ThatOneDemoPlayer
ThatOneDemoPlayer
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Overcome would become meta if Dead Hard got nerfed
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It's a 1v4 Power, not a 1v1 Power
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@WeenieDog said:
https://forum.deadbydaylight.com/en/discussion/comment/2917070#Comment_2917070
hey, sitting 45 seconds next to gen is next level strats. I see survivors do it all the time.
I'd die to see a Killer use PGTW and DMS together, wait at a Generator to kick it with PGTW, only to realize Pop ran out and D/C immediately
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@woodenEnthusiasm said:
https://forum.deadbydaylight.com/en/discussion/comment/2917022#Comment_2917022
It is absolutely fixable. Even if its just perk changes. And thats the point. Rather than saying eh we know and giving up we can at least nudge them in the right direction. Also it doesnt take the stars to align for a gen to be hit by pain resonance blocking it with dms and potentially following it up with pop
It's impossible to kick a Generator with PGTW if it's afllicted by DMS, I think you should take a look at how the Perks actually function
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/320145/should-nurse-be-nerfed
Eh...
Here's the thing.
Nurse is absolutely too strong at certain skill levels, for sure. A big part of that comes from her addons.
However, Nurse is also absolutely too weak at certain skill levels, as demonstrated by her kill rates.
If BHVR are going to balance around gross kill rates (Wraith and Cenobite nerfs, for instance), then Nurse and Blight get to stay as-is - because otherwise you're endorsing a double standard.
If they were willing to buff the lower B and the C and D tier killers, then go ahead and reign Nurse and Blight in. Otherwise...yeah, again - double standards generally aren't a good idea.
Or - rework Nurse completely.
https://forum.deadbydaylight.com/en/discussion/comment/2916466#Comment_2916466
I'd be curious to see Blight's kill rates now.
Didn't all Killers have an average kill rate of 50%+, aside from Nurse and Trickster?
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Do... Do you not have ears and eyes? How are you playing the game without those???
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"B-but my stealth that only works because the Killer FOV is so bad, what about it???? You'll kill stealth!"
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2916730#Comment_2916730
Killers get massive advantage with Ruin. When it is gone, they fall back to Call of Brine. Constant barrage of gen slowdown.
All of these slowdowns added but survivors haven't been given anything to get gens done quicker or stay alive longer.
Developers forgot that these perks are broken if 4 survivors can't all be at the end of the game. With only 2 or 3 survivors, there is no way to finish gens when killers are constantly notified of survivor whereabouts.
I shouldn't have bothered @ you, I forgot trying to discuss with you is pointless
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@Hawk81584 said:
https://forum.deadbydaylight.com/en/discussion/comment/2916727#Comment_2916727
its the end of the world if they do it in a chase one time eh
Yes, because a good DH will extend the chase by 30 seconds, which is 90 seconds worth of Gen time
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2916692#Comment_2916692
The power levels of killers are power creeping. You don't need a better Ruin, just add a perk that makes it stay up longer. Add another perk like Ruin that gives you a notification when they are working on it. All of these can be stacked together to guarantee wins.
You can't stack Ruin with Call Of Brine, are you stuck in the past when gens could be kicked while Ruin was active?
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@Hawk81584 said:
https://forum.deadbydaylight.com/en/discussion/comment/2916663#Comment_2916663
its a you thing that you cant counter dead hard
How do you counter Dead Hard for distance?
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2916705#Comment_2916705
With the new nerf as balanced as it can be without nerfing the whole boon mechanic. And none of the other boons are good enough to warrant a change like that
With the upcoming nerf, yeah it'll be fine
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2916703#Comment_2916703
No I was there. I am aware of the existence of said boon.
You think CoH is balanced?
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@HaunterofShadows said:
For the most part both metas are balanced. Dead hard is the only meta perk in the game I think is unbalanced.
Did you forget CoH exists or something?
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@Tiufal said:
The question is, do killer want to learn the hard way how strong the other exhaustion perks can be?
Yes, I'd like going against a strong yet counterable Perk, unlike Dead Hard
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Yes
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Nerfing the distance will kill the Perk. Nerfing the I-Frames would do nothing.
The Perk needs a total rework
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I'd say Blight is what all Killers should feel like. Strong base-kit, strong Add-ons (they went too far with Compound Thirty-three and Alchemist Ring), medium skill-floor and high skill-ceiling
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2916467#Comment_2916467
If they complained less and still played less, yes.
I doubt people playing killer with their 1 second lobbies have time to complain on the forums while waiting for a match, or during the match.
Killer queues are longer than usual rn, atleast during the day. At night, they're pretty short
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2916390#Comment_2916390
Not being brainwashed by loud voices is you defending things, did you not know?
I wonder if dead hard would be such a problem if people complained less on the forums and played more the game to get better.
Yeah, it'd continue being a problem even if people complained less
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Some of her Add-ons need nerfs, Blight's aswell
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2915738#Comment_2915738
He was far and away the worst.
He's still bad fundamentally, but his kit and add-ons are better.
Ghostface kinda got shafted this update.
Legion atleast doesn't get punished for using his Power properly, Trapper gets stuck in his own Bear Trap while Survivors just DH through it.
He is a basic M1 Killer with no Power, unless Survivors are bad
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Still no Dead Hard change
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Artist has been my favorite female Killer since her release
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2916318#Comment_2916318
I'm being generous for those of us who may be recent converts to the anti-DH religion.
Mate, it's not a religion, it's a scientifically proven fact
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I'm 90% sure Ruin got reworked because it barely affected good players and heavily hindered beginners
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@Pulsar said:
I kinda thought we all agreed (in some way or another) that DH is a bit over-tuned for the game as it is now.
Only a bit?
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@_AdamFrancis_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2916252#Comment_2916252
With how much you defend dead hard I'm convinced you rely on it
"Just bait it out, you're bad"
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EU
My Survivor queues, from early morning to late afternoon, are instant.
It's at night when they're longer than 15 seconds
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Not me but one of my teammates got tombstone'd by a Tinkerer Myers
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2915747#Comment_2915747
It's a neat idea but a few things:
- Can it be Cleansed or turned into a Boon again?
- Survivors would just not heal there. Granted; this could turn into a problem for them if they boon across the map, which I like.
Rekindled Totems are unable to be blessed and can only be cleansed
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CoH rework
Corrupted Boon: Circle Of Healing
A Boon that offers comfort amidst the terror.
- Press and hold the Ability button near a Dull or Hex Totem to bless it and create a Boon Totem.
- Soft chimes ring out in a 24 Meter Radius
- Survivors within the Boon's Radius have their heal speeds increased by 50%/75%/100% and are able to heal themselves without a Medkit
- If the Boon Totem is snuffed, it turns into a Rekindled Totem with the same Radius
- Survivors healing in the Rekindled Totem's Radius will have their heal speeds decreased by 40%/45%/50%
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@Edilibs said:
https://forum.deadbydaylight.com/en/discussion/comment/2915584#Comment_2915584
Well to me it does because there were numerous times where i would play well, have Deliverance but my teammates are trash and terrible and im the one at the end most of the time "with" Deliverance only to die because of end game. My suggestion would fix players wanting to run Deliverance but also dont want to rely on teammates for different reasons. I didnt suggest a nerf but thats indeed a buff! Why do you see it as a nerf? I buffed the range by 8 meters but for balance i increased the cool down, whats wrong with that?
https://forum.deadbydaylight.com/en/discussion/comment/2915616#Comment_2915616
Well i actually went through all the perks and these are the ones i felt needs the most attention. If ypou feel like a perk should be here then why dont you just suggest something.
https://forum.deadbydaylight.com/en/discussion/comment/2915678#Comment_2915678
Thats not a nerf its a buff. A little extra cooldown on a perk thats arrely if ever used wont make that much of a difference. My suggestion is a buff not a nerf.
Using Deliverance after all your teammates left The Trial is useless as the Killer will just camp you, I'd be a waste of time
You nerfed the distance. Now you have to be farther away for TI to activate
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2915688#Comment_2915688
Legion isn't the worst after this.
Legion never was the worst
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He really needs some buffs, but please nerf Tombstone Piece along with those buffs
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People can finally stop calling Legion the worst Killer and focus on buffing the actual worst Killer, Trapper
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@AcelynnBen said:
https://forum.deadbydaylight.com/en/discussion/comment/2915522#Comment_2915522
it doesn't remove the stun, i tried it
u don't get blinded but u still get stunned
That's why I said Lightburn (the mechanic), not Lightborn (the Perk)
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/2915639#Comment_2915639
That's why they only mentioned chain blinks.
I've yet to see a Nurse reliably get hits on her first Blink
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If Nurse's Blinks counted as Special Attacks, why would Nurses use anything but slowdown Perks? Nerfing Nurse this way seems like backstabbing yourself
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killers are not meant to win
Entitlement at it's finest
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The cooldown and basic attack requirement could go tbh
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Deliverance doesn't need a buff and why did you nerf Territorial Imperative?
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Ranks don't exist anymore
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Lightburn is still a thing
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Legion.
Run fast and stab fast
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Huntress doesn't have a gun
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2915127#Comment_2915127
5 + 5 + 5 + 2 = 17
17/36 = 47,2~%
You hate almost half of all the maps.
https://forum.deadbydaylight.com/en/discussion/comment/2915122#Comment_2915122
1 + 2 + 5 + 2 + 5 = 15
15/36 x 100 = 41,6~ = 42%
Less than half, but still a substantial amount of maps.
https://forum.deadbydaylight.com/en/discussion/comment/2915111#Comment_2915111
5 + 5 + 5 = 15.
See above.
https://forum.deadbydaylight.com/en/discussion/comment/2915139#Comment_2915139
36 - (1 + 2 + 1 + 1) = 31
31/36 x 100 = 86,1~%
Congratulations, you hate the most maps.
I am now stopping. I am on my train already.
Yes. A lot of maps are unbalanced, good job
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2915042#Comment_2915042
Depends on the killer, but CoH is universally banned. Every killer has individual perk/item/add on bans to make a balanced match. For example, a killer can't run ranged Nurse with NOED+No Way Out and survivors can't run WGLF or healing speed perks against Twins. And every killer has a set map. Twins are typically played on Azarovs.
So the big counters to Twins are banned? No wonder they're good
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RPD, Swamp, Badham, Red Forest, Coldwind
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I don't watch streamers because watching people play a game I have myself is a waste of time imo