satisfying to juke, as unlikely I am to actually do that.
Blight is Blight, always fun.
Sprirt lost her 50/50's and now rewards "skillful" play from both sides.
Artist is fun. I don't care what anyone says, going against Mommy will always be fun.
Hag is meh.
Huntress is boring only if you get her a bunch of times. Huntress herself isn't boring.
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DC's in the early game are the best imo.
Games with an early game DC end in 4-5 minutes, so no one really wasted their time getting into match.
I also generally enjoy quick games as opposed to long and drawn out ones
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360 Shreds
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This again?
Let go off the Generator before a Survivor gets hooked, wait for the Artist to send her Dire Crows then get back on it. Countered
"Come Cowshed 1v1" isn't a good argument
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If someone is playing a certain Killer they're not allowed to tunnel or camp? That's dumb
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2859572#Comment_2859572
Isint it the opposite?
No, trust me bro
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2859557#Comment_2859557
Nooo, lol midwich has the highest kill percentage
No no, Cowshed has the highest kill rate
Maybe
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2859557#Comment_2859557
Tell truth or i will shoot Demo.
Fine.
Midwich isn't worse than Lery's
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I heard Midwich was worse than Lery's
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2859529#Comment_2859529
I have almost never seen a match where 3 escapes after 1 was tunneled. That is like a 1 out of a thousand chances. It is always a 3 or 4K.
Then you have Leatherface that completely prevents BT and DS from being used.
I see it pretty often, since teammates are usually pretty good and are able to loop the Killer efficiently, aswell as doing Generators.
If Bubba is camping and the Survivor he was chasing wasn't bad at looping, he'll get a 1k at max if the remaining Survivors were doing Generators