ThatOneDemoPlayer
ThatOneDemoPlayer
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- ThatOneDemoPlayer
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Comments
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Most of these are bad ideas
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Artist's new skin is disgusting, only good part is her weapon
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How dare Killers play efficiently
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I disagree with the fact that Haddonfield is now Killer-sided, but if that were true, would that be a bad thing?
Most "Killer-sided" Maps are usually the most balanced ones
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@konchok said:
https://forum.deadbydaylight.com/en/discussion/comment/2924700#Comment_2924700
I've been doing really really well with Legion after his buff. Eventually I'll plateau at his new MMR with his buffs, but honestly he feels decently strong now. I'm not sure exactly where I'd place him in a tier list yet.
I don't think he's even high C tier, at most mid C. He's still not average in terms of strength
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Legion aswell, but they atleast have some really good music
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Nurse will always be the strongest Killer
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@FeelsBadMan said:
Its absolute garbage in soloq now - better off running selfcare since it is the exact same speed now (it even says Self-Care when selfhealing in COH now LMFAO). Probably still decent in SWF tho.
It's still one of the best SoloQ Perks.
CoH is still faster than Self-Care.
Self-healing with CoH always said "Self-Care"
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Legion is still weak
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@jesterkind said:
Oh damn, did they change it? It felt pretty good on the PTB.
Couldn't check the PTB (console), but new Haddonfield feels worse than old Haddonfield.
Loops are still safe, they spawn really close to each other, House Of Pain has 2 God Pallets and there's an abundance of God Windows.
Only things that are better is the smaller Gen spread and worse stealth
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Huge Maps are the problem, not Feral Frenzy's duration
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House Of Pain has 2 God Pallets, that's cool
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Same, it's weird
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Legion still sucks, but their music slaps, so they got something right
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I wouldn't buff it but I don't think it's nearly as good as most people make it out to be
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DbD might be impossible to be balanced, it's 100% possible to be better balanced than it is now
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2922253#Comment_2922253
Mechanically teleporting hooks makes basically as much sense as teleporting Cages. (To clarify, I’m talking about the system where if Pyramid Head is within 5 meters of someone who is already Caged for about 3 seconds the Cage moves elsewhere.) It was specifically put in to eliminate face camping of Cages.
Aside from technical issues of reprogramming how Hooks work I’m not sure why they didn’t pull the trigger on doing this with hooks as well. Maybe there was some mechanical downside to it I’m overlooking. 🤷♂️
Because that'd kill any amount of pressure Killers could get from a good Hook placement?
I certainly wouldn't like it if my Survivor got teleported on the other side of my 3-Gen
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Game isn't dying.
I take a 4-5 day break every once in a while, usually once I play non-stop for 2 days or so
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DS/UB/DH/BT
Now you can fight back against anything the Killer throws at you
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Getting a kill at the start of the game is the best play a Killer can do
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@Pepsidot said:
https://forum.deadbydaylight.com/en/discussion/comment/2921057#Comment_2921057
https://forum.deadbydaylight.com/en/discussion/comment/2921036#Comment_2921036
The hatch has to work like this otherwise we'd be back to the last survivor sneaking around the map with a few gens left because there is no hatch to close to activate EGC.
I'm sure in that case you wouldn't think that survivors spending 10, 20 minutes sneaking from gen to gen is fun gameplay. A bit like how spending 4 mins on the floor is boring for survivors too.
I didn't say having a late game mechanic isn't fine, but having a pity escape mechanic that only favors 1 side is bad game design
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Slugging for the 4K is fine.
It being unfun for both sides is the result of the badly implemented, free pity escape mechanic known as "Hatch"
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Alien
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90-100 on Killer
100 on Survivor
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Started playing since the 4th year anniversary
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I don't think Leprose Lichen, Red Moss, Barb's Glasses and Rotten Pumpkin need any changes.
I'd even make Rotten Pumpkin base-kit but allowing you to choose whether to destroy your Portal or not
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Bubba
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AFK'ing reduces MMR, not playing Killer doesn't
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NOED is fragile and inconsistent, but it doesn't need to be nerfed or buffed, it needs a rework
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Impossible
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/2918564#Comment_2918564
What Blighted Demo skin?
if you meant Geo Mutation, i'd rather not be reminded that THAT was my boi's final skin
Geo Mutation is his best skin wdym
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I like Trickster, but he's not my favorite Killer
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Try to guess
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Nurse, Blight Spirit, Pyramid Head and Bubba
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For a new Perk to be meta, it'd have to be a third chance Perk
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@lauraa said:
https://forum.deadbydaylight.com/en/discussion/comment/2918547#Comment_2918547
I would still hate it, for sure. Dead Harding for distance as it is is already really powerful and lets survivors greed loops, which can waste a lot of time.
It's a hate I think I could live with, though. The ability to potentially hit survivors mid DH would be more healthy overall I think, even if for some killers theres only an illusion of counterplay lol. Using DH for invincibility to dodge things like Traps or Static Blast is incredibly lame.
Hitting through Dead Hard if it's used for distance still wouldn't be possible as M1 Killers, or most Killers in general
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Dead Man's Switch already has a cooldown, it doesn't need another one.
Decisive is fine
Devine Intervention and Devine Protection are stupid op
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@lauraa said:
https://forum.deadbydaylight.com/en/discussion/comment/2918363#Comment_2918363
sure, if it means not dealing with iframes. i dislike it that much. I dont really have an issue with exhaustion perks otherwise.
Wouldn't you hate it more if you buffed the Perk?
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@lauraa said:
dead hard should maybe be buffed for distance, but not have iframes. I would imagine that would feel a lot less bad trying to outplay as, say, Huntress or Trapper.
Dead Hard is already the best Perk in the game and you want to buff it?
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There needs to be more attack "types" than just Basic Attacks and Special Attacks.
Huntress' Hatchets, Deathslinger's Redeemer, Artist's Dire Crows, Trickster's knives, etc.. Should count as Ranged Attacks.
Trapper's Bear Traps should count as, well, Traps
Billy's and Bubba's Chainsaws, Demogorgon's Shred, etc. Should count as Special Attacks
I think Dead Hard dodging Basic Attack and Special Attacks is fine, Ranged Attacks and Traps, not so much
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Best: Stranger Things
Worst: Resident Evil
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It's fine, they're wasting their time trying to force DS
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2917912#Comment_2917912
Yes but Compound 33 and Alchemist's Ring are pink and purple add-ons, and Alchemists Ring is a glorified qol change that doesn't really hurt the better survivors. Dead Hard's drawbacks ironically aren't enough to support how strong it is in any given scenario, because it gives i-frames which no other perk in the game does.
Rarity doesn't means they shouldn't be uncounterable. Alchemist Ring is not a QOL buff, it's a straight up counter deletion Add-on
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Having dawbacks isn't bad game design.
A lot of Perks/Add-ons have unnecessary drawbacks that hold them back, like Deer Lung and Jolt, but some have too little or no drawbacks, like Compound Thirty-Three, Alchemist Ring and Dead Hard
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Condemnation builds up passively
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Every outdoor map needs to have 2-3 Hills for BL to work reliably
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In a perfect world with good console optimization, the DS Skill-Check would be fine, but with how badly consoles are optimized, I wouldn't mind removing it
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Always, unless I'm going against a Spirit and she isn't using Ruin
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Yes, Survivors lose collision with the Killer after getting hit, it's to allow Survivors to escape getting blocked in a corner
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@humanbeing1704 said:
It honestly needs a full scale rework it's biggest design flaw is that's all pallets and like what? 4 window spawns
I think there are 5 Windows actually.
1 LT wall
1 Jungle Gym
That 1 Window that drops downstairs
1 Window near the drop that leads into the bathroom